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authorchai <chaifix@163.com>2020-10-15 07:04:38 +0800
committerchai <chaifix@163.com>2020-10-15 07:04:38 +0800
commitb71d5611db087772179505ed10c82ca958900df7 (patch)
tree5160f6af41d45529e435550879e0c87ea59c09a8 /Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs
parentb1b14c45ce95dcf7b81867d68d6006345d98959e (diff)
+advanced inspector
Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs')
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs27
1 files changed, 27 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs
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+++ b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample11_ReadOnlyDynamic.cs
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+using UnityEngine;
+using System.Collections;
+
+using AdvancedInspector;
+
+[AdvancedInspector]
+public class AIExample11_ReadOnlyDynamic : MonoBehaviour
+{
+ // The ReadOnly attribute can also be dynamic and change at run time.
+ [Inspect, ReadOnly("IsReadOnly")]
+ public bool myVariable;
+
+ // The function can be private or public, it doesn't matter.
+ private bool IsReadOnly()
+ {
+ return isReadOnly;
+ }
+
+ private bool isReadOnly = true;
+
+ // In this example, the button toggle on/off the read only attribute of "myVariable".
+ [Inspect]
+ public void PressMe()
+ {
+ isReadOnly = !isReadOnly;
+ }
+}