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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs1535
1 files changed, 1535 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs
new file mode 100644
index 00000000..385887e3
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs
@@ -0,0 +1,1535 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+using UnityEngine;
+using UnityEditor;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ public sealed class InputPort : WirePort
+ {
+ private const string InputDefaultNameStr = "Input";
+ [SerializeField]
+ private int m_externalNodeLink = -1;
+
+ [SerializeField]
+ private int m_externalPortLink = -1;
+
+ [SerializeField]
+ private string m_externalLinkId = string.Empty;
+
+ [SerializeField]
+ private bool m_typeLocked;
+
+ [SerializeField]
+ private string m_internalData = string.Empty;
+
+ [SerializeField]
+ private string m_internalDataWrapper = string.Empty;
+
+ [SerializeField]
+ private string m_dataName = string.Empty;
+
+ [SerializeField]
+ private string m_internalDataPropertyLabel = string.Empty;
+
+ // this will only is important on master node
+ [SerializeField]
+ private MasterNodePortCategory m_category = MasterNodePortCategory.Fragment;
+
+ [SerializeField]
+ private PortGenType m_genType;
+
+ private string m_propertyName = string.Empty;
+ private int m_cachedPropertyId = -1;
+
+ private int m_cachedIntShaderID = -1;
+ private int m_cachedFloatShaderID = -1;
+ private int m_cachedVectorShaderID = -1;
+ private int m_cachedColorShaderID = -1;
+ private int m_cached2DShaderID = -1;
+ private int m_cachedDefaultTexShaderID = -1;
+
+ [SerializeField]
+ private bool m_drawInternalData = false;
+
+ //[SerializeField]
+ //private RenderTexture m_inputPreview = null;
+ //[SerializeField]
+ private RenderTexture m_inputPreviewTexture = null;
+ private Material m_inputPreviewMaterial = null;
+ private Shader m_inputPreviewShader = null;
+
+ [SerializeField]
+ private int m_previewInternalInt = 0;
+ [SerializeField]
+ private float m_previewInternalFloat = 0;
+ [SerializeField]
+ private Vector2 m_previewInternalVec2 = Vector2.zero;
+ [SerializeField]
+ private Vector3 m_previewInternalVec3 = Vector3.zero;
+ [SerializeField]
+ private Vector4 m_previewInternalVec4 = Vector4.zero;
+ [SerializeField]
+ private Color m_previewInternalColor = Color.clear;
+ [SerializeField]
+ private Matrix4x4 m_previewInternalMatrix4x4 = Matrix4x4.identity;
+
+ private int m_propertyNameInt = 0;
+ private ParentNode m_node = null;
+
+ public InputPort() : base( -1, -1, WirePortDataType.FLOAT, string.Empty ) { m_typeLocked = true; }
+ public InputPort( int nodeId, int portId, WirePortDataType dataType, string name, bool typeLocked, int orderId = -1, MasterNodePortCategory category = MasterNodePortCategory.Fragment, PortGenType genType = PortGenType.NonCustomLighting ) : base( nodeId, portId, dataType, name, orderId )
+ {
+ m_dataName = name;
+ m_internalDataPropertyLabel = ( string.IsNullOrEmpty( name ) || name.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : name;
+ m_typeLocked = typeLocked;
+ m_category = category;
+ m_genType = genType;
+ }
+
+ public InputPort( int nodeId, int portId, WirePortDataType dataType, string name, string dataName, bool typeLocked, int orderId = -1, MasterNodePortCategory category = MasterNodePortCategory.Fragment, PortGenType genType = PortGenType.NonCustomLighting ) : base( nodeId, portId, dataType, name, orderId )
+ {
+ m_dataName = dataName;
+ m_internalDataPropertyLabel = ( string.IsNullOrEmpty( name ) || name.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : name;
+ m_typeLocked = typeLocked;
+ m_category = category;
+ m_genType = genType;
+ }
+
+ public void SetExternalLink( int nodeId, int portId )
+ {
+ m_externalNodeLink = nodeId;
+ m_externalPortLink = portId;
+ }
+
+ public override bool CheckValidType( WirePortDataType dataType )
+ {
+ if( m_typeLocked )
+ return ( dataType == m_dataType );
+
+ return base.CheckValidType( dataType );
+ }
+
+ public override void FullDeleteConnections()
+ {
+ UIUtils.DeleteConnection( true, m_nodeId, m_portId, true, true );
+ }
+
+ public override void NotifyExternalRefencesOnChange()
+ {
+ for( int i = 0; i < m_externalReferences.Count; i++ )
+ {
+ ParentNode node = UIUtils.GetNode( m_externalReferences[ i ].NodeId );
+ if( node )
+ {
+ OutputPort port = node.GetOutputPortByUniqueId( m_externalReferences[ i ].PortId );
+ port.UpdateInfoOnExternalConn( m_nodeId, m_portId, m_dataType );
+ node.OnConnectedInputNodeChanges( m_externalReferences[ i ].PortId, m_nodeId, m_portId, m_name, m_dataType );
+ }
+ }
+ }
+
+ public void UpdatePreviewInternalData()
+ {
+ switch( m_dataType )
+ {
+ case WirePortDataType.INT: m_previewInternalInt = IntInternalData; break;
+ case WirePortDataType.FLOAT: m_previewInternalFloat = FloatInternalData; break;
+ case WirePortDataType.FLOAT2: m_previewInternalVec2 = Vector2InternalData; break;
+ case WirePortDataType.FLOAT3: m_previewInternalVec3 = Vector3InternalData; break;
+ case WirePortDataType.FLOAT4: m_previewInternalVec4 = Vector4InternalData; break;
+ case WirePortDataType.COLOR: m_previewInternalColor = ColorInternalData; break;
+ }
+ }
+
