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diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample26_Toolbar.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample26_Toolbar.cs
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-using System;
-using System.Collections.Generic;
-using System.Linq;
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample26_Toolbar : MonoBehaviour
-{
- // Toolbars are similar to groups.
- // However, they are not collapsible and display their inner fields horizontally.
- // One thing you must explicitly declare is the name of the style you want to use for the toolbar and for the item.
- // Toolbars are always drawn in the header of the object, before any other fields.
- [Inspect, Toolbar("MyToolbar", Style = "Toolbar"), Style("ToolbarTextField")]
- public float myField;
-
- // The Flexible attribute allows to add a flexible space between toolbar items.
- [Inspect(1), Toolbar("MyToolbar", Flexible = true), Style("ToolbarButton", Label = false)]
- public void MyMethod()
- {
- myField++;
- }
-}