diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires')
12 files changed, 2850 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/GLDraw.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/GLDraw.cs new file mode 100644 index 00000000..ab8011ff --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/GLDraw.cs @@ -0,0 +1,156 @@ +using UnityEngine; +using UnityEditor; +using System.Collections.Generic; + +namespace AmplifyShaderEditor +{ + public class GLDraw + { + /* + * Clipping code: http://forum.unity3d.com/threads/17066-How-to-draw-a-GUI-2D-quot-line-quot?p=230386#post230386 + * Thick line drawing code: http://unifycommunity.com/wiki/index.php?title=VectorLine + */ + public static Material LineMaterial = null; + public static bool MultiLine = false; + private static Shader LineShader = null; + private static Rect BoundBox = new Rect(); + private static Vector3[] Allv3Points = new Vector3[] { }; + private static Vector2[] AllPerpendiculars = new Vector2[] { }; + private static Color[] AllColors = new Color[] { }; + private static Vector2 StartPt = Vector2.zero; + private static Vector2 EndPt = Vector2.zero; + + private static Vector3 Up = new Vector3( 0, 1, 0 ); + private static Vector3 Zero = new Vector3( 0, 0, 0 ); + + private static Vector2 Aux1Vec2 = Vector2.zero; + + private static int HigherBoundArray = 0; + + public static void CreateMaterial() + { + if( (object)LineMaterial != null && (object)LineShader != null ) + return; + + LineShader = AssetDatabase.LoadAssetAtPath<Shader>( AssetDatabase.GUIDToAssetPath( "50fc796413bac8b40aff70fb5a886273" ) ); + LineMaterial = new Material( LineShader ); + + LineMaterial.hideFlags = HideFlags.HideAndDontSave; + } + + public static void DrawCurve( Vector3[] allPoints, Vector2[] allNormals, Color[] allColors, int pointCount ) + { + CreateMaterial(); + LineMaterial.SetPass( ( MultiLine ? 1 : 0 ) ); + + GL.Begin( GL.TRIANGLE_STRIP ); + for( int i = 0; i < pointCount; i++ ) + { + GL.Color( allColors[ i ] ); + GL.TexCoord( Zero ); + GL.Vertex3( allPoints[ i ].x - allNormals[ i ].x, allPoints[ i ].y - allNormals[ i ].y, 0 ); + GL.TexCoord( Up ); + GL.Vertex3( allPoints[ i ].x + allNormals[ i ].x, allPoints[ i ].y + allNormals[ i ].y, 0 ); + } + GL.End(); + + } + + public static Rect DrawBezier( Vector2 start, Vector2 startTangent, Vector2 end, Vector2 endTangent, Color color, float width, int type = 1 ) + { + int segments = Mathf.FloorToInt( ( start - end ).magnitude / 20 ) * 3; // Three segments per distance of 20 + return DrawBezier( start, startTangent, end, endTangent, color, width, segments, type ); + } + + public static Rect DrawBezier( Vector2 start, Vector2 startTangent, Vector2 end, Vector2 endTangent, Color color, float width, int segments, int type = 1 ) + { + return DrawBezier( start, startTangent, end, endTangent, color, color, width, segments, type ); + } + + public static Rect DrawBezier( Vector2 start, Vector2 startTangent, Vector2 end, Vector2 endTangent, Color startColor, Color endColor, float width, int segments, int type = 1 ) + { + int pointsCount = segments + 1; + int linesCount = segments; + + HigherBoundArray = HigherBoundArray > pointsCount ? HigherBoundArray : pointsCount; + + Allv3Points = Handles.MakeBezierPoints( start, end, startTangent, endTangent, pointsCount ); + if( AllColors.Length < HigherBoundArray ) + { + AllColors = new Color[ HigherBoundArray ]; + AllPerpendiculars = new Vector2[ HigherBoundArray ]; + } + + startColor.a = ( type * 0.25f ); + endColor.a = ( type * 0.25f ); + + float minX = Allv3Points[ 0 ].x; + float minY = Allv3Points[ 0 ].y; + float maxX = Allv3Points[ 0 ].x; + float maxY = Allv3Points[ 0 ].y; + + float amount = 1 / (float)linesCount; + for( int i = 0; i < pointsCount; i++ ) + { + if( i == 0 ) + { + AllColors[ 0 ] = startColor; + StartPt.Set( startTangent.y, start.x ); + EndPt.Set( start.y, startTangent.x ); + } + else if( i == pointsCount - 1 ) + { + AllColors[ pointsCount - 1 ] = endColor; + StartPt.Set( end.y, endTangent.x ); + EndPt.Set( endTangent.y, end.x ); + } + else + { + AllColors[ i ] = Color.LerpUnclamped( startColor, endColor, amount * i ); + + minX = ( Allv3Points[ i ].x < minX ) ? Allv3Points[ i ].x : minX; + minY = ( Allv3Points[ i ].y < minY ) ? Allv3Points[ i ].y : minY; + maxX = ( Allv3Points[ i ].x > maxX ) ? Allv3Points[ i ].x : maxX; + maxY = ( Allv3Points[ i ].y > maxY ) ? Allv3Points[ i ].y : maxY; + StartPt.Set( Allv3Points[ i + 1 ].y, Allv3Points[ i - 1 ].x ); + EndPt.Set( Allv3Points[ i - 1 ].y, Allv3Points[ i + 1 ].x ); + } + Aux1Vec2.Set( StartPt.x - EndPt.x, StartPt.y - EndPt.y ); + FastNormalized( ref Aux1Vec2 ); + //aux1Vec2.FastNormalized(); + Aux1Vec2.Set( Aux1Vec2.x * width, Aux1Vec2.y * width ); + AllPerpendiculars[ i ] = Aux1Vec2; + } + + BoundBox.Set( minX, minY, ( maxX - minX ), ( maxY - minY ) ); + + DrawCurve( Allv3Points, AllPerpendiculars, AllColors, pointsCount ); + return BoundBox; + } + + private static void FastNormalized( ref Vector2 v ) + { + float len = Mathf.Sqrt( v.x * v.x + v.y * v.y ); + v.Set( v.x / len, v.y / len ); + } + + public static void Destroy() + { + GameObject.DestroyImmediate( LineMaterial ); + LineMaterial = null; + + Resources.UnloadAsset( LineShader ); + LineShader = null; + } + } + + //public static class VectorEx + //{ + // public static void FastNormalized( this Vector2 v ) + // { + // float len = Mathf.Sqrt( v.x * v.x + v.y * v.y ); + // v.Set( v.x / len, v.y / len ); + // } + //} +} + diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/GLDraw.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/GLDraw.cs.meta new file mode 100644 index 00000000..0f466abc --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/GLDraw.