summaryrefslogtreecommitdiff
path: root/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleMultiplyOpNode.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleMultiplyOpNode.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleMultiplyOpNode.cs175
1 files changed, 175 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleMultiplyOpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleMultiplyOpNode.cs
new file mode 100644
index 00000000..4a41a775
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleMultiplyOpNode.cs
@@ -0,0 +1,175 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Multiply", "Math Operators", "Multiplication of two or more values ( A * B * .. )\nIt also handles Matrices multiplication", null, KeyCode.M )]
+ public sealed class SimpleMultiplyOpNode : DynamicTypeNode
+ {
+ protected override void CommonInit( int uniqueId )
+ {
+ m_dynamicRestrictions = new WirePortDataType[]
+ {
+ WirePortDataType.OBJECT,
+ WirePortDataType.FLOAT,
+ WirePortDataType.FLOAT2,
+ WirePortDataType.FLOAT3,
+ WirePortDataType.FLOAT4,
+ WirePortDataType.COLOR,
+ WirePortDataType.FLOAT3x3,
+ WirePortDataType.FLOAT4x4,
+ WirePortDataType.INT
+ };
+
+ base.CommonInit( uniqueId );
+ m_extensibleInputPorts = true;
+ m_vectorMatrixOps = true;
+ m_previewShaderGUID = "1ba1e43e86415ff4bbdf4d81dfcf035b";
+ }
+
+ public override void SetPreviewInputs()
+ {
+ base.SetPreviewInputs();
+
+ int count = 0;
+ int inputCount = m_inputPorts.Count;
+ for( int i = 2; i < inputCount; i++ )
+ {
+ count++;
+ if( !m_inputPorts[ i ].IsConnected )
+ PreviewMaterial.SetTexture( ( "_" + Convert.ToChar( i + 65 ) ), UnityEditor.EditorGUIUtility.whiteTexture );
+ }
+
+ m_previewMaterialPassId = count;
+ }
+
+ public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT3x3 ||
+ m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT4x4 ||
+ m_inputPorts[ 1 ].DataType == WirePortDataType.FLOAT3x3 ||
+ m_inputPorts[ 1 ].DataType == WirePortDataType.FLOAT4x4 )
+ {
+ m_inputA = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ m_inputB = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
+
+
+ WirePortDataType autoCast = WirePortDataType.OBJECT;
+ // Check matrix on first input
+ if( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT3x3 )
+ {
+ switch( m_inputPorts[ 1 ].DataType )
+ {
+ case WirePortDataType.OBJECT:
+ case WirePortDataType.FLOAT:
+ case WirePortDataType.INT:
+ case WirePortDataType.FLOAT2:
+ case WirePortDataType.FLOAT4:
+ case WirePortDataType.COLOR:
+ {
+ m_inputB = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), m_inputB, m_inputPorts[ 1 ].DataType, WirePortDataType.FLOAT3, m_inputB );
+ autoCast = WirePortDataType.FLOAT3;
+ }
+ break;
+ case WirePortDataType.FLOAT4x4:
+ {
+ m_inputA = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), m_inputA, m_inputPorts[ 0 ].DataType, WirePortDataType.FLOAT4x4, m_inputA );
+ }
+ break;
+ case WirePortDataType.FLOAT3:
+ case WirePortDataType.FLOAT3x3: break;
+ }
+ }
+
+ if( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT4x4 )
+ {
+ switch( m_inputPorts[ 1 ].DataType )
+ {
+ case WirePortDataType.OBJECT:
+ case WirePortDataType.FLOAT:
+ case WirePortDataType.INT:
+ case WirePortDataType.FLOAT2:
+ case WirePortDataType.FLOAT3:
+ {
+ m_inputB = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), m_inputB, m_inputPorts[ 1 ].DataType, WirePortDataType.FLOAT4, m_inputB );
+ autoCast = WirePortDataType.FLOAT4;
+ }
+ break;
+ case WirePortDataType.FLOAT3x3:
+ {
+ m_inputB = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), m_inputB, m_inputPorts[ 1 ].DataType, WirePortDataType.FLOAT4x4, m_inputB );
+ }
+ break;
+ case WirePortDataType.FLOAT4x4:
+ case WirePortDataType.FLOAT4:
+ case WirePortDataType.COLOR: break;
+ }
+ }
+
+ // Check matrix on second input
+ if( m_inputPorts[ 1 ].DataType == WirePortDataType.FLOAT3x3 )
+ {
+ switch( m_inputPorts[ 0 ].DataType )
+ {
+ case WirePortDataType.OBJECT:
+ case WirePortDataType.FLOAT:
+ case WirePortDataType.INT:
+ case WirePortDataType.FLOAT2:
+ case WirePortDataType.FLOAT4:
+ case WirePortDataType.COLOR:
+ {
+ m_inputA = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), m_inputA, m_inputPorts[ 0 ].DataType, WirePortDataType.FLOAT3, m_inputA );
+ autoCast = WirePortDataType.FLOAT3;
+ }
+ break;
+ case WirePortDataType.FLOAT4x4:
+ case WirePortDataType.FLOAT3:
+ case WirePortDataType.FLOAT3x3: break;
+ }
+ }
+
+ if( m_inputPorts[ 1 ].DataType == WirePortDataType.FLOAT4x4 )
+ {
+ switch( m_inputPorts[ 0 ].DataType )
+ {
+ case WirePortDataType.OBJECT:
+ case WirePortDataType.FLOAT:
+ case WirePortDataType.INT:
+ case WirePortDataType.FLOAT2:
+ case WirePortDataType.FLOAT3:
+ {
+ m_inputA = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), m_inputA, m_inputPorts[ 0 ].DataType, WirePortDataType.FLOAT4, m_inputA );
+ autoCast = WirePortDataType.FLOAT4;
+ }
+ break;
+ case WirePortDataType.FLOAT3x3:
+ case WirePortDataType.FLOAT4x4:
+ case WirePortDataType.FLOAT4:
+ case WirePortDataType.COLOR: break;
+ }
+ }
+ string result = "mul( " + m_inputA + ", " + m_inputB + " )";
+ if( autoCast != WirePortDataType.OBJECT && autoCast != m_outputPorts[ 0 ].DataType )
+ {
+ result = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), result, autoCast, m_outputPorts[ 0 ].DataType, result );
+ }
+ return result;
+ }
+ else
+ {
+ base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
+ string result = "( " + m_extensibleInputResults[ 0 ];
+ for( int i = 1; i < m_extensibleInputResults.Count; i++ )
+ {
+ result += " * " + m_extensibleInputResults[ i ];
+ }
+ result += " )";
+ return result;
+ }
+ }
+ }
+}