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diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample39_DynamicStatic.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample39_DynamicStatic.cs
deleted file mode 100644
index 511eb837..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample39_DynamicStatic.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample39_DynamicStatic : MonoBehaviour
-{
- // A Runtime Dynamic attribute can also recieve the path towards a static method declared in any type.
- // This offers a way to write generic conditionals.
- // The '.' denote a path towards a method. The class owning the method can be nested.
- [Inspect("StaticDynamicExample.Inspect")]
- public bool myVariable;
-
- public bool displayItem = true;
-
- // In this example, the button toggle on/off the display of "myVariable".
- [Inspect]
- public void PressMe()
- {
- displayItem = !displayItem;
- }
-
- [Inspect, Help(HelpAttribute.IsNull, HelpType.Error, "Should not be null!")]
- public Camera nullField;
-}
-
-public class StaticDynamicExample
-{
- // The delegate should have a single param argument.
- // Usually, Advanced Inspector pass the instance and the value as argument.
- // Other attribute may pass extra argument, such as Regex or the attribute properties.
- private static bool Inspect(InspectAttribute inspect, object instance, object value)
- {
- AIExample39_DynamicStatic example = instance as AIExample39_DynamicStatic;
- if (example == null)
- return false;
-
- return example.displayItem;
- }
-} \ No newline at end of file