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-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/CameraDepthFade.cs130
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/CameraDepthFade.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeGrabScreenPosHlpNode.cs54
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeGrabScreenPosHlpNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeScreenPosHlpNode.cs76
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeScreenPosHlpNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs38
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGBAHlpNode.cs27
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGBAHlpNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGHlpNode.cs27
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGHlpNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeLightmapHlpNode.cs109
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeLightmapHlpNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeViewNormalStereoHlpNode.cs27
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeViewNormalStereoHlpNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DepthFade.cs168
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DepthFade.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DiffuseAndSpecularFromMetallicNode.cs59
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DiffuseAndSpecularFromMetallicNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs284
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs34
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGBAHlpNode.cs27
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGBAHlpNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGHlpNode.cs27
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGHlpNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeViewNormalStereoHlpNode.cs27
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeViewNormalStereoHlpNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/GammaToLinearNode.cs122
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/GammaToLinearNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/HelperParentNode.cs93
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/HelperParentNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LinearToGammaNode.cs127
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LinearToGammaNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LuminanceHlpNode.cs26
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LuminanceHlpNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceLightDirHlpNode.cs43
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceLightDirHlpNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceViewDirHlpNode.cs34
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceViewDirHlpNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxMappingNode.cs148
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxMappingNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOcclusionMappingNode.cs744
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOcclusionMappingNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs47
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ShadeVertexLightsHlpNode.cs105
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ShadeVertexLightsHlpNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs184
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/TriplanarNode.cs1494
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/TriplanarNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToClipPosHlpNode.cs34
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToClipPosHlpNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToViewPosHlpNode.cs33
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToViewPosHlpNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceLightDirHlpNode.cs78
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceLightDirHlpNode.cs.meta12
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceViewDirHlpNode.cs34
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceViewDirHlpNode.cs.meta12
62 files changed, 4832 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/CameraDepthFade.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/CameraDepthFade.cs
new file mode 100644
index 00000000..e8c9fc58
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/CameraDepthFade.cs
@@ -0,0 +1,130 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Camera Depth Fade", "Camera And Screen", "Outputs a 0 - 1 gradient representing the distance between the surface of this object and camera near plane" )]
+ public sealed class CameraDepthFade : ParentNode
+ {
+ //{0} - Eye Depth
+ //{1} - Offset
+ //{2} - Distance
+ private const string CameraDepthFadeFormat = "(( {0} -_ProjectionParams.y - {1} ) / {2})";
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT3, false, "Vertex Position", -1, MasterNodePortCategory.Fragment, 2 );
+ AddInputPort( WirePortDataType.FLOAT, false, "Length", -1, MasterNodePortCategory.Fragment, 0 );
+ AddInputPort( WirePortDataType.FLOAT, false, "Offset", -1, MasterNodePortCategory.Fragment, 1 );
+ GetInputPortByUniqueId( 0 ).FloatInternalData = 1;
+ AddOutputPort( WirePortDataType.FLOAT, "Out" );
+ m_useInternalPortData = true;
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+
+ InputPort vertexPort = GetInputPortByUniqueId( 2 );
+ InputPort lengthPort = GetInputPortByUniqueId( 0 );
+ InputPort offsetPort = GetInputPortByUniqueId( 1 );
+
+ string distance = lengthPort.GeneratePortInstructions( ref dataCollector );
+ string offset = offsetPort.GeneratePortInstructions( ref dataCollector );
+
+ string value = string.Empty;
+ string eyeDepth = string.Empty;
+
+ if( dataCollector.IsTemplate )
+ {
+ if( vertexPort.IsConnected )
+ {
+ string varName = "customSurfaceDepth" + OutputId;
+ GenerateInputInVertex( ref dataCollector, 2, varName, false );
+
+ string formatStr = string.Empty;
+ if( dataCollector.IsSRP )
+ formatStr = "-TransformWorldToView(TransformObjectToWorld({0})).z";
+ else
+ formatStr = "-UnityObjectToViewPos({0}).z";
+
+ string eyeInstruction = string.Format( formatStr, varName );
+ eyeDepth = "customEye" + OutputId;
+ dataCollector.TemplateDataCollectorInstance.RegisterCustomInterpolatedData( eyeDepth, WirePortDataType.FLOAT, CurrentPrecisionType, eyeInstruction );
+ }
+ else
+ {
+ eyeDepth = dataCollector.TemplateDataCollectorInstance.GetEyeDepth( CurrentPrecisionType );
+ }
+
+ value = string.Format( CameraDepthFadeFormat, eyeDepth, offset, distance );
+ RegisterLocalVariable( 0, value, ref dataCollector, "cameraDepthFade" + OutputId );
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+ }
+
+ if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
+ {
+ string vertexVarName = string.Empty;
+ if( vertexPort.IsConnected )
+ {
+ vertexVarName = vertexPort.GeneratePortInstructions( ref dataCollector );
+ }
+ else
+ {
+ vertexVarName = Constants.VertexShaderInputStr + ".vertex.xyz";
+ }
+
+ //dataCollector.AddVertexInstruction( "float cameraDepthFade" + UniqueId + " = (( -UnityObjectToViewPos( " + Constants.VertexShaderInputStr + ".vertex.xyz ).z -_ProjectionParams.y - " + offset + " ) / " + distance + ");", UniqueId );
+ value = string.Format( CameraDepthFadeFormat, "-UnityObjectToViewPos( " + vertexVarName + " ).z", offset, distance );
+ RegisterLocalVariable( 0, value, ref dataCollector, "cameraDepthFade" + OutputId );
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+ }
+
+ dataCollector.AddToIncludes( UniqueId, Constants.UnityShaderVariables );
+
+ if( dataCollector.TesselationActive )
+ {
+ if( vertexPort.IsConnected )
+ {
+ string vertexValue = vertexPort.GeneratePortInstructions( ref dataCollector );
+ eyeDepth = "customSurfaceDepth" + OutputId;
+ RegisterLocalVariable( 0, string.Format( "-UnityObjectToViewPos( {0} ).z", vertexValue ), ref dataCollector, eyeDepth );
+ }
+ else
+ {
+ eyeDepth = GeneratorUtils.GenerateScreenDepthOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType );
+ }
+ }
+ else
+ {
+
+ if( vertexPort.IsConnected )
+ {
+ string varName = "customSurfaceDepth" + OutputId;
+ GenerateInputInVertex( ref dataCollector, 2, varName, false );
+ dataCollector.AddToInput( UniqueId, varName, WirePortDataType.FLOAT );
+ string vertexInstruction = "-UnityObjectToViewPos( " + varName + " ).z";
+ dataCollector.AddToVertexLocalVariables( UniqueId, Constants.VertexShaderOutputStr + "." + varName + " = " + vertexInstruction + ";" );
+ eyeDepth = Constants.InputVarStr + "." + varName;
+ }
+ else
+ {
+ dataCollector.AddToInput( UniqueId, "eyeDepth", WirePortDataType.FLOAT );
+ string instruction = "-UnityObjectToViewPos( " + Constants.VertexShaderInputStr + ".vertex.xyz ).z";
+ dataCollector.AddToVertexLocalVariables( UniqueId, Constants.VertexShaderOutputStr + ".eyeDepth = " + instruction + ";" );
+ eyeDepth = Constants.InputVarStr + ".eyeDepth";
+ }
+ }
+
+ value = string.Format( CameraDepthFadeFormat, eyeDepth, offset, distance );
+ RegisterLocalVariable( 0, value, ref dataCollector, "cameraDepthFade" + OutputId );
+ //dataCollector.AddToLocalVariables( UniqueId, "float cameraDepthFade" + UniqueId + " = (( " + Constants.InputVarStr + ".eyeDepth -_ProjectionParams.y - "+ offset + " ) / " + distance + ");" );
+
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/CameraDepthFade.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/CameraDepthFade.cs.meta
new file mode 100644
index 00000000..2e13b8fb
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/CameraDepthFade.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 96f38a9f14906ca49b505b8e305c37ec
+timeCreated: 1491316341
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeGrabScreenPosHlpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeGrabScreenPosHlpNode.cs
new file mode 100644
index 00000000..362415d3
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeGrabScreenPosHlpNode.cs
@@ -0,0 +1,54 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Compute Grab Screen Pos", "Camera And Screen", "Computes texture coordinate for doing a screenspace-mapped texture sample. Input is clip space position" )]
+ public sealed class ComputeGrabScreenPosHlpNode : HelperParentNode
+ {
+ private readonly string[] ComputeGrabScreenPosFunction =
+ {
+ "inline float4 ComputeGrabScreenPos( float4 pos )\n",
+ "{\n",
+ "#if UNITY_UV_STARTS_AT_TOP\n",
+ "\tfloat scale = -1.0;\n",
+ "#else\n",
+ "\tfloat scale = 1.0;\n",
+ "#endif\n",
+ "\tfloat4 o = pos * 0.5f;\n",
+ "\to.xy = float2( o.x, o.y*scale ) + o.w;\n",
+ "#ifdef UNITY_SINGLE_PASS_STEREO\n",
+ "\to.xy = TransformStereoScreenSpaceTex ( o.xy, pos.w );\n",
+ "#endif\n",
+ "\to.zw = pos.zw;\n",
+ "\treturn o;\n",
+ "}\n"
+ };
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_funcType = "ComputeGrabScreenPos";
+ m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
+ m_outputPorts[ 0 ].Name = "XYZW";
+ }
+
+ protected override void OnUniqueIDAssigned()
+ {
+ base.OnUniqueIDAssigned();
+ m_localVarName = "computeGrabScreenPos" + OutputId;
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( dataCollector.IsTemplate && dataCollector.TemplateDataCollectorInstance.CurrentSRPType == TemplateSRPType.HD )
+ {
+ dataCollector.AddFunction( m_funcType, ComputeGrabScreenPosFunction, false );
+ }
+ return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeGrabScreenPosHlpNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeGrabScreenPosHlpNode.cs.meta
new file mode 100644
index 00000000..4e68be78
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeGrabScreenPosHlpNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 5fe7f4be962b9e8459eb156503b99d41
+timeCreated: 1481126956
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeScreenPosHlpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeScreenPosHlpNode.cs
new file mode 100644
index 00000000..883009b9
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeScreenPosHlpNode.cs
@@ -0,0 +1,76 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+using UnityEngine;
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Compute Screen Pos", "Camera And Screen", "Computes texture coordinate for doing a screenspace-mapped texture sample. Input is clip space position" )]
+ public sealed class ComputeScreenPosHlpNode : HelperParentNode
+ {
+ [SerializeField]
+ private bool m_normalize = false;
+ private string NormalizeStr = "Normalize";
+ private readonly string[] NormalizeOps =
+ { "{0} = {0} / {0}.w;",
+ "{0}.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? {0}.z : {0}.z* 0.5 + 0.5;"
+ };
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_funcType = "ComputeScreenPos";
+ m_funcHDFormatOverride = "ComputeScreenPos( {0} , _ProjectionParams.x )";
+ m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
+ m_outputPorts[ 0 ].Name = "XYZW";
+ m_autoWrapProperties = true;
+ m_previewShaderGUID = "97bd4895d847d764eb21d2bf7aa13671";
+ }
+
+ public override void SetPreviewInputs()
+ {
+ base.SetPreviewInputs();
+ m_previewMaterialPassId = m_normalize ? 1 : 0;
+ }
+
+ protected override void OnUniqueIDAssigned()
+ {
+ base.OnUniqueIDAssigned();
+ m_localVarName = "computeScreenPos" + OutputId;
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+ m_normalize = EditorGUILayoutToggle( NormalizeStr, m_normalize );
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ string result = base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
+ if( m_normalize )
+ {
+ dataCollector.AddLocalVariable( UniqueId, string.Format( NormalizeOps[ 0 ], m_localVarName ) );
+ dataCollector.AddLocalVariable( UniqueId, string.Format( NormalizeOps[ 1 ], m_localVarName ) );
+ }
+ return result;
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_normalize );
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ if( UIUtils.CurrentShaderVersion() > 15404 )
+ {
+ m_normalize = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+ }
+ }
+
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeScreenPosHlpNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeScreenPosHlpNode.cs.meta
new file mode 100644
index 00000000..a5dba00e
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeScreenPosHlpNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: c220606396d6e6048a901f217be1435e
+timeCreated: 1481126959
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs
new file mode 100644
index 00000000..fc094119
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs
@@ -0,0 +1,38 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Decode Depth Normal", "Miscellaneous", "Decodes both Depth and Normal from a previously encoded pixel value" )]
+ public sealed class DecodeDepthNormalNode : ParentNode
+ {
+ private const string DecodeDepthNormalFunc = "DecodeDepthNormal( {0}, {1}, {2} );";
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT4, false, "Encoded" );
+ AddOutputPort( WirePortDataType.FLOAT, "Depth" );
+ AddOutputPort( WirePortDataType.FLOAT3, "Normal" );
+ m_previewShaderGUID = "dbf37c4d3ce0f0b41822584d6c9ba203";
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( m_outputPorts[ outputId ].IsLocalValue( dataCollector.PortCategory ) )
+ return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );
+
+ dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs );
+ string encodedValue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ string depthDecodedVal = "depthDecodedVal" + OutputId;
+ string normalDecodedVal = "normalDecodedVal" + OutputId;
+ RegisterLocalVariable( 0, "0", ref dataCollector, depthDecodedVal );
+ RegisterLocalVariable( 1, "float3(0,0,0)", ref dataCollector, normalDecodedVal );
+ dataCollector.AddLocalVariable( UniqueId, string.Format( DecodeDepthNormalFunc, encodedValue , depthDecodedVal, normalDecodedVal) );
+ return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs.meta
new file mode 100644
index 00000000..032de060
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 1cc4e3c718669d54c97614ac6abcfaff
+timeCreated: 1513695160
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGBAHlpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGBAHlpNode.cs
new file mode 100644
index 00000000..a80ad39d
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGBAHlpNode.cs
@@ -0,0 +1,27 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Decode Float RGBA", "Miscellaneous", "Decodes RGBA color into a float" )]
+ public sealed class DecodeFloatRGBAHlpNode : HelperParentNode
+ {
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_funcType = "DecodeFloatRGBA";
+ m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
+ m_inputPorts[ 0 ].Name = "RGBA";
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false );
+ m_previewShaderGUID = "f71b31b15ff3f2042bafbed40acd29f4";
+ }
+
+ protected override void OnUniqueIDAssigned()
+ {
+ base.OnUniqueIDAssigned();
+ m_localVarName = "decodeFloatRGBA" + OutputId;
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGBAHlpNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGBAHlpNode.cs.meta
new file mode 100644
index 00000000..132cd57d
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGBAHlpNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 2c5479ff48207cf43a308ec9f110fa9f
+timeCreated: 1481126954
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGHlpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGHlpNode.cs
new file mode 100644
index 00000000..3751b228
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGHlpNode.cs
@@ -0,0 +1,27 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Decode Float RG", "Miscellaneous", "Decodes a previously-encoded RG float" )]
+ public sealed class DecodeFloatRGHlpNode : HelperParentNode
+ {
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_funcType = "DecodeFloatRG";
+ m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false );
+ m_inputPorts[ 0 ].Name = "RG";
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false );
+ m_previewShaderGUID = "1fb3121b1c8febb4dbcc2a507a2df2db";
+ }
+
+ protected override void OnUniqueIDAssigned()
+ {
+ base.OnUniqueIDAssigned();
+ m_localVarName = "decodeFloatRG" + OutputId;
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGHlpNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGHlpNode.cs.meta
new file mode 100644
index 00000000..e436b075
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGHlpNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: a965812ada2b83343a1f511273fcfc52
+timeCreated: 1481126958
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeLightmapHlpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeLightmapHlpNode.cs
new file mode 100644
index 00000000..a7f52ddf
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeLightmapHlpNode.cs
@@ -0,0 +1,109 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+using UnityEngine;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Decode Lightmap", "Miscellaneous", "Decodes color from Unity lightmap (RGBM or dLDR depending on platform)" )]
+ public sealed class DecodeLightmapHlpNode : ParentNode
+ {
+ private const string m_funcStandard = "DecodeLightmap({0})";
+ private string m_funcSRP = "DecodeLightmap({0},{1})";
+
+ private const string DecodeInstructionsLWValueStr = "half4 decodeLightmapInstructions = half4(LIGHTMAP_HDR_MULTIPLIER, LIGHTMAP_HDR_EXPONENT, 0.0h, 0.0h);";
+ private const string DecodeInstructionsNameStr = "decodeLightmapInstructions";
+ private readonly string[] DecodeInstructionsHDValueStr =
+ {
+ "#ifdef UNITY_LIGHTMAP_FULL_HDR//ase_decode_lightmap_0",
+ "\tbool useRGBMLightmap = false;//ase_decode_lightmap_1",
+ "\tfloat4 decodeLightmapInstructions = float4( 0.0, 0.0, 0.0, 0.0 );//ase_decode_lightmap_2",
+ "#else//ase_decode_lightmap//ase_decode_lightmap_3",
+ "\tbool useRGBMLightmap = true;//ase_decode_lightmap_4",
+ "#if defined(UNITY_LIGHTMAP_RGBM_ENCODING)//ase_decode_lightmap_5",
+ "\tfloat4 decodeLightmapInstructions = float4(34.493242, 2.2, 0.0, 0.0);//ase_decode_lightmap_6",
+ "#else//ase_decode_lightmap_7",
+ "\tfloat4 decodeLightmapInstructions = float4( 2.0, 2.2, 0.0, 0.0 );//ase_decode_lightmap_8",
+ "#endif//ase_decode_lightmap_9",
+ "#endif//ase_decode_lightmap_10"
+ };
+ private string m_localVarName = null;
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT4, false, "Value" );
+ AddInputPort( WirePortDataType.FLOAT4, false, "Instructions" );
+
+ AddOutputPort( WirePortDataType.FLOAT3, Constants.EmptyPortValue );
+
+ m_previewShaderGUID = "c2d3bee1aee183343b31b9208cb402e9";
+ m_useInternalPortData = true;
+ }
+
+ public override string GetIncludes()
+ {
+ return Constants.UnityCgLibFuncs;
+ }
+
+ protected override void OnUniqueIDAssigned()
+ {
+ base.OnUniqueIDAssigned();
+ m_localVarName = "decodeLightMap" + OutputId;
+ }
+
+ public override void OnNodeLogicUpdate( DrawInfo drawInfo )
+ {
+ base.OnNodeLogicUpdate( drawInfo );
+ m_inputPorts[ 1 ].Visible = m_containerGraph.ParentWindow.IsShaderFunctionWindow || m_containerGraph.IsSRP;
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
+
+ base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
+
+ string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ string finalResult = string.Empty;
+ if( dataCollector.IsTemplate && dataCollector.IsSRP )
+ {
+ string instructions = string.Empty;
+ if( m_inputPorts[ 1 ].IsConnected )
+ {
+ instructions = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
+ }
+ else
+ {
+ if( dataCollector.TemplateDataCollectorInstance.IsHDRP )
+ {
+ for( int i = 0; i < DecodeInstructionsHDValueStr.Length; i++ )
+ {
+ dataCollector.AddLocalVariable( UniqueId, DecodeInstructionsHDValueStr[ i ] );
+ }
+ }
+ else
+ {
+ dataCollector.AddLocalVariable( UniqueId, DecodeInstructionsLWValueStr );
+ }
+ instructions = DecodeInstructionsNameStr;
+
+ }
+
+ finalResult = string.Format( m_funcSRP, value , instructions );
+
+ }
+ else
+ {
+ dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs );
+ finalResult = string.Format( m_funcStandard, value );
