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Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs')
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diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs
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+++ b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample32_Dictionary.cs
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+using UnityEngine;
+using System;
+using System.Collections;
+
+using AdvancedInspector;
+
+[AdvancedInspector]
+public class AIExample32_Dictionary : MonoBehaviour
+{
+ // The UDictionary is a Unity friendly dictionary that fully implement all .NET collection/dictionary interface
+ // However, Unity is unable to properly save a generic object, so we must create a non-generic version like this;
+ // The Serializable attribute is also required.
+ [Serializable]
+ public class StringGameObjectDictionary : UDictionary<string, GameObject> { }
+
+ // The Advanced Inspector is able to display anything having the ICollection or IDictionary interfaces.
+ // Note that it is best to initialize the variable yourself in case of Dictionaries;
+ [Inspect]
+ public StringGameObjectDictionary myDictionary = new StringGameObjectDictionary();
+} \ No newline at end of file