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diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample4_InspectLevel.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample4_InspectLevel.cs
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+using UnityEngine;
+using System.Collections;
+
+using AdvancedInspector;
+
+[AdvancedInspector]
+public class AIExample4_InspectLevel : MonoBehaviour
+{
+ // Item can be displayed in "levels".
+ // Advanced Inspector contains 3 levels; Basic, Advanced, Debug.
+ [Inspect(InspectorLevel.Basic)]
+ public bool basicVariable;
+
+ // Higher level can be displayed in the inspector by right-clicking on a label and selecting that level.
+ [Inspect(InspectorLevel.Advanced)]
+ public bool advancedVariable;
+
+ // It allows to hide items that are only useful for debug purpose.
+ [Inspect(InspectorLevel.Debug)]
+ public bool debugVariable;
+}