diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGBAHlpNode.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGBAHlpNode.cs | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGBAHlpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGBAHlpNode.cs new file mode 100644 index 00000000..b3f95a02 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGBAHlpNode.cs @@ -0,0 +1,27 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using System; +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Encode Float RGBA", "Miscellaneous", "Encodes [0..1] range float into RGBA color, for storage in low precision render target" )] + public sealed class EncodeFloatRGBAHlpNode : HelperParentNode + { + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + m_funcType = "EncodeFloatRGBA"; + m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false ); + m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false ); + m_outputPorts[ 0 ].Name = "RGBA"; + m_previewShaderGUID = "c21569bf5b9371b4ca13c0c00abd5562"; + } + + protected override void OnUniqueIDAssigned() + { + base.OnUniqueIDAssigned(); + m_localVarName = "encodeFloatRGBA" + OutputId; + } + } +} |