+ }
+
+ RegisterLocalVariable( 0, finalResult, ref dataCollector, m_localVarName );
+ return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeLightmapHlpNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeLightmapHlpNode.cs.meta
new file mode 100644
index 00000000..07aca766
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeLightmapHlpNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: b3d1879d1e402b34f98b8e8cdf94d719
+timeCreated: 1481126958
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeViewNormalStereoHlpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeViewNormalStereoHlpNode.cs
new file mode 100644
index 00000000..a69b4997
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeViewNormalStereoHlpNode.cs
@@ -0,0 +1,27 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Decode View Normal Stereo", "Miscellaneous", "Decodes view space normal from enc4.xy" )]
+ public sealed class DecodeViewNormalStereoHlpNode : HelperParentNode
+ {
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_funcType = "DecodeViewNormalStereo";
+ m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
+ m_outputPorts[ 0 ].Name = "XYZ";
+ m_previewShaderGUID = "e996db1cc4510c84185cb9f933f916bb";
+ }
+
+ protected override void OnUniqueIDAssigned()
+ {
+ base.OnUniqueIDAssigned();
+ m_localVarName = "decodeViewNormalStereo" + OutputId;
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeViewNormalStereoHlpNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeViewNormalStereoHlpNode.cs.meta
new file mode 100644
index 00000000..0bf44661
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeViewNormalStereoHlpNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 94df47461b7e6244eaf92b0dab7cc7ee
+timeCreated: 1481126957
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DepthFade.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DepthFade.cs
new file mode 100644
index 00000000..cc6db43d
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DepthFade.cs
@@ -0,0 +1,168 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Depth Fade", "Surface Data", "Outputs a linear gradient representing the distance between the surface of this object and geometry behind" )]
+ public sealed class DepthFade : ParentNode
+ {
+ private const string ConvertToLinearStr = "Convert To Linear";
+ private const string SaturateStr = "Saturate";
+ private const string MirrorStr = "Mirror";
+
+ [SerializeField]
+ private bool m_convertToLinear = true;
+
+ [SerializeField]
+ private bool m_saturate = false;
+
+ [SerializeField]
+ private bool m_mirror = true;
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT3, false, "Vertex Position", -1, MasterNodePortCategory.Fragment, 1 );
+ AddInputPort( WirePortDataType.FLOAT, false, "Distance",-1,MasterNodePortCategory.Fragment,0 );
+ GetInputPortByUniqueId(0).FloatInternalData = 1;
+ AddOutputPort( WirePortDataType.FLOAT, "Out" );
+ m_useInternalPortData = true;
+ m_autoWrapProperties = true;
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
+ {
+ UIUtils.ShowNoVertexModeNodeMessage( this );
+ return "0";
+ }
+
+ if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return GetOutputColorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
+
+ if( !( dataCollector.IsTemplate && dataCollector.IsSRP ) )
+ dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs );
+
+ if( !dataCollector.IsTemplate || dataCollector.TemplateDataCollectorInstance.CurrentSRPType != TemplateSRPType.HD )
+ {
+ if( dataCollector.IsTemplate && dataCollector.CurrentSRPType == TemplateSRPType.Lightweight )
+ {
+ //dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureSRPVar );
+ //dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureSRPSampler );
+ dataCollector.AddToDirectives( Constants.CameraDepthTextureLWEnabler, -1, AdditionalLineType.Define );
+ }
+ else
+ {
+ dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureValue );
+ }
+
+ dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureTexelSize );
+ }
+
+ string screenPosNorm = string.Empty;
+ InputPort vertexPosPort = GetInputPortByUniqueId( 1 );
+ if( vertexPosPort.IsConnected )
+ {
+ string vertexPosVar = "vertexPos" + OutputId;
+ GenerateInputInVertex( ref dataCollector, 1, vertexPosVar, false );
+ screenPosNorm = GeneratorUtils.GenerateScreenPositionNormalizedForValue( vertexPosVar, OutputId, ref dataCollector, UniqueId, CurrentPrecisionType, !dataCollector.UsingCustomScreenPos );
+ }
+ else
+ {
+ if( dataCollector.IsTemplate )
+ {
+ string ppsScreenPos = string.Empty;
+ if( !dataCollector.TemplateDataCollectorInstance.GetCustomInterpolatedData( TemplateInfoOnSematics.SCREEN_POSITION_NORMALIZED, WirePortDataType.FLOAT4, PrecisionType.Float, ref ppsScreenPos, true, MasterNodePortCategory.Fragment ) )
+ {
+ screenPosNorm = GeneratorUtils.GenerateScreenPositionNormalized( ref dataCollector, UniqueId, CurrentPrecisionType, !dataCollector.UsingCustomScreenPos );
+ }
+ else
+ {
+ screenPosNorm = ppsScreenPos;
+ }
+ }
+ else
+ {
+ screenPosNorm = GeneratorUtils.GenerateScreenPositionNormalized( ref dataCollector, UniqueId, CurrentPrecisionType, !dataCollector.UsingCustomScreenPos );
+ }
+ }
+
+ string screenDepth = TemplateHelperFunctions.CreateDepthFetch( dataCollector, screenPosNorm );
+ if( m_convertToLinear )
+ {
+ if( dataCollector.IsTemplate && dataCollector.IsSRP )
+ screenDepth = string.Format( "LinearEyeDepth({0},_ZBufferParams)", screenDepth );
+ else
+ screenDepth = string.Format( "LinearEyeDepth({0})", screenDepth );
+ }
+ else
+ {
+ screenDepth = string.Format( "({0}*( _ProjectionParams.z - _ProjectionParams.y ))", screenDepth );
+ }
+
+ string distance = GetInputPortByUniqueId( 0 ).GeneratePortInstructions( ref dataCollector );
+
+ dataCollector.AddLocalVariable( UniqueId, "float screenDepth" + OutputId + " = " + screenDepth + ";" );
+
+ string finalVarName = "distanceDepth" + OutputId;
+ string finalVarValue = string.Empty;
+ if( dataCollector.IsTemplate && dataCollector.IsSRP )
+ finalVarValue = "( screenDepth" + OutputId + " - LinearEyeDepth( " + screenPosNorm + ".z,_ZBufferParams ) ) / ( " + distance + " )";
+ else
+ finalVarValue = "( screenDepth" + OutputId + " - LinearEyeDepth( " + screenPosNorm + ".z ) ) / ( " + distance + " )";
+
+ if( m_mirror )
+ {
+ finalVarValue = string.Format( "abs( {0} )", finalVarValue );
+ }
+
+ if( m_saturate )
+ {
+ finalVarValue = string.Format( "saturate( {0} )", finalVarValue );
+ }
+
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, finalVarName, finalVarValue );
+ m_outputPorts[ 0 ].SetLocalValue( finalVarName, dataCollector.PortCategory );
+ return GetOutputColorItem( 0, outputId, finalVarName );
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+ m_convertToLinear = EditorGUILayoutToggle( ConvertToLinearStr, m_convertToLinear );
+ m_mirror = EditorGUILayoutToggle( MirrorStr, m_mirror );
+ m_saturate = EditorGUILayoutToggle( SaturateStr, m_saturate );
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ if( UIUtils.CurrentShaderVersion() >= 13901 )
+ {
+ m_convertToLinear = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+ }
+ if( UIUtils.CurrentShaderVersion() > 15607 )
+ {
+ m_saturate = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+ }
+
+ if( UIUtils.CurrentShaderVersion() > 15700 )
+ {
+ m_mirror = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+ }
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_convertToLinear );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_saturate );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_mirror );
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DepthFade.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DepthFade.cs.meta
new file mode 100644
index 00000000..c302a611
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DepthFade.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 279c74ce44e24204d803be6ec743c290
+timeCreated: 1491316341
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DiffuseAndSpecularFromMetallicNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DiffuseAndSpecularFromMetallicNode.cs
new file mode 100644
index 00000000..af599335
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DiffuseAndSpecularFromMetallicNode.cs
@@ -0,0 +1,59 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Diffuse And Specular From Metallic", "Miscellaneous", "Gets Diffuse and Specular values from Metallic. Uses DiffuseAndSpecularFromMetallic function from UnityStandardUtils." )]
+ public class DiffuseAndSpecularFromMetallicNode : ParentNode
+ {
+ //half3 DiffuseAndSpecularFromMetallic (half3 albedo, half metallic, out half3 specColor, out half oneMinusReflectivity)
+ private const string FuncFormat = "DiffuseAndSpecularFromMetallic({0},{1},{2},{3})";
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT3, false, "Albedo" );
+ AddInputPort( WirePortDataType.FLOAT, false, "Metallic" );
+ AddOutputPort( WirePortDataType.FLOAT3, "Out" );
+ AddOutputPort( WirePortDataType.FLOAT3, "Spec Color" );
+ AddOutputPort( WirePortDataType.FLOAT, "One Minus Reflectivity" );
+ m_previewShaderGUID = "c7c4485750948a045b5dab0985896e17";
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( dataCollector.IsSRP )
+ {
+ UIUtils.ShowMessage( UniqueId, "Diffuse And Specular From Metallic Node not compatible with SRP" );
+ return m_outputPorts[0].ErrorValue;
+ }
+
+ if( m_outputPorts[ outputId ].IsLocalValue( dataCollector.PortCategory ) )
+ {
+ return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );
+ }
+
+ dataCollector.AddToIncludes( UniqueId, Constants.UnityStandardUtilsLibFuncs );
+
+ string albedo = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ string metallic = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
+
+ string specColorVar = "specColor" + OutputId;
+ string oneMinusReflectivityVar = "oneMinusReflectivity" + OutputId;
+ string varName = "diffuseAndSpecularFromMetallic" + OutputId;
+
+ dataCollector.AddLocalVariable( UniqueId, PrecisionType.Half, WirePortDataType.FLOAT3, specColorVar, "(0).xxx" );
+ dataCollector.AddLocalVariable( UniqueId, PrecisionType.Half, WirePortDataType.FLOAT, oneMinusReflectivityVar, "0" );
+
+
+ string varValue = string.Format( FuncFormat, albedo, metallic, specColorVar, oneMinusReflectivityVar );
+ dataCollector.AddLocalVariable( UniqueId, PrecisionType.Half, WirePortDataType.FLOAT3, varName, varValue );
+ m_outputPorts[ 0 ].SetLocalValue( varName, dataCollector.PortCategory );
+ m_outputPorts[ 1 ].SetLocalValue( specColorVar, dataCollector.PortCategory );
+ m_outputPorts[ 2 ].SetLocalValue( oneMinusReflectivityVar, dataCollector.PortCategory );
+
+ return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DiffuseAndSpecularFromMetallicNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DiffuseAndSpecularFromMetallicNode.cs.meta
new file mode 100644
index 00000000..4ab9e6f0
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DiffuseAndSpecularFromMetallicNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: a792f114a5433af499dce78ebe05a9e6
+timeCreated: 1534266498
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs
new file mode 100644
index 00000000..a4dfafb1
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs
@@ -0,0 +1,284 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using UnityEditor;
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Dither", "Camera And Screen", "Generates a dithering pattern" )]
+ public sealed class DitheringNode : ParentNode
+ {
+ private const string InputTypeStr = "Pattern";
+ private const string CustomScreenPosStr = "screenPosition";
+
+ private string m_functionHeader = "Dither4x4Bayer( {0}, {1} )";
+ private string m_functionBody = string.Empty;
+
+ [SerializeField]
+ private int m_selectedPatternInt = 0;
+
+ [SerializeField]
+ private bool m_customScreenPos = false;
+
+ private readonly string[] PatternsFuncStr = { "4x4Bayer", "8x8Bayer", "NoiseTex" };
+ private readonly string[] PatternsStr = { "4x4 Bayer", "8x8 Bayer", "Noise Texture" };
+
+ private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue );
+ AddInputPort( WirePortDataType.SAMPLER2D, false, "Pattern");
+ AddInputPort( WirePortDataType.FLOAT4, false, "Screen Position" );
+
+ AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
+ m_textLabelWidth = 110;
+ m_autoWrapProperties = true;
+ m_hasLeftDropdown = true;
+ SetAdditonalTitleText( string.Format( Constants.SubTitleTypeFormatStr, PatternsStr[ m_selectedPatternInt ] ) );
+ UpdatePorts();
+ GeneratePattern();
+ }
+
+ public override void Destroy()
+ {
+ base.Destroy();
+ m_upperLeftWidget = null;
+ }
+
+
+ public override void AfterCommonInit()
+ {
+ base.AfterCommonInit();
+ if( PaddingTitleLeft == 0 )
+ {
+ PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
+ if( PaddingTitleRight == 0 )
+ PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
+ }
+ }
+
+ public override void Draw( DrawInfo drawInfo )
+ {
+ base.Draw( drawInfo );
+ EditorGUI.BeginChangeCheck();
+ m_selectedPatternInt = m_upperLeftWidget.DrawWidget( this, m_selectedPatternInt, PatternsStr );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ UpdatePorts();
+ GeneratePattern();
+ }
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+ EditorGUI.BeginChangeCheck();
+ m_selectedPatternInt = EditorGUILayoutPopup( "Pattern", m_selectedPatternInt, PatternsStr );
+ if ( EditorGUI.EndChangeCheck() )
+ {
+ UpdatePorts();
+ GeneratePattern();
+ }
+ EditorGUI.BeginChangeCheck();
+ m_customScreenPos = EditorGUILayoutToggle( "Screen Position", m_customScreenPos );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ UpdatePorts();
+ }
+ }
+
+ private void UpdatePorts()
+ {
+ m_inputPorts[ 1 ].Visible = ( m_selectedPatternInt == 2 );
+ m_inputPorts[ 2 ].Visible = m_customScreenPos;
+ m_sizeIsDirty = true;
+ }
+
+ private void GeneratePattern()
+ {
+ SetAdditonalTitleText( string.Format( Constants.SubTitleTypeFormatStr, PatternsStr[ m_selectedPatternInt ] ) );
+ switch ( m_selectedPatternInt )
+ {
+ default:
+ case 0:
+ {
+ m_functionBody = string.Empty;
+ m_functionHeader = "Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( {0}, {1} )";
+ IOUtils.AddFunctionHeader( ref m_functionBody, "inline float Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( int x, int y )" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "const float dither[ 16 ] = {" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " 1, 9, 3, 11," );
+ IOUtils.AddFunctionLine( ref m_functionBody, " 13, 5, 15, 7," );
+ IOUtils.AddFunctionLine( ref m_functionBody, " 4, 12, 2, 10," );
+ IOUtils.AddFunctionLine( ref m_functionBody, " 16, 8, 14, 6 };" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "int r = y * 4 + x;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "return dither[r] / 16; // same # of instructions as pre-dividing due to compiler magic" );
+ IOUtils.CloseFunctionBody( ref m_functionBody );
+ }
+ break;
+ case 1:
+ {
+ m_functionBody = string.Empty;
+ m_functionHeader = "Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( {0}, {1} )";
+ IOUtils.AddFunctionHeader( ref m_functionBody, "inline float Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( int x, int y )" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "const float dither[ 64 ] = {" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " 1, 49, 13, 61, 4, 52, 16, 64," );
+ IOUtils.AddFunctionLine( ref m_functionBody, " 33, 17, 45, 29, 36, 20, 48, 32," );
+ IOUtils.AddFunctionLine( ref m_functionBody, " 9, 57, 5, 53, 12, 60, 8, 56," );
+ IOUtils.AddFunctionLine( ref m_functionBody, " 41, 25, 37, 21, 44, 28, 40, 24," );
+ IOUtils.AddFunctionLine( ref m_functionBody, " 3, 51, 15, 63, 2, 50, 14, 62," );
+ IOUtils.AddFunctionLine( ref m_functionBody, " 35, 19, 47, 31, 34, 18, 46, 30," );
+ IOUtils.AddFunctionLine( ref m_functionBody, " 11, 59, 7, 55, 10, 58, 6, 54," );
+ IOUtils.AddFunctionLine( ref m_functionBody, " 43, 27, 39, 23, 42, 26, 38, 22};" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "int r = y * 8 + x;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "return dither[r] / 64; // same # of instructions as pre-dividing due to compiler magic" );
+ IOUtils.CloseFunctionBody( ref m_functionBody );
+ }
+ break;
+ case 2:
+ {
+ bool sampleThroughMacros = UIUtils.CurrentWindow.OutsideGraph.SamplingThroughMacros;
+
+ m_functionBody = string.Empty;
+ m_functionHeader = "Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( {0}, {1}, {2})";
+
+ if( sampleThroughMacros )
+ {
+ IOUtils.AddFunctionHeader( ref m_functionBody, "inline float Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( float4 screenPos, TEXTURE2D_PARAM( noiseTexture, samplernoiseTexture ), float4 noiseTexelSize )" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "float dither = SAMPLE_TEXTURE2D_LOD( noiseTexture, samplernoiseTexture, float3( screenPos.xy * _ScreenParams.xy * noiseTexelSize.xy, 0 ), 0 ).g;" );
+ }
+ else
+ {
+ IOUtils.AddFunctionHeader( ref m_functionBody, "inline float Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( float4 screenPos, sampler2D noiseTexture, float4 noiseTexelSize )" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "float dither = tex2Dlod( noiseTexture, float4( screenPos.xy * _ScreenParams.xy * noiseTexelSize.xy, 0, 0 ) ).g;" );
+ }
+ IOUtils.AddFunctionLine( ref m_functionBody, "float ditherRate = noiseTexelSize.x * noiseTexelSize.y;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "dither = ( 1 - ditherRate ) * dither + ditherRate;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "return dither;" );
+ IOUtils.CloseFunctionBody( ref m_functionBody );
+ }
+ break;
+ }
+ }
+
+ public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
+ {
+ base.PropagateNodeData( nodeData, ref dataCollector );
+ dataCollector.UsingCustomScreenPos = true;
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
+ {
+ if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+
+ GeneratePattern();
+
+ if( !( dataCollector.IsTemplate && dataCollector.IsSRP ) )
+ dataCollector.AddToIncludes( UniqueId, Constants.UnityShaderVariables );
+ string varName = string.Empty;
+ bool isFragment = dataCollector.IsFragmentCategory;
+ if( m_customScreenPos && m_inputPorts[ 2 ].IsConnected )
+ {
+ varName = "ditherCustomScreenPos" + OutputId;
+ string customScreenPosVal = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT4, varName, customScreenPosVal );
+ }
+ else
+ {
+ if( dataCollector.TesselationActive && isFragment )
+ {
+ varName = GeneratorUtils.GenerateClipPositionOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType );
+ }
+ else
+ {
+ if( dataCollector.IsTemplate )
+ {
+ varName = dataCollector.TemplateDataCollectorInstance.GetScreenPosNormalized( CurrentPrecisionType );
+ }
+ else
+ {
+ varName = GeneratorUtils.GenerateScreenPositionNormalized( ref dataCollector, UniqueId, CurrentPrecisionType, !dataCollector.UsingCustomScreenPos );
+ }
+ }
+ }
+ string surfInstruction = varName + ".xy * _ScreenParams.xy";
+ m_showErrorMessage = false;
+ string functionResult = "";
+ switch ( m_selectedPatternInt )
+ {
+ default:
+ case 0:
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT2, "clipScreen" + OutputId, surfInstruction );
+ functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, "fmod(" + "clipScreen" + OutputId + ".x, 4)", "fmod(" + "clipScreen" + OutputId + ".y, 4)" );
+ break;
+ case 1:
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT2, "clipScreen" + OutputId, surfInstruction );
+ functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, "fmod(" + "clipScreen" + OutputId + ".x, 8)", "fmod(" + "clipScreen" + OutputId + ".y, 8)" );
+ break;
+ case 2:
+ {
+ if( !m_inputPorts[ 1 ].IsConnected )
+ {
+ m_showErrorMessage = true;
+ m_errorMessageTypeIsError = NodeMessageType.Warning;
+ m_errorMessageTooltip = "Please connect a texture object to the Pattern input port to generate a proper dithered pattern";
+ return "0";
+ } else
+ {
+ bool sampleThroughMacros = UIUtils.CurrentWindow.OutsideGraph.SamplingThroughMacros;
+
+ string noiseTex = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
+ dataCollector.AddToUniforms( UniqueId, "float4 " + noiseTex + "_TexelSize;", dataCollector.IsSRP );
+ if( sampleThroughMacros )
+ {
+ dataCollector.AddToUniforms( UniqueId, string.Format( Constants.SamplerDeclarationSRPMacros[ TextureType.Texture2D ], noiseTex ) );
+ functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, varName, noiseTex+", sampler"+noiseTex, noiseTex + "_TexelSize" );
+ }
+ else
+ {
+ functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, varName, noiseTex, noiseTex + "_TexelSize" );
+ }
+ }
+ }
+ break;
+ }
+
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, "dither" + OutputId, functionResult );
+
+ if( m_inputPorts[ 0 ].IsConnected )
+ {
+ string driver = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ dataCollector.AddLocalVariable( UniqueId, "dither" + OutputId+" = step( dither"+ OutputId + ", "+ driver + " );" );
+ }
+
+ //RegisterLocalVariable( 0, functionResult, ref dataCollector, "dither" + OutputId );
+ m_outputPorts[ 0 ].SetLocalValue( "dither" + OutputId, dataCollector.PortCategory );
+
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ m_selectedPatternInt = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ if( UIUtils.CurrentShaderVersion() > 15404 )
+ {
+ m_customScreenPos = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+ }
+ UpdatePorts();
+ GeneratePattern();
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedPatternInt );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_customScreenPos );
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs.meta
new file mode 100644
index 00000000..0fc9587e
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 284ebed5f88c13e45bc331b2df93aa75
+timeCreated: 1481126954
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs
new file mode 100644
index 00000000..eec5532e
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs
