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Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs')
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs12
1 files changed, 0 insertions, 12 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs
deleted file mode 100644
index d34aeb8e..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/CreateDerived/AIExample_BaseClass.cs
+++ /dev/null
@@ -1,12 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-// It's very important for object that are created from the inspector to derive from ComponentMonoBehaviour instead of MonoBehaviour.
-[AdvancedInspector]
-public abstract class AIExample_BaseClass : ComponentMonoBehaviour
-{
- [Inspect]
- public float myFloat;
-}