diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs | 1535 |
1 files changed, 1535 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs new file mode 100644 index 00000000..385887e3 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs @@ -0,0 +1,1535 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using System; +using UnityEngine; +using UnityEditor; + +namespace AmplifyShaderEditor +{ + [Serializable] + public sealed class InputPort : WirePort + { + private const string InputDefaultNameStr = "Input"; + [SerializeField] + private int m_externalNodeLink = -1; + + [SerializeField] + private int m_externalPortLink = -1; + + [SerializeField] + private string m_externalLinkId = string.Empty; + + [SerializeField] + private bool m_typeLocked; + + [SerializeField] + private string m_internalData = string.Empty; + + [SerializeField] + private string m_internalDataWrapper = string.Empty; + + [SerializeField] + private string m_dataName = string.Empty; + + [SerializeField] + private string m_internalDataPropertyLabel = string.Empty; + + // this will only is important on master node + [SerializeField] + private MasterNodePortCategory m_category = MasterNodePortCategory.Fragment; + + [SerializeField] + private PortGenType m_genType; + + private string m_propertyName = string.Empty; + private int m_cachedPropertyId = -1; + + private int m_cachedIntShaderID = -1; + private int m_cachedFloatShaderID = -1; + private int m_cachedVectorShaderID = -1; + private int m_cachedColorShaderID = -1; + private int m_cached2DShaderID = -1; + private int m_cachedDefaultTexShaderID = -1; + + [SerializeField] + private bool m_drawInternalData = false; + + //[SerializeField] + //private RenderTexture m_inputPreview = null; + //[SerializeField] + private RenderTexture m_inputPreviewTexture = null; + private Material m_inputPreviewMaterial = null; + private Shader m_inputPreviewShader = null; + + [SerializeField] + private int m_previewInternalInt = 0; + [SerializeField] + private float m_previewInternalFloat = 0; + [SerializeField] + private Vector2 m_previewInternalVec2 = Vector2.zero; + [SerializeField] + private Vector3 m_previewInternalVec3 = Vector3.zero; + [SerializeField] + private Vector4 m_previewInternalVec4 = Vector4.zero; + [SerializeField] + private Color m_previewInternalColor = Color.clear; + [SerializeField] + private Matrix4x4 m_previewInternalMatrix4x4 = Matrix4x4.identity; + + private int m_propertyNameInt = 0; + private ParentNode m_node = null; + + public InputPort() : base( -1, -1, WirePortDataType.FLOAT, string.Empty ) { m_typeLocked = true; } + public InputPort( int nodeId, int portId, WirePortDataType dataType, string name, bool typeLocked, int orderId = -1, MasterNodePortCategory category = MasterNodePortCategory.Fragment, PortGenType genType = PortGenType.NonCustomLighting ) : base( nodeId, portId, dataType, name, orderId ) + { + m_dataName = name; + m_internalDataPropertyLabel = ( string.IsNullOrEmpty( name ) || name.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : name; + m_typeLocked = typeLocked; + m_category = category; + m_genType = genType; + } + + public InputPort( int nodeId, int portId, WirePortDataType dataType, string name, string dataName, bool typeLocked, int orderId = -1, MasterNodePortCategory category = MasterNodePortCategory.Fragment, PortGenType genType = PortGenType.NonCustomLighting ) : base( nodeId, portId, dataType, name, orderId ) + { + m_dataName = dataName; + m_internalDataPropertyLabel = ( string.IsNullOrEmpty( name ) || name.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : name; + m_typeLocked = typeLocked; + m_category = category; + m_genType = genType; + } + + public void SetExternalLink( int nodeId, int portId ) + { + m_externalNodeLink = nodeId; + m_externalPortLink = portId; + } + + public override bool CheckValidType( WirePortDataType dataType ) + { + if( m_typeLocked ) + return ( dataType == m_dataType ); + + return base.CheckValidType( dataType ); + } + + public override void FullDeleteConnections() + { + UIUtils.DeleteConnection( true, m_nodeId, m_portId, true, true ); + } + + public override void NotifyExternalRefencesOnChange() + { + for( int i = 0; i < m_externalReferences.Count; i++ ) + { + ParentNode node = UIUtils.GetNode( m_externalReferences[ i ].NodeId ); + if( node ) + { + OutputPort port = node.GetOutputPortByUniqueId( m_externalReferences[ i ].PortId ); + port.UpdateInfoOnExternalConn( m_nodeId, m_portId, m_dataType ); + node.OnConnectedInputNodeChanges( m_externalReferences[ i ].PortId, m_nodeId, m_portId, m_name, m_dataType ); + } + } + } + + public void UpdatePreviewInternalData() + { + switch( m_dataType ) + { + case WirePortDataType.INT: m_previewInternalInt = IntInternalData; break; + case WirePortDataType.FLOAT: m_previewInternalFloat = FloatInternalData; break; + case WirePortDataType.FLOAT2: m_previewInternalVec2 = Vector2InternalData; break; + case WirePortDataType.FLOAT3: m_previewInternalVec3 = Vector3InternalData; break; + case WirePortDataType.FLOAT4: m_previewInternalVec4 = Vector4InternalData; break; + case WirePortDataType.COLOR: m_previewInternalColor = ColorInternalData; break; + } + } + + void UpdateVariablesFromInternalData() + { + string[] data = String.IsNullOrEmpty( m_internalData ) ? null : m_internalData.Split( IOUtils.VECTOR_SEPARATOR ); + bool reset = ( data == null || data.Length == 0 ); + m_internalDataUpdated = false; + try + { + switch( m_dataType ) + { + case WirePortDataType.OBJECT:break; + case WirePortDataType.FLOAT: m_previewInternalFloat = reset ? 