@@ -0,0 +1,34 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Encode Depth Normal", "Miscellaneous", "Encodes both Depth and Normal values into a Float4 value" )]
+ public sealed class EncodeDepthNormalNode : ParentNode
+ {
+ private const string EncodeDepthNormalFunc = "EncodeDepthNormal( {0}, {1} )";
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT, false, "Depth" );
+ AddInputPort( WirePortDataType.FLOAT3, false, "Normal" );
+ AddOutputPort( WirePortDataType.FLOAT4, Constants.EmptyPortValue );
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+
+ dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs );
+ string depthValue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ string normalValue = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
+
+ RegisterLocalVariable( 0, string.Format( EncodeDepthNormalFunc, depthValue, normalValue ), ref dataCollector, "encodedDepthNormal" + OutputId );
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs.meta
new file mode 100644
index 00000000..acc45fcc
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: cabbbe25e4b26b54c84e27007c08a7dd
+timeCreated: 1513695146
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGBAHlpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGBAHlpNode.cs
new file mode 100644
index 00000000..b3f95a02
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGBAHlpNode.cs
@@ -0,0 +1,27 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Encode Float RGBA", "Miscellaneous", "Encodes [0..1] range float into RGBA color, for storage in low precision render target" )]
+ public sealed class EncodeFloatRGBAHlpNode : HelperParentNode
+ {
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_funcType = "EncodeFloatRGBA";
+ m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false );
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
+ m_outputPorts[ 0 ].Name = "RGBA";
+ m_previewShaderGUID = "c21569bf5b9371b4ca13c0c00abd5562";
+ }
+
+ protected override void OnUniqueIDAssigned()
+ {
+ base.OnUniqueIDAssigned();
+ m_localVarName = "encodeFloatRGBA" + OutputId;
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGBAHlpNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGBAHlpNode.cs.meta
new file mode 100644
index 00000000..0d25dc4c
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGBAHlpNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 6532496dc1791d94cbb46004000bda61
+timeCreated: 1481126956
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGHlpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGHlpNode.cs
new file mode 100644
index 00000000..093389e5
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGHlpNode.cs
@@ -0,0 +1,27 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Encode Float RG ", "Miscellaneous", "Encodes [0..1] range float into a float2" )]
+ public sealed class EncodeFloatRGHlpNode : HelperParentNode
+ {
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_funcType = "EncodeFloatRG ";
+ m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false );
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false );
+ m_outputPorts[ 0 ].Name = "RG";
+ m_previewShaderGUID = "a44b520baa5c39e41bc69a22ea46f24d";
+ }
+
+ protected override void OnUniqueIDAssigned()
+ {
+ base.OnUniqueIDAssigned();
+ m_localVarName = "encodeFloatRG" + OutputId;
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGHlpNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGHlpNode.cs.meta
new file mode 100644
index 00000000..e5ce8e8b
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGHlpNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: d8bce5e7063ac6b4d93aaf15f7fd1b10
+timeCreated: 1481126959
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeViewNormalStereoHlpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeViewNormalStereoHlpNode.cs
new file mode 100644
index 00000000..767097bc
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeViewNormalStereoHlpNode.cs
@@ -0,0 +1,27 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Encode View Normal Stereo", "Miscellaneous", "Encodes view space normal into two numbers in [0..1] range" )]
+ public sealed class EncodeViewNormalStereoHlpNode : HelperParentNode
+ {
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_funcType = "EncodeViewNormalStereo";
+ m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
+ m_inputPorts[ 0 ].Name = "XYZ";
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false );
+ m_previewShaderGUID = "3d0b3d482b7246c4cb60fa73e6ceac6c";
+ }
+
+ protected override void OnUniqueIDAssigned()
+ {
+ base.OnUniqueIDAssigned();
+ m_localVarName = "encodeViewNormalStereo" + OutputId;
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeViewNormalStereoHlpNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeViewNormalStereoHlpNode.cs.meta
new file mode 100644
index 00000000..48043ee4
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeViewNormalStereoHlpNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 17511ec398441ac479a2dd77d2531837
+timeCreated: 1481126953
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/GammaToLinearNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/GammaToLinearNode.cs
new file mode 100644
index 00000000..afeaae0f
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/GammaToLinearNode.cs
@@ -0,0 +1,122 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using UnityEditor;
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Gamma To Linear", "Image Effects", "Converts color from gamma space to linear space" )]
+ public sealed class GammaToLinearNode : HelperParentNode
+ {
+ public readonly static string[] ModeListStr = { "Fast sRGB to Linear", "Exact sRGB to Linear" };
+ public readonly static int[] ModeListInt = { 0, 1 };
+
+ public readonly static string[] ModeListStrLW = { "Fast sRGB to Linear", "Exact sRGB to Linear", "Gamma 2.0 to Linear", "Gamma 2.2 to Linear" };
+ public readonly static int[] ModeListIntLW = { 0, 1, 2, 3 };
+
+ [SerializeField]
+ public int m_selectedMode = 0;
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_funcType = "GammaToLinearSpace";
+ m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
+ m_inputPorts[ 0 ].Name = "RGB";
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
+ m_autoWrapProperties = true;
+ m_previewShaderGUID = "e82a888a6ebdb1443823aafceaa051b9";
+ m_textLabelWidth = 120;
+ }
+
+ protected override void OnUniqueIDAssigned()
+ {
+ base.OnUniqueIDAssigned();
+ m_localVarName = "gammaToLinear" + OutputId;
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+ if( ContainerGraph.IsSRP )
+ {
+ m_selectedMode = EditorGUILayoutIntPopup( "Mode", m_selectedMode, ModeListStrLW, ModeListIntLW );
+ EditorGUILayout.HelpBox( "Fast sRGB: fast approximation from sRGB to Linear\n\nExact sRGB: a more expensive but exact calculation from sRGB to Linear.\n\nGamma 2.0: crude approximation from Gamma to Linear using a power of 2.0 gamma value\n\nGamma 2.2: an approximation from Gamma to Linear using a power of 2.2 gamma value", MessageType.None );
+ }
+ else
+ {
+ m_selectedMode = EditorGUILayoutIntPopup( "Mode", m_selectedMode, ModeListStr, ModeListInt );
+ EditorGUILayout.HelpBox( "Fast sRGB: fast approximation from sRGB to Linear\n\nExact sRGB: a more expensive but exact calculation from sRGB to Linear.", MessageType.None );
+ }
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ string result = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+
+ if( !dataCollector.IsSRP )
+ {
+ m_selectedMode = Mathf.Min( m_selectedMode, 1 );
+
+ if( m_selectedMode == 1 )
+ {
+ dataCollector.AddLocalVariable( UniqueId, "half3 " + m_localVarName + " = " + result + ";" );
+ dataCollector.AddLocalVariable( UniqueId, m_localVarName + " = half3( GammaToLinearSpaceExact(" + m_localVarName + ".r), GammaToLinearSpaceExact(" + m_localVarName + ".g), GammaToLinearSpaceExact(" + m_localVarName + ".b) );" );
+ return m_localVarName;
+ }
+ return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
+ }
+ else
+ {
+ dataCollector.AddToIncludes( UniqueId, TemplateHelperFunctions.CoreCommonLib );
+ dataCollector.AddToIncludes( UniqueId, TemplateHelperFunctions.CoreColorLib );
+ switch( m_selectedMode )
+ {
+ default:
+ case 0:
+ m_funcLWFormatOverride = "FastSRGBToLinear( {0} )";
+ m_funcHDFormatOverride = "FastSRGBToLinear( {0} )";
+ break;
+ case 1:
+ m_funcLWFormatOverride = "SRGBToLinear( {0} )";
+ m_funcHDFormatOverride = "SRGBToLinear( {0} )";
+ break;
+ case 2:
+ m_funcLWFormatOverride = "Gamma20ToLinear( {0} )";
+ m_funcHDFormatOverride = "Gamma20ToLinear( {0} )";
+ break;
+ case 3:
+ m_funcLWFormatOverride = "Gamma22ToLinear( {0} )";
+ m_funcHDFormatOverride = "Gamma22ToLinear( {0} )";
+ break;
+ }
+
+ return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
+ }
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedMode );
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ if( UIUtils.CurrentShaderVersion() > 11003 && UIUtils.CurrentShaderVersion() <= 14503 )
+ {
+ bool fast = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+ if( fast )
+ m_selectedMode = 1;
+ }
+
+ if( UIUtils.CurrentShaderVersion() > 14503 )
+ {
+ m_selectedMode = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ }
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/GammaToLinearNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/GammaToLinearNode.cs.meta
new file mode 100644
index 00000000..5c2ec6af
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/GammaToLinearNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: cb2775ac410d0134c85b7f1ac0a0399f
+timeCreated: 1481126960
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/HelperParentNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/HelperParentNode.cs
new file mode 100644
index 00000000..79c18bb1
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/HelperParentNode.cs
@@ -0,0 +1,93 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+//https://docs.unity3d.com/Manual/SL-BuiltinFunctions.html
+
+using System;
+using UnityEngine;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ public class HelperParentNode : ParentNode
+ {
+ [SerializeField]
+ protected string m_funcType = string.Empty;
+
+ [SerializeField]
+ protected string m_funcLWFormatOverride = string.Empty;
+
+ [SerializeField]
+ protected string m_funcHDFormatOverride = string.Empty;
+
+ protected string m_localVarName = null;
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue );
+ AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
+ m_useInternalPortData = true;
+ }
+
+ public override string GetIncludes()
+ {
+ return Constants.UnityCgLibFuncs;
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
+
+ base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
+
+ if( !( dataCollector.IsTemplate && dataCollector.IsSRP ) )
+ dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs );
+
+ string concatResults = string.Empty;
+ bool first = true;
+ for( int i = 0; i < m_inputPorts.Count; i++ )
+ {
+ if( m_inputPorts[ i ].Visible )
+ {
+ if( !first )
+ {
+ concatResults += " , ";
+ }
+ else
+ {
+ first = false;
+ }
+
+ string result = string.Empty;
+ if( m_inputPorts[ i ].IsConnected )
+ {
+ result = m_inputPorts[ i ].GeneratePortInstructions( ref dataCollector );
+ }
+ else
+ {
+ result = m_inputPorts[ i ].WrappedInternalData;
+ }
+
+ concatResults += result;
+ }
+ }
+ string finalResult = m_funcType + "( " + concatResults + " )";
+ if( dataCollector.IsTemplate )
+ {
+ if( dataCollector.TemplateDataCollectorInstance.CurrentSRPType == TemplateSRPType.Lightweight && !string.IsNullOrEmpty( m_funcLWFormatOverride ) )
+ {
+ finalResult = string.Format( m_funcLWFormatOverride, concatResults );
+ }
+ else if( dataCollector.TemplateDataCollectorInstance.CurrentSRPType == TemplateSRPType.HD && !string.IsNullOrEmpty( m_funcHDFormatOverride ) )
+ {
+ finalResult = string.Format( m_funcHDFormatOverride, concatResults );
+ }
+
+ }
+
+ RegisterLocalVariable( 0, finalResult, ref dataCollector, m_localVarName );
+ return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/HelperParentNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/HelperParentNode.cs.meta
new file mode 100644
index 00000000..504a4ccc
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/HelperParentNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 0eba64bdadd330743894a0623677cb83
+timeCreated: 1481126953
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LinearToGammaNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LinearToGammaNode.cs
new file mode 100644
index 00000000..81171cc4
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LinearToGammaNode.cs
@@ -0,0 +1,127 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using UnityEditor;
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Linear To Gamma", "Image Effects", "Converts color from linear space to gamma space" )]
+ public sealed class LinearToGammaNode : HelperParentNode
+ {
+ //[SerializeField]
+ //private bool m_exact = false;
+
+ //private readonly static GUIContent LGExactContent = new GUIContent( "Exact Conversion", "Uses a precise version of the conversion, it's more expensive and often not needed." );
+
+ public readonly static string[] ModeListStr = { "Fast Linear to sRGB", "Exact Linear to sRGB" };
+ public readonly static int[] ModeListInt = { 0, 1 };
+
+ public readonly static string[] ModeListStrLW = { "Fast Linear to sRGB", "Exact Linear to sRGB", "Linear to Gamma 2.0", "Linear to Gamma 2.2" };
+ public readonly static int[] ModeListIntLW = { 0, 1, 2, 3 };
+
+ [SerializeField]
+ public int m_selectedMode = 0;
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_funcType = "LinearToGammaSpace";
+ m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
+ m_inputPorts[ 0 ].Name = "RGB";
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
+ m_autoWrapProperties = true;
+ m_previewShaderGUID = "9027c408b928c5c4d8b450712049d541";
+ m_textLabelWidth = 120;
+ }
+
+ protected override void OnUniqueIDAssigned()
+ {
+ base.OnUniqueIDAssigned();
+ m_localVarName = "linearToGamma" + OutputId;
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+ if( ContainerGraph.IsSRP )
+ {
+ m_selectedMode = EditorGUILayoutIntPopup( "Mode", m_selectedMode, ModeListStrLW, ModeListIntLW );
+ EditorGUILayout.HelpBox( "Fast Linear: fast approximation from Linear to sRGB\n\nExact Linear: a more expensive but exact calculation from Linear to sRGB.\n\nLinear 2.0: crude approximation from Linear to Gamma using a power of 1/2.0 gamma value\n\nLinear 2.2: an approximation from Linear to Gamma using a power of 1/2.2 gamma value", MessageType.None );
+ }
+ else
+ {
+ m_selectedMode = EditorGUILayoutIntPopup( "Mode", m_selectedMode, ModeListStr, ModeListInt );
+ EditorGUILayout.HelpBox( "Fast Linear: fast approximation from Linear to sRGB\n\nExact Linear: a more expensive but exact calculation from Linear to sRGB.", MessageType.None );
+ }
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ string result = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+
+ if( !dataCollector.IsSRP )
+ {
+ m_selectedMode = Mathf.Min( m_selectedMode, 1 );
+
+ if( m_selectedMode == 1 )
+ {
+ dataCollector.AddLocalVariable( UniqueId, "half3 " + m_localVarName + " = " + result + ";" );
+ dataCollector.AddLocalVariable( UniqueId, m_localVarName + " = half3( LinearToGammaSpaceExact(" + m_localVarName + ".r), LinearToGammaSpaceExact(" + m_localVarName + ".g), LinearToGammaSpaceExact(" + m_localVarName + ".b) );" );
+ return m_localVarName;
+ }
+ return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
+ }
+ else
+ {
+ dataCollector.AddToIncludes( UniqueId, TemplateHelperFunctions.CoreCommonLib );
+ dataCollector.AddToIncludes( UniqueId, TemplateHelperFunctions.CoreColorLib );
+ switch( m_selectedMode )
+ {
+ default:
+ case 0:
+ m_funcLWFormatOverride = "FastLinearToSRGB( {0} )";
+ m_funcHDFormatOverride = "FastLinearToSRGB( {0} )";
+ break;
+ case 1:
+ m_funcLWFormatOverride = "LinearToSRGB( {0} )";
+ m_funcHDFormatOverride = "LinearToSRGB( {0} )";
+ break;
+ case 2:
+ m_funcLWFormatOverride = "LinearToGamma20( {0} )";
+ m_funcHDFormatOverride = "LinearToGamma20( {0} )";
+ break;
+ case 3:
+ m_funcLWFormatOverride = "LinearToGamma22( {0} )";
+ m_funcHDFormatOverride = "LinearToGamma22( {0} )";
+ break;
+ }
+
+ return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
+ }
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedMode );
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ if( UIUtils.CurrentShaderVersion() > 11003 && UIUtils.CurrentShaderVersion() <= 14503 )
+ {
+ bool fast = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+ if( fast )
+ m_selectedMode = 1;
+ }
+
+ if( UIUtils.CurrentShaderVersion() > 14503 )
+ {
+ m_selectedMode = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ }
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LinearToGammaNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LinearToGammaNode.cs.meta
new file mode 100644
index 00000000..a4065b8c
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LinearToGammaNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: a5b8a474628aeca4e86b1599f0b26ebc
+timeCreated: 1481126960
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LuminanceHlpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LuminanceHlpNode.cs
new file mode 100644
index 00000000..6f9dd6c6
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LuminanceHlpNode.cs
@@ -0,0 +1,26 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Luminance", "Image Effects", "Converts color to luminance (grayscale)", Deprecated = true, DeprecatedAlternativeType = typeof( TFHCGrayscale ), DeprecatedAlternative = "Grayscale" )]
+ public sealed class LuminanceHlpNode : HelperParentNode
+ {
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_funcType = "Luminance";
+ m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
+ m_inputPorts[ 0 ].Name = "RGB";
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false );
+ }
+
+ protected override void OnUniqueIDAssigned()
+ {
+ base.OnUniqueIDAssigned();
+ m_localVarName = "luminance" + OutputId;
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LuminanceHlpNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LuminanceHlpNode.cs.meta
new file mode 100644
index 00000000..0b33efd1
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LuminanceHlpNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: e8567c2e3eb634a428819fbdfbff110f
+timeCreated: 1481126960
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceLightDirHlpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceLightDirHlpNode.cs
new file mode 100644
index 00000000..d862fdac
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceLightDirHlpNode.cs
@@ -0,0 +1,43 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Object Space Light Dir", "Light", "Computes object space light direction (not normalized)" )]
+ public sealed class ObjSpaceLightDirHlpNode : HelperParentNode
+ {
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_funcType = "ObjSpaceLightDir";
+ m_inputPorts[ 0 ].Visible = false;
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
+ m_outputPorts[ 0 ].Name = "XYZ";
+
+ AddOutputPort( WirePortDataType.FLOAT, "X" );
+ AddOutputPort( WirePortDataType.FLOAT, "Y" );
+ AddOutputPort( WirePortDataType.FLOAT, "Z" );
+
+ m_useInternalPortData = false;
+ m_previewShaderGUID = "c7852de24cec4a744b5358921e23feee";
+ m_drawPreviewAsSphere = true;
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( dataCollector.IsTemplate )
+ {
+ //Template must have its Light Mode correctly configured on tags to work as intended
+ return GetOutputVectorItem( 0, outputId, dataCollector.TemplateDataCollectorInstance.GetObjectSpaceLightDir( CurrentPrecisionType ) );
+ }
+
+ dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs );
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS );
+
+ string vertexPos = GeneratorUtils.GenerateVertexPosition( ref dataCollector, UniqueId, WirePortDataType.FLOAT4 );
+ return GetOutputVectorItem( 0, outputId, GeneratorUtils.GenerateObjectLightDirection( ref dataCollector, UniqueId, CurrentPrecisionType, vertexPos ) );
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceLightDirHlpNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceLightDirHlpNode.cs.meta
new file mode 100644
index 00000000..b8965aa4
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceLightDirHlpNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 0da9baf35c74c7e468cbe50c3d23ccf0
+timeCreated: 1481126953
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceViewDirHlpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceViewDirHlpNode.cs
new file mode 100644
index 00000000..12c1ef80
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceViewDirHlpNode.cs
@@ -0,0 +1,34 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Object Space View Dir", "Object Transform", "Object space direction (not normalized) from given object space vertex position towards the camera" )]
+ public sealed class ObjSpaceViewDirHlpNode : HelperParentNode
+ {
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_funcType = "ObjSpaceViewDir";
+ //TODO: revisit this later
+ m_funcLWFormatOverride = "( mul(GetWorldToObjectMatrix(), float4(_WorldSpaceCameraPos.xyz, 1)).xyz - {0}.xyz )";
+ m_funcHDFormatOverride = "( mul(GetWorldToObjectMatrix(), float4(_WorldSpaceCameraPos.xyz, 1)).xyz - {0}.xyz )";
+ m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
+ m_inputPorts[ 0 ].Vector4InternalData = new UnityEngine.Vector4( 0, 0, 0, 1 );
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
+ m_outputPorts[ 0 ].Name = "XYZ";
+ AddOutputPort( WirePortDataType.FLOAT, "X" );
+ AddOutputPort( WirePortDataType.FLOAT, "Y" );
+ AddOutputPort( WirePortDataType.FLOAT, "Z" );
+ m_previewShaderGUID = "c7852de24cec4a744b5358921e23feee";
+ }
+
+ protected override void OnUniqueIDAssigned()
+ {