+ void UpdateVariablesFromInternalData()
+ {
+ string[] data = String.IsNullOrEmpty( m_internalData ) ? null : m_internalData.Split( IOUtils.VECTOR_SEPARATOR );
+ bool reset = ( data == null || data.Length == 0 );
+ m_internalDataUpdated = false;
+ try
+ {
+ switch( m_dataType )
+ {
+ case WirePortDataType.OBJECT:break;
+ case WirePortDataType.FLOAT: m_previewInternalFloat = reset ? 0 : Convert.ToSingle( data[ 0 ] ); break;
+ case WirePortDataType.INT:
+ {
+ if( reset )
+ {
+ m_previewInternalInt = 0;
+ }
+ else
+ {
+ if( data[ 0 ].Contains( "." ) )
+ {
+ m_previewInternalInt = (int)Convert.ToSingle( data[ 0 ] );
+ }
+ else
+ {
+ m_previewInternalInt = Convert.ToInt32( data[ 0 ] );
+ }
+ }
+ }
+ break;
+ case WirePortDataType.FLOAT2:
+ {
+ if( reset )
+ {
+ m_previewInternalVec2 = Vector2.zero;
+ }
+ else
+ {
+ if( data.Length < 2 )
+ {
+ m_previewInternalVec2.x = Convert.ToSingle( data[ 0 ] );
+ m_previewInternalVec2.y = 0;
+ }
+ else
+ {
+ m_previewInternalVec2.x = Convert.ToSingle( data[ 0 ] );
+ m_previewInternalVec2.y = Convert.ToSingle( data[ 1 ] );
+ }
+ }
+ }
+ break;
+ case WirePortDataType.FLOAT3:
+ {
+ if( reset )
+ {
+ m_previewInternalVec3 = Vector3.zero;
+ }
+ else
+ {
+ int count = Mathf.Min( data.Length, 3 );
+ for( int i = 0; i < count; i++ )
+ {
+ m_previewInternalVec3[ i ] = Convert.ToSingle( data[ i ] );
+ }
+ if( count < 3 )
+ {
+ for( int i = count; i < 3; i++ )
+ {
+ m_previewInternalVec3[ i ] = 0;
+ }
+ }
+ }
+
+ }
+ break;
+ case WirePortDataType.FLOAT4:
+ {
+ if( reset )
+ {
+ m_previewInternalVec4 = Vector4.zero;
+ }
+ else
+ {
+ int count = Mathf.Min( data.Length, 4 );
+ for( int i = 0; i < count; i++ )
+ {
+ m_previewInternalVec4[ i ] = Convert.ToSingle( data[ i ] );
+ }
+ if( count < 4 )
+ {
+ for( int i = count; i < 4; i++ )
+ {
+ m_previewInternalVec4[ i ] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case WirePortDataType.COLOR:
+ {
+ if( reset )
+ {
+ m_previewInternalColor = Color.black;
+ }
+ else
+ {
+ int count = Mathf.Min( data.Length, 4 );
+ for( int i = 0; i < count; i++ )
+ {
+ m_previewInternalColor[ i ] = Convert.ToSingle( data[ i ] );
+ }
+ if( count < 4 )
+ {
+ for( int i = count; i < 4; i++ )
+ {
+ m_previewInternalColor[ i ] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case WirePortDataType.FLOAT3x3:
+ case WirePortDataType.FLOAT4x4:
+ {
+ if( reset )
+ {
+ m_previewInternalMatrix4x4 = Matrix4x4.identity;
+ }
+ else
+ {
+ int count = Mathf.Min( data.Length, 16 );
+ int overallIdx = 0;
+ for( int i = 0; i < 4; i++ )
+ {
+ for( int j = 0; j < 4; j++ )
+ {
+ if( overallIdx < count )
+ {
+ m_previewInternalMatrix4x4[ i, j ] = Convert.ToSingle( data[ overallIdx ] );
+ }
+ else
+ {
+ m_previewInternalMatrix4x4[ i, j ] = ( ( i == j ) ? 1 : 0 );
+ }
+ overallIdx++;
+ }
+ }
+ }
+ }
+ break;
+ }
+ }
+ catch( Exception e )
+ {
+ if( DebugConsoleWindow.DeveloperMode )
+ Debug.LogException( e );
+ }
+ }
+
+ void UpdateInternalDataFromVariables( bool forceDecimal = false )
+ {
+ switch( m_dataType )
+ {
+ case WirePortDataType.OBJECT:break;
+ case WirePortDataType.FLOAT:
+ {
+ if( forceDecimal && m_previewInternalFloat == (int)m_previewInternalFloat )
+ m_internalData = m_previewInternalFloat.ToString("0.0##############"); // to make sure integer values like 0 or 1 are generated as 0.0 and 1.0
+ else
+ m_internalData = m_previewInternalFloat.ToString();
+ m_internalDataWrapper = string.Empty;
+ }
+ break;
+ case WirePortDataType.INT:
+ {
+ m_internalData = m_previewInternalInt.ToString();
+ m_internalDataWrapper = string.Empty;
+ }
+ break;
+ case WirePortDataType.FLOAT2:
+ {
+ m_internalData = m_previewInternalVec2.x.ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalVec2.y.ToString();
+ m_internalDataWrapper = "float2( {0} )";
+ }
+ break;
+ case WirePortDataType.FLOAT3:
+ {
+ m_internalData = m_previewInternalVec3.x.ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalVec3.y.ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalVec3.z.ToString();
+ m_internalDataWrapper = "float3( {0} )";
+ }
+ break;
+ case WirePortDataType.FLOAT4:
+ {
+ m_internalData = m_previewInternalVec4.x.ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalVec4.y.ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalVec4.z.ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalVec4.w.ToString();
+
+ m_internalDataWrapper = "float4( {0} )";
+ }
+ break;
+ case WirePortDataType.COLOR:
+ {
+ m_internalData = m_previewInternalColor.r.ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalColor.g.ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalColor.b.ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalColor.a.ToString();
+
+ m_internalDataWrapper = "float4( {0} )";
+ }
+ break;
+ case WirePortDataType.FLOAT3x3:
+ {
+ m_internalData = m_previewInternalMatrix4x4[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalMatrix4x4[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalMatrix4x4[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 2 ].ToString();
+
+ m_internalDataWrapper = "float3x3( {0} )";
+
+ }
+ break;
+ case WirePortDataType.FLOAT4x4:
+ {
+ m_internalData = m_previewInternalMatrix4x4[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalMatrix4x4[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalMatrix4x4[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
