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authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/CustomStylesContainer.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/CustomStylesContainer.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/CustomStylesContainer.cs53
1 files changed, 53 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/CustomStylesContainer.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/CustomStylesContainer.cs
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+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Menu/CustomStylesContainer.cs
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+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+//using UnityEditor;
+//using UnityEngine;
+//namespace AmplifyShaderEditor
+//{
+// //EditorGUIUtility.GetBuiltinSkin(EditorSkin.Inspector)
+// // this might be a bit nonsense since I could use the GetBuiltinSkin directly but this way will bea easier to change to some custom visuals on some near future
+// [System.Serializable]
+// public class CustomStylesContainer
+// {
+// public GUIStyle FoldoutStyle
+// {
+// get { return EditorStyles.foldout; }
+// }
+
+// public GUIStyle Label
+// {
+// get { return GUI.skin.label; }
+// }
+
+// public GUIStyle Button
+// {
+// get { return GUI.skin.button; }
+// }
+
+// public GUIStyle TextArea
+// {
+// get { return GUI.skin.textArea; }
+// }
+
+// public GUIStyle Toggle
+// {
+// get { return GUI.skin.toggle; }
+// }
+
+// public GUIStyle Window
+// {
+// get { return GUI.skin.window; }
+// }
+
+// public GUIStyle Textfield
+// {
+// get { return GUI.skin.textField; }
+// }
+
+// public GUIStyle Box
+// {
+// get { return GUI.skin.box; }
+// }
+// }
+//}