+ base.OnUniqueIDAssigned();
+ m_localVarName = "objectSpaceViewDir" + OutputId;
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceViewDirHlpNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceViewDirHlpNode.cs.meta
new file mode 100644
index 00000000..fc6c58f3
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceViewDirHlpNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 590b8e54b63ad344f8d8c372e4fc5ed5
+timeCreated: 1481126955
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxMappingNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxMappingNode.cs
new file mode 100644
index 00000000..929f41ba
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxMappingNode.cs
@@ -0,0 +1,148 @@
+using UnityEngine;
+using UnityEditor;
+
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Parallax Mapping", "UV Coordinates", "Calculates offseted UVs for parallax mapping" )]
+ public sealed class ParallaxMappingNode : ParentNode
+ {
+ private enum ParallaxType { Normal, Planar }
+
+ [SerializeField]
+ private int m_selectedParallaxTypeInt = 0;
+
+ [SerializeField]
+ private ParallaxType m_selectedParallaxType = ParallaxType.Normal;
+
+ private readonly string[] m_parallaxTypeStr = { "Normal", "Planar" };
+
+ private int m_cachedPropertyId = -1;
+
+ private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT2, false, "UV" );
+ AddInputPort( WirePortDataType.FLOAT, false, "Height" );
+ AddInputPort( WirePortDataType.FLOAT, false, "Scale" );
+ AddInputPort( WirePortDataType.FLOAT3, false, "ViewDir (tan)" );
+ AddOutputPort( WirePortDataType.FLOAT2, "Out" );
+ m_useInternalPortData = true;
+ m_autoDrawInternalPortData = true;
+ m_autoWrapProperties = true;
+ m_textLabelWidth = 105;
+ UpdateTitle();
+ m_forceDrawPreviewAsPlane = true;
+ m_hasLeftDropdown = true;
+ m_previewShaderGUID = "589f12f68e00ac74286815aa56053fcc";
+ }
+
+ public override void Destroy()
+ {
+ base.Destroy();
+ m_upperLeftWidget = null;
+ }
+
+ public override void SetPreviewInputs()
+ {
+ base.SetPreviewInputs();
+
+ if( m_cachedPropertyId == -1 )
+ m_cachedPropertyId = Shader.PropertyToID( "_ParallaxType" );
+
+ PreviewMaterial.SetFloat( m_cachedPropertyId, ( m_selectedParallaxType == ParallaxType.Normal ? 0 : 1 ) );
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
+
+ string textcoords = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ string height = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
+ string scale = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );
+ string viewDirTan = m_inputPorts[ 3 ].GeneratePortInstructions( ref dataCollector );
+ string localVarName = "Offset" + OutputId;
+ string calculation = "";
+
+ switch( m_selectedParallaxType )
+ {
+ default:
+ case ParallaxType.Normal:
+ calculation = "( ( " + height + " - 1 ) * " + viewDirTan + ".xy * " + scale + " ) + " + textcoords;
+ break;
+ case ParallaxType.Planar:
+ calculation = "( ( " + height + " - 1 ) * ( " + viewDirTan + ".xy / " + viewDirTan + ".z ) * " + scale + " ) + " + textcoords;
+ break;
+ }
+
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_outputPorts[ 0 ].DataType, localVarName, calculation );
+ //dataCollector.AddToLocalVariables( UniqueId, m_currentPrecisionType, m_outputPorts[ 0 ].DataType, localVarName, calculation );
+ return GetOutputVectorItem( 0, outputId, localVarName );
+ }
+
+ public override void Draw( DrawInfo drawInfo )
+ {
+ base.Draw( drawInfo );
+ EditorGUI.BeginChangeCheck();
+ m_selectedParallaxTypeInt = m_upperLeftWidget.DrawWidget( this, m_selectedParallaxTypeInt, m_parallaxTypeStr );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ switch( m_selectedParallaxTypeInt )
+ {
+ default:
+ case 0: m_selectedParallaxType = ParallaxType.Normal; break;
+ case 1: m_selectedParallaxType = ParallaxType.Planar; break;
+ }
+ UpdateTitle();
+ }
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+
+ EditorGUI.BeginChangeCheck();
+ m_selectedParallaxTypeInt = EditorGUILayoutPopup( "Parallax Type", m_selectedParallaxTypeInt, m_parallaxTypeStr );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ switch( m_selectedParallaxTypeInt )
+ {
+ default:
+ case 0: m_selectedParallaxType = ParallaxType.Normal; break;
+ case 1: m_selectedParallaxType = ParallaxType.Planar; break;
+ }
+ UpdateTitle();
+ }
+
+ EditorGUILayout.HelpBox( "Normal type does a cheaper approximation thats view dependent while Planar is more accurate but generates higher aliasing artifacts at steep angles.", MessageType.None );
+ }
+
+
+ void UpdateTitle()
+ {
+ m_additionalContent.text = string.Format( Constants.SubTitleTypeFormatStr, m_parallaxTypeStr[ m_selectedParallaxTypeInt ] );
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ m_selectedParallaxType = (ParallaxType)Enum.Parse( typeof( ParallaxType ), GetCurrentParam( ref nodeParams ) );
+ switch( m_selectedParallaxType )
+ {
+ default:
+ case ParallaxType.Normal: m_selectedParallaxTypeInt = 0; break;
+ case ParallaxType.Planar: m_selectedParallaxTypeInt = 1; break;
+ }
+ UpdateTitle();
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedParallaxType );
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxMappingNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxMappingNode.cs.meta
new file mode 100644
index 00000000..97f1c33e
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxMappingNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 96d8f50a7481d5247b16cb16c053d5f6
+timeCreated: 1481126957
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOcclusionMappingNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOcclusionMappingNode.cs
new file mode 100644
index 00000000..a956b231
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOcclusionMappingNode.cs
@@ -0,0 +1,744 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using UnityEditor;
+
+using System;
+namespace AmplifyShaderEditor
+{
+ enum POMTexTypes
+ {
+ Texture2D,
+ Texture3D,
+ TextureArray
+ };
+
+ [Serializable]
+ [NodeAttributes( "Parallax Occlusion Mapping", "UV Coordinates", "Calculates offseted UVs for parallax occlusion mapping" )]
+ public sealed class ParallaxOcclusionMappingNode : ParentNode
+ {
+ private const string ArrayIndexStr = "Array Index";
+ private const string Tex3DSliceStr = "Tex3D Slice";
+
+ private readonly string[] m_channelTypeStr = { "Red Channel", "Green Channel", "Blue Channel", "Alpha Channel" };
+ private readonly string[] m_channelTypeVal = { "r", "g", "b", "a" };
+
+ [SerializeField]
+ private int m_selectedChannelInt = 0;
+
+ //[SerializeField]
+ //private int m_minSamples = 8;
+
+ //[SerializeField]
+ //private int m_maxSamples = 16;
+ [SerializeField]
+ private InlineProperty m_inlineMinSamples = new InlineProperty( 8 );
+
+ [SerializeField]
+ private InlineProperty m_inlineMaxSamples = new InlineProperty( 16 );
+
+ [ SerializeField]
+ private int m_sidewallSteps = 2;
+
+ [SerializeField]
+ private float m_defaultScale = 0.02f;
+
+ [SerializeField]
+ private float m_defaultRefPlane = 0f;
+
+ [SerializeField]
+ private bool m_clipEnds = false;
+
+ [SerializeField]
+ private Vector2 m_tilling = new Vector2( 1, 1 );
+
+ [SerializeField]
+ private bool m_useCurvature = false;
+
+ //[SerializeField]
+ //private bool m_useTextureArray = false;
+ [SerializeField]
+ private POMTexTypes m_pomTexType = POMTexTypes.Texture2D;
+
+ //[SerializeField]
+ //private bool m_useCurvature = false;
+
+ [SerializeField]
+ private Vector2 m_CurvatureVector = new Vector2( 0, 0 );
+
+ private string m_functionHeader = "POM( {0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11}, {12}, {13} )";
+ private string m_functionBody = string.Empty;
+
+ //private const string WorldDirVarStr = "worldViewDir";
+
+ private InputPort m_uvPort;
+ private InputPort m_texPort;
+ private InputPort m_scalePort;
+ private InputPort m_viewdirTanPort;
+ private InputPort m_refPlanePort;
+ private InputPort m_curvaturePort;
+ private InputPort m_arrayIndexPort;
+
+ private OutputPort m_pomUVPort;
+
+ private Vector4Node m_texCoordsHelper;
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT2, false, "UV" );
+ AddInputPort( WirePortDataType.SAMPLER2D, false, "Tex" );
+ AddInputPort( WirePortDataType.FLOAT, false, "Scale" );
+ AddInputPort( WirePortDataType.FLOAT3, false, "ViewDir (tan)" );
+ AddInputPort( WirePortDataType.FLOAT, false, "Ref Plane" );
+ AddInputPort( WirePortDataType.FLOAT2, false, "Curvature" );
+ AddInputPort( WirePortDataType.FLOAT, false, ArrayIndexStr );
+ AddOutputPort( WirePortDataType.FLOAT2, "Out" );
+
+ m_uvPort = m_inputPorts[ 0 ];
+ m_texPort = m_inputPorts[ 1 ];
+ m_scalePort = m_inputPorts[ 2 ];
+ m_viewdirTanPort = m_inputPorts[ 3 ];
+ m_refPlanePort = m_inputPorts[ 4 ];
+ m_pomUVPort = m_outputPorts[ 0 ];
+ m_curvaturePort = m_inputPorts[ 5 ];
+ m_arrayIndexPort = m_inputPorts[ 6 ];
+ m_scalePort.FloatInternalData = 0.02f;
+ m_useInternalPortData = false;
+ m_textLabelWidth = 130;
+ m_autoWrapProperties = true;
+ m_curvaturePort.Visible = false;
+ m_arrayIndexPort.Visible = false;
+ UpdateSampler();
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+
+ EditorGUI.BeginChangeCheck();
+ m_selectedChannelInt = EditorGUILayoutPopup( "Channel", m_selectedChannelInt, m_channelTypeStr );
+ if ( EditorGUI.EndChangeCheck() )
+ {
+ UpdateSampler();
+ GeneratePOMfunction();
+ }
+ EditorGUIUtility.labelWidth = 105;
+
+ //m_minSamples = EditorGUILayoutIntSlider( "Min Samples", m_minSamples, 1, 128 );
+ UndoParentNode inst = this;
+ m_inlineMinSamples.CustomDrawer( ref inst, ( x ) => { m_inlineMinSamples.IntValue = EditorGUILayoutIntSlider( "Min Samples", m_inlineMinSamples.IntValue, 1, 128 ); }, "Min Samples" );
+ //m_maxSamples = EditorGUILayoutIntSlider( "Max Samples", m_maxSamples, 1, 128 );
+ m_inlineMaxSamples.CustomDrawer( ref inst, ( x ) => { m_inlineMaxSamples.IntValue = EditorGUILayoutIntSlider( "Max Samples", m_inlineMaxSamples.IntValue, 1, 128 ); }, "Max Samples" );
+
+ EditorGUI.BeginChangeCheck();
+ m_sidewallSteps = EditorGUILayoutIntSlider( "Sidewall Steps", m_sidewallSteps, 0, 10 );
+ if ( EditorGUI.EndChangeCheck() )
+ {
+ GeneratePOMfunction();
+ }
+
+
+ EditorGUI.BeginDisabledGroup(m_scalePort.IsConnected );
+ m_defaultScale = EditorGUILayoutSlider( "Default Scale", m_defaultScale, 0, 1 );
+ EditorGUI.EndDisabledGroup();
+
+ EditorGUI.BeginDisabledGroup( m_refPlanePort.IsConnected );
+ m_defaultRefPlane = EditorGUILayoutSlider( "Default Ref Plane", m_defaultRefPlane, 0, 1 );
+ EditorGUI.EndDisabledGroup();
+ EditorGUIUtility.labelWidth = m_textLabelWidth;
+ EditorGUI.BeginChangeCheck();
+ //m_useTextureArray = EditorGUILayoutToggle( "Use Texture Array", m_useTextureArray );
+ m_pomTexType = (POMTexTypes)EditorGUILayoutEnumPopup( "Texture Type", m_pomTexType );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ UpdateIndexPort();
+ m_sizeIsDirty = true;
+ GeneratePOMfunction();
+ //UpdateCurvaturePort();
+ }
+
+ if( m_arrayIndexPort.Visible && !m_arrayIndexPort.IsConnected )
+ {
+ m_arrayIndexPort.FloatInternalData = EditorGUILayoutFloatField( "Array Index", m_arrayIndexPort.FloatInternalData );
+ }
+
+ //float cached = EditorGUIUtility.labelWidth;
+ //EditorGUIUtility.labelWidth = 70;
+ m_clipEnds = EditorGUILayoutToggle( "Clip Edges", m_clipEnds );
+ //EditorGUIUtility.labelWidth = -1;
+ //EditorGUIUtility.labelWidth = 100;
+ //EditorGUILayout.BeginHorizontal();
+ //EditorGUI.BeginDisabledGroup( !m_clipEnds );
+ //m_tilling = EditorGUILayout.Vector2Field( string.Empty, m_tilling );
+ //EditorGUI.EndDisabledGroup();
+ //EditorGUILayout.EndHorizontal();
+ //EditorGUIUtility.labelWidth = cached;
+
+ EditorGUI.BeginChangeCheck();
+ m_useCurvature = EditorGUILayoutToggle( "Clip Silhouette", m_useCurvature );
+ if ( EditorGUI.EndChangeCheck() )
+ {
+ GeneratePOMfunction();
+ UpdateCurvaturePort();
+ }
+
+ EditorGUI.BeginDisabledGroup( !(m_useCurvature && !m_curvaturePort.IsConnected) );
+ m_CurvatureVector = EditorGUILayoutVector2Field( string.Empty, m_CurvatureVector );
+ EditorGUI.EndDisabledGroup();
+
+ EditorGUILayout.HelpBox( "WARNING:\nTex must be connected to a Texture Object for this node to work\n\nMin and Max samples:\nControl the minimum and maximum number of layers extruded\n\nSidewall Steps:\nThe number of interpolations done to smooth the extrusion result on the side of the layer extrusions, min is used at steep angles while max is used at orthogonal angles\n\n"+
+ "Ref Plane:\nReference plane lets you adjust the starting reference height, 0 = deepen ground, 1 = raise ground, any value above 0 might cause distortions at higher angles\n\n"+
+ "Clip Edges:\nThis will clip the ends of your uvs to give a more 3D look at the edges. It'll use the tilling given by your Heightmap input.\n\n"+
+ "Clip Silhouette:\nTurning this on allows you to use the UV coordinates to clip the effect curvature in U or V axis, useful for cylinders, works best with 'Clip Edges' turned OFF", MessageType.None );
+ }
+
+ private void UpdateIndexPort()
+ {
+ m_arrayIndexPort.Visible = m_pomTexType != POMTexTypes.Texture2D;
+ if( m_arrayIndexPort.Visible )
+ {
+ m_arrayIndexPort.Name = m_pomTexType == POMTexTypes.Texture3D ? Tex3DSliceStr : ArrayIndexStr;
+ }
+ }
+
+ private void UpdateSampler()
+ {
+ m_texPort.Name = "Tex (" + m_channelTypeVal[ m_selectedChannelInt ].ToUpper() + ")";
+ }
+
+ private void UpdateCurvaturePort()
+ {
+ if ( m_useCurvature )
+ m_curvaturePort.Visible = true;
+ else
+ m_curvaturePort.Visible = false;
+
+ m_sizeIsDirty = true;
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( !m_texPort.IsConnected )
+ {
+ UIUtils.ShowMessage( UniqueId, "Parallax Occlusion Mapping node only works if a Texture Object is connected to its Tex (R) port" );
+ return "0";
+ }
+ base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
+ WirePortDataType texType = ( m_pomTexType == POMTexTypes.Texture3D )?WirePortDataType.SAMPLER3D: WirePortDataType.SAMPLER2D;
+
+ GeneratePOMfunction();
+ string arrayIndex = m_arrayIndexPort.Visible?m_arrayIndexPort.GeneratePortInstructions( ref dataCollector ):"0";
+ string textcoords = m_uvPort.GeneratePortInstructions( ref dataCollector );
+ if( m_pomTexType == POMTexTypes.Texture3D )
+ {
+ string texName = "pomTexCoord" + OutputId;
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT3, texName, string.Format( "float3({0},{1})", textcoords, arrayIndex ) );
+ textcoords = texName;
+ }
+
+ string texture = m_texPort.GenerateShaderForOutput( ref dataCollector, texType,false,true );
+ string scale = m_defaultScale.ToString();
+ if( m_scalePort.IsConnected )
+ scale = m_scalePort.GeneratePortInstructions( ref dataCollector );
+
+ string viewDirTan = "";
+ if ( !m_viewdirTanPort.IsConnected )
+ {
+ if ( !dataCollector.DirtyNormal )
+ dataCollector.ForceNormal = true;
+
+
+ if ( dataCollector.IsTemplate )
+ {
+ viewDirTan = dataCollector.TemplateDataCollectorInstance.GetTangentViewDir( CurrentPrecisionType );
+ }
+ else
+ {
+ viewDirTan = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId, ViewSpace.Tangent );
+ //dataCollector.AddToInput( UniqueId, SurfaceInputs.VIEW_DIR, m_currentPrecisionType );
+ //viewDirTan = Constants.InputVarStr + "." + UIUtils.GetInputValueFromType( SurfaceInputs.VIEW_DIR );
+ }
+ }
+ else
+ {
+ viewDirTan = m_viewdirTanPort.GeneratePortInstructions( ref dataCollector );
+ }
+
+ //generate world normal
+ string normalWorld = string.Empty;
+ if ( dataCollector.IsTemplate )
+ {
+ normalWorld = dataCollector.TemplateDataCollectorInstance.GetWorldNormal( CurrentPrecisionType );
+ }
+ else
+ {
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType );
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );
+ normalWorld = GeneratorUtils.GenerateWorldNormal( ref dataCollector, UniqueId );
+ }
+
+ //string normalWorld = "WorldNormalVector( " + Constants.InputVarStr + ", float3( 0, 0, 1 ) )";
+
+ //generate viewDir in world space
+
+ //string worldPos = string.Empty;
+ //if( dataCollector.IsTemplate )
+ //{
+ // worldPos = dataCollector.TemplateDataCollectorInstance.GetWorldPos();
+ //}
+ //else
+ //{
+ // dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS );
+ // worldPos = Constants.InputVarStr + ".worldPos";
+ //}
+
+ //if( !dataCollector.IsTemplate )
+ // dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS );
+
+ string worldViewDir = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId, ViewSpace.World );
+ //dataCollector.AddToLocalVariables( UniqueId, m_currentPrecisionType, WirePortDataType.FLOAT3, WorldDirVarStr, TemplateHelperFunctions.WorldSpaceViewDir( dataCollector, worldPos, true ) );
+ string dx = "ddx("+ textcoords + ")";
+ string dy = "ddy(" + textcoords + ")";
+
+ string refPlane = m_defaultRefPlane.ToString();
+ if ( m_refPlanePort.IsConnected )
+ refPlane = m_refPlanePort.GeneratePortInstructions( ref dataCollector );
+
+
+ string curvature = "float2("+ m_CurvatureVector.x + "," + m_CurvatureVector.y + ")";
+ if ( m_useCurvature )
+ {
+ dataCollector.AddToProperties( UniqueId, "[Header(Parallax Occlusion Mapping)]", 300 );
+ dataCollector.AddToProperties( UniqueId, "_CurvFix(\"Curvature Bias\", Range( 0 , 1)) = 1", 301 );
+ dataCollector.AddToUniforms( UniqueId, "uniform float _CurvFix;" );
+
+ if ( m_curvaturePort.IsConnected )
+ curvature = m_curvaturePort.GeneratePortInstructions( ref dataCollector );
+ }
+
+
+ string localVarName = "OffsetPOM" + OutputId;
+ string textCoordsST = string.Empty;
+ //string textureSTType = dataCollector.IsSRP ? "float4 " : "uniform float4 ";
+ //dataCollector.AddToUniforms( UniqueId, textureSTType + texture +"_ST;");
+ if( m_texCoordsHelper == null )
+ {
+ m_texCoordsHelper = CreateInstance<Vector4Node>();
+ m_texCoordsHelper.ContainerGraph = ContainerGraph;
+ m_texCoordsHelper.SetBaseUniqueId( UniqueId, true );
+ m_texCoordsHelper.RegisterPropertyOnInstancing = false;
+ m_texCoordsHelper.AddGlobalToSRPBatcher = true;
+ }
+
+ if( UIUtils.CurrentWindow.OutsideGraph.IsInstancedShader )
+ {
+ m_texCoordsHelper.CurrentParameterType = PropertyType.InstancedProperty;
+ }
+ else
+ {
+ m_texCoordsHelper.CurrentParameterType = PropertyType.Global;
+ }
+ m_texCoordsHelper.ResetOutputLocals();
+ m_texCoordsHelper.SetRawPropertyName( texture + "_ST" );
+ textCoordsST = m_texCoordsHelper.GenerateShaderForOutput( 0, ref dataCollector, false );
+ //////
+
+ if( m_pomTexType == POMTexTypes.TextureArray )
+ dataCollector.UsingArrayDerivatives = true;
+ string textureArgs = string.Empty;
+ if( m_pomTexType == POMTexTypes.TextureArray )
+ {
+ if( UIUtils.CurrentWindow.OutsideGraph.IsSRP )
+ {
+ textureArgs = "TEXTURE2D_ARRAY_ARGS( " + texture + ", sampler" + texture + ")";
+ }
+ else
+ {
+ textureArgs = "UNITY_PASS_TEX2DARRAY(" + texture + ")";
+ }
+ }
+ else
+ {
+ bool sampleThroughMacros = UIUtils.CurrentWindow.OutsideGraph.SamplingThroughMacros;
+ if( sampleThroughMacros )
+ {
+ dataCollector.AddToUniforms( UniqueId, string.Format( Constants.SamplerDeclarationSRPMacros[ TextureType.Texture2D ], texture ) );
+ textureArgs = string.Format( "{0},sampler{0}", texture );
+ }
+ else
+ {
+ textureArgs = texture;
+ }
+ }
+ //string functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, ( (m_pomTexType == POMTexTypes.TextureArray) ? "UNITY_PASS_TEX2DARRAY(" + texture + ")": texture), textcoords, dx, dy, normalWorld, worldViewDir, viewDirTan, m_minSamples, m_maxSamples, scale, refPlane, texture+"_ST.xy", curvature, arrayIndex );
+ string functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, textureArgs, textcoords, dx, dy, normalWorld, worldViewDir, viewDirTan, m_inlineMinSamples.GetValueOrProperty(false), m_inlineMinSamples.GetValueOrProperty(false), scale, refPlane, textCoordsST + ".xy", curvature, arrayIndex );
+
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_pomUVPort.DataType, localVarName, functionResult );
+
+ return GetOutputVectorItem( 0, outputId, localVarName );
+ }
+
+ private void GeneratePOMfunction()
+ {
+ bool sampleThroughMacros = UIUtils.CurrentWindow.OutsideGraph.SamplingThroughMacros;
+ m_functionBody = string.Empty;
+ switch( m_pomTexType )
+ {
+ default:
+ case POMTexTypes.Texture2D:
+ {
+ string sampleParam = sampleThroughMacros ? "TEXTURE2D_PARAM(heightMap,samplerheightMap)" : "sampler2D heightMap";
+ IOUtils.AddFunctionHeader( ref m_functionBody, string.Format("inline float2 POM( {0}, float2 uvs, float2 dx, float2 dy, float3 normalWorld, float3 viewWorld, float3 viewDirTan, int minSamples, int maxSamples, float parallax, float refPlane, float2 tilling, float2 curv, int index )", sampleParam ));
+ }
+ break;
+ case POMTexTypes.Texture3D:
+ {
+ string sampleParam = sampleThroughMacros ? "TEXTURE3D_PARAM( heightMap,samplerheightMap) " : "sampler3D heightMap";
+ IOUtils.AddFunctionHeader( ref m_functionBody, string.Format("inline float2 POM( {0}, float3 uvs, float3 dx, float3 dy, float3 normalWorld, float3 viewWorld, float3 viewDirTan, int minSamples, int maxSamples, float parallax, float refPlane, float2 tilling, float2 curv, int index )", sampleParam ) );
+ }
+ break;
+ case POMTexTypes.TextureArray:
+ if( UIUtils.CurrentWindow.OutsideGraph.IsSRP )
+ IOUtils.AddFunctionHeader( ref m_functionBody, "inline float2 POM( TEXTURE2D_ARRAY_PARAM(heightMap,samplerheightMap), float2 uvs, float2 dx, float2 dy, float3 normalWorld, float3 viewWorld, float3 viewDirTan, int minSamples, int maxSamples, float parallax, float refPlane, float2 tilling, float2 curv, int index )" );
+ else
+ IOUtils.AddFunctionHeader( ref m_functionBody, "inline float2 POM( UNITY_ARGS_TEX2DARRAY(heightMap), float2 uvs, float2 dx, float2 dy, float3 normalWorld, float3 viewWorld, float3 viewDirTan, int minSamples, int maxSamples, float parallax, float refPlane, float2 tilling, float2 curv, int index )" );
+ break;
+ }
+
+ IOUtils.AddFunctionLine( ref m_functionBody, "float3 result = 0;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "int stepIndex = 0;" );
+ //IOUtils.AddFunctionLine( ref m_functionBody, "int numSteps = ( int )( minSamples + dot( viewWorld, normalWorld ) * ( maxSamples - minSamples ) );" );