+ m_previewInternalMatrix4x4[ 3, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 3 ].ToString();
+
+ m_internalDataWrapper = "float4x4( {0} )";
+ }
+ break;
+ }
+ }
+
+ //This gets the 3x3 matrix inside of the 4x4
+ private string Matrix3x3WrappedData()
+ {
+ string tempInternal = string.Empty;
+
+ string[] data = String.IsNullOrEmpty( m_internalData ) ? null : m_internalData.Split( IOUtils.VECTOR_SEPARATOR );
+ if( data.Length == 16 )
+ {
+ int o = 0;
+ for( int i = 0; i < 8; i++ )
+ {
+ if( i == 3 || i == 6 )
+ o++;
+ tempInternal += data[ i + o ] + IOUtils.VECTOR_SEPARATOR;
+ }
+
+ tempInternal += data[ 10 ];
+
+ return String.Format( m_internalDataWrapper, tempInternal );
+ }
+ else
+ {
+ return String.Format( m_internalDataWrapper, m_internalData );
+ }
+ }
+
+ private string SamplerWrappedData( ref MasterNodeDataCollector dataCollector )
+ {
+ m_internalData = "_Sampler" + PortId + UIUtils.GetNode( m_nodeId ).OutputId;
+ ParentGraph outsideGraph = UIUtils.CurrentWindow.OutsideGraph;
+ if( outsideGraph.SamplingThroughMacros )
+ {
+ if( outsideGraph.IsSRP )
+ {
+ dataCollector.AddToUniforms( m_nodeId, string.Format( Constants.TexDeclarationNoSamplerSRPMacros[ TextureType.Texture2D ], m_internalData ));
+ }
+ else
+ {
+ dataCollector.AddToUniforms( m_nodeId, string.Format( Constants.TexDeclarationNoSamplerStandardMacros[ TextureType.Texture2D ], m_internalData ));
+ }
+ }
+ else
+ {
+ dataCollector.AddToUniforms( m_nodeId, "uniform sampler2D " + m_internalData + ";" );
+ }
+
+ return m_internalData;
+ }
+
+ //TODO: Replace GenerateShaderForOutput(...) calls to this one
+ // This is a new similar method to GenerateShaderForOutput(...) which always autocasts
+ public string GeneratePortInstructions( ref MasterNodeDataCollector dataCollector )
+ {
+ InputPort linkPort = ExternalLink;
+ if( linkPort != null )
+ {
+ return linkPort.GeneratePortInstructions( ref dataCollector );
+ }
+
+ string result = string.Empty;
+ if( m_externalReferences.Count > 0 && !m_locked )
+ {
+ result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, false );
+ if( m_externalReferences[ 0 ].DataType != m_dataType )
+ {
+ result = UIUtils.CastPortType( ref dataCollector, UIUtils.GetNode( m_nodeId ).CurrentPrecisionType, new NodeCastInfo( m_externalReferences[ 0 ].NodeId, m_externalReferences[ 0 ].PortId ), null, m_externalReferences[ 0 ].DataType, m_dataType, result );
+ }
+ }
+ else
+ {
+ UpdateInternalDataFromVariables( true );
+ if( DataType == WirePortDataType.FLOAT3x3 )
+ result = Matrix3x3WrappedData();
+ else if( DataType == WirePortDataType.SAMPLER2D )
+ result = SamplerWrappedData( ref dataCollector );
+ else
+ result = !String.IsNullOrEmpty( m_internalDataWrapper ) ? String.Format( m_internalDataWrapper, m_internalData ) : m_internalData;
+ }
+ return result;
+ }
+
+ public string GenerateShaderForOutput( ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
+ {
+ InputPort linkPort = ExternalLink;
+ if( linkPort != null )
+ {
+ return linkPort.GenerateShaderForOutput( ref dataCollector, ignoreLocalVar );
+ }
+
+ string result = string.Empty;
+ if( m_externalReferences.Count > 0 && !m_locked )
+ {
+ result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, ignoreLocalVar );
+ }
+ else
+ {
+ UpdateInternalDataFromVariables( true );
+ if( !String.IsNullOrEmpty( m_internalDataWrapper ) )
+ {
+ if( DataType == WirePortDataType.FLOAT3x3 )
+ result = Matrix3x3WrappedData();
+ else
+ result = String.Format( m_internalDataWrapper, m_internalData );
+ }
+ else
+ {
+ result = m_internalData;
+ }
+ }
+ return result;
+ }
+
+ public string GenerateShaderForOutput( ref MasterNodeDataCollector dataCollector, WirePortDataType inputPortType, bool ignoreLocalVar, bool autoCast = false )
+ {
+ InputPort linkPort = ExternalLink;
+ if( linkPort != null )
+ {
+ return linkPort.GenerateShaderForOutput( ref dataCollector, inputPortType, ignoreLocalVar, autoCast );
+ }
+
+ string result = string.Empty;
+ if( m_externalReferences.Count > 0 && !m_locked )
+ {
+ result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, ignoreLocalVar );
+ if( autoCast && m_externalReferences[ 0 ].DataType != inputPortType )
+ {
+ result = UIUtils.CastPortType( ref dataCollector, UIUtils.GetNode( m_nodeId ).CurrentPrecisionType, new NodeCastInfo( m_externalReferences[ 0 ].NodeId, m_externalReferences[ 0 ].PortId ), null, m_externalReferences[ 0 ].DataType, inputPortType, result );
+ }
+ }
+ else
+ {
+ UpdateInternalDataFromVariables( true );
+ if( !String.IsNullOrEmpty( m_internalDataWrapper ) )
+ {
+ if( DataType == WirePortDataType.FLOAT3x3 )
+ result = Matrix3x3WrappedData();
+ else
+ result = String.Format( m_internalDataWrapper, m_internalData );
+ }
+ else
+ {
+ result = m_internalData;
+ }
+ }
+
+ return result;
+ }
+
+ public OutputPort GetOutputConnection( int connID = 0 )
+ {
+ if( connID < m_externalReferences.Count )
+ {
+ return UIUtils.GetNode( m_externalReferences[ connID ].NodeId ).GetOutputPortByUniqueId( m_externalReferences[ connID ].PortId );
+ }
+ return null;
+ }
+
+ public ParentNode GetOutputNodeWhichIsNotRelay( int connID = 0 )
+ {