0 : Convert.ToSingle( data[ 0 ] ); break; + case WirePortDataType.INT: + { + if( reset ) + { + m_previewInternalInt = 0; + } + else + { + if( data[ 0 ].Contains( "." ) ) + { + m_previewInternalInt = (int)Convert.ToSingle( data[ 0 ] ); + } + else + { + m_previewInternalInt = Convert.ToInt32( data[ 0 ] ); + } + } + } + break; + case WirePortDataType.FLOAT2: + { + if( reset ) + { + m_previewInternalVec2 = Vector2.zero; + } + else + { + if( data.Length < 2 ) + { + m_previewInternalVec2.x = Convert.ToSingle( data[ 0 ] ); + m_previewInternalVec2.y = 0; + } + else + { + m_previewInternalVec2.x = Convert.ToSingle( data[ 0 ] ); + m_previewInternalVec2.y = Convert.ToSingle( data[ 1 ] ); + } + } + } + break; + case WirePortDataType.FLOAT3: + { + if( reset ) + { + m_previewInternalVec3 = Vector3.zero; + } + else + { + int count = Mathf.Min( data.Length, 3 ); + for( int i = 0; i < count; i++ ) + { + m_previewInternalVec3[ i ] = Convert.ToSingle( data[ i ] ); + } + if( count < 3 ) + { + for( int i = count; i < 3; i++ ) + { + m_previewInternalVec3[ i ] = 0; + } + } + } + + } + break; + case WirePortDataType.FLOAT4: + { + if( reset ) + { + m_previewInternalVec4 = Vector4.zero; + } + else + { + int count = Mathf.Min( data.Length, 4 ); + for( int i = 0; i < count; i++ ) + { + m_previewInternalVec4[ i ] = Convert.ToSingle( data[ i ] ); + } + if( count < 4 ) + { + for( int i = count; i < 4; i++ ) + { + m_previewInternalVec4[ i ] = 0; + } + } + } + } + break; + case WirePortDataType.COLOR: + { + if( reset ) + { + m_previewInternalColor = Color.black; + } + else + { + int count = Mathf.Min( data.Length, 4 ); + for( int i = 0; i < count; i++ ) + { + m_previewInternalColor[ i ] = Convert.ToSingle( data[ i ] ); + } + if( count < 4 ) + { + for( int i = count; i < 4; i++ ) + { + m_previewInternalColor[ i ] = 0; + } + } + } + } + break; + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: + { + if( reset ) + { + m_previewInternalMatrix4x4 = Matrix4x4.identity; + } + else + { + int count = Mathf.Min( data.Length, 16 ); + int overallIdx = 0; + for( int i = 0; i < 4; i++ ) + { + for( int j = 0; j < 4; j++ ) + { + if( overallIdx < count ) + { + m_previewInternalMatrix4x4[ i, j ] = Convert.ToSingle( data[ overallIdx ] ); + } + else + { + m_previewInternalMatrix4x4[ i, j ] = ( ( i == j ) ? 1 : 0 ); + } + overallIdx++; + } + } + } + } + break; + } + } + catch( Exception e ) + { + if( DebugConsoleWindow.DeveloperMode ) + Debug.LogException( e ); + } + } + + void UpdateInternalDataFromVariables( bool forceDecimal = false ) + { + switch( m_dataType ) + { + case WirePortDataType.OBJECT:break; + case WirePortDataType.FLOAT: + { + if( forceDecimal && m_previewInternalFloat == (int)m_previewInternalFloat ) + m_internalData = m_previewInternalFloat.ToString("0.0##############"); // to make sure integer values like 0 or 1 are generated as 0.0 and 1.0 + else + m_internalData = m_previewInternalFloat.ToString(); + m_internalDataWrapper = string.Empty; + } + break; + case WirePortDataType.INT: + { + m_internalData = m_previewInternalInt.ToString(); + m_internalDataWrapper = string.Empty; + } + break; + case WirePortDataType.FLOAT2: + { + m_internalData = m_previewInternalVec2.x.ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalVec2.y.ToString(); + m_internalDataWrapper = "float2( {0} )"; + } + break; + case WirePortDataType.FLOAT3: + { + m_internalData = m_previewInternalVec3.x.ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalVec3.y.ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalVec3.z.ToString(); + m_internalDataWrapper = "float3( {0} )"; + } + break; + case WirePortDataType.FLOAT4: + { + m_internalData = m_previewInternalVec4.x.ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalVec4.y.ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalVec4.z.ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalVec4.w.ToString(); + + m_internalDataWrapper = "float4( {0} )"; + } + break; + case WirePortDataType.COLOR: + { + m_internalData = m_previewInternalColor.r.ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalColor.g.ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalColor.b.ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalColor.a.ToString(); + + m_internalDataWrapper = "float4( {0} )"; + } + break; + case WirePortDataType.FLOAT3x3: + { + m_internalData = m_previewInternalMatrix4x4[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalMatrix4x4[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalMatrix4x4[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 2 ].ToString(); + + m_internalDataWrapper = "float3x3( {0} )"; + + } + break; + case WirePortDataType.FLOAT4x4: + { + m_internalData = m_previewInternalMatrix4x4[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalMatrix4x4[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalMatrix4x4[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalMatrix4x4[ 3, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 3 ].ToString(); + + m_internalDataWrapper = "float4x4( {0} )"; + } + break; + } + } + + //This gets the 3x3 matrix inside of the 4x4 + private string Matrix3x3WrappedData() + { + string tempInternal = string.Empty; + + string[] data = String.IsNullOrEmpty( m_internalData ) ? null : m_internalData.Split( IOUtils.VECTOR_SEPARATOR ); + if( data.Length == 16 ) + { + int o = 0; + for( int i = 0; i < 8; i++ ) + { + if( i == 3 || i == 6 ) + o++; + tempInternal += data[ i + o ] + IOUtils.VECTOR_SEPARATOR; + } + + tempInternal += data[ 10 ]; + + return String.Format( m_internalDataWrapper, tempInternal ); + } + else + { + return String.Format( m_internalDataWrapper, m_internalData ); + } + } + + private string SamplerWrappedData( ref MasterNodeDataCollector dataCollector ) + { + m_internalData = "_Sampler" + PortId + UIUtils.GetNode( m_nodeId ).OutputId; + ParentGraph outsideGraph = UIUtils.CurrentWindow.OutsideGraph; + if( outsideGraph.SamplingThroughMacros ) + { + if( outsideGraph.IsSRP ) + { + dataCollector.AddToUniforms( m_nodeId, string.Format( Constants.TexDeclarationNoSamplerSRPMacros[ TextureType.Texture2D ], m_internalData )); + } + else + { + dataCollector.AddToUniforms( m_nodeId, string.Format( Constants.TexDeclarationNoSamplerStandardMacros[ TextureType.Texture2D ], m_internalData )); + } + } + else + { + dataCollector.AddToUniforms( m_nodeId, "uniform sampler2D " + m_internalData + ";" ); + } + + return m_internalData; + } + + //TODO: Replace GenerateShaderForOutput(...) calls to this one + // This is a new similar method to GenerateShaderForOutput(...) which always autocasts + public string GeneratePortInstructions( ref MasterNodeDataCollector dataCollector ) + { + InputPort linkPort = ExternalLink; + if( linkPort != null ) + { + return linkPort.GeneratePortInstructions( ref dataCollector ); + } + + string result = string.Empty; + if( m_externalReferences.Count > 0 && !m_locked ) + { + result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, false ); + if( m_externalReferences[ 0 ].DataType != m_dataType ) + { + result = UIUtils.CastPortType( ref dataCollector, UIUtils.GetNode( m_nodeId ).CurrentPrecisionType, new NodeCastInfo( m_externalReferences[ 0 ].NodeId, m_externalReferences[ 0 ].PortId ), null, m_externalReferences[ 0 ].DataType, m_dataType, result ); + } + } + else + { + UpdateInternalDataFromVariables( true ); + if( DataType == WirePortDataType.FLOAT3x3 ) + result = Matrix3x3WrappedData(); + else if( DataType == WirePortDataType.SAMPLER2D ) + result = SamplerWrappedData( ref dataCollector ); + else + result = !String.IsNullOrEmpty( m_internalDataWrapper ) ? String.Format( m_internalDataWrapper, m_internalData ) : m_internalData; + } + return result; + } + + public string GenerateShaderForOutput( ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) + { + InputPort linkPort = ExternalLink; + if( linkPort != null ) + { + return linkPort.GenerateShaderForOutput( ref dataCollector, ignoreLocalVar ); + } + + string result = string.Empty; + if( m_externalReferences.Count > 0 && !m_locked ) + { + result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, ignoreLocalVar ); + } + else + { + UpdateInternalDataFromVariables( true ); + if( !String.IsNullOrEmpty( m_internalDataWrapper ) ) + { + if( DataType == WirePortDataType.FLOAT3x3 ) + result = Matrix3x3WrappedData(); + else + result = String.Format( m_internalDataWrapper, m_internalData ); + } + else + { + result = m_internalData; + } + } + return result; + } + + public string GenerateShaderForOutput( ref MasterNodeDataCollector dataCollector, WirePortDataType inputPortType, bool ignoreLocalVar, bool autoCast = false ) + { + InputPort linkPort = ExternalLink; + if( linkPort != null ) + { + return linkPort.GenerateShaderForOutput( ref dataCollector, inputPortType, ignoreLocalVar, autoCast ); + } + + string result = string.Empty; + if( m_externalReferences.Count > 0 && !m_locked ) + { + result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, ignoreLocalVar ); + if( autoCast && m_externalReferences[ 0 ].DataType != inputPortType ) + { + result = UIUtils.CastPortType( ref dataCollector, UIUtils.GetNode( m_nodeId ).CurrentPrecisionType, new NodeCastInfo( m_externalReferences[ 0 ].NodeId, m_externalReferences[ 0 ].PortId ), null, m_externalReferences[ 0 ].DataType, inputPortType, result ); + } + } + else + { + UpdateInternalDataFromVariables( true ); + if( !String.IsNullOrEmpty( m_internalDataWrapper ) ) + { + if( DataType == WirePortDataType.FLOAT3x3 ) + result = Matrix3x3WrappedData(); + else + result = String.Format( m_internalDataWrapper, m_internalData ); + } + else + { + result = m_internalData; + } + } + + return result; + } + + public OutputPort GetOutputConnection( int connID = 0 ) + { + if( connID < m_externalReferences.Count ) + { + return UIUtils.GetNode( m_externalReferences[ connID ].NodeId ).GetOutputPortByUniqueId( m_externalReferences[ connID ].PortId ); + } + return null; + } + + public ParentNode GetOutputNodeWhichIsNotRelay( int connID = 0 ) + { + if( connID < m_externalReferences.Count ) + { + ParentNode node = UIUtils.GetNode( m_externalReferences[ connID ].NodeId ); + if( node is WireNode || node is RelayNode ) + { + return node.InputPorts[ 0 ].GetOutputNodeWhichIsNotRelay( connID ); + } + + return node; + } + return null; + } + + public ParentNode GetOutputNode( int connID = 0 ) + { + if( connID < m_externalReferences.Count ) + { + return UIUtils.GetNode( m_externalReferences[ connID ].NodeId ); + } + return null; + } + + public bool TypeLocked + { + get { return m_typeLocked; } + } + + public void WriteToString( ref string myString ) + { + if( m_externalReferences.Count != 1 || m_isDummy ) + { + return; + } + + IOUtils.AddTypeToString( ref myString, IOUtils.WireConnectionParam ); + IOUtils.AddFieldValueToString( ref myString, m_nodeId ); + IOUtils.AddFieldValueToString( ref myString, m_portId ); + IOUtils.AddFieldValueToString( ref myString, m_externalReferences[ 0 ].NodeId ); + IOUtils.AddFieldValueToString( ref myString, m_externalReferences[ 0 ].PortId ); + IOUtils.AddLineTerminator( ref myString ); + } + + public void ShowInternalData( Rect rect, UndoParentNode owner, bool useCustomLabel = false, string customLabel = null ) + { + string label = ( useCustomLabel == true && customLabel != null ) ? customLabel : m_internalDataPropertyLabel; + switch( m_dataType ) + { + case WirePortDataType.OBJECT: + { + InternalData = owner.EditorGUITextField( rect, label, InternalData ); + } + break; + case WirePortDataType.FLOAT: + { + FloatInternalData = owner.EditorGUIFloatField( rect, label, FloatInternalData ); + } + break; + case WirePortDataType.FLOAT2: + { + Vector2InternalData = owner.EditorGUIVector2Field( rect, label, Vector2InternalData ); + } + break; + case WirePortDataType.FLOAT3: + { + Vector3InternalData = owner.EditorGUIVector3Field( rect, label, Vector3InternalData ); + } + break; + case WirePortDataType.FLOAT4: + { + Vector4InternalData = owner.EditorGUIVector4Field( rect, label, Vector4InternalData ); + } + break; + case WirePortDataType.FLOAT3x3: + { + Matrix4x4 matrix = Matrix4x4InternalData; + Vector3 currVec3 = Vector3.zero; + for( int i = 0; i < 3; i++ ) + { + Vector4 currVec = matrix.GetRow( i ); + currVec3.Set( currVec.x, currVec.y, currVec.z ); + EditorGUI.BeginChangeCheck(); + currVec3 = owner.EditorGUIVector3Field( rect, label + "[ " + i + " ]", currVec3 ); + rect.y += 2*EditorGUIUtility.singleLineHeight; + if( EditorGUI.EndChangeCheck() ) + { + currVec.Set( currVec3.x, currVec3.y, currVec3.z, currVec.w ); + matrix.SetRow( i, currVec ); + } + } + Matrix4x4InternalData = matrix; + } + break; + case WirePortDataType.FLOAT4x4: + { + Matrix4x4 matrix = Matrix4x4InternalData; + for( int i = 0; i < 4; i++ ) + { + Vector4 currVec = matrix.GetRow( i ); + EditorGUI.BeginChangeCheck(); + currVec = owner.EditorGUIVector4Field( rect, label + "[ " + i + " ]", currVec ); + rect.y += 2*EditorGUIUtility.singleLineHeight; + if( EditorGUI.EndChangeCheck() ) + { + matrix.SetRow( i, currVec ); + } + } + Matrix4x4InternalData = matrix; + } + break; + case WirePortDataType.COLOR: + { + ColorInternalData = owner.EditorGUIColorField( rect, label, ColorInternalData ); + } + break; + case WirePortDataType.INT: + { + IntInternalData = owner.EditorGUIIntField( rect, label, IntInternalData ); + } + break; + } + } + + public void ShowInternalData( UndoParentNode owner, bool useCustomLabel = false, string customLabel = null ) + { + string label = ( useCustomLabel == true && customLabel != null ) ? customLabel : m_internalDataPropertyLabel; + switch( m_dataType ) + { + case WirePortDataType.OBJECT: + case WirePortDataType.FLOAT: + { + FloatInternalData = owner.EditorGUILayoutFloatField( label, FloatInternalData ); + } + break; + case WirePortDataType.FLOAT2: + { + Vector2InternalData = owner.EditorGUILayoutVector2Field( label, Vector2InternalData ); + } + break; + case WirePortDataType.FLOAT3: + { + Vector3InternalData = owner.EditorGUILayoutVector3Field( label, Vector3InternalData ); + } + break; + case WirePortDataType.FLOAT4: + { + Vector4InternalData = owner.EditorGUILayoutVector4Field( label, Vector4InternalData ); + } + break; + case WirePortDataType.FLOAT3x3: + { + Matrix4x4 matrix = Matrix4x4InternalData; + Vector3 currVec3 = Vector3.zero; + for( int i = 0; i < 3; i++ ) + { + Vector4 currVec = matrix.GetRow( i ); + currVec3.Set( currVec.x, currVec.y, currVec.z ); + EditorGUI.BeginChangeCheck(); + currVec3 = owner.EditorGUILayoutVector3Field( label + "[ " + i + " ]", currVec3 ); + if( EditorGUI.EndChangeCheck() ) + { + currVec.Set( currVec3.x, currVec3.y, currVec3.z, currVec.w ); + matrix.SetRow( i, currVec ); + } + } + Matrix4x4InternalData = matrix; + } + break; + case WirePortDataType.FLOAT4x4: + { + Matrix4x4 matrix = Matrix4x4InternalData; + for( int i = 0; i < 4; i++ ) + { + Vector4 currVec = matrix.GetRow( i ); + EditorGUI.BeginChangeCheck(); + currVec = owner.EditorGUILayoutVector4Field( label + "[ " + i + " ]", currVec ); + if( EditorGUI.EndChangeCheck() ) + { + matrix.SetRow( i, currVec ); + } + } + Matrix4x4InternalData = matrix; + } + break; + case WirePortDataType.COLOR: + { + ColorInternalData = owner.EditorGUILayoutColorField( label, ColorInternalData ); + } + break; + case WirePortDataType.INT: + { + IntInternalData = owner.EditorGUILayoutIntField( label, IntInternalData ); + } + break; + } + } + public bool IsZeroInternalData + { + get + { + switch( m_dataType ) + { + + case WirePortDataType.FLOAT: return Mathf.Abs(m_previewInternalFloat) < 0.001f; + case WirePortDataType.UINT: + case WirePortDataType.INT: return m_previewInternalInt == 0; + case WirePortDataType.FLOAT2: + return (Mathf.Abs( m_previewInternalVec2.x ) < 0.001f && + Mathf.Abs( m_previewInternalVec2.y ) < 0.001f); + case WirePortDataType.FLOAT3: + return (Mathf.Abs( m_previewInternalVec3.x ) < 0.001f && + Mathf.Abs( m_previewInternalVec3.y ) < 0.001f && + Mathf.Abs( m_previewInternalVec3.z ) < 0.001f ); + case WirePortDataType.FLOAT4: + return (Mathf.Abs( m_previewInternalVec4.x ) < 0.001f && + Mathf.Abs( m_previewInternalVec4.y ) < 0.001f && + Mathf.Abs( m_previewInternalVec4.z ) < 0.001f && + Mathf.Abs( m_previewInternalVec4.w ) < 0.001f ); + case WirePortDataType.COLOR: + return (Mathf.Abs( m_previewInternalColor.r ) < 0.001f && + Mathf.Abs( m_previewInternalColor.g ) < 0.001f && + Mathf.Abs( m_previewInternalColor.b ) < 0.001f && + Mathf.Abs( m_previewInternalColor.a ) < 0.001f); + + } + return true; + } + } + public float FloatInternalData + { + set { m_previewInternalFloat = value; m_internalDataUpdated = false; } + get { return m_previewInternalFloat; } + } + + public int IntInternalData + { + set { m_previewInternalInt = value; m_internalDataUpdated = false; } + get { return m_previewInternalInt; } + } + + public Vector2 Vector2InternalData + { + set { m_previewInternalVec2 = value; m_internalDataUpdated = false; } + get { return m_previewInternalVec2; } + } + + public Vector3 Vector3InternalData + { + set { m_previewInternalVec3 = value; m_internalDataUpdated = false; } + get { return m_previewInternalVec3; } + } + + public Vector4 Vector4InternalData + { + set { m_previewInternalVec4 = value; m_internalDataUpdated = false; } + get { return m_previewInternalVec4; } + } + + public Color ColorInternalData + { + set { m_previewInternalColor = value; m_internalDataUpdated = false; } + get { return m_previewInternalColor; } + } + + public Matrix4x4 Matrix4x4InternalData + { + set { m_previewInternalMatrix4x4 = value; m_internalDataUpdated = false; } + get { return m_previewInternalMatrix4x4; } + } + + public string SamplerInternalData + { + set { InternalData = UIUtils.RemoveInvalidCharacters( value ); m_internalDataUpdated = false; } + get { return m_internalData; } + } + + public override void ForceClearConnection() + { + UIUtils.DeleteConnection( true, m_nodeId, m_portId, false, true ); + } + + private bool m_internalDataUpdated = false; + private string m_displayInternalData = string.Empty; + public string DisplayInternalData + { + get + { + if( !m_internalDataUpdated ) + { + UpdateInternalDataFromVariables(); + m_internalDataUpdated = true; + m_displayInternalData = "( "+ m_internalData + " )"; + } + return m_displayInternalData; + } + } + + public string InternalData + { + get + { + UpdateInternalDataFromVariables(); + return m_internalData; + } + set + { + m_internalData = value; + UpdateVariablesFromInternalData(); + } + } + + public string WrappedInternalData + { + get + { + UpdateInternalDataFromVariables(); + return string.IsNullOrEmpty( m_internalDataWrapper ) ? m_internalData : String.Format( m_internalDataWrapper, m_internalData ); + } + } + + public override WirePortDataType DataType + { + get { return base.DataType; } + // must be set to update internal data. do not delete + set + { + m_internalDataUpdated = false; + switch( DataType ) + { + case WirePortDataType.FLOAT: + { + switch( value ) + { + case WirePortDataType.FLOAT2: m_previewInternalVec2.x = m_previewInternalFloat; break; + case WirePortDataType.FLOAT3: m_previewInternalVec3.x = m_previewInternalFloat; break; + case WirePortDataType.FLOAT4: m_previewInternalVec4.x = m_previewInternalFloat; break; + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: m_previewInternalMatrix4x4[ 0 ] = m_previewInternalFloat; break; + case WirePortDataType.COLOR: m_previewInternalColor.r = m_previewInternalFloat; break; + case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalFloat; break; + } + } + break; + case WirePortDataType.FLOAT2: + { + switch( value ) + { + case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec2.x; break; + case WirePortDataType.FLOAT3: + { + m_previewInternalVec3.x = m_previewInternalVec2.x; + m_previewInternalVec3.y = m_previewInternalVec2.y; + } + break; + case WirePortDataType.FLOAT4: + { + m_previewInternalVec4.x = m_previewInternalVec2.x; + m_previewInternalVec4.y = m_previewInternalVec2.y; + } + break; + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: + { + m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec2.x; + m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec2.y; + } + break; + case WirePortDataType.COLOR: + { + m_previewInternalColor.r = m_previewInternalVec2.x; + m_previewInternalColor.g = m_previewInternalVec2.y; + } + break; + case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec2.x; break; + } + } + break; + case