+ //IOUtils.AddFunctionLine( ref m_functionBody, "int numSteps = ( int )lerp( maxSamples, minSamples, length( fwidth( uvs ) ) * 10 );" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "int numSteps = ( int )lerp( (float)maxSamples, (float)minSamples, saturate( dot( normalWorld, viewWorld ) ) );" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "float layerHeight = 1.0 / numSteps;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "float2 plane = parallax * ( viewDirTan.xy / viewDirTan.z );" );
+
+ switch( m_pomTexType )
+ {
+ default:
+ case POMTexTypes.Texture2D:
+ IOUtils.AddFunctionLine( ref m_functionBody, "uvs += refPlane * plane;" );
+ break;
+ case POMTexTypes.Texture3D:
+ IOUtils.AddFunctionLine( ref m_functionBody, "uvs.xy += refPlane * plane;" );
+ break;
+ case POMTexTypes.TextureArray:
+ IOUtils.AddFunctionLine( ref m_functionBody, "uvs += refPlane * plane;" );
+ break;
+ }
+
+ IOUtils.AddFunctionLine( ref m_functionBody, "float2 deltaTex = -plane * layerHeight;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "float2 prevTexOffset = 0;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "float prevRayZ = 1.0f;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "float prevHeight = 0.0f;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "float2 currTexOffset = deltaTex;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "float currRayZ = 1.0f - layerHeight;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "float currHeight = 0.0f;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "float intersection = 0;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "float2 finalTexOffset = 0;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "while ( stepIndex < numSteps + 1 )" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "{" );
+ if( m_useCurvature )
+ {
+ IOUtils.AddFunctionLine( ref m_functionBody, " result.z = dot( curv, currTexOffset * currTexOffset );" );
+
+
+ switch( m_pomTexType )
+ {
+ default:
+ case POMTexTypes.Texture2D:
+ {
+ if( sampleThroughMacros )
+ {
+ IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = SAMPLE_TEXTURE2D_GRAD( heightMap, samplerheightMap, uvs + currTexOffset, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + " * ( 1 - result.z );" );
+ }
+ else
+ {
+ IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = tex2Dgrad( heightMap, uvs + currTexOffset, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + " * ( 1 - result.z );" );
+ }
+ }
+ break;
+ case POMTexTypes.Texture3D:
+ {
+ if( sampleThroughMacros )
+ {
+ IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = SAMPLE_TEXTURE2D_GRAD( heightMap, samplerheightMap, uvs + float3(currTexOffset,0), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + " * ( 1 - result.z );" );
+ }
+ else
+ {
+ IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = tex3Dgrad( heightMap, uvs + float3(currTexOffset,0), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + " * ( 1 - result.z );" );
+ }
+ }
+ break;
+ case POMTexTypes.TextureArray:
+ if( UIUtils.CurrentWindow.OutsideGraph.IsSRP )
+ IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = SAMPLE_TEXTURE2D_ARRAY_GRAD( heightMap,samplerheightMap, uvs + currTexOffset,index, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + " * ( 1 - result.z );" );
+ else
+ IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = ASE_SAMPLE_TEX2DARRAY_GRAD( heightMap, float3(uvs + currTexOffset,index), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + " * ( 1 - result.z );" );
+ break;
+ }
+
+ }
+ else
+ {
+ switch( m_pomTexType )
+ {
+ default:
+ case POMTexTypes.Texture2D:
+ {
+ if( sampleThroughMacros )
+ {
+ IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = SAMPLE_TEXTURE2D_GRAD( heightMap,samplerheightMap, uvs + currTexOffset, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" );
+ }
+ else
+ {
+ IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = tex2Dgrad( heightMap, uvs + currTexOffset, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" );
+ }
+ }
+ break;
+ case POMTexTypes.Texture3D:
+ {
+ if( sampleThroughMacros )
+ {
+ IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = SAMPLE_TEXTURE2D_GRAD( heightMap, samplerheightMap, uvs + float3(currTexOffset,0), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" );
+ }
+ else
+ {
+ IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = tex3Dgrad( heightMap, uvs + float3(currTexOffset,0), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" );
+ }
+ }
+ break;
+ case POMTexTypes.TextureArray:
+ if( UIUtils.CurrentWindow.OutsideGraph.IsSRP )
+ IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = SAMPLE_TEXTURE2D_ARRAY_GRAD( heightMap, samplerheightMap, uvs + currTexOffset,index, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" );
+ else
+ IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = ASE_SAMPLE_TEX2DARRAY_GRAD( heightMap, float3(uvs + currTexOffset,index), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" );
+ break;
+ }
+ }
+ IOUtils.AddFunctionLine( ref m_functionBody, " if ( currHeight > currRayZ )" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " {" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " stepIndex = numSteps + 1;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " }" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " else" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " {" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " stepIndex++;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " prevTexOffset = currTexOffset;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " prevRayZ = currRayZ;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " prevHeight = currHeight;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " currTexOffset += deltaTex;" );
+ if ( m_useCurvature )
+ IOUtils.AddFunctionLine( ref m_functionBody, " currRayZ -= layerHeight * ( 1 - result.z ) * (1+_CurvFix);" );
+ else
+ IOUtils.AddFunctionLine( ref m_functionBody, " currRayZ -= layerHeight;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " }" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "}" );
+
+ if ( m_sidewallSteps > 0 )
+ {
+ IOUtils.AddFunctionLine( ref m_functionBody, "int sectionSteps = " + m_sidewallSteps + ";" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "int sectionIndex = 0;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "float newZ = 0;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "float newHeight = 0;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "while ( sectionIndex < sectionSteps )" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "{" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " intersection = ( prevHeight - prevRayZ ) / ( prevHeight - currHeight + currRayZ - prevRayZ );" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " finalTexOffset = prevTexOffset + intersection * deltaTex;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " newZ = prevRayZ - intersection * layerHeight;" );
+
+ switch( m_pomTexType )
+ {
+ default:
+ case POMTexTypes.Texture2D:
+ {
+ if( sampleThroughMacros )
+ {
+ IOUtils.AddFunctionLine( ref m_functionBody, " newHeight = SAMPLE_TEXTURE2D_GRAD( heightMap, samplerheightMap, uvs + finalTexOffset, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" );
+ }
+ else
+ {
+ IOUtils.AddFunctionLine( ref m_functionBody, " newHeight = tex2Dgrad( heightMap, uvs + finalTexOffset, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" );
+ }
+ }
+ break;
+ case POMTexTypes.Texture3D:
+ {
+ if( sampleThroughMacros )
+ {
+ IOUtils.AddFunctionLine( ref m_functionBody, " newHeight = SAMPLE_TEXTURE2D_GRAD( heightMap, samplerheightMap, uvs + float3(finalTexOffset,0), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" );
+ }
+ else
+ {
+ IOUtils.AddFunctionLine( ref m_functionBody, " newHeight = tex3Dgrad( heightMap, uvs + float3(finalTexOffset,0), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" );
+ }
+ }
+ break;
+ case POMTexTypes.TextureArray:
+ if( UIUtils.CurrentWindow.OutsideGraph.IsSRP )
+ IOUtils.AddFunctionLine( ref m_functionBody, " newHeight = SAMPLE_TEXTURE2D_ARRAY_GRAD( heightMap, samplerheightMap, uvs + finalTexOffset,index, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" );
+ else
+ IOUtils.AddFunctionLine( ref m_functionBody, " newHeight = ASE_SAMPLE_TEX2DARRAY_GRAD( heightMap, float3(uvs + finalTexOffset,index), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" );
+ break;
+ }
+
+ IOUtils.AddFunctionLine( ref m_functionBody, " if ( newHeight > newZ )" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " {" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " currTexOffset = finalTexOffset;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = newHeight;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " currRayZ = newZ;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " deltaTex = intersection * deltaTex;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " layerHeight = intersection * layerHeight;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " }" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " else" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " {" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " prevTexOffset = finalTexOffset;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " prevHeight = newHeight;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " prevRayZ = newZ;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " deltaTex = ( 1 - intersection ) * deltaTex;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " layerHeight = ( 1 - intersection ) * layerHeight;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " }" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " sectionIndex++;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "}" );
+ }
+ else
+ {
+ IOUtils.AddFunctionLine( ref m_functionBody, "finalTexOffset = currTexOffset;" );
+ }
+
+ if ( m_useCurvature )
+ {
+ IOUtils.AddFunctionLine( ref m_functionBody, "#ifdef UNITY_PASS_SHADOWCASTER" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "if ( unity_LightShadowBias.z == 0.0 )" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "{" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "#endif" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " if ( result.z > 1 )" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " clip( -1 );" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "#ifdef UNITY_PASS_SHADOWCASTER" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "}" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "#endif" );
+ }
+
+ if ( m_clipEnds )
+ {
+ IOUtils.AddFunctionLine( ref m_functionBody, "result.xy = uvs + finalTexOffset;" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "#ifdef UNITY_PASS_SHADOWCASTER" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "if ( unity_LightShadowBias.z == 0.0 )" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "{" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "#endif" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " if ( result.x < 0 )" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " clip( -1 );" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " if ( result.x > tilling.x )" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " clip( -1 );" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " if ( result.y < 0 )" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " clip( -1 );" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " if ( result.y > tilling.y )" );
+ IOUtils.AddFunctionLine( ref m_functionBody, " clip( -1 );" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "#ifdef UNITY_PASS_SHADOWCASTER" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "}" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "#endif" );
+ IOUtils.AddFunctionLine( ref m_functionBody, "return result.xy;" );
+ }
+ else
+ {
+ IOUtils.AddFunctionLine( ref m_functionBody, "return uvs + finalTexOffset;" );
+ }
+ IOUtils.CloseFunctionBody( ref m_functionBody );
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ m_selectedChannelInt = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ //m_minSamples = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ //m_maxSamples = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ if( UIUtils.CurrentShaderVersion() < 15406 )
+ {
+ m_inlineMinSamples.IntValue = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ m_inlineMaxSamples.IntValue = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ }
+ else
+ {
+ m_inlineMinSamples.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
+ m_inlineMaxSamples.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
+ }
+ m_sidewallSteps = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ m_defaultScale = Convert.ToSingle( GetCurrentParam( ref nodeParams ) );
+ m_defaultRefPlane = Convert.ToSingle( GetCurrentParam( ref nodeParams ) );
+ if ( UIUtils.CurrentShaderVersion() > 3001 )
+ {
+ m_clipEnds = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+ string[] vector2Component = GetCurrentParam( ref nodeParams ).Split( IOUtils.VECTOR_SEPARATOR );
+ if ( vector2Component.Length == 2 )
+ {
+ m_tilling.x = Convert.ToSingle( vector2Component[ 0 ] );
+ m_tilling.y = Convert.ToSingle( vector2Component[ 1 ] );
+ }
+ }
+
+ if ( UIUtils.CurrentShaderVersion() > 5005 )
+ {
+ m_useCurvature = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+ m_CurvatureVector = IOUtils.StringToVector2( GetCurrentParam( ref nodeParams ) );
+ }
+
+ if( UIUtils.CurrentShaderVersion() > 13103 )
+ {
+ if( UIUtils.CurrentShaderVersion() < 15307 )
+ {
+ bool arrayIndexVisible = false;
+ arrayIndexVisible = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+ m_pomTexType = arrayIndexVisible ? POMTexTypes.TextureArray : POMTexTypes.Texture2D;
+ }
+ else
+ {
+ m_pomTexType = (POMTexTypes)Enum.Parse( typeof(POMTexTypes), GetCurrentParam( ref nodeParams ) );
+ }
+
+ UpdateIndexPort();
+ }
+
+ UpdateSampler();
+ GeneratePOMfunction();
+ UpdateCurvaturePort();
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedChannelInt );
+ //IOUtils.AddFieldValueToString( ref nodeInfo, m_minSamples );
+ //IOUtils.AddFieldValueToString( ref nodeInfo, m_maxSamples );
+ m_inlineMinSamples.WriteToString( ref nodeInfo );
+ m_inlineMaxSamples.WriteToString( ref nodeInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_sidewallSteps );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_defaultScale );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_defaultRefPlane );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_clipEnds );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_tilling.x.ToString() + IOUtils.VECTOR_SEPARATOR + m_tilling.y.ToString() );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_useCurvature );
+ IOUtils.AddFieldValueToString( ref nodeInfo, IOUtils.Vector2ToString( m_CurvatureVector ) );
+ //IOUtils.AddFieldValueToString( ref nodeInfo, m_useTextureArray );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_pomTexType);
+ }
+
+ public override void Destroy()
+ {
+ base.Destroy();
+ //Not calling m_texCoordsHelper.Destroy() on purpose so UIUtils does not incorrectly unregister stuff
+ if( m_texCoordsHelper != null )
+ {
+ DestroyImmediate( m_texCoordsHelper );
+ m_texCoordsHelper = null;
+ }
+
+
+ m_uvPort = null;
+ m_texPort = null;
+ m_scalePort = null;
+ m_viewdirTanPort = null;
+ m_pomUVPort = null;
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOcclusionMappingNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOcclusionMappingNode.cs.meta
new file mode 100644
index 00000000..3a7443c6
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOcclusionMappingNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: b2350150f3f2a0443827ca8925d5e759
+timeCreated: 1481126958
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs
new file mode 100644
index 00000000..26b8a542
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs
@@ -0,0 +1,47 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Parallax Offset", "UV Coordinates", "Calculates UV offset for parallax normal mapping" )]
+ public sealed class ParallaxOffsetHlpNode : HelperParentNode
+ {
+ public readonly string[] ParallaxOffsetFunc =
+ {
+ "inline float2 ParallaxOffset( half h, half height, half3 viewDir )\n",
+ "{\n",
+ "\th = h * height - height/2.0;\n",
+ "\tfloat3 v = normalize( viewDir );\n",
+ "\tv.z += 0.42;\n",
+ "\treturn h* (v.xy / v.z);\n",
+ "}\n"
+ };
+
+ void OnSRPActionEvent( int outputId, ref MasterNodeDataCollector dataCollector )
+ {
+ dataCollector.AddFunction( ParallaxOffsetFunc[ 0 ], ParallaxOffsetFunc, false );
+ }
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_funcType = "ParallaxOffset";
+ m_inputPorts[ 0 ].ChangeProperties( "H", WirePortDataType.FLOAT, false );
+ AddInputPort( WirePortDataType.FLOAT, false, "Height" );
+ AddInputPort( WirePortDataType.FLOAT3, false, "ViewDir (tan)" );
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false );
+ m_outputPorts[ 0 ].Name = "Out";
+ OnHDAction = OnSRPActionEvent;
+ OnLightweightAction = OnSRPActionEvent;
+ m_previewShaderGUID = "6085f804c6fbf354eac039c11feaa7cc";
+ }
+
+ protected override void OnUniqueIDAssigned()
+ {
+ base.OnUniqueIDAssigned();
+ m_localVarName = "paralaxOffset" + OutputId;
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs.meta
new file mode 100644
index 00000000..76316eed
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 83b7d6fe57585b74d80c429aef719200
+timeCreated: 1481126957
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ShadeVertexLightsHlpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ShadeVertexLightsHlpNode.cs
new file mode 100644
index 00000000..e337326b
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ShadeVertexLightsHlpNode.cs
@@ -0,0 +1,105 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+using UnityEngine;
+using UnityEditor;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Shade Vertex Lights", "Light", "Computes illumination from four per-vertex lights and ambient, given object space position & normal" )]
+ public sealed class ShadeVertexLightsHlpNode : ParentNode
+ {
+ private const string HelperMessage = "Shade Vertex Lights node only outputs correct results on\nTemplate Vertex/Frag shaders with their LightMode set to Vertex.";
+ private const string ShadeVertexLightFunc = "ShadeVertexLightsFull({0},{1},{2},{3})";
+ private const string LightCount = "Light Count";
+ private const string IsSpotlight = "Is Spotlight";
+ private const int MinLightCount = 0;
+ private const int MaxLightCount = 8;
+ [SerializeField]
+ private int m_lightCount = 4;
+
+ [SerializeField]
+ private bool m_enableSpotlight = false;
+
+ private int _LightCountId;
+ private int _IsSpotlightId;
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT4, false, "Vertex Position" );
+ AddInputPort( WirePortDataType.FLOAT3, false, "Vertex Normal" );
+ AddOutputPort( WirePortDataType.FLOAT3, Constants.EmptyPortValue );
+ m_useInternalPortData = true;
+ //m_autoWrapProperties = true;
+ m_textLabelWidth = 90;
+ m_previewShaderGUID = "3b6075034a85ad047be2d31dd213fb4f";
+ }
+
+ public override void OnEnable()
+ {
+ base.OnEnable();
+ _LightCountId = Shader.PropertyToID( "_LightCount" );
+ _IsSpotlightId = Shader.PropertyToID( "_IsSpotlight" );
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+ NodeUtils.DrawPropertyGroup( ref m_propertiesFoldout, Constants.ParameterLabelStr, DrawGeneralProperties );
+ EditorGUILayout.HelpBox( HelperMessage, MessageType.Info );
+ }
+
+ public override void SetPreviewInputs()
+ {
+ base.SetPreviewInputs();
+ PreviewMaterial.SetInt( _LightCountId, m_lightCount );
+ PreviewMaterial.SetInt( _IsSpotlightId, ( m_enableSpotlight ? 1 : 0 ) );
+
+ }
+
+ void DrawGeneralProperties()
+ {
+ m_lightCount = EditorGUILayoutIntSlider( LightCount, m_lightCount, MinLightCount, MaxLightCount );
+ m_enableSpotlight = EditorGUILayoutToggle( IsSpotlight, m_enableSpotlight );
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( dataCollector.MasterNodeCategory == AvailableShaderTypes.SurfaceShader )
+ UIUtils.ShowMessage( UniqueId, HelperMessage, MessageSeverity.Warning );
+
+ if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+
+ dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs );
+
+ string vertexPosition = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ string vertexNormal = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
+
+ string value = string.Format( ShadeVertexLightFunc, vertexPosition, vertexNormal, m_lightCount, m_enableSpotlight.ToString().ToLower() );
+
+ RegisterLocalVariable( 0, value, ref dataCollector, "shadeVertexLight" + OutputId );
+
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ if( UIUtils.CurrentShaderVersion() > 14301 )
+ {
+ m_lightCount = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ m_enableSpotlight = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+ }
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_lightCount );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_enableSpotlight );
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ShadeVertexLightsHlpNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ShadeVertexLightsHlpNode.cs.meta
new file mode 100644
index 00000000..100f876b
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ShadeVertexLightsHlpNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 74f44334b702bce4ba8e2681dc80fe3c
+timeCreated: 1481126956
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs
new file mode 100644
index 00000000..93e01b41
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs
@@ -0,0 +1,184 @@
+using UnityEngine;
+using UnityEditor;
+
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Surface Depth", "Surface Data", "Returns the surface view depth" )]
+ public sealed class SurfaceDepthNode : ParentNode
+ {
+ [SerializeField]
+ private int m_viewSpaceInt = 0;
+
