diff options
| author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
|---|---|---|
| committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
| commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
| tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/PreMadeShaders.cs | |
| parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) | |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/PreMadeShaders.cs')
| -rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/PreMadeShaders.cs | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/PreMadeShaders.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/PreMadeShaders.cs new file mode 100644 index 00000000..e6fd5c67 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/PreMadeShaders.cs @@ -0,0 +1,47 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using UnityEngine; + +using System.Collections.Generic; +namespace AmplifyShaderEditor +{ + public class PreMadeShaders + { + public static readonly string FlatColorSequenceId = "Flat Color"; + private Dictionary<string, ActionSequence> m_actionLib; + public PreMadeShaders() + { + m_actionLib = new Dictionary<string, ActionSequence>(); + ActionSequence sequence = new ActionSequence( FlatColorSequenceId ); + sequence.AddToSequence( new CreateNodeActionData( 1, typeof( ColorNode ), new Vector2( -250, 125 ) ) ); + sequence.AddToSequence( new CreateConnectionActionData( 0, 4, 1, 0 ) ); + m_actionLib.Add( sequence.Name, sequence ); + } + + public ActionSequence GetSequence( string name ) + { + if ( m_actionLib.ContainsKey( name ) ) + { + return m_actionLib[ name ]; + } + return null; + } + + public void Destroy() + { + var items = m_actionLib.GetEnumerator(); + while ( items.MoveNext() ) + { + items.Current.Value.Destroy(); + } + m_actionLib.Clear(); + m_actionLib = null; + } + + public ActionSequence FlatColorSequence + { + get { return m_actionLib[ FlatColorSequenceId ]; } + } + } +} |
