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Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample26_Toolbar.cs')
-rw-r--r-- | Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample26_Toolbar.cs | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample26_Toolbar.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample26_Toolbar.cs new file mode 100644 index 00000000..ee88cd74 --- /dev/null +++ b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample26_Toolbar.cs @@ -0,0 +1,25 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; +using System.Collections; + +using AdvancedInspector; + +[AdvancedInspector] +public class AIExample26_Toolbar : MonoBehaviour +{ + // Toolbars are similar to groups. + // However, they are not collapsible and display their inner fields horizontally. + // One thing you must explicitly declare is the name of the style you want to use for the toolbar and for the item. + // Toolbars are always drawn in the header of the object, before any other fields. + [Inspect, Toolbar("MyToolbar", Style = "Toolbar"), Style("ToolbarTextField")] + public float myField; + + // The Flexible attribute allows to add a flexible space between toolbar items. + [Inspect(1), Toolbar("MyToolbar", Flexible = true), Style("ToolbarButton", Label = false)] + public void MyMethod() + { + myField++; + } +} |