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Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs')
-rw-r--r-- | Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs new file mode 100644 index 00000000..a70b6c96 --- /dev/null +++ b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs @@ -0,0 +1,27 @@ +using UnityEngine; +using System.Collections; + +using AdvancedInspector; + +[AdvancedInspector] +public class AIExample11_ReadOnlyDynamic : MonoBehaviour +{ + // The ReadOnly attribute can also be dynamic and change at run time. + [Inspect, ReadOnly("IsReadOnly")] + public bool myVariable; + + // The function can be private or public, it doesn't matter. + private bool IsReadOnly() + { + return isReadOnly; + } + + private bool isReadOnly = true; + + // In this example, the button toggle on/off the read only attribute of "myVariable". + [Inspect] + public void PressMe() + { + isReadOnly = !isReadOnly; + } +} |