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Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample38_Constructor.cs')
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample38_Constructor.cs36
1 files changed, 0 insertions, 36 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample38_Constructor.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample38_Constructor.cs
deleted file mode 100644
index 27cadeb3..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample38_Constructor.cs
+++ /dev/null
@@ -1,36 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-
-using UnityEngine;
-using AdvancedInspector;
-
-public class AIExample38_Constructor : MonoBehaviour
-{
- // In some case, you may want a class to have a custom constructor.
- // Usually, Unity is unable to invoke that constructor.
- [Serializable]
- public class CustomConstructor
- {
- [Inspect]
- public string value;
-
- public CustomConstructor(string text)
- {
- value = text;
- }
- }
-
- // Advanced Inspector allows you to create your own instance using the constructor attribute.
- // You may setup your object as you wish before returning it.
- [Inspect, Constructor("InvokeConstructor")]
- public CustomConstructor[] constructors;
-
- public CustomConstructor InvokeConstructor()
- {
- return new CustomConstructor("This was added in a constructor");
- }
-}
-
-