+ if( connID < m_externalReferences.Count )
+ {
+ ParentNode node = UIUtils.GetNode( m_externalReferences[ connID ].NodeId );
+ if( node is WireNode || node is RelayNode )
+ {
+ return node.InputPorts[ 0 ].GetOutputNodeWhichIsNotRelay( connID );
+ }
+
+ return node;
+ }
+ return null;
+ }
+
+ public ParentNode GetOutputNode( int connID = 0 )
+ {
+ if( connID < m_externalReferences.Count )
+ {
+ return UIUtils.GetNode( m_externalReferences[ connID ].NodeId );
+ }
+ return null;
+ }
+
+ public bool TypeLocked
+ {
+ get { return m_typeLocked; }
+ }
+
+ public void WriteToString( ref string myString )
+ {
+ if( m_externalReferences.Count != 1 || m_isDummy )
+ {
+ return;
+ }
+
+ IOUtils.AddTypeToString( ref myString, IOUtils.WireConnectionParam );
+ IOUtils.AddFieldValueToString( ref myString, m_nodeId );
+ IOUtils.AddFieldValueToString( ref myString, m_portId );
+ IOUtils.AddFieldValueToString( ref myString, m_externalReferences[ 0 ].NodeId );
+ IOUtils.AddFieldValueToString( ref myString, m_externalReferences[ 0 ].PortId );
+ IOUtils.AddLineTerminator( ref myString );
+ }
+
+ public void ShowInternalData( Rect rect, UndoParentNode owner, bool useCustomLabel = false, string customLabel = null )
+ {
+ string label = ( useCustomLabel == true && customLabel != null ) ? customLabel : m_internalDataPropertyLabel;
+ switch( m_dataType )
+ {
+ case WirePortDataType.OBJECT:
+ {
+ InternalData = owner.EditorGUITextField( rect, label, InternalData );
+ }
+ break;
+ case WirePortDataType.FLOAT:
+ {
+ FloatInternalData = owner.EditorGUIFloatField( rect, label, FloatInternalData );
+ }
+ break;
+ case WirePortDataType.FLOAT2:
+ {
+ Vector2InternalData = owner.EditorGUIVector2Field( rect, label, Vector2InternalData );
+ }
+ break;
+ case WirePortDataType.FLOAT3:
+ {
+ Vector3InternalData = owner.EditorGUIVector3Field( rect, label, Vector3InternalData );
+ }
+ break;
+ case WirePortDataType.FLOAT4:
+ {
+ Vector4InternalData = owner.EditorGUIVector4Field( rect, label, Vector4InternalData );
+ }
+ break;
+ case WirePortDataType.FLOAT3x3:
+ {
+ Matrix4x4 matrix = Matrix4x4InternalData;
+ Vector3 currVec3 = Vector3.zero;
+ for( int i = 0; i < 3; i++ )
+ {
+ Vector4 currVec = matrix.GetRow( i );
+ currVec3.Set( currVec.x, currVec.y, currVec.z );
+ EditorGUI.BeginChangeCheck();
+ currVec3 = owner.EditorGUIVector3Field( rect, label + "[ " + i + " ]", currVec3 );
+ rect.y += 2*EditorGUIUtility.singleLineHeight;
+ if( EditorGUI.EndChangeCheck() )
+ {
+ currVec.Set( currVec3.x, currVec3.y, currVec3.z, currVec.w );
+ matrix.SetRow( i, currVec );
+ }
+ }
+ Matrix4x4InternalData = matrix;
+ }
+ break;
+ case WirePortDataType.FLOAT4x4:
+ {
+ Matrix4x4 matrix = Matrix4x4InternalData;
+ for( int i = 0; i < 4; i++ )
+ {
+ Vector4 currVec = matrix.GetRow( i );
+ EditorGUI.BeginChangeCheck();
+ currVec = owner.EditorGUIVector4Field( rect, label + "[ " + i + " ]", currVec );
+ rect.y += 2*EditorGUIUtility.singleLineHeight;
+ if( EditorGUI.EndChangeCheck() )
+ {
+ matrix.SetRow( i, currVec );
+ }
+ }
+ Matrix4x4InternalData = matrix;
+ }
+ break;
+ case WirePortDataType.COLOR:
+ {
+ ColorInternalData = owner.EditorGUIColorField( rect, label, ColorInternalData );
+ }
+ break;
+ case WirePortDataType.INT:
+ {
+ IntInternalData = owner.EditorGUIIntField( rect, label, IntInternalData );
+ }
+ break;
+ }
+ }
+
+ public void ShowInternalData( UndoParentNode owner, bool useCustomLabel = false, string customLabel = null )
+ {
+ string label = ( useCustomLabel == true && customLabel != null ) ? customLabel : m_internalDataPropertyLabel;
+ switch( m_dataType )
+ {
+ case WirePortDataType.OBJECT:
+ case WirePortDataType.FLOAT:
+ {
+ FloatInternalData = owner.EditorGUILayoutFloatField( label, FloatInternalData );
+ }
+ break;
+ case WirePortDataType.FLOAT2:
+ {
+ Vector2InternalData = owner.EditorGUILayoutVector2Field( label, Vector2InternalData );
+ }
+ break;
+ case WirePortDataType.FLOAT3:
+ {
+ Vector3InternalData = owner.EditorGUILayoutVector3Field( label, Vector3InternalData );
+ }
+ break;
+ case WirePortDataType.FLOAT4:
+ {
+ Vector4InternalData = owner.EditorGUILayoutVector4Field( label, Vector4InternalData );
+ }
+ break;
+ case WirePortDataType.FLOAT3x3:
+ {
+ Matrix4x4 matrix = Matrix4x4InternalData;
+ Vector3 currVec3 = Vector3.zero;
+ for( int i = 0; i < 3; i++ )
+ {
+ Vector4 currVec = matrix.GetRow( i );
+ currVec3.Set( currVec.x, currVec.y, currVec.z );
+ EditorGUI.BeginChangeCheck();
+ currVec3 = owner.EditorGUILayoutVector3Field( label + "[ " + i + " ]", currVec3 );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ currVec.Set( currVec3.x, currVec3.y, currVec3.z, currVec.w );
+ matrix.SetRow( i, currVec );
+ }
+ }
+ Matrix4x4InternalData = matrix;
+ }
+ break;
+ case WirePortDataType.FLOAT4x4:
+ {
+ Matrix4x4 matrix = Matrix4x4InternalData;
+ for( int i = 0; i < 4; i++ )
+ {
+ Vector4 currVec = matrix.GetRow( i );
+ EditorGUI.BeginChangeCheck();
+ currVec = owner.EditorGUILayoutVector4Field( label + "[ " + i + " ]", currVec );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ matrix.SetRow( i, currVec );
+ }
+ }
+ Matrix4x4InternalData = matrix;
+ }
+ break;
+ case WirePortDataType.COLOR:
+ {
+ ColorInternalData = owner.EditorGUILayoutColorField( label, ColorInternalData );
