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Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs')
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diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs
deleted file mode 100644
index 8d5869a3..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs
+++ /dev/null
@@ -1,20 +0,0 @@
-using UnityEngine;
-using System;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample32_Dictionary : MonoBehaviour
-{
- // The UDictionary is a Unity friendly dictionary that fully implement all .NET collection/dictionary interface
- // However, Unity is unable to properly save a generic object, so we must create a non-generic version like this;
- // The Serializable attribute is also required.
- [Serializable]
- public class StringGameObjectDictionary : UDictionary<string, GameObject> { }
-
- // The Advanced Inspector is able to display anything having the ICollection or IDictionary interfaces.
- // Note that it is best to initialize the variable yourself in case of Dictionaries;
- [Inspect]
- public StringGameObjectDictionary myDictionary = new StringGameObjectDictionary();
-} \ No newline at end of file