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Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample8_Enum.cs')
| -rw-r--r-- | Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample8_Enum.cs | 42 | 
1 files changed, 0 insertions, 42 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample8_Enum.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample8_Enum.cs deleted file mode 100644 index ae8426e2..00000000 --- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample8_Enum.cs +++ /dev/null @@ -1,42 +0,0 @@ -using UnityEngine; -using System.Collections; - -using AdvancedInspector; - -[AdvancedInspector] -public class AIExample8_Enum : MonoBehaviour  -{ -    [Inspect] -    public MyEnum normalEnum; - -    // The enum attribute is used to control how an enum is displayed. -    // The first parameter is a switch between a normal 1-choice enum, and a masked enum. -    [Inspect, Enum(true)] -    public MyEnum maskedEnum; - -    // An enum can also be display as checkboxes or buttons -    [Inspect, Enum(EnumDisplay.Checkbox)] -    public MyEnum checkboxEnum; - -    [Inspect] -    public ByteEnum byteEnum; -} - -public enum MyEnum -{ -    // Masked enum - or bitfield - must follow a bitwise values. (1, 2, 4, 8, 16, 32, 64, etc) -    // Otherwise the bitfield cannot be save properly. -    // Unity has issue with a masked value of an enum having a 0 value. -    // None = 0, -    FirstValue = 1, -    SecondValue = 2, -    ThirdValue = 4, -    ForthValue = 8 -} - -public enum ByteEnum : byte -{  -    One = 1, -    Two = 2, -    Three = 3 -}
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