summaryrefslogtreecommitdiff
path: root/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs')
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs27
1 files changed, 27 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs
new file mode 100644
index 00000000..a70b6c96
--- /dev/null
+++ b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs
@@ -0,0 +1,27 @@
+using UnityEngine;
+using System.Collections;
+
+using AdvancedInspector;
+
+[AdvancedInspector]
+public class AIExample11_ReadOnlyDynamic : MonoBehaviour
+{
+ // The ReadOnly attribute can also be dynamic and change at run time.
+ [Inspect, ReadOnly("IsReadOnly")]
+ public bool myVariable;
+
+ // The function can be private or public, it doesn't matter.
+ private bool IsReadOnly()
+ {
+ return isReadOnly;
+ }
+
+ private bool isReadOnly = true;
+
+ // In this example, the button toggle on/off the read only attribute of "myVariable".
+ [Inspect]
+ public void PressMe()
+ {
+ isReadOnly = !isReadOnly;
+ }
+}