+ }
+ break;
+ case WirePortDataType.INT:
+ {
+ IntInternalData = owner.EditorGUILayoutIntField( label, IntInternalData );
+ }
+ break;
+ }
+ }
+ public bool IsZeroInternalData
+ {
+ get
+ {
+ switch( m_dataType )
+ {
+
+ case WirePortDataType.FLOAT: return Mathf.Abs(m_previewInternalFloat) < 0.001f;
+ case WirePortDataType.UINT:
+ case WirePortDataType.INT: return m_previewInternalInt == 0;
+ case WirePortDataType.FLOAT2:
+ return (Mathf.Abs( m_previewInternalVec2.x ) < 0.001f &&
+ Mathf.Abs( m_previewInternalVec2.y ) < 0.001f);
+ case WirePortDataType.FLOAT3:
+ return (Mathf.Abs( m_previewInternalVec3.x ) < 0.001f &&
+ Mathf.Abs( m_previewInternalVec3.y ) < 0.001f &&
+ Mathf.Abs( m_previewInternalVec3.z ) < 0.001f );
+ case WirePortDataType.FLOAT4:
+ return (Mathf.Abs( m_previewInternalVec4.x ) < 0.001f &&
+ Mathf.Abs( m_previewInternalVec4.y ) < 0.001f &&
+ Mathf.Abs( m_previewInternalVec4.z ) < 0.001f &&
+ Mathf.Abs( m_previewInternalVec4.w ) < 0.001f );
+ case WirePortDataType.COLOR:
+ return (Mathf.Abs( m_previewInternalColor.r ) < 0.001f &&
+ Mathf.Abs( m_previewInternalColor.g ) < 0.001f &&
+ Mathf.Abs( m_previewInternalColor.b ) < 0.001f &&
+ Mathf.Abs( m_previewInternalColor.a ) < 0.001f);
+
+ }
+ return true;
+ }
+ }
+ public float FloatInternalData
+ {
+ set { m_previewInternalFloat = value; m_internalDataUpdated = false; }
+ get { return m_previewInternalFloat; }
+ }
+
+ public int IntInternalData
+ {
+ set { m_previewInternalInt = value; m_internalDataUpdated = false; }
+ get { return m_previewInternalInt; }
+ }
+
+ public Vector2 Vector2InternalData
+ {
+ set { m_previewInternalVec2 = value; m_internalDataUpdated = false; }
+ get { return m_previewInternalVec2; }
+ }
+
+ public Vector3 Vector3InternalData
+ {
+ set { m_previewInternalVec3 = value; m_internalDataUpdated = false; }
+ get { return m_previewInternalVec3; }
+ }
+
+ public Vector4 Vector4InternalData
+ {
+ set { m_previewInternalVec4 = value; m_internalDataUpdated = false; }
+ get { return m_previewInternalVec4; }
+ }
+
+ public Color ColorInternalData
+ {
+ set { m_previewInternalColor = value; m_internalDataUpdated = false; }
+ get { return m_previewInternalColor; }
+ }
+
+ public Matrix4x4 Matrix4x4InternalData
+ {
+ set { m_previewInternalMatrix4x4 = value; m_internalDataUpdated = false; }
+ get { return m_previewInternalMatrix4x4; }
+ }
+
+ public string SamplerInternalData
+ {
+ set { InternalData = UIUtils.RemoveInvalidCharacters( value ); m_internalDataUpdated = false; }
+ get { return m_internalData; }
+ }
+
+ public override void ForceClearConnection()
+ {
+ UIUtils.DeleteConnection( true, m_nodeId, m_portId, false, true );
+ }
+
+ private bool m_internalDataUpdated = false;
+ private string m_displayInternalData = string.Empty;
+ public string DisplayInternalData
+ {
+ get
+ {
+ if( !m_internalDataUpdated )
+ {
+ UpdateInternalDataFromVariables();
+ m_internalDataUpdated = true;
+ m_displayInternalData = "( "+ m_internalData + " )";
+ }
+ return m_displayInternalData;
+ }
+ }
+
+ public string InternalData
+ {
+ get
+ {
+ UpdateInternalDataFromVariables();
+ return m_internalData;
+ }
+ set
+ {
+ m_internalData = value;
+ UpdateVariablesFromInternalData();
+ }
+ }
+
+ public string WrappedInternalData
+ {
+ get
+ {
+ UpdateInternalDataFromVariables();
+ return string.IsNullOrEmpty( m_internalDataWrapper ) ? m_internalData : String.Format( m_internalDataWrapper, m_internalData );
+ }
+ }
+
+ public override WirePortDataType DataType
+ {
+ get { return base.DataType; }
+ // must be set to update internal data. do not delete
+ set
+ {
+ m_internalDataUpdated = false;
+ switch( DataType )
+ {
+ case WirePortDataType.FLOAT:
+ {
+ switch( value )
+ {
+ case WirePortDataType.FLOAT2: m_previewInternalVec2.x = m_previewInternalFloat; break;
+ case WirePortDataType.FLOAT3: m_previewInternalVec3.x = m_previewInternalFloat; break;
+ case WirePortDataType.FLOAT4: m_previewInternalVec4.x = m_previewInternalFloat; break;
+ case WirePortDataType.FLOAT3x3:
+ case WirePortDataType.FLOAT4x4: m_previewInternalMatrix4x4[ 0 ] = m_previewInternalFloat; break;
+ case WirePortDataType.COLOR: m_previewInternalColor.r = m_previewInternalFloat; break;
+ case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalFloat; break;
+ }
+ }
+ break;
+ case WirePortDataType.FLOAT2:
+ {
+ switch( value )
+ {
+ case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec2.x; break;
+ case WirePortDataType.FLOAT3:
+ {
+ m_previewInternalVec3.x = m_previewInternalVec2.x;
+ m_previewInternalVec3.y = m_previewInternalVec2.y;
+ }
+ break;
+ case WirePortDataType.FLOAT4:
+ {
+ m_previewInternalVec4.x = m_previewInternalVec2.x;
+ m_previewInternalVec4.y = m_previewInternalVec2.y;
+ }
+ break;
+ case WirePortDataType.FLOAT3x3:
+ case WirePortDataType.FLOAT4x4:
+ {
+ m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec2.x;
+ m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec2.y;
+ }
+ break;
+ case WirePortDataType.COLOR:
+ {
+ m_previewInternalColor.r = m_previewInternalVec2.x;
+ m_previewInternalColor.g = m_previewInternalVec2.y;
+ }
+ break;
+ case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec2.x; break;
+ }
+ }
+ break;