+ private readonly string[] m_viewSpaceStr = { "Eye Space", "0-1 Space" };
+ private readonly string[] m_vertexNameStr = { "eyeDepth", "clampDepth" };
+
+ private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT3, false, "Vertex Position" );
+ AddOutputPort( WirePortDataType.FLOAT, "Depth" );
+ m_autoWrapProperties = true;
+ m_hasLeftDropdown = true;
+ SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) );
+ }
+
+ public override void Destroy()
+ {
+ base.Destroy();
+ m_upperLeftWidget = null;
+ }
+
+ public override void AfterCommonInit()
+ {
+ base.AfterCommonInit();
+ if( PaddingTitleLeft == 0 )
+ {
+ PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
+ if( PaddingTitleRight == 0 )
+ PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
+ }
+ }
+
+ public override void Draw( DrawInfo drawInfo )
+ {
+ base.Draw( drawInfo );
+ EditorGUI.BeginChangeCheck();
+ m_viewSpaceInt = m_upperLeftWidget.DrawWidget( this, m_viewSpaceInt, m_viewSpaceStr );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) );
+ }
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+ EditorGUI.BeginChangeCheck();
+ m_viewSpaceInt = EditorGUILayoutPopup( "View Space", m_viewSpaceInt, m_viewSpaceStr );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) );
+ }
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( dataCollector.IsTemplate )
+ {
+ if( m_inputPorts[ 0 ].IsConnected )
+ {
+ string space = string.Empty;
+ if( m_viewSpaceInt == 1 )
+ space = " * _ProjectionParams.w";
+
+ string varName = "customSurfaceDepth" + OutputId;
+ GenerateInputInVertex( ref dataCollector, 0, varName, false );
+ string instruction = "-UnityObjectToViewPos( " + varName + " ).z" + space;
+ if( dataCollector.IsSRP )
+ instruction = "-TransformWorldToView(TransformObjectToWorld( " + varName + " )).z" + space;
+ string eyeVarName = "customEye" + OutputId;
+ dataCollector.TemplateDataCollectorInstance.RegisterCustomInterpolatedData( eyeVarName, WirePortDataType.FLOAT, CurrentPrecisionType, instruction );
+ return eyeVarName;
+ }
+ else
+ {
+ return dataCollector.TemplateDataCollectorInstance.GetEyeDepth( CurrentPrecisionType, true, MasterNodePortCategory.Fragment, m_viewSpaceInt );
+ }
+ }
+
+ if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
+ {
+ string vertexVarName = string.Empty;
+ if( m_inputPorts[ 0 ].IsConnected )
+ {
+ vertexVarName = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ }
+ else
+ {
+ vertexVarName = Constants.VertexShaderInputStr + ".vertex.xyz";
+ }
+
+ string vertexSpace = m_viewSpaceInt == 1 ? " * _ProjectionParams.w" : "";
+ string vertexInstruction = "-UnityObjectToViewPos( " + vertexVarName + " ).z" + vertexSpace;
+ dataCollector.AddVertexInstruction( "float " + m_vertexNameStr[ m_viewSpaceInt ] + " = " + vertexInstruction, UniqueId );
+
+ return m_vertexNameStr[ m_viewSpaceInt ];
+ }
+
+ dataCollector.AddToIncludes( UniqueId, Constants.UnityShaderVariables );
+
+
+ if( dataCollector.TesselationActive )
+ {
+ if( m_inputPorts[ 0 ].IsConnected )
+ {
+ string space = string.Empty;
+ if( m_viewSpaceInt == 1 )
+ space = " * _ProjectionParams.w";
+
+ if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+
+ string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ RegisterLocalVariable( 0, string.Format( "-UnityObjectToViewPos( {0} ).z", value ) + space, ref dataCollector, "customSurfaceDepth" + OutputId );
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+ }
+ else
+ {
+ string eyeDepth = GeneratorUtils.GenerateScreenDepthOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType );
+ if( m_viewSpaceInt == 1 )
+ {
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, m_vertexNameStr[ 1 ], eyeDepth + " * _ProjectionParams.w" );
+ return m_vertexNameStr[ 1 ];
+ }
+ else
+ {
+ return eyeDepth;
+ }
+ }
+ }
+ else
+ {
+
+ string space = string.Empty;
+ if( m_viewSpaceInt == 1 )
+ space = " * _ProjectionParams.w";
+
+ if( m_inputPorts[ 0 ].IsConnected )
+ {
+ string varName = "customSurfaceDepth" + OutputId;
+ GenerateInputInVertex( ref dataCollector, 0, varName, false );
+ dataCollector.AddToInput( UniqueId, varName, WirePortDataType.FLOAT );
+ string instruction = "-UnityObjectToViewPos( " + varName + " ).z" + space;
+ dataCollector.AddToVertexLocalVariables( UniqueId , Constants.VertexShaderOutputStr + "." + varName + " = " + instruction+";" );
+ return Constants.InputVarStr + "." + varName;
+ }
+ else
+ {
+ dataCollector.AddToInput( UniqueId, m_vertexNameStr[ m_viewSpaceInt ], WirePortDataType.FLOAT );
+ string instruction = "-UnityObjectToViewPos( " + Constants.VertexShaderInputStr + ".vertex.xyz ).z" + space;
+ dataCollector.AddToVertexLocalVariables( UniqueId , Constants.VertexShaderOutputStr + "." + m_vertexNameStr[ m_viewSpaceInt ] + " = " + instruction+";" );
+ return Constants.InputVarStr + "." + m_vertexNameStr[ m_viewSpaceInt ];
+ }
+ }
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ m_viewSpaceInt = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) );
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_viewSpaceInt );
+ }
+ }
+
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs.meta
new file mode 100644
index 00000000..e1aa08a6
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: d3b0855152b8c5d478f236423cfb1959
+timeCreated: 1481126959
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/TriplanarNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/TriplanarNode.cs
new file mode 100644
index 00000000..ef31fac3
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/TriplanarNode.cs
@@ -0,0 +1,1494 @@
+using UnityEngine;
+using UnityEditor;
+
+using System;
+using System.Collections.Generic;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Triplanar Sample", "Textures", "Triplanar Mapping" )]
+ public sealed class TriplanarNode : ParentNode
+ {
+ [SerializeField]
+ private string m_uniqueName;
+
+ private bool m_editPropertyNameMode = false;
+ [SerializeField]
+ private string m_propertyInspectorName = "Triplanar Sampler";
+
+ private enum TriplanarType { Spherical, Cylindrical }
+
+ [SerializeField]
+ private TriplanarType m_selectedTriplanarType = TriplanarType.Spherical;
+
+ private enum TriplanarSpace { Object, World }
+
+ [SerializeField]
+ private TriplanarSpace m_selectedTriplanarSpace = TriplanarSpace.World;
+
+ [SerializeField]
+ private bool m_normalCorrection = false;
+
+ [SerializeField]
+ private bool m_arraySupport = false;
+
+ [SerializeField]
+ private TexturePropertyNode m_topTexture;
+ [SerializeField]
+ private TexturePropertyNode m_midTexture;
+ [SerializeField]
+ private TexturePropertyNode m_botTexture;
+
+ bool m_texturesInitialize = false;
+
+ [SerializeField]
+ private string m_tempTopInspectorName = string.Empty;
+ [SerializeField]
+ private string m_tempTopName = string.Empty;
+ private TexturePropertyValues m_tempTopDefaultValue = TexturePropertyValues.white;
+ private int m_tempTopOrderIndex = -1;
+ private Texture2D m_tempTopDefaultTexture = null;
+
+ private string m_tempMidInspectorName = string.Empty;
+ private string m_tempMidName = string.Empty;
+ private TexturePropertyValues m_tempMidDefaultValue = TexturePropertyValues.white;
+ private int m_tempMidOrderIndex = -1;
+ private Texture2D m_tempMidDefaultTexture = null;
+
+ private string m_tempBotInspectorName = string.Empty;
+ private string m_tempBotName = string.Empty;
+ private TexturePropertyValues m_tempBotDefaultValue = TexturePropertyValues.white;
+ private int m_tempBotOrderIndex = -1;
+ private Texture2D m_tempBotDefaultTexture = null;
+
+ private bool m_topTextureFoldout = true;
+ private bool m_midTextureFoldout = true;
+ private bool m_botTextureFoldout = true;
+
+ private InputPort m_topTexPort;
+ private InputPort m_midTexPort;
+ private InputPort m_botTexPort;
+ private InputPort m_tilingPort;
+ private InputPort m_falloffPort;
+ private InputPort m_topIndexPort;
+ private InputPort m_midIndexPort;
+ private InputPort m_botIndexPort;
+ private InputPort m_scalePort;
+ private InputPort m_posPort;
+
+
+ private readonly string m_functionCall = "TriplanarSampling{0}( {1} )";
+ private readonly string m_functionHeader = "inline {0} TriplanarSampling{1}( {2}float3 worldPos, float3 worldNormal, float falloff, float2 tiling, float3 normalScale, float3 index )";
+
+ private readonly string m_singularTextureRegular = "sampler2D topTexMap, ";
+ private readonly string m_topmidbotTextureRegular = "sampler2D topTexMap, sampler2D midTexMap, sampler2D botTexMap, ";
+
+ private readonly string m_singularTextureSRP = "TEXTURE2D_PARAM( topTexMap, samplertopTexMap), ";
+ private readonly string m_topmidbotTextureSRP = "TEXTURE2D_PARAM( topTexMap, samplertopTexMap), TEXTURE2D_PARAM( midTexMap , samplermidTexMap), TEXTURE2D_PARAM( botTexMap , samplerbotTexMap), ";
+
+
+ private readonly string m_singularArrayTextureStandard = "UNITY_ARGS_TEX2DARRAY( topTexMap ), ";
+ private readonly string m_topmidbotArrayTextureStandard = "UNITY_ARGS_TEX2DARRAY( topTexMap ), UNITY_ARGS_TEX2DARRAY( midTexMap ), UNITY_ARGS_TEX2DARRAY( botTexMap ), ";
+
+ private readonly string m_singularArrayTextureSRP = "ASE_TEXTURE2D_ARRAY_ARGS( topTexMap ), ";
+ private readonly string m_topmidbotArrayTextureSRP = "ASE_TEXTURE2D_ARRAY_ARGS( topTexMap ), ASE_TEXTURE2D_ARRAY_ARGS( midTexMap ), ASE_TEXTURE2D_ARRAY_ARGS( botTexMap ), ";
+
+ private readonly List<string> m_functionSamplingBodyProj = new List<string>() {
+ "float3 projNormal = ( pow( abs( worldNormal ), falloff ) );",
+ "projNormal /= ( projNormal.x + projNormal.y + projNormal.z ) + 0.00001;",// 0.00001 is to prevent division by 0
+ "float3 nsign = sign( worldNormal );"
+ };
+
+ private readonly List<string> m_functionSamplingBodyNegProj = new List<string>() {
+ "float negProjNormalY = max( 0, projNormal.y * -nsign.y );",
+ "projNormal.y = max( 0, projNormal.y * nsign.y );"
+ };
+
+ // Sphere sampling
+ private readonly List<string> m_functionSamplingBodySampSphere = new List<string>() {
+ "half4 xNorm; half4 yNorm; half4 zNorm;",
+ "xNorm = ( {0}( ASE_TEXTURE_PARAMS( topTexMap ), {1}tiling * worldPos.zy * float2( nsign.x, 1.0 ){2} ) );",
+ "yNorm = ( {0}( ASE_TEXTURE_PARAMS( topTexMap ), {1}tiling * worldPos.xz * float2( nsign.y, 1.0 ){2} ) );",
+ "zNorm = ( {0}( ASE_TEXTURE_PARAMS( topTexMap ), {1}tiling * worldPos.xy * float2( -nsign.z, 1.0 ){2} ) );"
+ };
+
+ // Cylinder sampling
+ private readonly List<string> m_functionSamplingBodySampCylinder = new List<string>() {
+ "half4 xNorm; half4 yNorm; half4 yNormN; half4 zNorm;",
+ "xNorm = ( {0}( ASE_TEXTURE_PARAMS( midTexMap ), {1}tiling * worldPos.zy * float2( nsign.x, 1.0 ){3} ) );",
+ "yNorm = ( {0}( ASE_TEXTURE_PARAMS( topTexMap ), {1}tiling * worldPos.xz * float2( nsign.y, 1.0 ){2} ) );",
+ "yNormN = ( {0}( ASE_TEXTURE_PARAMS( botTexMap ), {1}tiling * worldPos.xz * float2( nsign.y, 1.0 ){4} ) );",
+ "zNorm = ( {0}( ASE_TEXTURE_PARAMS( midTexMap ), {1}tiling * worldPos.xy * float2( -nsign.z, 1.0 ){3} ) );"
+ };
+
+ private readonly List<string> m_functionSamplingBodySignsSphere = new List<string>() {
+ "xNorm.xyz = half3( {0}( xNorm{1} ).xy * float2( nsign.x, 1.0 ) + worldNormal.zy, worldNormal.x ).zyx;",
+ "yNorm.xyz = half3( {0}( yNorm{1} ).xy * float2( nsign.y, 1.0 ) + worldNormal.xz, worldNormal.y ).xzy;",
+ "zNorm.xyz = half3( {0}( zNorm{1} ).xy * float2( -nsign.z, 1.0 ) + worldNormal.xy, worldNormal.z ).xyz;"
+ };
+
+ private readonly List<string> m_functionSamplingBodySignsSphereScale = new List<string>() {
+ "xNorm.xyz = half3( {0}( xNorm, normalScale.y ).xy * float2( nsign.x, 1.0 ) + worldNormal.zy, worldNormal.x ).zyx;",
+ "yNorm.xyz = half3( {0}( yNorm, normalScale.x ).xy * float2( nsign.y, 1.0 ) + worldNormal.xz, worldNormal.y ).xzy;",
+ "zNorm.xyz = half3( {0}( zNorm, normalScale.y ).xy * float2( -nsign.z, 1.0 ) + worldNormal.xy, worldNormal.z ).xyz;"
+ };
+
+ private readonly List<string> m_functionSamplingBodySignsCylinder = new List<string>() {
+ "yNormN.xyz = half3( {0}( yNormN {1} ).xy * float2( nsign.y, 1.0 ) + worldNormal.xz, worldNormal.y ).xzy;"
+ };
+
+ private readonly List<string> m_functionSamplingBodySignsCylinderScale = new List<string>() {
+ "yNormN.xyz = half3( {0}( yNormN, normalScale.z ).xy * float2( nsign.y, 1.0 ) + worldNormal.xz, worldNormal.y ).xzy;"
+ };
+
+ private readonly List<string> m_functionSamplingBodyReturnSphereNormalize = new List<string>() {
+ "return normalize( xNorm.xyz * projNormal.x + yNorm.xyz * projNormal.y + zNorm.xyz * projNormal.z );"
+ };
+
+ private readonly List<string> m_functionSamplingBodyReturnCylinderNormalize = new List<string>() {
+ "return normalize( xNorm.xyz * projNormal.x + yNorm.xyz * projNormal.y + yNormN.xyz * negProjNormalY + zNorm.xyz * projNormal.z );"
+ };
+
+ private readonly List<string> m_functionSamplingBodyReturnSphere = new List<string>() {
+ "return xNorm * projNormal.x + yNorm * projNormal.y + zNorm * projNormal.z;"
+ };
+
+ private readonly List<string> m_functionSamplingBodyReturnCylinder = new List<string>() {
+ "return xNorm * projNormal.x + yNorm * projNormal.y + yNormN * negProjNormalY + zNorm * projNormal.z;"
+ };
+
+ private Rect m_allPicker;
+ private Rect m_startPicker;
+ private Rect m_pickerButton;
+ private bool m_editing;
+
+ void ConvertListTo( MasterNodeDataCollector dataCollector, bool scaleInfo, List<string> original, List<string> dest )
+ {
+ int count = original.Count;
+ string scale = string.Empty;
+ string func = string.Empty;
+ bool applyScale = false;
+ if( dataCollector.IsTemplate && dataCollector.IsSRP )
+ {
+ if( dataCollector.TemplateDataCollectorInstance.IsHDRP )
+ {
+ func = "UnpackNormalmapRGorAG";
+ }
+ else
+ {
+ func = "UnpackNormalScale";
+ }
+
+ if( !scaleInfo )
+ {
+ scale = " , 1.0";
+ applyScale = true;
+ }
+ }
+ else
+ {
+ func = scaleInfo ? "UnpackScaleNormal" : "UnpackNormal";
+ applyScale = !scaleInfo;
+ }
+
+ for( int i = 0; i < count; i++ )
+ {
+ if( applyScale )
+ dest.Add( string.Format( original[ i ], func, scale ) );
+ else
+ dest.Add( string.Format( original[ i ], func ) );
+ }
+ }
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.SAMPLER2D, true, "Top", -1, MasterNodePortCategory.Fragment, 0 );
+ AddInputPort( WirePortDataType.FLOAT, true, "Top Index", -1, MasterNodePortCategory.Fragment, 5 );
+ AddInputPort( WirePortDataType.SAMPLER2D, true, "Middle", -1, MasterNodePortCategory.Fragment, 1 );
+ AddInputPort( WirePortDataType.FLOAT, true, "Mid Index", -1, MasterNodePortCategory.Fragment, 6 );
+ AddInputPort( WirePortDataType.SAMPLER2D, true, "Bottom", -1, MasterNodePortCategory.Fragment, 2 );
+ AddInputPort( WirePortDataType.FLOAT, true, "Bot Index", -1, MasterNodePortCategory.Fragment, 7 );
+ AddInputPort( WirePortDataType.FLOAT3, true, "Pos", -1, MasterNodePortCategory.Fragment, 9 );
+ AddInputPort( WirePortDataType.FLOAT3, true, "Scale", -1, MasterNodePortCategory.Fragment, 8 );
+ AddInputPort( WirePortDataType.FLOAT2, true, "Tiling", -1, MasterNodePortCategory.Fragment, 3 );
+ AddInputPort( WirePortDataType.FLOAT, true, "Falloff", -1, MasterNodePortCategory.Fragment, 4 );
+ AddOutputColorPorts( "RGBA" );
+ m_useInternalPortData = true;
+ m_topTexPort = InputPorts[ 0 ];
+ m_topIndexPort = InputPorts[ 1 ];
+ m_midTexPort = InputPorts[ 2 ];
+ m_midIndexPort = InputPorts[ 3 ];
+ m_botTexPort = InputPorts[ 4 ];
+ m_botIndexPort = InputPorts[ 5 ];
+ m_posPort = InputPorts[ 6 ];
+ m_scalePort = InputPorts[ 7 ];
+ m_tilingPort = InputPorts[ 8 ];
+ m_falloffPort = InputPorts[ 9 ];
+
+ m_scalePort.Visible = false;
+ m_scalePort.Vector3InternalData = Vector3.one;
+ m_tilingPort.FloatInternalData = 1;
+ m_tilingPort.Vector2InternalData = Vector2.one;
+ m_topIndexPort.FloatInternalData = 1;
+ m_falloffPort.FloatInternalData = 1;
+ m_topIndexPort.Visible = false;
+ m_selectedLocation = PreviewLocation.TopCenter;
+ m_marginPreviewLeft = 43;
+ m_drawPreviewAsSphere = true;
+ m_drawPreviewExpander = false;
+ m_drawPreview = true;
+ m_showPreview = true;
+ m_autoDrawInternalPortData = false;
+ m_textLabelWidth = 125;
+ //m_propertyInspectorName = "Triplanar Sampler";
+ m_previewShaderGUID = "8723015ec59743143aadfbe480e34391";
+ }
+
+ public void ReadPropertiesData()
+ {
+ // Top
+ if( UIUtils.IsUniformNameAvailable( m_tempTopName ) )
+ {
+ UIUtils.ReleaseUniformName( UniqueId, m_topTexture.PropertyName );
+ if( !string.IsNullOrEmpty( m_tempTopInspectorName ) )
+ {
+ m_topTexture.SetInspectorName( m_tempTopInspectorName );
+ }
+ if( !string.IsNullOrEmpty( m_tempTopName ) )
+ m_topTexture.SetPropertyName( m_tempTopName );
+ UIUtils.RegisterUniformName( UniqueId, m_topTexture.PropertyName );
+ }
+ m_topTexture.DefaultTextureValue = m_tempTopDefaultValue;
+ m_topTexture.OrderIndex = m_tempTopOrderIndex;
+ m_topTexture.DefaultValue = m_tempTopDefaultTexture;
+ //m_topTexture.SetMaterialMode( UIUtils.CurrentWindow.CurrentGraph.CurrentMaterial, true );
+
+ // Mid
+ if( UIUtils.IsUniformNameAvailable( m_tempMidName ) )
+ {
+ UIUtils.ReleaseUniformName( UniqueId, m_midTexture.PropertyName );
+ if( !string.IsNullOrEmpty( m_tempMidInspectorName ) )
+ m_midTexture.SetInspectorName( m_tempMidInspectorName );
+ if( !string.IsNullOrEmpty( m_tempMidName ) )
+ m_midTexture.SetPropertyName( m_tempMidName );
+ UIUtils.RegisterUniformName( UniqueId, m_midTexture.PropertyName );
+ }
+ m_midTexture.DefaultTextureValue = m_tempMidDefaultValue;
+ m_midTexture.OrderIndex = m_tempMidOrderIndex;
+ m_midTexture.DefaultValue = m_tempMidDefaultTexture;
+
+ // Bot
+ if( UIUtils.IsUniformNameAvailable( m_tempBotName ) )
+ {
+ UIUtils.ReleaseUniformName( UniqueId, m_botTexture.PropertyName );
+ if( !string.IsNullOrEmpty( m_tempBotInspectorName ) )
+ m_botTexture.SetInspectorName( m_tempBotInspectorName );
+ if( !string.IsNullOrEmpty( m_tempBotName ) )
+ m_botTexture.SetPropertyName( m_tempBotName );
+ UIUtils.RegisterUniformName( UniqueId, m_botTexture.PropertyName );
+ }
+ m_botTexture.DefaultTextureValue = m_tempBotDefaultValue;
+ m_botTexture.OrderIndex = m_tempBotOrderIndex;
+ m_botTexture.DefaultValue = m_tempBotDefaultTexture;
+ }
+
+ public override void SetMaterialMode( Material mat, bool fetchMaterialValues )
+ {
+ base.SetMaterialMode( mat, fetchMaterialValues );
+
+ if( !m_texturesInitialize )
+ return;
+
+ m_topTexture.SetMaterialMode( mat, fetchMaterialValues );
+ m_midTexture.SetMaterialMode( mat, fetchMaterialValues );
+ m_botTexture.SetMaterialMode( mat, fetchMaterialValues );
+ }
+
+ public void Init()
+ {
+ if( m_texturesInitialize )
+ return;
+ else
+ m_texturesInitialize = true;
+
+ // Top
+ if( m_topTexture == null )
+ {
+ m_topTexture = ScriptableObject.CreateInstance<TexturePropertyNode>();
+ }
+ m_topTexture.ContainerGraph = ContainerGraph;
+ m_topTexture.CustomPrefix = "Top Texture ";
+ m_topTexture.UniqueId = UniqueId;
+ m_topTexture.DrawAutocast = false;
+ m_topTexture.CurrentParameterType = PropertyType.Property;
+
+ // Mid
+ if( m_midTexture == null )
+ {
+ m_midTexture = ScriptableObject.CreateInstance<TexturePropertyNode>();
+ }
+ m_midTexture.ContainerGraph = ContainerGraph;
+ m_midTexture.CustomPrefix = "Mid Texture ";
+ m_midTexture.UniqueId = UniqueId;
+ m_midTexture.DrawAutocast = false;
+ m_midTexture.CurrentParameterType = PropertyType.Property;
+
+ // Bot
+ if( m_botTexture == null )
+ {
+ m_botTexture = ScriptableObject.CreateInstance<TexturePropertyNode>();
+ }
+ m_botTexture.ContainerGraph = ContainerGraph;
+ m_botTexture.CustomPrefix = "Bot Texture ";
+ m_botTexture.UniqueId = UniqueId;
+ m_botTexture.DrawAutocast = false;
+ m_botTexture.CurrentParameterType = PropertyType.Property;
+
+ if( m_materialMode )
+ SetDelayedMaterialMode( ContainerGraph.CurrentMaterial );
+
+ if( m_nodeAttribs != null )
+ m_uniqueName = m_nodeAttribs.Name + UniqueId;
+
+ ConfigurePorts();
+
+ ReRegisterPorts();
+ }
+
+ public override void Destroy()
+ {
+ base.Destroy();
+
+ //UIUtils.UnregisterPropertyNode( m_topTexture );
+ //UIUtils.UnregisterTexturePropertyNode( m_topTexture );
+
+ //UIUtils.UnregisterPropertyNode( m_midTexture );
+ //UIUtils.UnregisterTexturePropertyNode( m_midTexture );
+
+ //UIUtils.UnregisterPropertyNode( m_botTexture );
+ //UIUtils.UnregisterTexturePropertyNode( m_botTexture );
+ if( m_topTexture != null )
+ m_topTexture.Destroy();
+ m_topTexture = null;
+ if( m_midTexture != null )
+ m_midTexture.Destroy();
+ m_midTexture = null;
+ if( m_botTexture != null )
+ m_botTexture.Destroy();
+ m_botTexture = null;
+
+ m_tempTopDefaultTexture = null;
+ m_tempMidDefaultTexture = null;
+ m_tempBotDefaultTexture = null;
+
+ m_topTexPort = null;
+ m_midTexPort = null;
+ m_botTexPort = null;
+ m_tilingPort = null;
+ m_falloffPort = null;
+ m_topIndexPort = null;
+ m_midIndexPort = null;
+ m_botIndexPort = null;
+ }
+
+ public override void SetPreviewInputs()
+ {
+ base.SetPreviewInputs();
+ if( m_topTexture == null )
+ return;
+
+
+ if( m_topTexPort.IsConnected )
+ {
+ PreviewMaterial.SetTexture( "_A", m_topTexPort.InputPreviewTexture( ContainerGraph ) );
+ }
+ else
+ {
+ PreviewMaterial.SetTexture( "_A", m_topTexture.Value );
+ }
+ if( m_selectedTriplanarType == TriplanarType.Cylindrical && m_midTexture != null )
+ {
+ if( m_midTexPort.IsConnected )
+ PreviewMaterial.SetTexture( "_B", m_midTexPort.InputPreviewTexture( ContainerGraph ) );
+ else
+ PreviewMaterial.SetTexture( "_B", m_midTexture.Value );
+ if( m_botTexPort.IsConnected )
+ PreviewMaterial.SetTexture( "_C", m_botTexPort.InputPreviewTexture( ContainerGraph ) );
+ else
+ PreviewMaterial.SetTexture( "_C", m_botTexture.Value );
+ }
+
+ PreviewMaterial.SetFloat( "_IsNormal", ( m_normalCorrection ? 1 : 0 ) );
+ PreviewMaterial.SetFloat( "_IsSpherical", ( m_selectedTriplanarType == TriplanarType.Spherical ? 1 : 0 ) );
+ }
+
+ public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
+ {
+ base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
+ if( m_texturesInitialize )
+ ReRegisterPorts();
+ }
+
+ public override void OnInputPortDisconnected( int portId )
+ {
