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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/TangentSignVertexDataNode.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/TangentSignVertexDataNode.cs23
1 files changed, 23 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/TangentSignVertexDataNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/TangentSignVertexDataNode.cs
new file mode 100644
index 00000000..f9beb05c
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/TangentSignVertexDataNode.cs
@@ -0,0 +1,23 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+namespace AmplifyShaderEditor
+{
+ [System.Serializable]
+ [NodeAttributes( "Vertex Tangent Sign", "Vertex Data", "Vertex tangent sign in object space, return the W value of tangent vector that contains only the sign of the tangent" )]
+ public sealed class TangentSignVertexDataNode : ParentNode
+ {
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddOutputVectorPorts( WirePortDataType.FLOAT, "Sign" );
+ m_drawPreviewAsSphere = true;
+ m_previewShaderGUID = "f5466d126f4bb1f49917eac88b1cb6af";
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
+ {
+ return GeneratorUtils.GenerateVertexTangentSign( ref dataCollector, UniqueId, CurrentPrecisionType ); ;
+ }
+ }
+}