diff options
Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample6_DescriptorDynamic.cs')
-rw-r--r-- | Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample6_DescriptorDynamic.cs | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample6_DescriptorDynamic.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample6_DescriptorDynamic.cs deleted file mode 100644 index baa50f83..00000000 --- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample6_DescriptorDynamic.cs +++ /dev/null @@ -1,18 +0,0 @@ -using UnityEngine; -using System.Collections; - -using AdvancedInspector; - -[AdvancedInspector] -public class AIExample6_DescriptorDynamic : MonoBehaviour -{ - // If you give only a single string to the descriptor attribute, it will try to find a function with that name. - // Similar to the Inspect Dynamic example, it allows to change how something is drawn at runtime. - [Inspect, Descriptor("GetDescriptor")] - public string myName = "Change me!"; - - private DescriptorAttribute GetDescriptor() - { - return new DescriptorAttribute(myName, "Every item can be changed"); - } -} |