diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceLightDirHlpNode.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceLightDirHlpNode.cs | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceLightDirHlpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceLightDirHlpNode.cs new file mode 100644 index 00000000..d862fdac --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceLightDirHlpNode.cs @@ -0,0 +1,43 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using System; +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Object Space Light Dir", "Light", "Computes object space light direction (not normalized)" )] + public sealed class ObjSpaceLightDirHlpNode : HelperParentNode + { + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + m_funcType = "ObjSpaceLightDir"; + m_inputPorts[ 0 ].Visible = false; + m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); + m_outputPorts[ 0 ].Name = "XYZ"; + + AddOutputPort( WirePortDataType.FLOAT, "X" ); + AddOutputPort( WirePortDataType.FLOAT, "Y" ); + AddOutputPort( WirePortDataType.FLOAT, "Z" ); + + m_useInternalPortData = false; + m_previewShaderGUID = "c7852de24cec4a744b5358921e23feee"; + m_drawPreviewAsSphere = true; + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + if( dataCollector.IsTemplate ) + { + //Template must have its Light Mode correctly configured on tags to work as intended + return GetOutputVectorItem( 0, outputId, dataCollector.TemplateDataCollectorInstance.GetObjectSpaceLightDir( CurrentPrecisionType ) ); + } + + dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs ); + dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS ); + + string vertexPos = GeneratorUtils.GenerateVertexPosition( ref dataCollector, UniqueId, WirePortDataType.FLOAT4 ); + return GetOutputVectorItem( 0, outputId, GeneratorUtils.GenerateObjectLightDirection( ref dataCollector, UniqueId, CurrentPrecisionType, vertexPos ) ); + } + } +} |