+ base.OnInputPortDisconnected( portId );
+ if( m_texturesInitialize )
+ ReRegisterPorts();
+ }
+
+ public void ReRegisterPorts()
+ {
+ if( m_topTexPort.IsConnected )
+ {
+ UIUtils.UnregisterPropertyNode( m_topTexture );
+ UIUtils.UnregisterTexturePropertyNode( m_topTexture );
+ }
+ else if( m_topTexPort.Visible )
+ {
+ UIUtils.RegisterPropertyNode( m_topTexture );
+ UIUtils.RegisterTexturePropertyNode( m_topTexture );
+ }
+
+ if( m_midTexPort.IsConnected || m_selectedTriplanarType == TriplanarType.Spherical )
+ {
+ UIUtils.UnregisterPropertyNode( m_midTexture );
+ UIUtils.UnregisterTexturePropertyNode( m_midTexture );
+ }
+ else if( m_midTexPort.Visible && m_selectedTriplanarType == TriplanarType.Cylindrical )
+ {
+ UIUtils.RegisterPropertyNode( m_midTexture );
+ UIUtils.RegisterTexturePropertyNode( m_midTexture );
+ }
+
+ if( m_botTexPort.IsConnected || m_selectedTriplanarType == TriplanarType.Spherical )
+ {
+ UIUtils.UnregisterPropertyNode( m_botTexture );
+ UIUtils.UnregisterTexturePropertyNode( m_botTexture );
+ }
+ else if( m_botTexPort.Visible && m_selectedTriplanarType == TriplanarType.Cylindrical )
+ {
+ UIUtils.RegisterPropertyNode( m_botTexture );
+ UIUtils.RegisterTexturePropertyNode( m_botTexture );
+ }
+ }
+
+ public void ConfigurePorts()
+ {
+ switch( m_selectedTriplanarType )
+ {
+ case TriplanarType.Spherical:
+ m_topTexPort.Name = "Tex";
+ m_midTexPort.Visible = false;
+ m_botTexPort.Visible = false;
+ m_scalePort.ChangeType( WirePortDataType.FLOAT, false );
+ break;
+ case TriplanarType.Cylindrical:
+ m_topTexPort.Name = "Top";
+ m_midTexPort.Visible = true;
+ m_botTexPort.Visible = true;
+ m_scalePort.ChangeType( WirePortDataType.FLOAT3, false );
+ break;
+ }
+
+ if( m_normalCorrection )
+ {
+ m_outputPorts[ 0 ].ChangeProperties( "XYZ", WirePortDataType.FLOAT3, false );
+ m_outputPorts[ 1 ].ChangeProperties( "X", WirePortDataType.FLOAT, false );
+ m_outputPorts[ 2 ].ChangeProperties( "Y", WirePortDataType.FLOAT, false );
+ m_outputPorts[ 3 ].ChangeProperties( "Z", WirePortDataType.FLOAT, false );
+
+ m_outputPorts[ 4 ].Visible = false;
+
+ m_scalePort.Visible = true;
+ }
+ else
+ {
+ m_outputPorts[ 0 ].ChangeProperties( "RGBA", WirePortDataType.FLOAT4, false );
+ m_outputPorts[ 1 ].ChangeProperties( "R", WirePortDataType.FLOAT, false );
+ m_outputPorts[ 2 ].ChangeProperties( "G", WirePortDataType.FLOAT, false );
+ m_outputPorts[ 3 ].ChangeProperties( "B", WirePortDataType.FLOAT, false );
+ m_outputPorts[ 4 ].ChangeProperties( "A", WirePortDataType.FLOAT, false );
+
+ m_outputPorts[ 4 ].Visible = true;
+
+ m_scalePort.Visible = false;
+ }
+
+ if( m_arraySupport )
+ {
+ m_topIndexPort.Visible = true;
+ if( m_selectedTriplanarType == TriplanarType.Cylindrical )
+ {
+ m_midIndexPort.Visible = true;
+ m_botIndexPort.Visible = true;
+ }
+ else
+ {
+ m_midIndexPort.Visible = false;
+ m_botIndexPort.Visible = false;
+ }
+ }
+ else
+ {
+ m_topIndexPort.Visible = false;
+ m_midIndexPort.Visible = false;
+ m_botIndexPort.Visible = false;
+ }
+
+ if( m_selectedTriplanarSpace == TriplanarSpace.World )
+ m_posPort.Name = "World Pos";
+ else
+ m_posPort.Name = "Local Pos";
+
+ m_outputPorts[ 0 ].DirtyLabelSize = true;
+ m_sizeIsDirty = true;
+ }
+
+ public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
+ {
+ base.PropagateNodeData( nodeData, ref dataCollector );
+ dataCollector.DirtyNormal = true;
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+ NodeUtils.DrawPropertyGroup( ref m_propertiesFoldout, "Parameters", DrawMainOptions );
+ DrawInternalDataGroup();
+ if( m_selectedTriplanarType == TriplanarType.Spherical && !m_topTexPort.IsConnected )
+ NodeUtils.DrawPropertyGroup( ref m_topTextureFoldout, "Texture", DrawTopTextureOptions );
+ else if( !m_topTexPort.IsConnected )
+ NodeUtils.DrawPropertyGroup( ref m_topTextureFoldout, "Top Texture", DrawTopTextureOptions );
+
+ if( m_selectedTriplanarType == TriplanarType.Cylindrical )
+ {
+ if( !m_midTexPort.IsConnected )
+ NodeUtils.DrawPropertyGroup( ref m_midTextureFoldout, "Middle Texture", DrawMidTextureOptions );
+ if( !m_botTexPort.IsConnected )
+ NodeUtils.DrawPropertyGroup( ref m_botTextureFoldout, "Bottom Texture", DrawBotTextureOptions );
+ }
+ }
+
+ void DrawMainOptions()
+ {
+ EditorGUI.BeginChangeCheck();
+ m_propertyInspectorName = EditorGUILayoutTextField( "Name", m_propertyInspectorName );
+
+ m_selectedTriplanarType = (TriplanarType)EditorGUILayoutEnumPopup( "Mapping", m_selectedTriplanarType );
+
+ m_selectedTriplanarSpace = (TriplanarSpace)EditorGUILayoutEnumPopup( "Space", m_selectedTriplanarSpace );
+
+ m_normalCorrection = EditorGUILayoutToggle( "Normal Map", m_normalCorrection );
+
+ m_arraySupport = EditorGUILayoutToggle( "Use Texture Array", m_arraySupport );
+ if( m_arraySupport )
+ EditorGUILayout.HelpBox( "Please connect all texture ports to a Texture Object node with a texture array asset for this option to work correctly", MessageType.Info );
+
+ if( EditorGUI.EndChangeCheck() )
+ {
+ SetTitleText( m_propertyInspectorName );
+ ConfigurePorts();
+ ReRegisterPorts();
+ }
+ }
+
+ void DrawTopTextureOptions()
+ {
+ EditorGUI.BeginChangeCheck();
+ m_topTexture.ShowPropertyInspectorNameGUI();
+ m_topTexture.ShowPropertyNameGUI( true );
+ m_topTexture.ShowToolbar();
+ if( EditorGUI.EndChangeCheck() )
+ {
+ m_topTexture.BeginPropertyFromInspectorCheck();
+ if( m_materialMode )
+ m_requireMaterialUpdate = true;
+ }
+
+ m_topTexture.CheckPropertyFromInspector();
+ }
+
+ void DrawMidTextureOptions()
+ {
+ if( m_midTexture == null )
+ return;
+
+ EditorGUI.BeginChangeCheck();
+ m_midTexture.ShowPropertyInspectorNameGUI();
+ m_midTexture.ShowPropertyNameGUI( true );
+ m_midTexture.ShowToolbar();
+ if( EditorGUI.EndChangeCheck() )
+ {
+ m_midTexture.BeginPropertyFromInspectorCheck();
+ if( m_materialMode )
+ m_requireMaterialUpdate = true;
+ }
+
+ m_midTexture.CheckPropertyFromInspector();
+ }
+
+ void DrawBotTextureOptions()
+ {
+ if( m_botTexture == null )
+ return;
+
+ EditorGUI.BeginChangeCheck();
+ m_botTexture.ShowPropertyInspectorNameGUI();
+ m_botTexture.ShowPropertyNameGUI( true );
+ m_botTexture.ShowToolbar();
+ if( EditorGUI.EndChangeCheck() )
+ {
+ m_botTexture.BeginPropertyFromInspectorCheck();
+ if( m_materialMode )
+ m_requireMaterialUpdate = true;
+ }
+
+ m_botTexture.CheckPropertyFromInspector();
+ }
+
+ public override void OnEnable()
+ {
+ base.OnEnable();
+ //if( !m_afterDeserialize )
+ //Init(); //Generate texture properties
+ //else
+ //m_afterDeserialize = false;
+
+ //if( m_topTexture != null )
+ // m_topTexture.ReRegisterName = true;
+
+ //if( m_selectedTriplanarType == TriplanarType.Cylindrical )
+ //{
+ // if( m_midTexture != null )
+ // m_midTexture.ReRegisterName = true;
+
+ // if( m_botTexture != null )
+ // m_botTexture.ReRegisterName = true;
+ //}
+ }
+
+ //bool m_afterDeserialize = false;
+
+ //public override void OnAfterDeserialize()
+ //{
+ // base.OnAfterDeserialize();
+ // m_afterDeserialize = true;
+ //}
+
+
+ public override void OnNodeLogicUpdate( DrawInfo drawInfo )
+ {
+ base.OnNodeLogicUpdate( drawInfo );
+
+ Init();
+
+ if( m_topTexture.ReRegisterName )
+ {
+ m_topTexture.ReRegisterName = false;
+ UIUtils.RegisterUniformName( UniqueId, m_topTexture.PropertyName );
+ }
+
+ m_topTexture.CheckDelayedDirtyProperty();
+ m_topTexture.CheckPropertyFromInspector();
+ m_topTexture.CheckDuplicateProperty();
+
+ if( m_selectedTriplanarType == TriplanarType.Cylindrical )
+ {
+ if( m_midTexture.ReRegisterName )
+ {
+ m_midTexture.ReRegisterName = false;
+ UIUtils.RegisterUniformName( UniqueId, m_midTexture.PropertyName );
+ }
+
+ m_midTexture.CheckDelayedDirtyProperty();
+ m_midTexture.CheckPropertyFromInspector();
+ m_midTexture.CheckDuplicateProperty();
+
+ if( m_botTexture.ReRegisterName )
+ {
+ m_botTexture.ReRegisterName = false;
+ UIUtils.RegisterUniformName( UniqueId, m_botTexture.PropertyName );
+ }
+
+ m_botTexture.CheckDelayedDirtyProperty();
+ m_botTexture.CheckPropertyFromInspector();
+ m_botTexture.CheckDuplicateProperty();
+ }
+ }
+
+ public override void OnNodeLayout( DrawInfo drawInfo )
+ {
+ base.OnNodeLayout( drawInfo );
+
+ m_allPicker = m_previewRect;
+ m_allPicker.x -= 43 * drawInfo.InvertedZoom;
+ m_allPicker.width = 43 * drawInfo.InvertedZoom;
+
+ m_startPicker = m_previewRect;
+ m_startPicker.x -= 43 * drawInfo.InvertedZoom;
+ m_startPicker.width = 43 * drawInfo.InvertedZoom;
+ m_startPicker.height = 43 * drawInfo.InvertedZoom;
+
+ m_pickerButton = m_startPicker;
+ m_pickerButton.width = 30 * drawInfo.InvertedZoom;
+ m_pickerButton.x = m_startPicker.xMax - m_pickerButton.width - 2;
+ m_pickerButton.height = 10 * drawInfo.InvertedZoom;
+ m_pickerButton.y = m_startPicker.yMax - m_pickerButton.height - 2;
+ }
+
+
+
+ public override void DrawGUIControls( DrawInfo drawInfo )
+ {
+ base.DrawGUIControls( drawInfo );
+
+ if( !( drawInfo.CurrentEventType == EventType.MouseDown || drawInfo.CurrentEventType == EventType.MouseUp || drawInfo.CurrentEventType == EventType.ExecuteCommand || drawInfo.CurrentEventType == EventType.DragPerform ) )
+ return;
+
+ bool insideBox = m_allPicker.Contains( drawInfo.MousePosition );
+
+ if( insideBox )
+ {
+ m_editing = true;
+ }
+ else if( m_editing && !insideBox && drawInfo.CurrentEventType != EventType.ExecuteCommand )
+ {
+ GUI.FocusControl( null );
+ m_editing = false;
+ }
+ }
+ private int m_pickId = 0;
+ public override void Draw( DrawInfo drawInfo )
+ {
+ base.Draw( drawInfo );
+
+ Rect pickerButtonClone = m_pickerButton;
+ Rect startPickerClone = m_startPicker;
+
+ if( m_editing )
+ {
+ if( GUI.Button( pickerButtonClone, string.Empty, GUIStyle.none ) )
+ {
+ int controlID = EditorGUIUtility.GetControlID( FocusType.Passive );
+ EditorGUIUtility.ShowObjectPicker<Texture2D>( m_topTexture.Value, false, "", controlID );
+ m_pickId = 0;
+ }
+
+ if( m_selectedTriplanarType == TriplanarType.Cylindrical )
+ {
+ pickerButtonClone.y += startPickerClone.height;
+ if( GUI.Button( pickerButtonClone, string.Empty, GUIStyle.none ) )
+ {
+ int controlID = EditorGUIUtility.GetControlID( FocusType.Passive );
+ EditorGUIUtility.ShowObjectPicker<Texture2D>( m_midTexture.Value, false, "", controlID );
+ m_pickId = 1;
+ }
+
+ pickerButtonClone.y += startPickerClone.height;
+ if( GUI.Button( pickerButtonClone, string.Empty, GUIStyle.none ) )
+ {
+ int controlID = EditorGUIUtility.GetControlID( FocusType.Passive );
+ EditorGUIUtility.ShowObjectPicker<Texture2D>( m_botTexture.Value, false, "", controlID );
+ m_pickId = 2;
+ }
+ }
+
+ string commandName = Event.current.commandName;
+ UnityEngine.Object newValue = null;
+ if( commandName.Equals( "ObjectSelectorUpdated" ) || commandName.Equals( "ObjectSelectorClosed" ) )
+ {
+ newValue = EditorGUIUtility.GetObjectPickerObject();
+ if( m_pickId == 2 )
+ {
+ if( newValue != (UnityEngine.Object)m_botTexture.Value )
+ {
+ PreviewIsDirty = true;
+ UndoRecordObject( "Changing value EditorGUIObjectField on node Triplanar Node" );
+ m_botTexture.Value = newValue != null ? (Texture2D)newValue : null;
+
+ if( m_materialMode )
+ m_requireMaterialUpdate = true;
+ }
+ }
+ else if( m_pickId == 1 )
+ {
+ if( newValue != (UnityEngine.Object)m_midTexture.Value )
+ {
+ PreviewIsDirty = true;
+ UndoRecordObject( "Changing value EditorGUIObjectField on node Triplanar Node" );
+ m_midTexture.Value = newValue != null ? (Texture2D)newValue : null;
+
+ if( m_materialMode )
+ m_requireMaterialUpdate = true;
+ }
+ }
+ else
+ {
+ if( newValue != (UnityEngine.Object)m_topTexture.Value )
+ {
+ PreviewIsDirty = true;
+ UndoRecordObject( "Changing value EditorGUIObjectField on node Triplanar Node" );
+ m_topTexture.Value = newValue != null ? (Texture2D)newValue : null;
+
+ if( m_materialMode )
+ m_requireMaterialUpdate = true;
+ }
+ }
+
+ if( commandName.Equals( "ObjectSelectorClosed" ) )
+ m_editing = false;
+ }
+
+ if( GUI.Button( startPickerClone, string.Empty, GUIStyle.none ) )
+ {
+ if( m_topTexPort.IsConnected )
+ {
+ UIUtils.FocusOnNode( m_topTexPort.GetOutputNode( 0 ), 1, true );
+ }
+ else
+ {
+ if( m_topTexture.Value != null )
+ {
+ Selection.activeObject = m_topTexture.Value;
+ EditorGUIUtility.PingObject( Selection.activeObject );
+ }
+ }
+ m_editing = false;
+ }
+
+ if( m_selectedTriplanarType == TriplanarType.Cylindrical )
+ {
+ startPickerClone.y += startPickerClone.height;
+ if( GUI.Button( startPickerClone, string.Empty, GUIStyle.none ) )
+ {
+ if( m_midTexPort.IsConnected )
+ {
+ UIUtils.FocusOnNode( m_midTexPort.GetOutputNode( 0 ), 1, true );
+ }
+ else
+ {
+ if( m_midTexture.Value != null )
+ {
+ Selection.activeObject = m_midTexture.Value;
+ EditorGUIUtility.PingObject( Selection.activeObject );
+ }
+ }
+ m_editing = false;
+ }
+
+ startPickerClone.y += startPickerClone.height;
+ if( GUI.Button( startPickerClone, string.Empty, GUIStyle.none ) )
+ {
+ if( m_botTexPort.IsConnected )
+ {
+ UIUtils.FocusOnNode( m_botTexPort.GetOutputNode( 0 ), 1, true );
+ }
+ else
+ {
+ if( m_botTexture.Value != null )
+ {
+ Selection.activeObject = m_botTexture.Value;
+ EditorGUIUtility.PingObject( Selection.activeObject );
+ }
+ }
+ m_editing = false;
+ }
+ }
+ }
+
+ pickerButtonClone = m_pickerButton;
+ startPickerClone = m_startPicker;
+
+ if( drawInfo.CurrentEventType == EventType.Repaint )
+ {
+ // Top
+ if( m_topTexPort.IsConnected )
+ {
+ EditorGUI.DrawPreviewTexture( startPickerClone, m_topTexPort.GetOutputConnection( 0 ).OutputPreviewTexture, null, ScaleMode.ScaleAndCrop );
+ }
+ else if( m_topTexture.Value != null )
+ {
+ EditorGUI.DrawPreviewTexture( startPickerClone, m_topTexture.Value, null, ScaleMode.ScaleAndCrop );
+ if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 )
+ GUI.Label( pickerButtonClone, "Select", UIUtils.MiniSamplerButton );
+ }
+ else
+ {
+ GUI.Label( startPickerClone, string.Empty, UIUtils.ObjectFieldThumb );
+ if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 )
+ {
+ GUI.Label( startPickerClone, "None (Texture2D)", UIUtils.MiniObjectFieldThumbOverlay );
+ GUI.Label( pickerButtonClone, "Select", UIUtils.MiniSamplerButton );
+ }
+ }
+ GUI.Label( startPickerClone, string.Empty, UIUtils.GetCustomStyle( CustomStyle.SamplerFrame ) );
+
+ if( m_selectedTriplanarType == TriplanarType.Cylindrical )
+ {
+ // Mid
+ startPickerClone.y += startPickerClone.height;
+ pickerButtonClone.y += startPickerClone.height;
+ if( m_midTexPort.IsConnected )
+ {
+ EditorGUI.DrawPreviewTexture( startPickerClone, m_midTexPort.GetOutputConnection( 0 ).OutputPreviewTexture, null, ScaleMode.ScaleAndCrop );
+ }
+ else if( m_midTexture.Value != null )
+ {
+ EditorGUI.DrawPreviewTexture( startPickerClone, m_midTexture.Value, null, ScaleMode.ScaleAndCrop );
+ if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 )
+ GUI.Label( pickerButtonClone, "Select", UIUtils.MiniSamplerButton );
+ }
+ else
+ {
+ GUI.Label( startPickerClone, string.Empty, UIUtils.ObjectFieldThumb );
+ if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 )
+ {
+ GUI.Label( startPickerClone, "None (Texture2D)", UIUtils.MiniObjectFieldThumbOverlay );
+ GUI.Label( pickerButtonClone, "Select", UIUtils.MiniSamplerButton );
+ }
+ }
+ GUI.Label( startPickerClone, string.Empty, UIUtils.GetCustomStyle( CustomStyle.SamplerFrame ) );
+
+ // Bot
+ startPickerClone.y += startPickerClone.height;
+ startPickerClone.height = 42 * drawInfo.InvertedZoom;
+ pickerButtonClone.y += startPickerClone.height;
+ if( m_botTexPort.IsConnected )
+ {
+ EditorGUI.DrawPreviewTexture( startPickerClone, m_botTexPort.GetOutputConnection( 0 ).OutputPreviewTexture, null, ScaleMode.ScaleAndCrop );
+ }
+ else if( m_botTexture.Value != null )
+ {
+ EditorGUI.DrawPreviewTexture( startPickerClone, m_botTexture.Value, null, ScaleMode.ScaleAndCrop );
+ if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 )
+ GUI.Label( pickerButtonClone, "Select", UIUtils.MiniSamplerButton );
+ }
+ else
+ {
+ GUI.Label( startPickerClone, string.Empty, UIUtils.ObjectFieldThumb );
+ if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 )
+ {
+ GUI.Label( startPickerClone, "None (Texture2D)", UIUtils.MiniObjectFieldThumbOverlay );
+ GUI.Label( pickerButtonClone, "Select", UIUtils.MiniSamplerButton );
+ }
+ }
+ GUI.Label( startPickerClone, string.Empty, UIUtils.GetCustomStyle( CustomStyle.SamplerFrame ) );
+ }
+ }
+ }
+
+ public override void OnNodeDoubleClicked( Vector2 currentMousePos2D )
+ {
+ if( currentMousePos2D.y - m_globalPosition.y > Constants.NODE_HEADER_HEIGHT + Constants.NODE_HEADER_EXTRA_HEIGHT )
+ {
+ ContainerGraph.ParentWindow.ParametersWindow.IsMaximized = !ContainerGraph.ParentWindow.ParametersWindow.IsMaximized;
+ }
+ else
+ {
+ m_editPropertyNameMode = true;
+ GUI.FocusControl( m_uniqueName );
+ TextEditor te = (TextEditor)GUIUtility.GetStateObject( typeof( TextEditor ), GUIUtility.keyboardControl );
+ if( te != null )
+ {
+ te.SelectAll();
+ }
+ }
+ }
+
+ public override void OnNodeSelected( bool value )
+ {
+ base.OnNodeSelected( value );
+ if( !value )
+ m_editPropertyNameMode = false;
+ }
+
+ public override void DrawTitle( Rect titlePos )
+ {
+ if( m_editPropertyNameMode )
+ {
+ titlePos.height = Constants.NODE_HEADER_HEIGHT;
+ EditorGUI.BeginChangeCheck();
+ GUI.SetNextControlName( m_uniqueName );
+ m_propertyInspectorName = GUITextField( titlePos, m_propertyInspectorName, UIUtils.GetCustomStyle( CustomStyle.NodeTitle ) );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ SetTitleText( m_propertyInspectorName );
+ }
+
+ if( Event.current.isKey && ( Event.current.keyCode == KeyCode.Return || Event.current.keyCode == KeyCode.KeypadEnter ) )
+ {
+ m_editPropertyNameMode = false;
+ GUIUtility.keyboardControl = 0;
+ }
+ }
+ else
+ {
+ base.DrawTitle( titlePos );
+ }
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ bool sampleThroughMacros = UIUtils.CurrentWindow.OutsideGraph.SamplingThroughMacros;
+ //ConfigureFunctions();
+ if( dataCollector.IsSRP )
+ {
+ if( m_arraySupport )
+ {
+ dataCollector.AddToDirectives( Constants.CustomASEStandardSamplerParams );
+ for( int i = 0; i < Constants.CustomASESRPTextureArrayMacros.Length; i++ )
+ dataCollector.AddToDirectives( Constants.CustomASESRPTextureArrayMacros[ i ] );
+ }
+ else
+ {
+ if( sampleThroughMacros )
+ {
+ dataCollector.AddToDirectives( Constants.CustomASESRPSamplerParams );
+ }
+ else
+ {
+ dataCollector.AddToDirectives( Constants.CustomASEStandardSamplerParams );
+ }
+ }
+ }
+ else
+ {
+ dataCollector.AddToDirectives( Constants.CustomASEStandardSamplerParams );
+ }
+ dataCollector.AddPropertyNode( m_topTexture );
+ dataCollector.AddPropertyNode( m_midTexture );
+ dataCollector.AddPropertyNode( m_botTexture );
+
+ bool isVertex = ( dataCollector.PortCategory == MasterNodePortCategory.Tessellation || dataCollector.PortCategory == MasterNodePortCategory.Vertex );
+
+ string texTop = string.Empty;
+ string texMid = string.Empty;
+ string texBot = string.Empty;
+
+ if( m_topTexPort.IsConnected )
+ {
+ texTop = m_topTexPort.GeneratePortInstructions( ref dataCollector );
+ }
+ else
+ {
+ dataCollector.AddToUniforms( UniqueId, m_topTexture.GetTexture2DUniformValue() );
+ dataCollector.AddToProperties( UniqueId, m_topTexture.GetTexture2DPropertyValue(), m_topTexture.OrderIndex );
+ texTop = m_topTexture.PropertyName;
+ }
+
+ if( m_selectedTriplanarType == TriplanarType.Spherical )
+ {
+ texMid = texTop;
+ texBot = texTop;
+
+ if( sampleThroughMacros )
+ {
+ dataCollector.AddToUniforms( UniqueId, string.Format( Constants.SamplerDeclarationSRPMacros[ TextureType.Texture2D ], texTop ) );
+ texTop = string.Format( "TEXTURE2D_ARGS({0},sampler{0})", texTop );
+ }
+ }
+ else
+ {
+ if( m_midTexPort.IsConnected )
+ {
+ texMid = m_midTexPort.GeneratePortInstructions( ref dataCollector );
+ }
+ else
+ {
+ dataCollector.AddToUniforms( UniqueId, m_midTexture.GetTexture2DUniformValue() );
+ dataCollector.AddToProperties( UniqueId, m_midTexture.GetTexture2DPropertyValue(), m_midTexture.OrderIndex );
+ texMid = m_midTexture.PropertyName;
+ }
+
+ if( m_botTexPort.IsConnected )
+ {
+ texBot = m_botTexPort.GeneratePortInstructions( ref dataCollector );
+ }
+ else
+ {
+ dataCollector.AddToUniforms( UniqueId, m_botTexture.GetTexture2DUniformValue() );
+ dataCollector.AddToProperties( UniqueId, m_botTexture.GetTexture2DPropertyValue(), m_botTexture.OrderIndex );
+ texBot = m_botTexture.PropertyName;
+ }
+
+ if( sampleThroughMacros )
+ {
+ dataCollector.AddToUniforms( UniqueId, string.Format( Constants.SamplerDeclarationSRPMacros[ TextureType.Texture2D ], texTop ) );
+ texTop = string.Format( "TEXTURE2D_ARGS({0},sampler{0})", texTop );
+ dataCollector.AddToUniforms( UniqueId, string.Format( Constants.SamplerDeclarationSRPMacros[ TextureType.Texture2D ], texMid ) );
+ texMid = string.Format( "TEXTURE2D_ARGS({0},sampler{0})", texMid );
+ dataCollector.AddToUniforms( UniqueId, string.Format( Constants.SamplerDeclarationSRPMacros[ TextureType.Texture2D ], texBot ) );
+ texBot = string.Format( "TEXTURE2D_ARGS({0},sampler{0})", texBot );
+ }
+ }
+
+ if( !isVertex )
+ {
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS );
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType );
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );
+ dataCollector.ForceNormal = true;
+ }
+
+ string topIndex = "0";
+ string midIndex = "0";
+ string botIndex = "0";
+
+ if( m_arraySupport && ( !m_topTexPort.IsConnected && m_selectedTriplanarType == TriplanarType.Spherical
+ || m_selectedTriplanarType == TriplanarType.Cylindrical && !( m_topTexPort.IsConnected && m_midTexPort.IsConnected && m_botTexPort.IsConnected ) ) )
+ m_arraySupport = false;
+
+ if( m_arraySupport )
+ {
+ topIndex = m_topIndexPort.GeneratePortInstructions( ref dataCollector );
+ if( m_selectedTriplanarType == TriplanarType.Cylindrical )
+ {
+ midIndex = m_midIndexPort.GeneratePortInstructions( ref dataCollector );
+ botIndex = m_botIndexPort.GeneratePortInstructions( ref dataCollector );
+ }
+ }
+
+ string tiling = m_tilingPort.GeneratePortInstructions( ref dataCollector );