WirePortDataType.FLOAT3: + { + switch( value ) + { + case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec3.x; break; + case WirePortDataType.FLOAT2: + { + m_previewInternalVec2.x = m_previewInternalVec3.x; + m_previewInternalVec2.y = m_previewInternalVec3.y; + } + break; + case WirePortDataType.FLOAT4: + { + m_previewInternalVec4.x = m_previewInternalVec3.x; + m_previewInternalVec4.y = m_previewInternalVec3.y; + m_previewInternalVec4.z = m_previewInternalVec3.z; + } + break; + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: + { + m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec3.x; + m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec3.y; + m_previewInternalMatrix4x4[ 2 ] = m_previewInternalVec3.z; + } + break; + case WirePortDataType.COLOR: + { + m_previewInternalColor.r = m_previewInternalVec3.x; + m_previewInternalColor.g = m_previewInternalVec3.y; + m_previewInternalColor.b = m_previewInternalVec3.z; + } + break; + case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec3.x; break; + } + } + break; + case WirePortDataType.FLOAT4: + { + switch( value ) + { + case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec4.x; break; + case WirePortDataType.FLOAT2: + { + m_previewInternalVec2.x = m_previewInternalVec4.x; + m_previewInternalVec2.y = m_previewInternalVec4.y; + } + break; + case WirePortDataType.FLOAT3: + { + m_previewInternalVec3.x = m_previewInternalVec4.x; + m_previewInternalVec3.y = m_previewInternalVec4.y; + m_previewInternalVec3.z = m_previewInternalVec4.z; + } + break; + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: + { + m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec4.x; + m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec4.y; + m_previewInternalMatrix4x4[ 2 ] = m_previewInternalVec4.z; + m_previewInternalMatrix4x4[ 3 ] = m_previewInternalVec4.w; + } + break; + case WirePortDataType.COLOR: + { + m_previewInternalColor.r = m_previewInternalVec4.x; + m_previewInternalColor.g = m_previewInternalVec4.y; + m_previewInternalColor.b = m_previewInternalVec4.z; + m_previewInternalColor.a = m_previewInternalVec4.w; + } + break; + case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec4.x; break; + } + } + break; + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: + { + switch( value ) + { + case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalMatrix4x4[ 0 ]; break; + case WirePortDataType.FLOAT2: + { + m_previewInternalVec2.x = m_previewInternalMatrix4x4[ 0 ]; + m_previewInternalVec2.y = m_previewInternalMatrix4x4[ 1 ]; + } + break; + case WirePortDataType.FLOAT3: + { + m_previewInternalVec3.x = m_previewInternalMatrix4x4[ 0 ]; + m_previewInternalVec3.y = m_previewInternalMatrix4x4[ 1 ]; + m_previewInternalVec3.z = m_previewInternalMatrix4x4[ 2 ]; + } + break; + case WirePortDataType.FLOAT4: + { + m_previewInternalVec4.x = m_previewInternalMatrix4x4[ 0 ]; + m_previewInternalVec4.y = m_previewInternalMatrix4x4[ 1 ]; + m_previewInternalVec4.z = m_previewInternalMatrix4x4[ 2 ]; + m_previewInternalVec4.w = m_previewInternalMatrix4x4[ 3 ]; + } + break; + case WirePortDataType.COLOR: + { + m_previewInternalColor.r = m_previewInternalMatrix4x4[ 0 ]; + m_previewInternalColor.g = m_previewInternalMatrix4x4[ 1 ]; + m_previewInternalColor.b = m_previewInternalMatrix4x4[ 2 ]; + m_previewInternalColor.a = m_previewInternalMatrix4x4[ 3 ]; + } + break; + case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalMatrix4x4[ 0 ]; break; + } + } + break; + case WirePortDataType.COLOR: + { + switch( value ) + { + case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalColor.r; break; + case WirePortDataType.FLOAT2: + { + m_previewInternalVec2.x = m_previewInternalColor.r; + m_previewInternalVec2.y = m_previewInternalColor.g; + } + break; + case WirePortDataType.FLOAT3: + { + m_previewInternalVec3.x = m_previewInternalColor.r; + m_previewInternalVec3.y = m_previewInternalColor.g; + m_previewInternalVec3.z = m_previewInternalColor.b; + } + break; + case WirePortDataType.FLOAT4: + { + m_previewInternalVec4.x = m_previewInternalColor.r; + m_previewInternalVec4.y = m_previewInternalColor.g; + m_previewInternalVec4.z = m_previewInternalColor.b; + m_previewInternalVec4.w = m_previewInternalColor.a; + } + break; + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: + { + m_previewInternalMatrix4x4[ 0 ] = m_previewInternalColor.r; + m_previewInternalMatrix4x4[ 1 ] = m_previewInternalColor.g; + m_previewInternalMatrix4x4[ 2 ] = m_previewInternalColor.b; + m_previewInternalMatrix4x4[ 3 ] = m_previewInternalColor.a; + } + break; + case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalColor.r; break; + } + } + break; + case WirePortDataType.INT: + { + switch( value ) + { + case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalInt; break; + case WirePortDataType.FLOAT2: m_previewInternalVec2.x = m_previewInternalInt; break; + case WirePortDataType.FLOAT3: m_previewInternalVec3.x = m_previewInternalInt; break; + case WirePortDataType.FLOAT4: m_previewInternalVec4.x = m_previewInternalInt; break; + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: m_previewInternalMatrix4x4[ 0 ] = m_previewInternalInt; break; + case