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 7647d2525992b7748a587740fd596977 +timeCreated: 1481126956 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs new file mode 100644 index 00000000..385887e3 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs @@ -0,0 +1,1535 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using System; +using UnityEngine; +using UnityEditor; + +namespace AmplifyShaderEditor +{ + [Serializable] + public sealed class InputPort : WirePort + { + private const string InputDefaultNameStr = "Input"; + [SerializeField] + private int m_externalNodeLink = -1; + + [SerializeField] + private int m_externalPortLink = -1; + + [SerializeField] + private string m_externalLinkId = string.Empty; + + [SerializeField] + private bool m_typeLocked; + + [SerializeField] + private string m_internalData = string.Empty; + + [SerializeField] + private string m_internalDataWrapper = string.Empty; + + [SerializeField] + private string m_dataName = string.Empty; + + [SerializeField] + private string m_internalDataPropertyLabel = string.Empty; + + // this will only is important on master node + [SerializeField] + private MasterNodePortCategory m_category = MasterNodePortCategory.Fragment; + + [SerializeField] + private PortGenType m_genType; + + private string m_propertyName = string.Empty; + private int m_cachedPropertyId = -1; + + private int m_cachedIntShaderID = -1; + private int m_cachedFloatShaderID = -1; + private int m_cachedVectorShaderID = -1; + private int m_cachedColorShaderID = -1; + private int m_cached2DShaderID = -1; + private int m_cachedDefaultTexShaderID = -1; + + [SerializeField] + private bool m_drawInternalData = false; + + //[SerializeField] + //private RenderTexture m_inputPreview = null; + //[SerializeField] + private RenderTexture m_inputPreviewTexture = null; + private Material m_inputPreviewMaterial = null; + private Shader m_inputPreviewShader = null; + + [SerializeField] + private int m_previewInternalInt = 0; + [SerializeField] + private float m_previewInternalFloat = 0; + [SerializeField] + private Vector2 m_previewInternalVec2 = Vector2.zero; + [SerializeField] + private Vector3 m_previewInternalVec3 = Vector3.zero; + [SerializeField] + private Vector4 m_previewInternalVec4 = Vector4.zero; + [SerializeField] + private Color m_previewInternalColor = Color.clear; + [SerializeField] + private Matrix4x4 m_previewInternalMatrix4x4 = Matrix4x4.identity; + + private int m_propertyNameInt = 0; + private ParentNode m_node = null; + + public InputPort() : base( -1, -1, WirePortDataType.FLOAT, string.Empty ) { m_typeLocked = true; } + public InputPort( int nodeId, int portId, WirePortDataType dataType, string name, bool typeLocked, int orderId = -1, MasterNodePortCategory category = MasterNodePortCategory.Fragment, PortGenType genType = PortGenType.NonCustomLighting ) : base( nodeId, portId, dataType, name, orderId ) + { + m_dataName = name; + m_internalDataPropertyLabel = ( string.IsNullOrEmpty( name ) || name.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : name; + m_typeLocked = typeLocked; + m_category = category; + m_genType = genType; + } + + public InputPort( int nodeId, int portId, WirePortDataType dataType, string name, string dataName, bool typeLocked, int orderId = -1, MasterNodePortCategory category = MasterNodePortCategory.Fragment, PortGenType genType = PortGenType.NonCustomLighting ) : base( nodeId, portId, dataType, name, orderId ) + { + m_dataName = dataName; + m_internalDataPropertyLabel = ( string.IsNullOrEmpty( name ) || name.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : name; + m_typeLocked = typeLocked; + m_category = category; + m_genType = genType; + } + + public void SetExternalLink( int nodeId, int portId ) + { + m_externalNodeLink = nodeId; + m_externalPortLink = portId; + } + + public override bool CheckValidType( WirePortDataType dataType ) + { + if( m_typeLocked ) + return ( dataType == m_dataType ); + + return base.CheckValidType( dataType ); + } + + public override void FullDeleteConnections() + { + UIUtils.DeleteConnection( true, m_nodeId, m_portId, true, true ); + } + + public override void NotifyExternalRefencesOnChange() + { + for( int i = 0; i < m_externalReferences.Count; i++ ) + { + ParentNode node = UIUtils.GetNode( m_externalReferences[ i ].NodeId ); + if( node ) + { + OutputPort port = node.GetOutputPortByUniqueId( m_externalReferences[ i ].PortId ); + port.UpdateInfoOnExternalConn( m_nodeId, m_portId, m_dataType ); + node.OnConnectedInputNodeChanges( m_externalReferences[ i ].PortId, m_nodeId, m_portId, m_name, m_dataType ); + } + } + } + + public void UpdatePreviewInternalData() + { + switch( m_dataType ) + { + case WirePortDataType.INT: m_previewInternalInt = IntInternalData; break; + case WirePortDataType.FLOAT: m_previewInternalFloat = FloatInternalData; break; + case WirePortDataType.FLOAT2: m_previewInternalVec2 = Vector2InternalData; break; + case WirePortDataType.FLOAT3: m_previewInternalVec3 = Vector3InternalData; break; + case WirePortDataType.FLOAT4: m_previewInternalVec4 = Vector4InternalData; break; + case WirePortDataType.COLOR: m_previewInternalColor = ColorInternalData; break; + } + } + + void UpdateVariablesFromInternalData() + { + string[] data = String.IsNullOrEmpty( m_internalData ) ? null : m_internalData.Split( IOUtils.VECTOR_SEPARATOR ); + bool reset = ( data == null || data.Length == 0 ); + m_internalDataUpdated = false; + try + { + switch( m_dataType ) + { + case WirePortDataType.OBJECT:break; + case WirePortDataType.FLOAT: m_previewInternalFloat = reset ? 