+ string falloff = m_falloffPort.GeneratePortInstructions( ref dataCollector );
+
+ bool scaleNormals = false;
+ if( m_scalePort.IsConnected || ( m_scalePort.IsConnected && ( m_scalePort.Vector3InternalData == Vector3.one || m_scalePort.FloatInternalData == 1 ) ) )
+ scaleNormals = true;
+
+ string samplingTriplanar = string.Empty;
+ string headerID = string.Empty;
+ string header = string.Empty;
+ string callHeader = string.Empty;
+ string samplers = string.Empty;
+ string extraArguments = string.Empty;
+ List<string> triplanarBody = new List<string>();
+
+ triplanarBody.AddRange( m_functionSamplingBodyProj );
+ if( m_selectedTriplanarType == TriplanarType.Spherical )
+ {
+ headerID += "S";
+ samplers = m_arraySupport ? ( dataCollector.IsSRP ? m_singularArrayTextureSRP : m_singularArrayTextureStandard ) : (sampleThroughMacros? m_singularTextureSRP : m_singularTextureRegular);
+
+ triplanarBody.AddRange( m_functionSamplingBodySampSphere );
+
+ if( m_normalCorrection )
+ {
+ headerID += "N";
+ if( scaleNormals )
+ {
+ ConvertListTo( dataCollector, true, m_functionSamplingBodySignsSphereScale, triplanarBody );
+ //triplanarBody.AddRange( m_functionSamplingBodySignsSphereScale );
+ }
+ else
+ {
+ ConvertListTo( dataCollector, false, m_functionSamplingBodySignsSphere, triplanarBody );
+ //triplanarBody.AddRange( m_functionSamplingBodySignsSphere );
+ }
+ triplanarBody.AddRange( m_functionSamplingBodyReturnSphereNormalize );
+ }
+ else
+ {
+ triplanarBody.AddRange( m_functionSamplingBodyReturnSphere );
+ }
+ }
+ else
+ {
+ headerID += "C";
+ samplers = m_arraySupport ? ( dataCollector.IsSRP ? m_topmidbotArrayTextureSRP : m_topmidbotArrayTextureStandard ) :( sampleThroughMacros? m_topmidbotTextureSRP: m_topmidbotTextureRegular);
+ extraArguments = ", {7}, {8}";
+ triplanarBody.AddRange( m_functionSamplingBodyNegProj );
+
+ triplanarBody.AddRange( m_functionSamplingBodySampCylinder );
+
+ if( m_normalCorrection )
+ {
+ headerID += "N";
+ if( scaleNormals )
+ {
+ //triplanarBody.AddRange( m_functionSamplingBodySignsSphereScale );
+ ConvertListTo( dataCollector, true, m_functionSamplingBodySignsSphereScale, triplanarBody );
+ ConvertListTo( dataCollector, true, m_functionSamplingBodySignsCylinderScale, triplanarBody );
+ //triplanarBody.AddRange( m_functionSamplingBodySignsCylinderScale );
+ }
+ else
+ {
+ //triplanarBody.AddRange( m_functionSamplingBodySignsSphere );
+ ConvertListTo( dataCollector, false, m_functionSamplingBodySignsSphere, triplanarBody );
+ ConvertListTo( dataCollector, false, m_functionSamplingBodySignsCylinder, triplanarBody );
+ //triplanarBody.AddRange( m_functionSamplingBodySignsCylinder );
+ }
+ triplanarBody.AddRange( m_functionSamplingBodyReturnCylinderNormalize );
+ }
+ else
+ {
+ triplanarBody.AddRange( m_functionSamplingBodyReturnCylinder );
+ }
+ }
+
+ if( isVertex )
+ {
+ if( m_arraySupport )
+ {
+ string arrayFetch = dataCollector.IsSRP ? "ASE_SAMPLE_TEXTURE2D_ARRAY_LOD" : "UNITY_SAMPLE_TEX2DARRAY_LOD";
+
+ headerID += "VA";
+ for( int i = 0; i < triplanarBody.Count; i++ )
+ triplanarBody[ i ] = string.Format( triplanarBody[ i ], arrayFetch, "float3( ", ", 0 ), index.x", ", 0 ), index.y", ", 0 ), index.z" );
+ }
+ else
+ {
+ headerID += "V";
+ string sampleFunc = sampleThroughMacros ? "SAMPLE_TEXTURE2DLOD" : "tex2Dlod";
+ for( int i = 0; i < triplanarBody.Count; i++ )
+ triplanarBody[ i ] = string.Format( triplanarBody[ i ], sampleFunc, "float4( ", ", 0, 0 )", ", 0, 0 )", ", 0, 0 )" );
+ }
+ }
+ else
+ {
+ if( m_arraySupport )
+ {
+ string arrayFetch = dataCollector.IsSRP ? "ASE_SAMPLE_TEXTURE2D_ARRAY" : "UNITY_SAMPLE_TEX2DARRAY";
+ headerID += "FA";
+ for( int i = 0; i < triplanarBody.Count; i++ )
+ triplanarBody[ i ] = string.Format( triplanarBody[ i ], arrayFetch, "float3( ", ", index.x )", ", index.y )", ", index.z )" );
+ }
+ else
+ {
+ headerID += "F";
+ string sampleFunc = sampleThroughMacros ? "SAMPLE_TEXTURE2D" : "tex2D";
+ for( int i = 0; i < triplanarBody.Count; i++ )
+ {
+ triplanarBody[ i ] = string.Format( triplanarBody[ i ], sampleFunc, "", "", "", "" );
+
+ }
+ }
+ }
+
+ string type = UIUtils.WirePortToCgType( m_outputPorts[ 0 ].DataType );
+ header = string.Format( m_functionHeader, type, headerID, samplers );
+ callHeader = string.Format( m_functionCall, headerID, "{0}, {1}, {2}, {3}, {4}, {5}, {6}" + extraArguments );
+
+ IOUtils.AddFunctionHeader( ref samplingTriplanar, header );
+ foreach( string line in triplanarBody )
+ IOUtils.AddFunctionLine( ref samplingTriplanar, line );
+ IOUtils.CloseFunctionBody( ref samplingTriplanar );
+
+ string pos = GeneratorUtils.GenerateWorldPosition( ref dataCollector, UniqueId );
+ string norm = GeneratorUtils.GenerateWorldNormal( ref dataCollector, UniqueId );
+ string worldToTangent = string.Empty;
+ if( m_normalCorrection )
+ worldToTangent = GeneratorUtils.GenerateWorldToTangentMatrix( ref dataCollector, UniqueId, CurrentPrecisionType );
+
+ if( m_selectedTriplanarSpace == TriplanarSpace.Object )
+ {
+ if( m_normalCorrection )
+ {
+ string vt = GeneratorUtils.GenerateVertexTangent( ref dataCollector, UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT3 );
+ string vbt = GeneratorUtils.GenerateVertexBitangent( ref dataCollector, UniqueId, CurrentPrecisionType );
+ norm = GeneratorUtils.GenerateVertexNormal( ref dataCollector, UniqueId, CurrentPrecisionType );
+ dataCollector.AddLocalVariable( UniqueId, "float3x3 objectToTangent = float3x3("+ vt + ", "+ vbt + ", "+ norm + ");" );
+ pos = GeneratorUtils.GenerateVertexPosition( ref dataCollector, UniqueId, WirePortDataType.FLOAT3 );
+ worldToTangent = "objectToTangent";
+ }
+ else
+ {
+ pos = GeneratorUtils.GenerateVertexPosition( ref dataCollector, UniqueId, WirePortDataType.FLOAT3 );
+ norm = GeneratorUtils.GenerateVertexNormal( ref dataCollector, UniqueId, CurrentPrecisionType );
+ }
+ }
+
+ if( m_posPort.IsConnected )
+ {
+ pos = m_posPort.GeneratePortInstructions( ref dataCollector );
+ }
+
+ string call = string.Empty;
+
+ if( m_arraySupport )
+ {
+ string arrayPassParams = dataCollector.IsSRP ? "ASE_TEXTURE2D_ARRAY_PARAM" : "UNITY_PASS_TEX2DARRAY";
+ texTop = arrayPassParams + "(" + texTop + ")";
+ texMid = arrayPassParams + "(" + texMid + ")";
+ texBot = arrayPassParams + "(" + texBot + ")";
+ }
+
+ string normalScale = m_scalePort.GeneratePortInstructions( ref dataCollector );
+
+ if( m_selectedTriplanarType == TriplanarType.Spherical )
+ call = dataCollector.AddFunctions( callHeader, samplingTriplanar, texTop, pos, norm, falloff, tiling, normalScale, topIndex );
+ else
+ call = dataCollector.AddFunctions( callHeader, samplingTriplanar, texTop, texMid, texBot, pos, norm, falloff, tiling, normalScale, "float3(" + topIndex + "," + midIndex + "," + botIndex + ")" );
+ dataCollector.AddToLocalVariables( dataCollector.PortCategory, UniqueId, type + " triplanar" + OutputId + " = " + call + ";" );
+ if( m_normalCorrection )
+ {
+ dataCollector.AddToLocalVariables( dataCollector.PortCategory, UniqueId, "float3 tanTriplanarNormal" + OutputId + " = mul( " + worldToTangent + ", triplanar" + OutputId + " );" );
+ return GetOutputVectorItem( 0, outputId, "tanTriplanarNormal" + OutputId );
+ }
+ else
+ {
+ return GetOutputVectorItem( 0, outputId, "triplanar" + OutputId );
+ }
+ }
+
+ public override void UpdateMaterial( Material mat )
+ {
+ base.UpdateMaterial( mat );
+ m_topTexture.OnPropertyNameChanged();
+ if( mat.HasProperty( m_topTexture.PropertyName ) && !InsideShaderFunction )
+ {
+ mat.SetTexture( m_topTexture.PropertyName, m_topTexture.MaterialValue );
+ }
+
+ m_midTexture.OnPropertyNameChanged();
+ if( mat.HasProperty( m_midTexture.PropertyName ) && !InsideShaderFunction )
+ {
+ mat.SetTexture( m_midTexture.PropertyName, m_midTexture.MaterialValue );
+ }
+
+ m_botTexture.OnPropertyNameChanged();
+ if( mat.HasProperty( m_botTexture.PropertyName ) && !InsideShaderFunction )
+ {
+ mat.SetTexture( m_botTexture.PropertyName, m_botTexture.MaterialValue );
+ }
+ }
+
+ public void SetDelayedMaterialMode( Material mat )
+ {
+ m_topTexture.SetMaterialMode( mat, false );
+ if( mat.HasProperty( m_topTexture.PropertyName ) )
+ {
+ m_topTexture.MaterialValue = mat.GetTexture( m_topTexture.PropertyName );
+ }
+
+ m_midTexture.SetMaterialMode( mat, false );
+ if( mat.HasProperty( m_midTexture.PropertyName ) )
+ {
+ m_midTexture.MaterialValue = mat.GetTexture( m_midTexture.PropertyName );
+ }
+
+ m_botTexture.SetMaterialMode( mat, false );
+ if( mat.HasProperty( m_botTexture.PropertyName ) )
+ {
+ m_botTexture.MaterialValue = mat.GetTexture( m_botTexture.PropertyName );
+ }
+ }
+
+ public override void ForceUpdateFromMaterial( Material material )
+ {
+ base.ForceUpdateFromMaterial( material );
+ if( material.HasProperty( m_topTexture.PropertyName ) )
+ {
+ m_topTexture.MaterialValue = material.GetTexture( m_topTexture.PropertyName );
+ PreviewIsDirty = true;
+ }
+
+ if( material.HasProperty( m_midTexture.PropertyName ) )
+ {
+ m_midTexture.MaterialValue = material.GetTexture( m_midTexture.PropertyName );
+ PreviewIsDirty = true;
+ }
+
+ if( material.HasProperty( m_botTexture.PropertyName ) )
+ {
+ m_botTexture.MaterialValue = material.GetTexture( m_botTexture.PropertyName );
+ PreviewIsDirty = true;
+ }
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ m_selectedTriplanarType = (TriplanarType)Enum.Parse( typeof( TriplanarType ), GetCurrentParam( ref nodeParams ) );
+ m_selectedTriplanarSpace = (TriplanarSpace)Enum.Parse( typeof( TriplanarSpace ), GetCurrentParam( ref nodeParams ) );
+ m_normalCorrection = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+
+ m_tempTopInspectorName = GetCurrentParam( ref nodeParams );
+ m_tempTopName = GetCurrentParam( ref nodeParams );
+ m_tempTopDefaultValue = (TexturePropertyValues)Enum.Parse( typeof( TexturePropertyValues ), GetCurrentParam( ref nodeParams ) );
+ m_tempTopOrderIndex = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ m_tempTopDefaultTexture = AssetDatabase.LoadAssetAtPath<Texture2D>( GetCurrentParam( ref nodeParams ) );
+
+ m_tempMidInspectorName = GetCurrentParam( ref nodeParams );
+ m_tempMidName = GetCurrentParam( ref nodeParams );
+ m_tempMidDefaultValue = (TexturePropertyValues)Enum.Parse( typeof( TexturePropertyValues ), GetCurrentParam( ref nodeParams ) );
+ m_tempMidOrderIndex = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ m_tempMidDefaultTexture = AssetDatabase.LoadAssetAtPath<Texture2D>( GetCurrentParam( ref nodeParams ) );
+
+ m_tempBotInspectorName = GetCurrentParam( ref nodeParams );
+ m_tempBotName = GetCurrentParam( ref nodeParams );
+ m_tempBotDefaultValue = (TexturePropertyValues)Enum.Parse( typeof( TexturePropertyValues ), GetCurrentParam( ref nodeParams ) );
+ m_tempBotOrderIndex = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ m_tempBotDefaultTexture = AssetDatabase.LoadAssetAtPath<Texture2D>( GetCurrentParam( ref nodeParams ) );
+
+ if( UIUtils.CurrentShaderVersion() > 6102 )
+ m_propertyInspectorName = GetCurrentParam( ref nodeParams );
+
+ if( UIUtils.CurrentShaderVersion() > 13701 )
+ m_arraySupport = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+
+ SetTitleText( m_propertyInspectorName );
+
+ ConfigurePorts();
+ }
+
+ public override void RefreshExternalReferences()
+ {
+ base.RefreshExternalReferences();
+
+ Init();
+
+ ReadPropertiesData();
+
+ ConfigurePorts();
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedTriplanarType );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedTriplanarSpace );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_normalCorrection );
+
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_topTexture.PropertyInspectorName );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_topTexture.PropertyName );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_topTexture.DefaultTextureValue );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_topTexture.OrderIndex.ToString() );
+ IOUtils.AddFieldValueToString( ref nodeInfo, ( m_topTexture.DefaultValue != null ) ? AssetDatabase.GetAssetPath( m_topTexture.DefaultValue ) : Constants.NoStringValue );
+
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_midTexture.PropertyInspectorName );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_midTexture.PropertyName );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_midTexture.DefaultTextureValue );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_midTexture.OrderIndex.ToString() );
+ IOUtils.AddFieldValueToString( ref nodeInfo, ( m_midTexture.DefaultValue != null ) ? AssetDatabase.GetAssetPath( m_midTexture.DefaultValue ) : Constants.NoStringValue );
+
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_botTexture.PropertyInspectorName );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_botTexture.PropertyName );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_botTexture.DefaultTextureValue );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_botTexture.OrderIndex.ToString() );
+ IOUtils.AddFieldValueToString( ref nodeInfo, ( m_botTexture.DefaultValue != null ) ? AssetDatabase.GetAssetPath( m_botTexture.DefaultValue ) : Constants.NoStringValue );
+
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_propertyInspectorName );
+
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_arraySupport );
+ }
+ public override void RefreshOnUndo()
+ {
+ base.RefreshOnUndo();
+ if( m_topTexture != null )
+ {
+ m_topTexture.BeginPropertyFromInspectorCheck();
+ }
+
+ if( m_midTexture != null )
+ {
+ m_midTexture.BeginPropertyFromInspectorCheck();
+ }
+
+ if( m_botTexture != null )
+ {
+ m_botTexture.BeginPropertyFromInspectorCheck();
+ }
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/TriplanarNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/TriplanarNode.cs.meta
new file mode 100644
index 00000000..39ce8dae
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/TriplanarNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 396e5bf33f08d3a42a19d7b161f573f2
+timeCreated: 1490358806
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToClipPosHlpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToClipPosHlpNode.cs
new file mode 100644
index 00000000..277effc3
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToClipPosHlpNode.cs
@@ -0,0 +1,34 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Object To Clip Pos", "Object Transform", "Transforms a point from object space to the camera’s clip space in homogeneous coordinates" )]
+ public sealed class UnityObjToClipPosHlpNode : HelperParentNode
+ {
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_funcType = "UnityObjectToClipPos";
+ //TODO: revisit this later
+ m_funcLWFormatOverride = "TransformWorldToHClip(TransformObjectToWorld({0}))";
+ m_funcHDFormatOverride = "TransformWorldToHClip(TransformObjectToWorld({0}))";
+ m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
+ m_outputPorts[ 0 ].Name = "XYZW";
+ AddOutputPort( WirePortDataType.FLOAT, "X" );
+ AddOutputPort( WirePortDataType.FLOAT, "Y" );
+ AddOutputPort( WirePortDataType.FLOAT, "Z" );
+ AddOutputPort( WirePortDataType.FLOAT, "W" );
+ m_previewShaderGUID = "14ec765a147a53340877b489e73f1c9f";
+ }
+
+ protected override void OnUniqueIDAssigned()
+ {
+ base.OnUniqueIDAssigned();
+ m_localVarName = "unityObjectToClipPos" + OutputId;
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToClipPosHlpNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToClipPosHlpNode.cs.meta
new file mode 100644
index 00000000..0f62b63f
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToClipPosHlpNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: c01e190d996825f42bdc81e1fab5e897
+timeCreated: 1481126959
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToViewPosHlpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToViewPosHlpNode.cs
new file mode 100644
index 00000000..89258e80
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToViewPosHlpNode.cs
@@ -0,0 +1,33 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Object To View Pos", "Object Transform", "Transforms a point from object space to view space" )]
+ public sealed class UnityObjToViewPosHlpNode : HelperParentNode
+ {
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_funcType = "UnityObjectToViewPos";
+ //TODO: revisit this later
+ m_funcLWFormatOverride = "TransformWorldToView( TransformObjectToWorld( {0}) )";
+ m_funcHDFormatOverride = "TransformWorldToView( TransformObjectToWorld( {0}) )";
+ m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
+ m_outputPorts[ 0 ].Name = "XYZ";
+ AddOutputPort( WirePortDataType.FLOAT, "X" );
+ AddOutputPort( WirePortDataType.FLOAT, "Y" );
+ AddOutputPort( WirePortDataType.FLOAT, "Z" );
+ m_previewShaderGUID = "b790bc1d468a51840a9facef372b4729";
+ }
+
+ protected override void OnUniqueIDAssigned()
+ {
+ base.OnUniqueIDAssigned();
+ m_localVarName = "unityObjectToViewPos" + OutputId;
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToViewPosHlpNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToViewPosHlpNode.cs.meta
new file mode 100644
index 00000000..c0ea4e5a
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToViewPosHlpNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 5f35cf284cf7d2b47be5a32426fc7a77
+timeCreated: 1481126956
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceLightDirHlpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceLightDirHlpNode.cs
new file mode 100644
index 00000000..28480030
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceLightDirHlpNode.cs
@@ -0,0 +1,78 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+using UnityEngine;
+using UnityEditor;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "World Space Light Dir", "Light", "Computes normalized world space light direction" )]
+ public sealed class WorldSpaceLightDirHlpNode : HelperParentNode
+ {
+ private const string NormalizeOptionStr = "Safe Normalize";
+
+ [SerializeField]
+ private bool m_safeNormalize = false;
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_funcType = "UnityWorldSpaceLightDir";
+ m_inputPorts[ 0 ].Visible = false;
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
+ m_outputPorts[ 0 ].Name = "XYZ";
+
+ AddOutputPort( WirePortDataType.FLOAT, "X" );
+ AddOutputPort( WirePortDataType.FLOAT, "Y" );
+ AddOutputPort( WirePortDataType.FLOAT, "Z" );
+
+ m_useInternalPortData = false;
+ m_drawPreviewAsSphere = true;
+ m_autoWrapProperties = true;
+ m_textLabelWidth = 120;
+ m_previewShaderGUID = "2e8dc46eb6fb2124d9f0007caf9567e3";
+ }
+
+ public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
+ {
+ base.PropagateNodeData( nodeData, ref dataCollector );
+ if( m_safeNormalize )
+ dataCollector.SafeNormalizeLightDir = true;
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+ m_safeNormalize = EditorGUILayoutToggle( NormalizeOptionStr, m_safeNormalize );
+ EditorGUILayout.HelpBox( "Having safe normalize ON makes sure your light vector is not zero even if there's no lights in your scene.", MessageType.None );
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( dataCollector.IsTemplate )
+ return GetOutputVectorItem( 0, outputId, dataCollector.TemplateDataCollectorInstance.GetWorldSpaceLightDir( CurrentPrecisionType ) ); ;
+
+ dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs );
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS );
+
+ return GetOutputVectorItem( 0, outputId, GeneratorUtils.GenerateWorldLightDirection( ref dataCollector, UniqueId, CurrentPrecisionType ) );
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ if( UIUtils.CurrentShaderVersion() > 15201 )
+ {
+ m_safeNormalize = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+ }
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_safeNormalize );
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceLightDirHlpNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceLightDirHlpNode.cs.meta
new file mode 100644
index 00000000..87a3bc36
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceLightDirHlpNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 2134a58fb8235524d84046a051bce6b5
+timeCreated: 1481126954
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceViewDirHlpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceViewDirHlpNode.cs
new file mode 100644
index 00000000..27b3dcbd
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceViewDirHlpNode.cs
@@ -0,0 +1,34 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "World Space View Dir", "Object Transform", "World space direction (not normalized) from given object space vertex position towards the camera" )]
+ public sealed class WorldSpaceViewDirHlpNode : HelperParentNode
+ {
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_funcType = "WorldSpaceViewDir";
+ //TODO: revisit this later
+ m_funcLWFormatOverride = "( _WorldSpaceCameraPos.xyz - mul(GetObjectToWorldMatrix(), {0} ).xyz )";
+ m_funcHDFormatOverride = "( _WorldSpaceCameraPos.xyz - mul(GetObjectToWorldMatrix(), {0} ).xyz )";
+ m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
+ m_inputPorts[ 0 ].Vector4InternalData = new UnityEngine.Vector4( 0, 0, 0, 1 );
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
+ m_outputPorts[ 0 ].Name = "XYZ";
+ AddOutputPort( WirePortDataType.FLOAT, "X" );
+ AddOutputPort( WirePortDataType.FLOAT, "Y" );
+ AddOutputPort( WirePortDataType.FLOAT, "Z" );
+ m_previewShaderGUID = "fe0e09756a8a0ba408015b43e66cb8a6";
+ }
+
+ protected override void OnUniqueIDAssigned()
+ {
+ base.OnUniqueIDAssigned();
+ m_localVarName = "worldSpaceViewDir" + OutputId;
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceViewDirHlpNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceViewDirHlpNode.cs.meta
new file mode 100644
index 00000000..4097cec0
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceViewDirHlpNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 61d7064bd5523634496fa412627603d7
+timeCreated: 1481126956
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: