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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGBAHlpNode.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGBAHlpNode.cs27
1 files changed, 27 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGBAHlpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGBAHlpNode.cs
new file mode 100644
index 00000000..b3f95a02
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGBAHlpNode.cs
@@ -0,0 +1,27 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Encode Float RGBA", "Miscellaneous", "Encodes [0..1] range float into RGBA color, for storage in low precision render target" )]
+ public sealed class EncodeFloatRGBAHlpNode : HelperParentNode
+ {
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_funcType = "EncodeFloatRGBA";
+ m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false );
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
+ m_outputPorts[ 0 ].Name = "RGBA";
+ m_previewShaderGUID = "c21569bf5b9371b4ca13c0c00abd5562";
+ }
+
+ protected override void OnUniqueIDAssigned()
+ {
+ base.OnUniqueIDAssigned();
+ m_localVarName = "encodeFloatRGBA" + OutputId;
+ }
+ }
+}