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-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DepthFade.cs168
1 files changed, 168 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DepthFade.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DepthFade.cs
new file mode 100644
index 00000000..cc6db43d
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+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DepthFade.cs
@@ -0,0 +1,168 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Depth Fade", "Surface Data", "Outputs a linear gradient representing the distance between the surface of this object and geometry behind" )]
+ public sealed class DepthFade : ParentNode
+ {
+ private const string ConvertToLinearStr = "Convert To Linear";
+ private const string SaturateStr = "Saturate";
+ private const string MirrorStr = "Mirror";
+
+ [SerializeField]
+ private bool m_convertToLinear = true;
+
+ [SerializeField]
+ private bool m_saturate = false;
+
+ [SerializeField]
+ private bool m_mirror = true;
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT3, false, "Vertex Position", -1, MasterNodePortCategory.Fragment, 1 );
+ AddInputPort( WirePortDataType.FLOAT, false, "Distance",-1,MasterNodePortCategory.Fragment,0 );
+ GetInputPortByUniqueId(0).FloatInternalData = 1;
+ AddOutputPort( WirePortDataType.FLOAT, "Out" );
+ m_useInternalPortData = true;
+ m_autoWrapProperties = true;
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
+ {
+ UIUtils.ShowNoVertexModeNodeMessage( this );
+ return "0";
+ }
+
+ if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return GetOutputColorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
+
+ if( !( dataCollector.IsTemplate && dataCollector.IsSRP ) )
+ dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs );
+
+ if( !dataCollector.IsTemplate || dataCollector.TemplateDataCollectorInstance.CurrentSRPType != TemplateSRPType.HD )
+ {
+ if( dataCollector.IsTemplate && dataCollector.CurrentSRPType == TemplateSRPType.Lightweight )
+ {
+ //dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureSRPVar );
+ //dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureSRPSampler );
+ dataCollector.AddToDirectives( Constants.CameraDepthTextureLWEnabler, -1, AdditionalLineType.Define );
+ }
+ else
+ {
+ dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureValue );
+ }
+
+ dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureTexelSize );
+ }
+
+ string screenPosNorm = string.Empty;
+ InputPort vertexPosPort = GetInputPortByUniqueId( 1 );
+ if( vertexPosPort.IsConnected )
+ {
+ string vertexPosVar = "vertexPos" + OutputId;
+ GenerateInputInVertex( ref dataCollector, 1, vertexPosVar, false );
+ screenPosNorm = GeneratorUtils.GenerateScreenPositionNormalizedForValue( vertexPosVar, OutputId, ref dataCollector, UniqueId, CurrentPrecisionType, !dataCollector.UsingCustomScreenPos );
+ }
+ else
+ {
+ if( dataCollector.IsTemplate )
+ {
+ string ppsScreenPos = string.Empty;
+ if( !dataCollector.TemplateDataCollectorInstance.GetCustomInterpolatedData( TemplateInfoOnSematics.SCREEN_POSITION_NORMALIZED, WirePortDataType.FLOAT4, PrecisionType.Float, ref ppsScreenPos, true, MasterNodePortCategory.Fragment ) )
+ {
+ screenPosNorm = GeneratorUtils.GenerateScreenPositionNormalized( ref dataCollector, UniqueId, CurrentPrecisionType, !dataCollector.UsingCustomScreenPos );
+ }
+ else
+ {
+ screenPosNorm = ppsScreenPos;
+ }
+ }
+ else
+ {
+ screenPosNorm = GeneratorUtils.GenerateScreenPositionNormalized( ref dataCollector, UniqueId, CurrentPrecisionType, !dataCollector.UsingCustomScreenPos );
+ }
+ }
+
+ string screenDepth = TemplateHelperFunctions.CreateDepthFetch( dataCollector, screenPosNorm );
+ if( m_convertToLinear )
+ {
+ if( dataCollector.IsTemplate && dataCollector.IsSRP )
+ screenDepth = string.Format( "LinearEyeDepth({0},_ZBufferParams)", screenDepth );
+ else
+ screenDepth = string.Format( "LinearEyeDepth({0})", screenDepth );
+ }
+ else
+ {
+ screenDepth = string.Format( "({0}*( _ProjectionParams.z - _ProjectionParams.y ))", screenDepth );
+ }
+
+ string distance = GetInputPortByUniqueId( 0 ).GeneratePortInstructions( ref dataCollector );
+
+ dataCollector.AddLocalVariable( UniqueId, "float screenDepth" + OutputId + " = " + screenDepth + ";" );
+
+ string finalVarName = "distanceDepth" + OutputId;
+ string finalVarValue = string.Empty;
+ if( dataCollector.IsTemplate && dataCollector.IsSRP )
+ finalVarValue = "( screenDepth" + OutputId + " - LinearEyeDepth( " + screenPosNorm + ".z,_ZBufferParams ) ) / ( " + distance + " )";
+ else
+ finalVarValue = "( screenDepth" + OutputId + " - LinearEyeDepth( " + screenPosNorm + ".z ) ) / ( " + distance + " )";
+
+ if( m_mirror )
+ {
+ finalVarValue = string.Format( "abs( {0} )", finalVarValue );
+ }
+
+ if( m_saturate )
+ {
+ finalVarValue = string.Format( "saturate( {0} )", finalVarValue );
+ }
+
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, finalVarName, finalVarValue );
+ m_outputPorts[ 0 ].SetLocalValue( finalVarName, dataCollector.PortCategory );
+ return GetOutputColorItem( 0, outputId, finalVarName );
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+ m_convertToLinear = EditorGUILayoutToggle( ConvertToLinearStr, m_convertToLinear );
+ m_mirror = EditorGUILayoutToggle( MirrorStr, m_mirror );
+ m_saturate = EditorGUILayoutToggle( SaturateStr, m_saturate );
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ if( UIUtils.CurrentShaderVersion() >= 13901 )
+ {
+ m_convertToLinear = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+ }
+ if( UIUtils.CurrentShaderVersion() > 15607 )
+ {
+ m_saturate = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+ }
+
+ if( UIUtils.CurrentShaderVersion() > 15700 )
+ {
+ m_mirror = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+ }
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_convertToLinear );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_saturate );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_mirror );
+ }
+ }
+}