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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/PreMadeShaders.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/PreMadeShaders.cs47
1 files changed, 47 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/PreMadeShaders.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/PreMadeShaders.cs
new file mode 100644
index 00000000..e6fd5c67
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/PreMadeShaders.cs
@@ -0,0 +1,47 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+
+using System.Collections.Generic;
+namespace AmplifyShaderEditor
+{
+ public class PreMadeShaders
+ {
+ public static readonly string FlatColorSequenceId = "Flat Color";
+ private Dictionary<string, ActionSequence> m_actionLib;
+ public PreMadeShaders()
+ {
+ m_actionLib = new Dictionary<string, ActionSequence>();
+ ActionSequence sequence = new ActionSequence( FlatColorSequenceId );
+ sequence.AddToSequence( new CreateNodeActionData( 1, typeof( ColorNode ), new Vector2( -250, 125 ) ) );
+ sequence.AddToSequence( new CreateConnectionActionData( 0, 4, 1, 0 ) );
+ m_actionLib.Add( sequence.Name, sequence );
+ }
+
+ public ActionSequence GetSequence( string name )
+ {
+ if ( m_actionLib.ContainsKey( name ) )
+ {
+ return m_actionLib[ name ];
+ }
+ return null;
+ }
+
+ public void Destroy()
+ {
+ var items = m_actionLib.GetEnumerator();
+ while ( items.MoveNext() )
+ {
+ items.Current.Value.Destroy();
+ }
+ m_actionLib.Clear();
+ m_actionLib = null;
+ }
+
+ public ActionSequence FlatColorSequence
+ {
+ get { return m_actionLib[ FlatColorSequenceId ]; }
+ }
+ }
+}