diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/CustomStylesContainer.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/CustomStylesContainer.cs | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/CustomStylesContainer.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/CustomStylesContainer.cs new file mode 100644 index 00000000..0de8b80a --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/CustomStylesContainer.cs @@ -0,0 +1,53 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +//using UnityEditor; +//using UnityEngine; +//namespace AmplifyShaderEditor +//{ +// //EditorGUIUtility.GetBuiltinSkin(EditorSkin.Inspector) +// // this might be a bit nonsense since I could use the GetBuiltinSkin directly but this way will bea easier to change to some custom visuals on some near future +// [System.Serializable] +// public class CustomStylesContainer +// { +// public GUIStyle FoldoutStyle +// { +// get { return EditorStyles.foldout; } +// } + +// public GUIStyle Label +// { +// get { return GUI.skin.label; } +// } + +// public GUIStyle Button +// { +// get { return GUI.skin.button; } +// } + +// public GUIStyle TextArea +// { +// get { return GUI.skin.textArea; } +// } + +// public GUIStyle Toggle +// { +// get { return GUI.skin.toggle; } +// } + +// public GUIStyle Window +// { +// get { return GUI.skin.window; } +// } + +// public GUIStyle Textfield +// { +// get { return GUI.skin.textField; } +// } + +// public GUIStyle Box +// { +// get { return GUI.skin.box; } +// } +// } +//} |