0 : Convert.ToSingle( data[ 0 ] ); break; + case WirePortDataType.INT: + { + if( reset ) + { + m_previewInternalInt = 0; + } + else + { + if( data[ 0 ].Contains( "." ) ) + { + m_previewInternalInt = (int)Convert.ToSingle( data[ 0 ] ); + } + else + { + m_previewInternalInt = Convert.ToInt32( data[ 0 ] ); + } + } + } + break; + case WirePortDataType.FLOAT2: + { + if( reset ) + { + m_previewInternalVec2 = Vector2.zero; + } + else + { + if( data.Length < 2 ) + { + m_previewInternalVec2.x = Convert.ToSingle( data[ 0 ] ); + m_previewInternalVec2.y = 0; + } + else + { + m_previewInternalVec2.x = Convert.ToSingle( data[ 0 ] ); + m_previewInternalVec2.y = Convert.ToSingle( data[ 1 ] ); + } + } + } + break; + case WirePortDataType.FLOAT3: + { + if( reset ) + { + m_previewInternalVec3 = Vector3.zero; + } + else + { + int count = Mathf.Min( data.Length, 3 ); + for( int i = 0; i < count; i++ ) + { + m_previewInternalVec3[ i ] = Convert.ToSingle( data[ i ] ); + } + if( count < 3 ) + { + for( int i = count; i < 3; i++ ) + { + m_previewInternalVec3[ i ] = 0; + } + } + } + + } + break; + case WirePortDataType.FLOAT4: + { + if( reset ) + { + m_previewInternalVec4 = Vector4.zero; + } + else + { + int count = Mathf.Min( data.Length, 4 ); + for( int i = 0; i < count; i++ ) + { + m_previewInternalVec4[ i ] = Convert.ToSingle( data[ i ] ); + } + if( count < 4 ) + { + for( int i = count; i < 4; i++ ) + { + m_previewInternalVec4[ i ] = 0; + } + } + } + } + break; + case WirePortDataType.COLOR: + { + if( reset ) + { + m_previewInternalColor = Color.black; + } + else + { + int count = Mathf.Min( data.Length, 4 ); + for( int i = 0; i < count; i++ ) + { + m_previewInternalColor[ i ] = Convert.ToSingle( data[ i ] ); + } + if( count < 4 ) + { + for( int i = count; i < 4; i++ ) + { + m_previewInternalColor[ i ] = 0; + } + } + } + } + break; + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: + { + if( reset ) + { + m_previewInternalMatrix4x4 = Matrix4x4.identity; + } + else + { + int count = Mathf.Min( data.Length, 16 ); + int overallIdx = 0; + for( int i = 0; i < 4; i++ ) + { + for( int j = 0; j < 4; j++ ) + { + if( overallIdx < count ) + { + m_previewInternalMatrix4x4[ i, j ] = Convert.ToSingle( data[ overallIdx ] ); + } + else + { + m_previewInternalMatrix4x4[ i, j ] = ( ( i == j ) ? 1 : 0 ); + } + overallIdx++; + } + } + } + } + break; + } + } + catch( Exception e ) + { + if( DebugConsoleWindow.DeveloperMode ) + Debug.LogException( e ); + } + } + + void UpdateInternalDataFromVariables( bool forceDecimal = false ) + { + switch( m_dataType ) + { + case WirePortDataType.OBJECT:break; + case WirePortDataType.FLOAT: + { + if( forceDecimal && m_previewInternalFloat == (int)m_previewInternalFloat ) + m_internalData = m_previewInternalFloat.ToString("0.0##############"); // to make sure integer values like 0 or 1 are generated as 0.0 and 1.0 + else + m_internalData = m_previewInternalFloat.ToString(); + m_internalDataWrapper = string.Empty; + } + break; + case WirePortDataType.INT: + { + m_internalData = m_previewInternalInt.ToString(); + m_internalDataWrapper = string.Empty; + } + break; + case WirePortDataType.FLOAT2: + { + m_internalData = m_previewInternalVec2.x.ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalVec2.y.ToString(); + m_internalDataWrapper = "float2( {0} )"; + } + break; + case WirePortDataType.FLOAT3: + { + m_internalData = m_previewInternalVec3.x.ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalVec3.y.ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalVec3.z.ToString(); + m_internalDataWrapper = "float3( {0} )"; + } + break; + case WirePortDataType.FLOAT4: + { + m_internalData = m_previewInternalVec4.x.ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalVec4.y.ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalVec4.z.ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalVec4.w.ToString(); + + m_internalDataWrapper = "float4( {0} )"; + } + break; + case WirePortDataType.COLOR: + { + m_internalData = m_previewInternalColor.r.ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalColor.g.ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalColor.b.ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalColor.a.ToString(); + + m_internalDataWrapper = "float4( {0} )"; + } + break; + case WirePortDataType.FLOAT3x3: + { + m_internalData = m_previewInternalMatrix4x4[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalMatrix4x4[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalMatrix4x4[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 2 ].ToString(); + + m_internalDataWrapper = "float3x3( {0} )"; + + } + break; + case WirePortDataType.FLOAT4x4: + { + m_internalData = m_previewInternalMatrix4x4[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalMatrix4x4[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalMatrix4x4[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR + + m_previewInternalMatrix4x4[ 3, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 3 ].ToString(); + + m_internalDataWrapper = "float4x4( {0} )"; + } + break; + } + } + + //This gets the 3x3 matrix inside of the 4x4 + private string Matrix3x3WrappedData() + { + string tempInternal = string.Empty; + + string[] data = String.IsNullOrEmpty( m_internalData ) ? null : m_internalData.Split( IOUtils.VECTOR_SEPARATOR ); + if( data.Length == 16 ) + { + int o = 0; + for( int i = 0; i < 8; i++ ) + { + if( i == 3 || i == 6 ) + o++; + tempInternal += data[ i + o ] + IOUtils.VECTOR_SEPARATOR; + } + + tempInternal += data[ 10 ]; + + return String.Format( m_internalDataWrapper, tempInternal ); + } + else + { + return String.Format( m_internalDataWrapper, m_internalData ); + } + } + + private string SamplerWrappedData( ref MasterNodeDataCollector dataCollector ) + { + m_internalData = "_Sampler" + PortId + UIUtils.GetNode( m_nodeId ).OutputId; + ParentGraph outsideGraph = UIUtils.CurrentWindow.OutsideGraph; + if( outsideGraph.SamplingThroughMacros ) + { + if( outsideGraph.IsSRP ) + { + dataCollector.AddToUniforms( m_nodeId, string.Format( Constants.TexDeclarationNoSamplerSRPMacros[ TextureType.Texture2D ], m_internalData )); + } + else + { + dataCollector.AddToUniforms( m_nodeId, string.Format( Constants.TexDeclarationNoSamplerStandardMacros[ TextureType.Texture2D ], m_internalData )); + } + } + else + { + dataCollector.AddToUniforms( m_nodeId, "uniform sampler2D " + m_internalData + ";" ); + } + + return m_internalData; + } + + //TODO: Replace GenerateShaderForOutput(...) calls to this one + // This is a new similar method to GenerateShaderForOutput(...) which always autocasts + public string GeneratePortInstructions( ref MasterNodeDataCollector dataCollector ) + { + InputPort linkPort = ExternalLink; + if( linkPort != null ) + { + return linkPort.GeneratePortInstructions( ref dataCollector ); + } + + string result = string.Empty; + if( m_externalReferences.Count > 0 && !m_locked ) + { + result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, false ); + if( m_externalReferences[ 0 ].DataType != m_dataType ) + { + result = UIUtils.CastPortType( ref dataCollector, UIUtils.GetNode( m_nodeId ).CurrentPrecisionType, new NodeCastInfo( m_externalReferences[ 0 ].NodeId, m_externalReferences[ 0 ].PortId ), null, m_externalReferences[ 0 ].DataType, m_dataType, result ); + } + } + else + { + UpdateInternalDataFromVariables( true ); + if( DataType == WirePortDataType.FLOAT3x3 ) + result = Matrix3x3WrappedData(); + else if( DataType == WirePortDataType.SAMPLER2D ) + result = SamplerWrappedData( ref dataCollector ); + else + result = !String.IsNullOrEmpty( m_internalDataWrapper ) ? String.Format( m_internalDataWrapper, m_internalData ) : m_internalData; + } + return result; + } + + public string GenerateShaderForOutput( ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) + { + InputPort linkPort = ExternalLink; + if( linkPort != null ) + { + return linkPort.GenerateShaderForOutput( ref dataCollector, ignoreLocalVar ); + } + + string result = string.Empty; + if( m_externalReferences.Count > 0 && !m_locked ) + { + result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, ignoreLocalVar ); + } + else + { + UpdateInternalDataFromVariables( true ); + if( !String.IsNullOrEmpty( m_internalDataWrapper ) ) + { + if( DataType == WirePortDataType.FLOAT3x3 ) + result = Matrix3x3WrappedData(); + else + result = String.Format( m_internalDataWrapper, m_internalData ); + } + else + { + result = m_internalData; + } + } + return result; + } + + public string GenerateShaderForOutput( ref MasterNodeDataCollector dataCollector, WirePortDataType inputPortType, bool ignoreLocalVar, bool autoCast = false ) + { + InputPort linkPort = ExternalLink; + if( linkPort != null ) + { + return linkPort.GenerateShaderForOutput( ref dataCollector, inputPortType, ignoreLocalVar, autoCast ); + } + + string result = string.Empty; + if( m_externalReferences.Count > 0 && !m_locked ) + { + result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, ignoreLocalVar ); + if( autoCast && m_externalReferences[ 0 ].DataType != inputPortType ) + { + result = UIUtils.CastPortType( ref dataCollector, UIUtils.GetNode( m_nodeId ).CurrentPrecisionType, new NodeCastInfo( m_externalReferences[ 0 ].NodeId, m_externalReferences[ 0 ].PortId ), null, m_externalReferences[ 0 ].DataType, inputPortType, result ); + } + } + else + { + UpdateInternalDataFromVariables( true ); + if( !String.IsNullOrEmpty( m_internalDataWrapper ) ) + { + if( DataType == WirePortDataType.FLOAT3x3 ) + result = Matrix3x3WrappedData(); + else + result = String.Format( m_internalDataWrapper, m_internalData ); + } + else + { + result = m_internalData; + } + } + + return result; + } + + public OutputPort GetOutputConnection( int connID = 0 ) + { + if( connID < m_externalReferences.Count ) + { + return UIUtils.GetNode( m_externalReferences[ connID ].NodeId ).GetOutputPortByUniqueId( m_externalReferences[ connID ].PortId ); + } + return null; + } + + public ParentNode GetOutputNodeWhichIsNotRelay( int connID = 0 ) + { + if( connID < m_externalReferences.Count ) + { + ParentNode node = UIUtils.GetNode( m_externalReferences[ connID ].NodeId ); + if( node is WireNode || node is RelayNode ) + { + return node.InputPorts[ 0 ].GetOutputNodeWhichIsNotRelay( connID ); + } + + return node; + } + return null; + } + + public ParentNode GetOutputNode( int connID = 0 ) + { + if( connID < m_externalReferences.Count ) + { + return UIUtils.GetNode( m_externalReferences[ connID ].NodeId ); + } + return null; + } + + public bool TypeLocked + { + get { return m_typeLocked; } + } + + public void WriteToString( ref string myString ) + { + if( m_externalReferences.Count != 1 || m_isDummy ) + { + return; + } + + IOUtils.AddTypeToString( ref myString, IOUtils.WireConnectionParam ); + IOUtils.AddFieldValueToString( ref myString, m_nodeId ); + IOUtils.AddFieldValueToString( ref myString, m_portId ); + IOUtils.AddFieldValueToString( ref myString, m_externalReferences[ 0 ].NodeId ); + IOUtils.AddFieldValueToString( ref myString, m_externalReferences[ 0 ].PortId ); + IOUtils.AddLineTerminator( ref myString ); + } + + public void ShowInternalData( Rect rect, UndoParentNode owner, bool useCustomLabel = false, string customLabel = null ) + { + string label = ( useCustomLabel == true && customLabel != null ) ? customLabel : m_internalDataPropertyLabel; + switch( m_dataType ) + { + case WirePortDataType.OBJECT: + { + InternalData = owner.EditorGUITextField( rect, label, InternalData ); + } + break; + case