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Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample6_DescriptorDynamic.cs')
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample6_DescriptorDynamic.cs18
1 files changed, 0 insertions, 18 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample6_DescriptorDynamic.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample6_DescriptorDynamic.cs
deleted file mode 100644
index baa50f83..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample6_DescriptorDynamic.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample6_DescriptorDynamic : MonoBehaviour
-{
- // If you give only a single string to the descriptor attribute, it will try to find a function with that name.
- // Similar to the Inspect Dynamic example, it allows to change how something is drawn at runtime.
- [Inspect, Descriptor("GetDescriptor")]
- public string myName = "Change me!";
-
- private DescriptorAttribute GetDescriptor()
- {
- return new DescriptorAttribute(myName, "Every item can be changed");
- }
-}