diff options
author | chai <chaifix@163.com> | 2020-10-15 13:53:27 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-15 13:53:27 +0800 |
commit | 6990a0d1fbdcbbf404f40713363ac1a148c8840a (patch) | |
tree | cbd92c7a47e12c30cba3300eb349d9c43ce512ab /Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs | |
parent | e846c64d6f927879cb8a095e62d773a8d7b3c9f4 (diff) |
-advanced inspector 对2018兼容性不太好,改用Odin
Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs')
-rw-r--r-- | Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs deleted file mode 100644 index 8d5869a3..00000000 --- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs +++ /dev/null @@ -1,20 +0,0 @@ -using UnityEngine; -using System; -using System.Collections; - -using AdvancedInspector; - -[AdvancedInspector] -public class AIExample32_Dictionary : MonoBehaviour -{ - // The UDictionary is a Unity friendly dictionary that fully implement all .NET collection/dictionary interface - // However, Unity is unable to properly save a generic object, so we must create a non-generic version like this; - // The Serializable attribute is also required. - [Serializable] - public class StringGameObjectDictionary : UDictionary<string, GameObject> { } - - // The Advanced Inspector is able to display anything having the ICollection or IDictionary interfaces. - // Note that it is best to initialize the variable yourself in case of Dictionaries; - [Inspect] - public StringGameObjectDictionary myDictionary = new StringGameObjectDictionary(); -}
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