diff options
author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleMultiplyOpNode.cs | |
parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleMultiplyOpNode.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleMultiplyOpNode.cs | 175 |
1 files changed, 175 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleMultiplyOpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleMultiplyOpNode.cs new file mode 100644 index 00000000..4a41a775 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleMultiplyOpNode.cs @@ -0,0 +1,175 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using UnityEngine; +using System; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Multiply", "Math Operators", "Multiplication of two or more values ( A * B * .. )\nIt also handles Matrices multiplication", null, KeyCode.M )] + public sealed class SimpleMultiplyOpNode : DynamicTypeNode + { + protected override void CommonInit( int uniqueId ) + { + m_dynamicRestrictions = new WirePortDataType[] + { + WirePortDataType.OBJECT, + WirePortDataType.FLOAT, + WirePortDataType.FLOAT2, + WirePortDataType.FLOAT3, + WirePortDataType.FLOAT4, + WirePortDataType.COLOR, + WirePortDataType.FLOAT3x3, + WirePortDataType.FLOAT4x4, + WirePortDataType.INT + }; + + base.CommonInit( uniqueId ); + m_extensibleInputPorts = true; + m_vectorMatrixOps = true; + m_previewShaderGUID = "1ba1e43e86415ff4bbdf4d81dfcf035b"; + } + + public override void SetPreviewInputs() + { + base.SetPreviewInputs(); + + int count = 0; + int inputCount = m_inputPorts.Count; + for( int i = 2; i < inputCount; i++ ) + { + count++; + if( !m_inputPorts[ i ].IsConnected ) + PreviewMaterial.SetTexture( ( "_" + Convert.ToChar( i + 65 ) ), UnityEditor.EditorGUIUtility.whiteTexture ); + } + + m_previewMaterialPassId = count; + } + + public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + if( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT3x3 || + m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT4x4 || + m_inputPorts[ 1 ].DataType == WirePortDataType.FLOAT3x3 || + m_inputPorts[ 1 ].DataType == WirePortDataType.FLOAT4x4 ) + { + m_inputA = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + m_inputB = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); + + + WirePortDataType autoCast = WirePortDataType.OBJECT; + // Check matrix on first input + if( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT3x3 ) + { + switch( m_inputPorts[ 1 ].DataType ) + { + case WirePortDataType.OBJECT: + case WirePortDataType.FLOAT: + case WirePortDataType.INT: + case WirePortDataType.FLOAT2: + case WirePortDataType.FLOAT4: + case WirePortDataType.COLOR: + { + m_inputB = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), m_inputB, m_inputPorts[ 1 ].DataType, WirePortDataType.FLOAT3, m_inputB ); + autoCast = WirePortDataType.FLOAT3; + } + break; + case WirePortDataType.FLOAT4x4: + { + m_inputA = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), m_inputA, m_inputPorts[ 0 ].DataType, WirePortDataType.FLOAT4x4, m_inputA ); + } + break; + case WirePortDataType.FLOAT3: + case WirePortDataType.FLOAT3x3: break; + } + } + + if( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT4x4 ) + { + switch( m_inputPorts[ 1 ].DataType ) + { + case WirePortDataType.OBJECT: + case WirePortDataType.FLOAT: + case WirePortDataType.INT: + case WirePortDataType.FLOAT2: + case WirePortDataType.FLOAT3: + { + m_inputB = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), m_inputB, m_inputPorts[ 1 ].DataType, WirePortDataType.FLOAT4, m_inputB ); + autoCast = WirePortDataType.FLOAT4; + } + break; + case WirePortDataType.FLOAT3x3: + { + m_inputB = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), m_inputB, m_inputPorts[ 1 ].DataType, WirePortDataType.FLOAT4x4, m_inputB ); + } + break; + case WirePortDataType.FLOAT4x4: + case WirePortDataType.FLOAT4: + case WirePortDataType.COLOR: break; + } + } + + // Check matrix on second input + if( m_inputPorts[ 1 ].DataType == WirePortDataType.FLOAT3x3 ) + { + switch( m_inputPorts[ 0 ].DataType ) + { + case WirePortDataType.OBJECT: + case WirePortDataType.FLOAT: + case WirePortDataType.INT: + case WirePortDataType.FLOAT2: + case WirePortDataType.FLOAT4: + case WirePortDataType.COLOR: + { + m_inputA = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), m_inputA, m_inputPorts[ 0 ].DataType, WirePortDataType.FLOAT3, m_inputA ); + autoCast = WirePortDataType.FLOAT3; + } + break; + case WirePortDataType.FLOAT4x4: + case WirePortDataType.FLOAT3: + case WirePortDataType.FLOAT3x3: break; + } + } + + if( m_inputPorts[ 1 ].DataType == WirePortDataType.FLOAT4x4 ) + { + switch( m_inputPorts[ 0 ].DataType ) + { + case WirePortDataType.OBJECT: + case WirePortDataType.FLOAT: + case WirePortDataType.INT: + case WirePortDataType.FLOAT2: + case WirePortDataType.FLOAT3: + { + m_inputA = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), m_inputA, m_inputPorts[ 0 ].DataType, WirePortDataType.FLOAT4, m_inputA ); + autoCast = WirePortDataType.FLOAT4; + } + break; + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: + case WirePortDataType.FLOAT4: + case WirePortDataType.COLOR: break; + } + } + string result = "mul( " + m_inputA + ", " + m_inputB + " )"; + if( autoCast != WirePortDataType.OBJECT && autoCast != m_outputPorts[ 0 ].DataType ) + { + result = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), result, autoCast, m_outputPorts[ 0 ].DataType, result ); + } + return result; + } + else + { + base.BuildResults( outputId, ref dataCollector, ignoreLocalvar ); + string result = "( " + m_extensibleInputResults[ 0 ]; + for( int i = 1; i < m_extensibleInputResults.Count; i++ ) + { + result += " * " + m_extensibleInputResults[ i ]; + } + result += " )"; + return result; + } + } + } +} |