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-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/LayeredBlendNode.cs61
1 files changed, 61 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/LayeredBlendNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/LayeredBlendNode.cs
new file mode 100644
index 00000000..21589b00
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/LayeredBlendNode.cs
@@ -0,0 +1,61 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using System;
+using UnityEditor;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Layered Blend", "Miscellaneous", "Mix all channels through interpolation factors", null, KeyCode.None, true )]
+ public sealed class LayeredBlendNode : WeightedAvgNode
+ {
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_inputPorts[ 1 ].Name = "Layer Base";
+ AddInputPort( WirePortDataType.FLOAT, false, string.Empty );
+ for ( int i = 2; i < m_inputPorts.Count; i++ )
+ {
+ m_inputPorts[ i ].Name = AmountsStr[ i - 2 ];
+ }
+ m_inputData = new string[ 6 ];
+ m_minimumSize = 2;
+ UpdateConnection( 0 );
+ m_previewShaderGUID = "48faca2f6506fc44c97adb1e2b79c37d";
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+
+ GetInputData( ref dataCollector, ignoreLocalvar );
+
+ string result = string.Empty;
+ string localVarName = "layeredBlendVar" + OutputId;
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_inputPorts[ 0 ].DataType, localVarName, m_inputData[ 0 ] );
+
+ if ( m_activeCount == 1 )
+ {
+ result = m_inputData[ 0 ];
+ }
+ else if ( m_activeCount == 2 )
+ {
+ result += "lerp( " + m_inputData[ 1 ] + "," + m_inputData[ 2 ] + " , " + localVarName + " )";
+ }
+ else
+ {
+ result = m_inputData[ 1 ];
+ for ( int i = 1; i < m_activeCount; i++ )
+ {
+ result = "lerp( " + result + " , " + m_inputData[ i + 1 ] + " , " + localVarName + Constants.VectorSuffixes[ i - 1 ] + " )";
+ }
+ }
+ result = UIUtils.AddBrackets( result );
+ RegisterLocalVariable( 0, result, ref dataCollector, "layeredBlend" + OutputId );
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+ }
+ }
+}