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Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs')
-rw-r--r-- | Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs deleted file mode 100644 index a70b6c96..00000000 --- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs +++ /dev/null @@ -1,27 +0,0 @@ -using UnityEngine; -using System.Collections; - -using AdvancedInspector; - -[AdvancedInspector] -public class AIExample11_ReadOnlyDynamic : MonoBehaviour -{ - // The ReadOnly attribute can also be dynamic and change at run time. - [Inspect, ReadOnly("IsReadOnly")] - public bool myVariable; - - // The function can be private or public, it doesn't matter. - private bool IsReadOnly() - { - return isReadOnly; - } - - private bool isReadOnly = true; - - // In this example, the button toggle on/off the read only attribute of "myVariable". - [Inspect] - public void PressMe() - { - isReadOnly = !isReadOnly; - } -} |