+ case WirePortDataType.FLOAT3:
+ {
+ switch( value )
+ {
+ case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec3.x; break;
+ case WirePortDataType.FLOAT2:
+ {
+ m_previewInternalVec2.x = m_previewInternalVec3.x;
+ m_previewInternalVec2.y = m_previewInternalVec3.y;
+ }
+ break;
+ case WirePortDataType.FLOAT4:
+ {
+ m_previewInternalVec4.x = m_previewInternalVec3.x;
+ m_previewInternalVec4.y = m_previewInternalVec3.y;
+ m_previewInternalVec4.z = m_previewInternalVec3.z;
+ }
+ break;
+ case WirePortDataType.FLOAT3x3:
+ case WirePortDataType.FLOAT4x4:
+ {
+ m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec3.x;
+ m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec3.y;
+ m_previewInternalMatrix4x4[ 2 ] = m_previewInternalVec3.z;
+ }
+ break;
+ case WirePortDataType.COLOR:
+ {
+ m_previewInternalColor.r = m_previewInternalVec3.x;
+ m_previewInternalColor.g = m_previewInternalVec3.y;
+ m_previewInternalColor.b = m_previewInternalVec3.z;
+ }
+ break;
+ case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec3.x; break;
+ }
+ }
+ break;
+ case WirePortDataType.FLOAT4:
+ {
+ switch( value )
+ {
+ case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec4.x; break;
+ case WirePortDataType.FLOAT2:
+ {
+ m_previewInternalVec2.x = m_previewInternalVec4.x;
+ m_previewInternalVec2.y = m_previewInternalVec4.y;
+ }
+ break;
+ case WirePortDataType.FLOAT3:
+ {
+ m_previewInternalVec3.x = m_previewInternalVec4.x;
+ m_previewInternalVec3.y = m_previewInternalVec4.y;
+ m_previewInternalVec3.z = m_previewInternalVec4.z;
+ }
+ break;
+ case WirePortDataType.FLOAT3x3:
+ case WirePortDataType.FLOAT4x4:
+ {
+ m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec4.x;
+ m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec4.y;
+ m_previewInternalMatrix4x4[ 2 ] = m_previewInternalVec4.z;
+ m_previewInternalMatrix4x4[ 3 ] = m_previewInternalVec4.w;
+ }
+ break;
+ case WirePortDataType.COLOR:
+ {
+ m_previewInternalColor.r = m_previewInternalVec4.x;
+ m_previewInternalColor.g = m_previewInternalVec4.y;
+ m_previewInternalColor.b = m_previewInternalVec4.z;
+ m_previewInternalColor.a = m_previewInternalVec4.w;
+ }
+ break;
+ case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec4.x; break;
+ }
+ }
+ break;
+ case WirePortDataType.FLOAT3x3:
+ case WirePortDataType.FLOAT4x4:
+ {
+ switch( value )
+ {
+ case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalMatrix4x4[ 0 ]; break;
+ case WirePortDataType.FLOAT2:
+ {
+ m_previewInternalVec2.x = m_previewInternalMatrix4x4[ 0 ];
+ m_previewInternalVec2.y = m_previewInternalMatrix4x4[ 1 ];
+ }
+ break;
+ case WirePortDataType.FLOAT3:
+ {
+ m_previewInternalVec3.x = m_previewInternalMatrix4x4[ 0 ];
+ m_previewInternalVec3.y = m_previewInternalMatrix4x4[ 1 ];
+ m_previewInternalVec3.z = m_previewInternalMatrix4x4[ 2 ];
+ }
+ break;
+ case WirePortDataType.FLOAT4:
+ {
+ m_previewInternalVec4.x = m_previewInternalMatrix4x4[ 0 ];
+ m_previewInternalVec4.y = m_previewInternalMatrix4x4[ 1 ];
+ m_previewInternalVec4.z = m_previewInternalMatrix4x4[ 2 ];
+ m_previewInternalVec4.w = m_previewInternalMatrix4x4[ 3 ];
+ }
+ break;
+ case WirePortDataType.COLOR:
+ {
+ m_previewInternalColor.r = m_previewInternalMatrix4x4[ 0 ];
+ m_previewInternalColor.g = m_previewInternalMatrix4x4[ 1 ];
+ m_previewInternalColor.b = m_previewInternalMatrix4x4[ 2 ];
+ m_previewInternalColor.a = m_previewInternalMatrix4x4[ 3 ];
+ }
+ break;
+ case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalMatrix4x4[ 0 ]; break;
+ }
+ }
+ break;
+ case WirePortDataType.COLOR:
+ {
+ switch( value )
+ {
+ case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalColor.r; break;
+ case WirePortDataType.FLOAT2:
+ {
+ m_previewInternalVec2.x = m_previewInternalColor.r;
+ m_previewInternalVec2.y = m_previewInternalColor.g;
+ }
+ break;
+ case WirePortDataType.FLOAT3:
+ {
+ m_previewInternalVec3.x = m_previewInternalColor.r;
+ m_previewInternalVec3.y = m_previewInternalColor.g;
+ m_previewInternalVec3.z = m_previewInternalColor.b;
+ }
+ break;
+ case WirePortDataType.FLOAT4:
+ {
+ m_previewInternalVec4.x = m_previewInternalColor.r;
+ m_previewInternalVec4.y = m_previewInternalColor.g;
+ m_previewInternalVec4.z = m_previewInternalColor.b;
+ m_previewInternalVec4.w = m_previewInternalColor.a;
+ }
+ break;
+ case WirePortDataType.FLOAT3x3:
+ case WirePortDataType.FLOAT4x4:
+ {
+ m_previewInternalMatrix4x4[ 0 ] = m_previewInternalColor.r;
+ m_previewInternalMatrix4x4[ 1 ] = m_previewInternalColor.g;
+ m_previewInternalMatrix4x4[ 2 ] = m_previewInternalColor.b;
+ m_previewInternalMatrix4x4[ 3 ] = m_previewInternalColor.a;
+ }
+ break;
+ case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalColor.r; break;
+ }
+ }
+ break;
+ case WirePortDataType.INT:
+ {
+ switch( value )
+ {
+ case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalInt; break;
+ case WirePortDataType.FLOAT2: m_previewInternalVec2.x = m_previewInternalInt; break;
+ case WirePortDataType.FLOAT3: m_previewInternalVec3.x = m_previewInternalInt; break;
+ case WirePortDataType.FLOAT4: m_previewInternalVec4.x = m_previewInternalInt; break;
+ case WirePortDataType.FLOAT3x3:
+ case WirePortDataType.FLOAT4x4: m_previewInternalMatrix4x4[ 0 ] = m_previewInternalInt; break;
