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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceViewDirHlpNode.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceViewDirHlpNode.cs34
1 files changed, 34 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceViewDirHlpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceViewDirHlpNode.cs
new file mode 100644
index 00000000..12c1ef80
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceViewDirHlpNode.cs
@@ -0,0 +1,34 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Object Space View Dir", "Object Transform", "Object space direction (not normalized) from given object space vertex position towards the camera" )]
+ public sealed class ObjSpaceViewDirHlpNode : HelperParentNode
+ {
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_funcType = "ObjSpaceViewDir";
+ //TODO: revisit this later
+ m_funcLWFormatOverride = "( mul(GetWorldToObjectMatrix(), float4(_WorldSpaceCameraPos.xyz, 1)).xyz - {0}.xyz )";
+ m_funcHDFormatOverride = "( mul(GetWorldToObjectMatrix(), float4(_WorldSpaceCameraPos.xyz, 1)).xyz - {0}.xyz )";
+ m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
+ m_inputPorts[ 0 ].Vector4InternalData = new UnityEngine.Vector4( 0, 0, 0, 1 );
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
+ m_outputPorts[ 0 ].Name = "XYZ";
+ AddOutputPort( WirePortDataType.FLOAT, "X" );
+ AddOutputPort( WirePortDataType.FLOAT, "Y" );
+ AddOutputPort( WirePortDataType.FLOAT, "Z" );
+ m_previewShaderGUID = "c7852de24cec4a744b5358921e23feee";
+ }
+
+ protected override void OnUniqueIDAssigned()
+ {
+ base.OnUniqueIDAssigned();
+ m_localVarName = "objectSpaceViewDir" + OutputId;
+ }
+ }
+}