diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGHlpNode.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGHlpNode.cs | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGHlpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGHlpNode.cs new file mode 100644 index 00000000..093389e5 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGHlpNode.cs @@ -0,0 +1,27 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using System; +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Encode Float RG ", "Miscellaneous", "Encodes [0..1] range float into a float2" )] + public sealed class EncodeFloatRGHlpNode : HelperParentNode + { + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + m_funcType = "EncodeFloatRG "; + m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false ); + m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false ); + m_outputPorts[ 0 ].Name = "RG"; + m_previewShaderGUID = "a44b520baa5c39e41bc69a22ea46f24d"; + } + + protected override void OnUniqueIDAssigned() + { + base.OnUniqueIDAssigned(); + m_localVarName = "encodeFloatRG" + OutputId; + } + } +} |