+ case WirePortDataType.COLOR: m_previewInternalColor.r = m_previewInternalInt; break;
+ }
+ }
+ break;
+ }
+ base.DataType = value;
+ }
+ }
+
+ public string DataName
+ {
+ get { return m_dataName; }
+ set { m_dataName = value; }
+ }
+
+ public bool IsFragment { get { return m_category == MasterNodePortCategory.Fragment || m_category == MasterNodePortCategory.Debug; } }
+ public MasterNodePortCategory Category
+ {
+ set { m_category = value; }
+ get { return m_category; }
+ }
+
+ private int CachedIntPropertyID
+ {
+ get
+ {
+ if( m_cachedIntShaderID == -1 )
+ m_cachedIntShaderID = Shader.PropertyToID( "_InputInt" );
+ return m_cachedIntShaderID;
+ }
+ }
+
+ private int CachedFloatPropertyID
+ {
+ get
+ {
+ if( m_cachedFloatShaderID == -1 )
+ m_cachedFloatShaderID = Shader.PropertyToID( "_InputFloat" );
+ return m_cachedFloatShaderID;
+ }
+ }
+
+ private int CachedVectorPropertyID
+ {
+ get
+ {
+ if( m_cachedVectorShaderID == -1 )
+ m_cachedVectorShaderID = Shader.PropertyToID( "_InputVector" );
+ return m_cachedVectorShaderID;
+ }
+ }
+
+ private int CachedColorPropertyID
+ {
+ get
+ {
+ if( m_cachedColorShaderID == -1 )
+ m_cachedColorShaderID = Shader.PropertyToID( "_InputColor" );
+ return m_cachedColorShaderID;
+ }
+ }
+
+ private int CachedDefaultTexPropertyID
+ {
+ get
+ {
+ if( m_cachedDefaultTexShaderID == -1 )
+ m_cachedDefaultTexShaderID = Shader.PropertyToID( "_Default" );
+ return m_cachedDefaultTexShaderID;
+ }
+ }
+
+ private int Cached2DPropertyID
+ {
+ get
+ {
+ if( m_cached2DShaderID == -1 )
+ m_cached2DShaderID = Shader.PropertyToID( "_Input2D" );
+ return m_cached2DShaderID;
+ }
+ }
+
+ public int CachedPropertyId
+ {
+ get { return m_cachedPropertyId; }
+ }
+
+ public bool InputNodeHasPreview( ParentGraph container )
+ {
+ ParentNode node = null;
+ if( m_externalReferences.Count > 0)
+ {
+ node = container.GetNode( m_externalReferences[ 0 ].NodeId );
+ }
+
+ if( node != null )
+ return node.HasPreviewShader;
+
+ return false;
+ }
+
+ public void PreparePortCacheID()
+ {
+ if( m_propertyNameInt != PortId || string.IsNullOrEmpty( m_propertyName ) )
+ {
+ m_propertyNameInt = PortId;
+ m_propertyName = "_" + Convert.ToChar( PortId + 65 );
+ m_cachedPropertyId = Shader.PropertyToID( m_propertyName );
+ }
+
+ if( m_cachedPropertyId == -1 )
+ m_cachedPropertyId = Shader.PropertyToID( m_propertyName );
+ }
+
+ public void SetPreviewInputTexture( ParentGraph container )
+ {
+ PreparePortCacheID();
+
+ if( (object)m_node == null )
+ {
+ m_node = container.GetNode( NodeId );
+ //m_node = UIUtils.GetNode( NodeId );
+ }
+
+ if( ExternalReferences.Count>0 )
+ {
+ m_node.PreviewMaterial.SetTexture( m_cachedPropertyId, container.GetNode( ExternalReferences[ 0 ].NodeId ).GetOutputPortByUniqueId( ExternalReferences[ 0 ].PortId ).OutputPreviewTexture );
+ }
+ //m_node.PreviewMaterial.SetTexture( m_cachedPropertyId, GetOutputConnection( 0 ).OutputPreviewTexture );
+ }
+
+ private void SetPortPreviewShader( Shader portShader )
+ {
+ if( m_inputPreviewShader != portShader )
+ {
+ m_inputPreviewShader = portShader;
+ InputPreviewMaterial.shader = portShader;
+ }
+ }
+
+ public void SetPreviewInputValue( ParentGraph container )
+ {
+ if( m_inputPreviewTexture == null )
+ {
+ m_inputPreviewTexture = new RenderTexture( 128, 128, 0, RenderTextureFormat.ARGBFloat, RenderTextureReadWrite.Linear );
+ m_inputPreviewTexture.wrapMode = TextureWrapMode.Repeat;
+ }
+
+ switch( DataType )
+ {
+ case WirePortDataType.INT:
+ {
+ SetPortPreviewShader( UIUtils.IntShader );
+
+ InputPreviewMaterial.SetInt( CachedIntPropertyID, m_previewInternalInt );
+ }
+ break;
+ case WirePortDataType.FLOAT:
+ {
+ SetPortPreviewShader( UIUtils.FloatShader );
+ //Debug.Log( m_previewInternalFloat );
+ InputPreviewMaterial.SetFloat( CachedFloatPropertyID, m_previewInternalFloat );
+ }
+ break;
+ case WirePortDataType.FLOAT2:
+ {
+ SetPortPreviewShader( UIUtils.Vector2Shader );
+
+ Vector2 v2 = m_previewInternalVec2;// Vector2InternalData;
+ InputPreviewMaterial.SetVector( CachedVectorPropertyID, new Vector4( v2.x, v2.y, 0, 0 ) );
+ }
+ break;
+ case WirePortDataType.FLOAT3:
+ {
+ SetPortPreviewShader( UIUtils.Vector3Shader );
+
+ Vector3 v3 = m_previewInternalVec3;// Vector3InternalData;
+ InputPreviewMaterial.SetVector( CachedVectorPropertyID, new Vector4( v3.x, v3.y, v3.z, 0 ) );
+ }
+ break;
+ case WirePortDataType.FLOAT4:
+ {
+ SetPortPreviewShader( UIUtils.Vector4Shader );
+
+ InputPreviewMaterial.SetVector( CachedVectorPropertyID, m_previewInternalVec4 );
+ }
+ break;
+ case WirePortDataType.COLOR:
+ {
+ SetPortPreviewShader( UIUtils.ColorShader );
+
+ InputPreviewMaterial.SetColor( CachedColorPropertyID, m_previewInternalColor );
+ }
+ break;
+ case WirePortDataType.FLOAT3x3:
+ case WirePortDataType.FLOAT4x4:
+ {
+ SetPortPreviewShader( UIUtils.FloatShader );
+
+ InputPreviewMaterial.SetFloat( CachedFloatPropertyID, 1 );
+ }
+ break;
+ case WirePortDataType.SAMPLER2D:
+ {
+ SetPortPreviewShader( UIUtils.Texture2DShader );
+ }
+ break;
+ default:
+ {
+ SetPortPreviewShader( UIUtils.FloatShader );
+
+ InputPreviewMaterial.SetFloat( CachedFloatPropertyID, 0 );
+ }
+ break;
+ }
+
+ RenderTexture temp = RenderTexture.active;
