diff options
author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/LayeredBlendNode.cs | |
parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/LayeredBlendNode.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/LayeredBlendNode.cs | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/LayeredBlendNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/LayeredBlendNode.cs new file mode 100644 index 00000000..21589b00 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/LayeredBlendNode.cs @@ -0,0 +1,61 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using UnityEngine; +using System; +using UnityEditor; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Layered Blend", "Miscellaneous", "Mix all channels through interpolation factors", null, KeyCode.None, true )] + public sealed class LayeredBlendNode : WeightedAvgNode + { + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + m_inputPorts[ 1 ].Name = "Layer Base"; + AddInputPort( WirePortDataType.FLOAT, false, string.Empty ); + for ( int i = 2; i < m_inputPorts.Count; i++ ) + { + m_inputPorts[ i ].Name = AmountsStr[ i - 2 ]; + } + m_inputData = new string[ 6 ]; + m_minimumSize = 2; + UpdateConnection( 0 ); + m_previewShaderGUID = "48faca2f6506fc44c97adb1e2b79c37d"; + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) + return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); + + GetInputData( ref dataCollector, ignoreLocalvar ); + + string result = string.Empty; + string localVarName = "layeredBlendVar" + OutputId; + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_inputPorts[ 0 ].DataType, localVarName, m_inputData[ 0 ] ); + + if ( m_activeCount == 1 ) + { + result = m_inputData[ 0 ]; + } + else if ( m_activeCount == 2 ) + { + result += "lerp( " + m_inputData[ 1 ] + "," + m_inputData[ 2 ] + " , " + localVarName + " )"; + } + else + { + result = m_inputData[ 1 ]; + for ( int i = 1; i < m_activeCount; i++ ) + { + result = "lerp( " + result + " , " + m_inputData[ i + 1 ] + " , " + localVarName + Constants.VectorSuffixes[ i - 1 ] + " )"; + } + } + result = UIUtils.AddBrackets( result ); + RegisterLocalVariable( 0, result, ref dataCollector, "layeredBlend" + OutputId ); + return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); + } + } +} |