WirePortDataType.FLOAT: + { + FloatInternalData = owner.EditorGUIFloatField( rect, label, FloatInternalData ); + } + break; + case WirePortDataType.FLOAT2: + { + Vector2InternalData = owner.EditorGUIVector2Field( rect, label, Vector2InternalData ); + } + break; + case WirePortDataType.FLOAT3: + { + Vector3InternalData = owner.EditorGUIVector3Field( rect, label, Vector3InternalData ); + } + break; + case WirePortDataType.FLOAT4: + { + Vector4InternalData = owner.EditorGUIVector4Field( rect, label, Vector4InternalData ); + } + break; + case WirePortDataType.FLOAT3x3: + { + Matrix4x4 matrix = Matrix4x4InternalData; + Vector3 currVec3 = Vector3.zero; + for( int i = 0; i < 3; i++ ) + { + Vector4 currVec = matrix.GetRow( i ); + currVec3.Set( currVec.x, currVec.y, currVec.z ); + EditorGUI.BeginChangeCheck(); + currVec3 = owner.EditorGUIVector3Field( rect, label + "[ " + i + " ]", currVec3 ); + rect.y += 2*EditorGUIUtility.singleLineHeight; + if( EditorGUI.EndChangeCheck() ) + { + currVec.Set( currVec3.x, currVec3.y, currVec3.z, currVec.w ); + matrix.SetRow( i, currVec ); + } + } + Matrix4x4InternalData = matrix; + } + break; + case WirePortDataType.FLOAT4x4: + { + Matrix4x4 matrix = Matrix4x4InternalData; + for( int i = 0; i < 4; i++ ) + { + Vector4 currVec = matrix.GetRow( i ); + EditorGUI.BeginChangeCheck(); + currVec = owner.EditorGUIVector4Field( rect, label + "[ " + i + " ]", currVec ); + rect.y += 2*EditorGUIUtility.singleLineHeight; + if( EditorGUI.EndChangeCheck() ) + { + matrix.SetRow( i, currVec ); + } + } + Matrix4x4InternalData = matrix; + } + break; + case WirePortDataType.COLOR: + { + ColorInternalData = owner.EditorGUIColorField( rect, label, ColorInternalData ); + } + break; + case WirePortDataType.INT: + { + IntInternalData = owner.EditorGUIIntField( rect, label, IntInternalData ); + } + break; + } + } + + public void ShowInternalData( UndoParentNode owner, bool useCustomLabel = false, string customLabel = null ) + { + string label = ( useCustomLabel == true && customLabel != null ) ? customLabel : m_internalDataPropertyLabel; + switch( m_dataType ) + { + case WirePortDataType.OBJECT: + case WirePortDataType.FLOAT: + { + FloatInternalData = owner.EditorGUILayoutFloatField( label, FloatInternalData ); + } + break; + case WirePortDataType.FLOAT2: + { + Vector2InternalData = owner.EditorGUILayoutVector2Field( label, Vector2InternalData ); + } + break; + case WirePortDataType.FLOAT3: + { + Vector3InternalData = owner.EditorGUILayoutVector3Field( label, Vector3InternalData ); + } + break; + case WirePortDataType.FLOAT4: + { + Vector4InternalData = owner.EditorGUILayoutVector4Field( label, Vector4InternalData ); + } + break; + case WirePortDataType.FLOAT3x3: + { + Matrix4x4 matrix = Matrix4x4InternalData; + Vector3 currVec3 = Vector3.zero; + for( int i = 0; i < 3; i++ ) + { + Vector4 currVec = matrix.GetRow( i ); + currVec3.Set( currVec.x, currVec.y, currVec.z ); + EditorGUI.BeginChangeCheck(); + currVec3 = owner.EditorGUILayoutVector3Field( label + "[ " + i + " ]", currVec3 ); + if( EditorGUI.EndChangeCheck() ) + { + currVec.Set( currVec3.x, currVec3.y, currVec3.z, currVec.w ); + matrix.SetRow( i, currVec ); + } + } + Matrix4x4InternalData = matrix; + } + break; + case WirePortDataType.FLOAT4x4: + { + Matrix4x4 matrix = Matrix4x4InternalData; + for( int i = 0; i < 4; i++ ) + { + Vector4 currVec = matrix.GetRow( i ); + EditorGUI.BeginChangeCheck(); + currVec = owner.EditorGUILayoutVector4Field( label + "[ " + i + " ]", currVec ); + if( EditorGUI.EndChangeCheck() ) + { + matrix.SetRow( i, currVec ); + } + } + Matrix4x4InternalData = matrix; + } + break; + case WirePortDataType.COLOR: + { + ColorInternalData = owner.EditorGUILayoutColorField( label, ColorInternalData ); + } + break; + case WirePortDataType.INT: + { + IntInternalData = owner.EditorGUILayoutIntField( label, IntInternalData ); + } + break; + } + } + public bool IsZeroInternalData + { + get + { + switch( m_dataType ) + { + + case WirePortDataType.FLOAT: return Mathf.Abs(m_previewInternalFloat) < 0.001f; + case WirePortDataType.UINT: + case WirePortDataType.INT: return m_previewInternalInt == 0; + case WirePortDataType.FLOAT2: + return (Mathf.Abs( m_previewInternalVec2.x ) < 0.001f && + Mathf.Abs( m_previewInternalVec2.y ) < 0.001f); + case WirePortDataType.FLOAT3: + return (Mathf.Abs( m_previewInternalVec3.x ) < 0.001f && + Mathf.Abs( m_previewInternalVec3.y ) < 0.001f && + Mathf.Abs( m_previewInternalVec3.z ) < 0.001f ); + case WirePortDataType.FLOAT4: + return (Mathf.Abs( m_previewInternalVec4.x ) < 0.001f && + Mathf.Abs( m_previewInternalVec4.y ) < 0.001f && + Mathf.Abs( m_previewInternalVec4.z ) < 0.001f && + Mathf.Abs( m_previewInternalVec4.w ) < 0.001f ); + case WirePortDataType.COLOR: + return (Mathf.Abs( m_previewInternalColor.r ) < 0.001f && + Mathf.Abs( m_previewInternalColor.g ) < 0.001f && + Mathf.Abs( m_previewInternalColor.b ) < 0.001f && + Mathf.Abs( m_previewInternalColor.a ) < 0.001f); + + } + return true; + } + } + public float FloatInternalData + { + set { m_previewInternalFloat = value; m_internalDataUpdated = false; } + get { return m_previewInternalFloat; } + } + + public int IntInternalData + { + set { m_previewInternalInt = value; m_internalDataUpdated = false; } + get { return m_previewInternalInt; } + } + + public Vector2 Vector2InternalData + { + set { m_previewInternalVec2 = value; m_internalDataUpdated = false; } + get { return m_previewInternalVec2; } + } + + public Vector3 Vector3InternalData + { + set { m_previewInternalVec3 = value; m_internalDataUpdated = false; } + get { return m_previewInternalVec3; } + } + + public Vector4 Vector4InternalData + { + set { m_previewInternalVec4 = value; m_internalDataUpdated = false; } + get { return m_previewInternalVec4; } + } + + public Color ColorInternalData + { + set { m_previewInternalColor = value; m_internalDataUpdated = false; } + get { return m_previewInternalColor; } + } + + public Matrix4x4 Matrix4x4InternalData + { + set { m_previewInternalMatrix4x4 = value; m_internalDataUpdated = false; } + get { return m_previewInternalMatrix4x4; } + } + + public string SamplerInternalData + { + set { InternalData = UIUtils.RemoveInvalidCharacters( value ); m_internalDataUpdated = false; } + get { return m_internalData; } + } + + public override void ForceClearConnection() + { + UIUtils.DeleteConnection( true, m_nodeId, m_portId, false, true ); + } + + private bool m_internalDataUpdated = false; + private string m_displayInternalData = string.Empty; + public string DisplayInternalData + { + get + { + if( !m_internalDataUpdated ) + { + UpdateInternalDataFromVariables(); + m_internalDataUpdated = true; + m_displayInternalData = "( "+ m_internalData + " )"; + } + return m_displayInternalData; + } + } + + public string InternalData + { + get + { + UpdateInternalDataFromVariables(); + return m_internalData; + } + set + { + m_internalData = value; + UpdateVariablesFromInternalData(); + } + } + + public string WrappedInternalData + { + get + { + UpdateInternalDataFromVariables(); + return string.IsNullOrEmpty( m_internalDataWrapper ) ? m_internalData : String.Format( m_internalDataWrapper, m_internalData ); + } + } + + public override WirePortDataType DataType + { + get { return base.DataType; } + // must be set to update internal data. do not delete + set + { + m_internalDataUpdated = false; + switch( DataType ) + { + case WirePortDataType.FLOAT: + { + switch( value ) + { + case WirePortDataType.FLOAT2: m_previewInternalVec2.x = m_previewInternalFloat; break; + case WirePortDataType.FLOAT3: m_previewInternalVec3.x = m_previewInternalFloat; break; + case WirePortDataType.FLOAT4: m_previewInternalVec4.x = m_previewInternalFloat; break; + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: m_previewInternalMatrix4x4[ 0 ] = m_previewInternalFloat; break; + case WirePortDataType.COLOR: m_previewInternalColor.r = m_previewInternalFloat; break; + case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalFloat; break; + } + } + break; + case WirePortDataType.FLOAT2: + { + switch( value ) + { + case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec2.x; break; + case WirePortDataType.FLOAT3: + { + m_previewInternalVec3.x = m_previewInternalVec2.x; + m_previewInternalVec3.y = m_previewInternalVec2.y; + } + break; + case WirePortDataType.FLOAT4: + { + m_previewInternalVec4.x = m_previewInternalVec2.x; + m_previewInternalVec4.y = m_previewInternalVec2.y; + } + break; + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: + { + m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec2.x; + m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec2.y; + } + break; + case WirePortDataType.COLOR: + { + m_previewInternalColor.r = m_previewInternalVec2.x; + m_previewInternalColor.g = m_previewInternalVec2.y; + } + break; + case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec2.x; break; + } + } + break; + case WirePortDataType.FLOAT3: + { + switch( value ) + { + case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec3.x; break; + case WirePortDataType.FLOAT2: + { + m_previewInternalVec2.x = m_previewInternalVec3.x; + m_previewInternalVec2.y = m_previewInternalVec3.y; + } + break; + case WirePortDataType.FLOAT4: + { + m_previewInternalVec4.x = m_previewInternalVec3.x; + m_previewInternalVec4.y = m_previewInternalVec3.y; + m_previewInternalVec4.z = m_previewInternalVec3.z; + } + break; + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: + { + m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec3.x; + m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec3.y; + m_previewInternalMatrix4x4[ 2 ] = m_previewInternalVec3.z; + } + break; + case WirePortDataType.COLOR: + { + m_previewInternalColor.r = m_previewInternalVec3.x; + m_previewInternalColor.g = m_previewInternalVec3.y; + m_previewInternalColor.b = m_previewInternalVec3.z; + } + break; + case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec3.x; break; + } + } + break; + case WirePortDataType.FLOAT4: + { + switch( value ) + { + case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec4.x; break; + case WirePortDataType.FLOAT2: + { + m_previewInternalVec2.x = m_previewInternalVec4.x; + m_previewInternalVec2.y = m_previewInternalVec4.y; + } + break; + case WirePortDataType.FLOAT3: + { + m_previewInternalVec3.x = m_previewInternalVec4.x; + m_previewInternalVec3.y = m_previewInternalVec4.y; + m_previewInternalVec3.z = m_previewInternalVec4.z; + } + break; + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: + { + m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec4.x; + m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec4.y; + m_previewInternalMatrix4x4[ 2 ] = m_previewInternalVec4.z; + m_previewInternalMatrix4x4[ 3 ] = m_previewInternalVec4.w; + } + break; + case WirePortDataType.COLOR: + { + m_previewInternalColor.r = m_previewInternalVec4.x; + m_previewInternalColor.g = m_previewInternalVec4.y; + m_previewInternalColor.b = m_previewInternalVec4.z; + m_previewInternalColor.a = m_previewInternalVec4.w; + } + break; + case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec4.x; break; + } + } + break; + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: + { + switch( value ) + { + case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalMatrix4x4[ 0 ]; break; + case WirePortDataType.FLOAT2: + { + m_previewInternalVec2.x = m_previewInternalMatrix4x4[ 