WirePortDataType.COLOR: m_previewInternalColor.r = m_previewInternalInt; break; + } + } + break; + } + base.DataType = value; + } + } + + public string DataName + { + get { return m_dataName; } + set { m_dataName = value; } + } + + public bool IsFragment { get { return m_category == MasterNodePortCategory.Fragment || m_category == MasterNodePortCategory.Debug; } } + public MasterNodePortCategory Category + { + set { m_category = value; } + get { return m_category; } + } + + private int CachedIntPropertyID + { + get + { + if( m_cachedIntShaderID == -1 ) + m_cachedIntShaderID = Shader.PropertyToID( "_InputInt" ); + return m_cachedIntShaderID; + } + } + + private int CachedFloatPropertyID + { + get + { + if( m_cachedFloatShaderID == -1 ) + m_cachedFloatShaderID = Shader.PropertyToID( "_InputFloat" ); + return m_cachedFloatShaderID; + } + } + + private int CachedVectorPropertyID + { + get + { + if( m_cachedVectorShaderID == -1 ) + m_cachedVectorShaderID = Shader.PropertyToID( "_InputVector" ); + return m_cachedVectorShaderID; + } + } + + private int CachedColorPropertyID + { + get + { + if( m_cachedColorShaderID == -1 ) + m_cachedColorShaderID = Shader.PropertyToID( "_InputColor" ); + return m_cachedColorShaderID; + } + } + + private int CachedDefaultTexPropertyID + { + get + { + if( m_cachedDefaultTexShaderID == -1 ) + m_cachedDefaultTexShaderID = Shader.PropertyToID( "_Default" ); + return m_cachedDefaultTexShaderID; + } + } + + private int Cached2DPropertyID + { + get + { + if( m_cached2DShaderID == -1 ) + m_cached2DShaderID = Shader.PropertyToID( "_Input2D" ); + return m_cached2DShaderID; + } + } + + public int CachedPropertyId + { + get { return m_cachedPropertyId; } + } + + public bool InputNodeHasPreview( ParentGraph container ) + { + ParentNode node = null; + if( m_externalReferences.Count > 0) + { + node = container.GetNode( m_externalReferences[ 0 ].NodeId ); + } + + if( node != null ) + return node.HasPreviewShader; + + return false; + } + + public void PreparePortCacheID() + { + if( m_propertyNameInt != PortId || string.IsNullOrEmpty( m_propertyName ) ) + { + m_propertyNameInt = PortId; + m_propertyName = "_" + Convert.ToChar( PortId + 65 ); + m_cachedPropertyId = Shader.PropertyToID( m_propertyName ); + } + + if( m_cachedPropertyId == -1 ) + m_cachedPropertyId = Shader.PropertyToID( m_propertyName ); + } + + public void SetPreviewInputTexture( ParentGraph container ) + { + PreparePortCacheID(); + + if( (object)m_node == null ) + { + m_node = container.GetNode( NodeId ); + //m_node = UIUtils.GetNode( NodeId ); + } + + if( ExternalReferences.Count>0 ) + { + m_node.PreviewMaterial.SetTexture( m_cachedPropertyId, container.GetNode( ExternalReferences[ 0 ].NodeId ).GetOutputPortByUniqueId( ExternalReferences[ 0 ].PortId ).OutputPreviewTexture ); + } + //m_node.PreviewMaterial.SetTexture( m_cachedPropertyId, GetOutputConnection( 0 ).OutputPreviewTexture ); + } + + private void SetPortPreviewShader( Shader portShader ) + { + if( m_inputPreviewShader != portShader ) + { + m_inputPreviewShader = portShader; + InputPreviewMaterial.shader = portShader; + } + } + + public void SetPreviewInputValue( ParentGraph container ) + { + if( m_inputPreviewTexture == null ) + { + m_inputPreviewTexture = new RenderTexture( 128, 128, 0, RenderTextureFormat.ARGBFloat, RenderTextureReadWrite.Linear ); + m_inputPreviewTexture.wrapMode = TextureWrapMode.Repeat; + } + + switch( DataType ) + { + case WirePortDataType.INT: + { + SetPortPreviewShader( UIUtils.IntShader ); + + InputPreviewMaterial.SetInt( CachedIntPropertyID, m_previewInternalInt ); + } + break; + case WirePortDataType.FLOAT: + { + SetPortPreviewShader( UIUtils.FloatShader ); + //Debug.Log( m_previewInternalFloat ); + InputPreviewMaterial.SetFloat( CachedFloatPropertyID, m_previewInternalFloat ); + } + break; + case WirePortDataType.FLOAT2: + { + SetPortPreviewShader( UIUtils.Vector2Shader ); + + Vector2 v2 = m_previewInternalVec2;// Vector2InternalData; + InputPreviewMaterial.SetVector( CachedVectorPropertyID, new Vector4( v2.x, v2.y, 0, 0 ) ); + } + break; + case WirePortDataType.FLOAT3: + { + SetPortPreviewShader( UIUtils.Vector3Shader ); + + Vector3 v3 = m_previewInternalVec3;// Vector3InternalData; + InputPreviewMaterial.SetVector( CachedVectorPropertyID, new Vector4( v3.x, v3.y, v3.z, 0 ) ); + } + break; + case WirePortDataType.FLOAT4: + { + SetPortPreviewShader( UIUtils.Vector4Shader ); + + InputPreviewMaterial.SetVector( CachedVectorPropertyID, m_previewInternalVec4 ); + } + break; + case WirePortDataType.COLOR: + { + SetPortPreviewShader( UIUtils.ColorShader ); + + InputPreviewMaterial.SetColor( CachedColorPropertyID, m_previewInternalColor ); + } + break; + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: + { + SetPortPreviewShader( UIUtils.FloatShader ); + + InputPreviewMaterial.SetFloat( CachedFloatPropertyID, 1 ); + } + break; + case WirePortDataType.SAMPLER2D: + { + SetPortPreviewShader( UIUtils.Texture2DShader ); + } + break; + default: + { + SetPortPreviewShader( UIUtils.FloatShader ); + + InputPreviewMaterial.SetFloat( CachedFloatPropertyID, 0 ); + } + break; + } + + RenderTexture temp = RenderTexture.active; + RenderTexture.active = m_inputPreviewTexture; + Graphics.Blit( null, m_inputPreviewTexture, InputPreviewMaterial ); + RenderTexture.active = temp; + + PreparePortCacheID(); + + //if( (object)m_node == null ) + // m_node = UIUtils.GetNode( NodeId ); + + if( (object)m_node == null ) + { + m_node = container.GetNode( NodeId ); + //m_node = UIUtils.GetNode( NodeId ); + } + //m_propertyName = "_A"; + //Debug.Log( m_propertyName ); + m_node.PreviewMaterial.SetTexture( m_propertyName, m_inputPreviewTexture ); + } + + public override void ChangePortId( int newPortId ) + { + if( IsConnected ) + { + int count = ExternalReferences.Count; + for( int connIdx = 0; connIdx < count; connIdx++ ) + { + int nodeId = ExternalReferences[ connIdx ].NodeId; + int portId = ExternalReferences[ connIdx ].PortId; + ParentNode node = UIUtils.GetNode( nodeId ); + if( node != null ) + { + OutputPort outputPort = node.GetOutputPortByUniqueId( portId ); + int outputCount = outputPort.ExternalReferences.Count; + for( int j = 0; j < outputCount; j++ ) + { + if( outputPort.ExternalReferences[ j ].NodeId == NodeId && + outputPort.ExternalReferences[ j ].PortId == PortId ) + { + outputPort.ExternalReferences[ j ].PortId = newPortId; + } + } + } + } + } + + PortId = newPortId; + } + + public override void Destroy() + { + base.Destroy(); + //if ( m_inputPreview != null ) + // UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreview ); + //m_inputPreview = null; + + if( m_inputPreviewTexture != null ) + UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreviewTexture ); + m_inputPreviewTexture = null; + + if( m_inputPreviewMaterial != null ) + UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreviewMaterial ); + m_inputPreviewMaterial = null; + + m_inputPreviewShader = null; + + m_node = null; + } + + public Shader InputPreviewShader + { + get + { + if( m_inputPreviewShader == null ) + m_inputPreviewShader = AssetDatabase.LoadAssetAtPath<Shader>( AssetDatabase.GUIDToAssetPath( "d9ca47581ac157145bff6f72ac5dd73e" ) ); //ranged float + + if( m_inputPreviewShader == null ) + m_inputPreviewShader = Shader.Find( "Unlit/Colored Transparent" ); + + return m_inputPreviewShader; + } + set + { + m_inputPreviewShader = value; + } + } + + public Material InputPreviewMaterial + { + get + { + if( m_inputPreviewMaterial == null ) + m_inputPreviewMaterial = new Material( InputPreviewShader ); + + return m_inputPreviewMaterial; + } + //set + //{ + // m_inputPreviewMaterial = value; + //} + } + + public override string Name + { + get { return m_name; } + set + { + m_name = value; + m_internalDataPropertyLabel = ( string.IsNullOrEmpty( value ) || value.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : value; + m_dirtyLabelSize = true; + } + } + + public string InternalDataName + { + get { return m_internalDataPropertyLabel; } + set { m_internalDataPropertyLabel = value; } + } + + public bool AutoDrawInternalData + { + get { return m_drawInternalData; } + set { m_drawInternalData = value; } + } + + public PortGenType GenType + { + get { return m_genType; } + set { m_genType = value; } + } + + public bool ValidInternalData + { + get + { + switch( m_dataType ) + { + case WirePortDataType.FLOAT: + case WirePortDataType.FLOAT2: + case WirePortDataType.FLOAT3: + case WirePortDataType.FLOAT4: + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: + case WirePortDataType.COLOR: + case WirePortDataType.INT: return true; + case WirePortDataType.OBJECT: + case WirePortDataType.SAMPLER1D: + case WirePortDataType.SAMPLER2D: + case WirePortDataType.SAMPLER3D: + case WirePortDataType.SAMPLERCUBE: + default: return false; + } + } + } + + //public RenderTexture InputPreviewTexture + //{ + // get + // { + // if( IsConnected ) + // return GetOutputConnection( 0 ).OutputPreviewTexture; + // else + // return m_inputPreviewTexture; + // } + //} + + public RenderTexture InputPreviewTexture( ParentGraph container ) + { + if( IsConnected ) + { + if( m_externalReferences.Count > 0 ) + return container.GetNode( m_externalReferences[ 0 ].NodeId ).GetOutputPortByUniqueId( m_externalReferences[ 0 ].PortId ).OutputPreviewTexture; + else + return null; + } + else + { + return m_inputPreviewTexture; + } + } + + public string ExternalLinkId + { + get { return m_externalLinkId; } + set + { + m_externalLinkId = value; + if( string.IsNullOrEmpty( value ) ) + { + m_externalNodeLink = -1; + m_externalPortLink = -1; + } + } + } + + public bool HasOwnOrLinkConnection { get { return IsConnected || HasConnectedExternalLink; } } + public bool HasExternalLink { get { return m_externalNodeLink > -1 && m_externalPortLink > -1; } } + + public bool HasConnectedExternalLink + { + get + { + InputPort link = ExternalLink; + return ( link != null && link.IsConnected ); + } + } + + public InputPort ExternalLink + { + get + { + if( HasExternalLink ) + { + ParentNode linkNode = UIUtils.GetNode( m_externalNodeLink ); + if( linkNode != null ) + { + return linkNode.GetInputPortByUniqueId( m_externalPortLink ); + } + } + return null; + } + } + + public ParentNode ExternalLinkNode + { + get + { + if( HasExternalLink ) + { + return UIUtils.GetNode( m_externalNodeLink ); + } + return null; + } + } + } +} |