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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "Vertex Tangent Sign", "Vertex Data", "Vertex tangent sign in object space, return the W value of tangent vector that contains only the sign of the tangent" )]
public sealed class TangentSignVertexDataNode : ParentNode
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
AddOutputVectorPorts( WirePortDataType.FLOAT, "Sign" );
m_drawPreviewAsSphere = true;
m_previewShaderGUID = "f5466d126f4bb1f49917eac88b1cb6af";
}
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
{
return GeneratorUtils.GenerateVertexTangentSign( ref dataCollector, UniqueId, CurrentPrecisionType ); ;
}
}
}
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