+ RenderTexture.active = m_inputPreviewTexture;
+ Graphics.Blit( null, m_inputPreviewTexture, InputPreviewMaterial );
+ RenderTexture.active = temp;
+
+ PreparePortCacheID();
+
+ //if( (object)m_node == null )
+ // m_node = UIUtils.GetNode( NodeId );
+
+ if( (object)m_node == null )
+ {
+ m_node = container.GetNode( NodeId );
+ //m_node = UIUtils.GetNode( NodeId );
+ }
+ //m_propertyName = "_A";
+ //Debug.Log( m_propertyName );
+ m_node.PreviewMaterial.SetTexture( m_propertyName, m_inputPreviewTexture );
+ }
+
+ public override void ChangePortId( int newPortId )
+ {
+ if( IsConnected )
+ {
+ int count = ExternalReferences.Count;
+ for( int connIdx = 0; connIdx < count; connIdx++ )
+ {
+ int nodeId = ExternalReferences[ connIdx ].NodeId;
+ int portId = ExternalReferences[ connIdx ].PortId;
+ ParentNode node = UIUtils.GetNode( nodeId );
+ if( node != null )
+ {
+ OutputPort outputPort = node.GetOutputPortByUniqueId( portId );
+ int outputCount = outputPort.ExternalReferences.Count;
+ for( int j = 0; j < outputCount; j++ )
+ {
+ if( outputPort.ExternalReferences[ j ].NodeId == NodeId &&
+ outputPort.ExternalReferences[ j ].PortId == PortId )
+ {
+ outputPort.ExternalReferences[ j ].PortId = newPortId;
+ }
+ }
+ }
+ }
+ }
+
+ PortId = newPortId;
+ }
+
+ public override void Destroy()
+ {
+ base.Destroy();
+ //if ( m_inputPreview != null )
+ // UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreview );
+ //m_inputPreview = null;
+
+ if( m_inputPreviewTexture != null )
+ UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreviewTexture );
+ m_inputPreviewTexture = null;
+
+ if( m_inputPreviewMaterial != null )
+ UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreviewMaterial );
+ m_inputPreviewMaterial = null;
+
+ m_inputPreviewShader = null;
+
+ m_node = null;
+ }
+
+ public Shader InputPreviewShader
+ {
+ get
+ {
+ if( m_inputPreviewShader == null )
+ m_inputPreviewShader = AssetDatabase.LoadAssetAtPath<Shader>( AssetDatabase.GUIDToAssetPath( "d9ca47581ac157145bff6f72ac5dd73e" ) ); //ranged float
+
+ if( m_inputPreviewShader == null )
+ m_inputPreviewShader = Shader.Find( "Unlit/Colored Transparent" );
+
+ return m_inputPreviewShader;
+ }
+ set
+ {
+ m_inputPreviewShader = value;
+ }
+ }
+
+ public Material InputPreviewMaterial
+ {
+ get
+ {
+ if( m_inputPreviewMaterial == null )
+ m_inputPreviewMaterial = new Material( InputPreviewShader );
+
+ return m_inputPreviewMaterial;
+ }
+ //set
+ //{
+ // m_inputPreviewMaterial = value;
+ //}
+ }
+
+ public override string Name
+ {
+ get { return m_name; }
+ set
+ {
+ m_name = value;
+ m_internalDataPropertyLabel = ( string.IsNullOrEmpty( value ) || value.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : value;
+ m_dirtyLabelSize = true;
+ }
+ }
+
+ public string InternalDataName
+ {
+ get { return m_internalDataPropertyLabel; }
+ set { m_internalDataPropertyLabel = value; }
+ }
+
+ public bool AutoDrawInternalData
+ {
+ get { return m_drawInternalData; }
+ set { m_drawInternalData = value; }
+ }
+
+ public PortGenType GenType
+ {
+ get { return m_genType; }
+ set { m_genType = value; }
+ }
+
+ public bool ValidInternalData
+ {
+ get
+ {
+ switch( m_dataType )
+ {
+ case WirePortDataType.FLOAT:
+ case WirePortDataType.FLOAT2:
+ case WirePortDataType.FLOAT3:
+ case WirePortDataType.FLOAT4:
+ case WirePortDataType.FLOAT3x3:
+ case WirePortDataType.FLOAT4x4:
+ case WirePortDataType.COLOR:
+ case WirePortDataType.INT: return true;
+ case WirePortDataType.OBJECT:
+ case WirePortDataType.SAMPLER1D:
+ case WirePortDataType.SAMPLER2D:
+ case WirePortDataType.SAMPLER3D:
+ case WirePortDataType.SAMPLERCUBE:
+ default: return false;
+ }
+ }
+ }
+
+ //public RenderTexture InputPreviewTexture
+ //{
+ // get
+ // {
+ // if( IsConnected )
+ // return GetOutputConnection( 0 ).OutputPreviewTexture;
+ // else
+ // return m_inputPreviewTexture;
+ // }
+ //}
+
+ public RenderTexture InputPreviewTexture( ParentGraph container )
+ {
+ if( IsConnected )
+ {
+ if( m_externalReferences.Count > 0 )
+ return container.GetNode( m_externalReferences[ 0 ].NodeId ).GetOutputPortByUniqueId( m_externalReferences[ 0 ].PortId ).OutputPreviewTexture;
+ else
+ return null;
+ }
+ else
+ {
+ return m_inputPreviewTexture;
+ }
+ }
+
+ public string ExternalLinkId
+ {
+ get { return m_externalLinkId; }
+ set
+ {
+ m_externalLinkId = value;
+ if( string.IsNullOrEmpty( value ) )
+ {
+ m_externalNodeLink = -1;
+ m_externalPortLink = -1;
+ }
+ }
+ }
+
+ public bool HasOwnOrLinkConnection { get { return IsConnected || HasConnectedExternalLink; } }
+ public bool HasExternalLink { get { return m_externalNodeLink > -1 && m_externalPortLink > -1; } }
+
+ public bool HasConnectedExternalLink
+ {
+ get
+ {
+ InputPort link = ExternalLink;
+ return ( link != null && link.IsConnected );
+ }
+ }
+
+ public InputPort ExternalLink
+ {
+ get
+ {
+ if( HasExternalLink )
+ {
+ ParentNode linkNode = UIUtils.GetNode( m_externalNodeLink );
+ if( linkNode != null )
+ {
+ return linkNode.GetInputPortByUniqueId( m_externalPortLink );
+ }
+ }
+ return null;
+ }
+ }
+
+ public ParentNode ExternalLinkNode
+ {
+ get
+ {
+ if( HasExternalLink )
+ {
+ return UIUtils.GetNode( m_externalNodeLink );
+ }
+ return null;
+ }
+ }
+ }
+}