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using UnityEngine;
using System.Collections;
using AdvancedInspector;
[AdvancedInspector]
public class AIExample4_InspectLevel : MonoBehaviour
{
// Item can be displayed in "levels".
// Advanced Inspector contains 3 levels; Basic, Advanced, Debug.
[Inspect(InspectorLevel.Basic)]
public bool basicVariable;
// Higher level can be displayed in the inspector by right-clicking on a label and selecting that level.
[Inspect(InspectorLevel.Advanced)]
public bool advancedVariable;
// It allows to hide items that are only useful for debug purpose.
[Inspect(InspectorLevel.Debug)]
public bool debugVariable;
}
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