0 ]; + m_previewInternalVec2.y = m_previewInternalMatrix4x4[ 1 ]; + } + break; + case WirePortDataType.FLOAT3: + { + m_previewInternalVec3.x = m_previewInternalMatrix4x4[ 0 ]; + m_previewInternalVec3.y = m_previewInternalMatrix4x4[ 1 ]; + m_previewInternalVec3.z = m_previewInternalMatrix4x4[ 2 ]; + } + break; + case WirePortDataType.FLOAT4: + { + m_previewInternalVec4.x = m_previewInternalMatrix4x4[ 0 ]; + m_previewInternalVec4.y = m_previewInternalMatrix4x4[ 1 ]; + m_previewInternalVec4.z = m_previewInternalMatrix4x4[ 2 ]; + m_previewInternalVec4.w = m_previewInternalMatrix4x4[ 3 ]; + } + break; + case WirePortDataType.COLOR: + { + m_previewInternalColor.r = m_previewInternalMatrix4x4[ 0 ]; + m_previewInternalColor.g = m_previewInternalMatrix4x4[ 1 ]; + m_previewInternalColor.b = m_previewInternalMatrix4x4[ 2 ]; + m_previewInternalColor.a = m_previewInternalMatrix4x4[ 3 ]; + } + break; + case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalMatrix4x4[ 0 ]; break; + } + } + break; + case WirePortDataType.COLOR: + { + switch( value ) + { + case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalColor.r; break; + case WirePortDataType.FLOAT2: + { + m_previewInternalVec2.x = m_previewInternalColor.r; + m_previewInternalVec2.y = m_previewInternalColor.g; + } + break; + case WirePortDataType.FLOAT3: + { + m_previewInternalVec3.x = m_previewInternalColor.r; + m_previewInternalVec3.y = m_previewInternalColor.g; + m_previewInternalVec3.z = m_previewInternalColor.b; + } + break; + case WirePortDataType.FLOAT4: + { + m_previewInternalVec4.x = m_previewInternalColor.r; + m_previewInternalVec4.y = m_previewInternalColor.g; + m_previewInternalVec4.z = m_previewInternalColor.b; + m_previewInternalVec4.w = m_previewInternalColor.a; + } + break; + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: + { + m_previewInternalMatrix4x4[ 0 ] = m_previewInternalColor.r; + m_previewInternalMatrix4x4[ 1 ] = m_previewInternalColor.g; + m_previewInternalMatrix4x4[ 2 ] = m_previewInternalColor.b; + m_previewInternalMatrix4x4[ 3 ] = m_previewInternalColor.a; + } + break; + case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalColor.r; break; + } + } + break; + case WirePortDataType.INT: + { + switch( value ) + { + case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalInt; break; + case WirePortDataType.FLOAT2: m_previewInternalVec2.x = m_previewInternalInt; break; + case WirePortDataType.FLOAT3: m_previewInternalVec3.x = m_previewInternalInt; break; + case WirePortDataType.FLOAT4: m_previewInternalVec4.x = m_previewInternalInt; break; + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: m_previewInternalMatrix4x4[ 0 ] = m_previewInternalInt; break; + case WirePortDataType.COLOR: m_previewInternalColor.r = m_previewInternalInt; break; + } + } + break; + } + base.DataType = value; + } + } + + public string DataName + { + get { return m_dataName; } + set { m_dataName = value; } + } + + public bool IsFragment { get { return m_category == MasterNodePortCategory.Fragment || m_category == MasterNodePortCategory.Debug; } } + public MasterNodePortCategory Category + { + set { m_category = value; } + get { return m_category; } + } + + private int CachedIntPropertyID + { + get + { + if( m_cachedIntShaderID == -1 ) + m_cachedIntShaderID = Shader.PropertyToID( "_InputInt" ); + return m_cachedIntShaderID; + } + } + + private int CachedFloatPropertyID + { + get + { + if( m_cachedFloatShaderID == -1 ) + m_cachedFloatShaderID = Shader.PropertyToID( "_InputFloat" ); + return m_cachedFloatShaderID; + } + } + + private int CachedVectorPropertyID + { + get + { + if( m_cachedVectorShaderID == -1 ) + m_cachedVectorShaderID = Shader.PropertyToID( "_InputVector" ); + return m_cachedVectorShaderID; + } + } + + private int CachedColorPropertyID + { + get + { + if( m_cachedColorShaderID == -1 ) + m_cachedColorShaderID = Shader.PropertyToID( "_InputColor" ); + return m_cachedColorShaderID; + } + } + + private int CachedDefaultTexPropertyID + { + get + { + if( m_cachedDefaultTexShaderID == -1 ) + m_cachedDefaultTexShaderID = Shader.PropertyToID( "_Default" ); + return m_cachedDefaultTexShaderID; + } + } + + private int Cached2DPropertyID + { + get + { + if( m_cached2DShaderID == -1 ) + m_cached2DShaderID = Shader.PropertyToID( "_Input2D" ); + return m_cached2DShaderID; + } + } + + public int CachedPropertyId + { + get { return m_cachedPropertyId; } + } + + public bool InputNodeHasPreview( ParentGraph container ) + { + ParentNode node = null; + if( m_externalReferences.Count > 0) + { + node = container.GetNode( m_externalReferences[ 0 ].NodeId ); + } + + if( node != null ) + return node.HasPreviewShader; + + return false; + } + + public void PreparePortCacheID() + { + if( m_propertyNameInt != PortId || string.IsNullOrEmpty( m_propertyName ) ) + { + m_propertyNameInt = PortId; + m_propertyName = "_" + Convert.ToChar( PortId + 65 ); + m_cachedPropertyId = Shader.PropertyToID( m_propertyName ); + } + + if( m_cachedPropertyId == -1 ) + m_cachedPropertyId = Shader.PropertyToID( m_propertyName ); + } + + public void SetPreviewInputTexture( ParentGraph container ) + { + PreparePortCacheID(); + + if( (object)m_node == null ) + { + m_node = container.GetNode( NodeId ); + //m_node = UIUtils.GetNode( NodeId ); + } + + if( ExternalReferences.Count>0 ) + { + m_node.PreviewMaterial.SetTexture( m_cachedPropertyId, container.GetNode( ExternalReferences[ 0 ].NodeId ).GetOutputPortByUniqueId( ExternalReferences[ 0 ].PortId ).OutputPreviewTexture ); + } + //m_node.PreviewMaterial.SetTexture( m_cachedPropertyId, GetOutputConnection( 0 ).OutputPreviewTexture ); + } + + private void SetPortPreviewShader( Shader portShader ) + { + if( m_inputPreviewShader != portShader ) + { + m_inputPreviewShader = portShader; + InputPreviewMaterial.shader = portShader; + } + } + + public void SetPreviewInputValue( ParentGraph container ) + { + if( m_inputPreviewTexture == null ) + { + m_inputPreviewTexture = new RenderTexture( 128, 128, 0, RenderTextureFormat.ARGBFloat, RenderTextureReadWrite.Linear ); + m_inputPreviewTexture.wrapMode = TextureWrapMode.Repeat; + } + + switch( DataType ) + { + case WirePortDataType.INT: + { + SetPortPreviewShader( UIUtils.IntShader ); + + InputPreviewMaterial.SetInt( CachedIntPropertyID, m_previewInternalInt ); + } + break; + case WirePortDataType.FLOAT: + { + SetPortPreviewShader( UIUtils.FloatShader ); + //Debug.Log( m_previewInternalFloat ); + InputPreviewMaterial.SetFloat( CachedFloatPropertyID, m_previewInternalFloat ); + } + break; + case WirePortDataType.FLOAT2: + { + SetPortPreviewShader( UIUtils.Vector2Shader ); + + Vector2 v2 = m_previewInternalVec2;// Vector2InternalData; + InputPreviewMaterial.SetVector( CachedVectorPropertyID, new Vector4( v2.x, v2.y, 0, 0 ) ); + } + break; + case WirePortDataType.FLOAT3: + { + SetPortPreviewShader( UIUtils.Vector3Shader ); + + Vector3 v3 = m_previewInternalVec3;// Vector3InternalData; + InputPreviewMaterial.SetVector( CachedVectorPropertyID, new Vector4( v3.x, v3.y, v3.z, 0 ) ); + } + break; + case WirePortDataType.FLOAT4: + { + SetPortPreviewShader( UIUtils.Vector4Shader ); + + InputPreviewMaterial.SetVector( CachedVectorPropertyID, m_previewInternalVec4 ); + } + break; + case WirePortDataType.COLOR: + { + SetPortPreviewShader( UIUtils.ColorShader ); + + InputPreviewMaterial.SetColor( CachedColorPropertyID, m_previewInternalColor ); + } + break; + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: + { + SetPortPreviewShader( UIUtils.FloatShader ); + + InputPreviewMaterial.SetFloat( CachedFloatPropertyID, 1 ); + } + break; + case WirePortDataType.SAMPLER2D: + { + SetPortPreviewShader( UIUtils.Texture2DShader ); + } + break; + default: + { + SetPortPreviewShader( UIUtils.FloatShader ); + + InputPreviewMaterial.SetFloat( CachedFloatPropertyID, 0 ); + } + break; + } + + RenderTexture temp = RenderTexture.active; + RenderTexture.active = m_inputPreviewTexture; + Graphics.Blit( null, m_inputPreviewTexture, InputPreviewMaterial ); + RenderTexture.active = temp; + + PreparePortCacheID(); + + //if( (object)m_node == null ) + // m_node = UIUtils.GetNode( NodeId ); + + if( (object)m_node == null ) + { + m_node = container.GetNode( NodeId ); + //m_node = UIUtils.GetNode( NodeId ); + } + //m_propertyName = "_A"; + //Debug.Log( m_propertyName ); + m_node.PreviewMaterial.SetTexture( m_propertyName, m_inputPreviewTexture ); + } + + public override void ChangePortId( int newPortId ) + { + if( IsConnected ) + { + int count = ExternalReferences.Count; + for( int connIdx = 0; connIdx < count; connIdx++ ) + { + int nodeId = ExternalReferences[ connIdx ].NodeId; + int portId = ExternalReferences[ connIdx ].PortId; + ParentNode node = UIUtils.GetNode( nodeId ); + if( node != null ) + { + OutputPort outputPort = node.GetOutputPortByUniqueId( portId ); + int outputCount = outputPort.ExternalReferences.Count; + for( int j = 0; j < outputCount; j++ ) + { + if( outputPort.ExternalReferences[ j ].NodeId == NodeId && + outputPort.ExternalReferences[ j ].PortId == PortId ) + { + outputPort.ExternalReferences[ j ].PortId = newPortId; + } + } + } + } + } + + PortId = newPortId; + } + + public override void Destroy() + { + base.Destroy(); + //if ( m_inputPreview != null ) + // UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreview ); + //m_inputPreview = null; + + if( m_inputPreviewTexture != null ) + UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreviewTexture ); + m_inputPreviewTexture = null; + + if( m_inputPreviewMaterial != null ) + UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreviewMaterial ); + m_inputPreviewMaterial = null; + + m_inputPreviewShader = null; + + m_node = null; + } + + public Shader InputPreviewShader + { + get + { + if( m_inputPreviewShader == null ) + m_inputPreviewShader = AssetDatabase.LoadAssetAtPath<Shader>( AssetDatabase.GUIDToAssetPath( "d9ca47581ac157145bff6f72ac5dd73e" ) ); //ranged float + + if( m_inputPreviewShader == null ) + m_inputPreviewShader = Shader.Find( "Unlit/Colored Transparent" ); + + return m_inputPreviewShader; + } + set + { + m_inputPreviewShader = value; + } + } + + public Material InputPreviewMaterial + { + get + { + if( m_inputPreviewMaterial == null ) + m_inputPreviewMaterial = new Material( InputPreviewShader ); + + return m_inputPreviewMaterial; + } + //set + //{ + // m_inputPreviewMaterial = value; + //} + } + + public override string Name + { + get { return m_name; } + set + { + m_name = value; + m_internalDataPropertyLabel = ( string.IsNullOrEmpty( value ) || value.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : value; + m_dirtyLabelSize = true; + } + } + + public string InternalDataName + { + get { return m_internalDataPropertyLabel; } + set { m_internalDataPropertyLabel = value; } + } + + public bool AutoDrawInternalData + { + get { return m_drawInternalData; } + set { m_drawInternalData = value; } + } + + public PortGenType GenType + { + get { return m_genType; } + set { m_genType = value; } + } + + public bool ValidInternalData + { + get + { + switch( m_dataType ) + { + case WirePortDataType.FLOAT: + case WirePortDataType.FLOAT2: + case WirePortDataType.FLOAT3: + case WirePortDataType.FLOAT4: + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: + case WirePortDataType.COLOR: + case WirePortDataType.INT: return true; + case WirePortDataType.OBJECT: + case WirePortDataType.SAMPLER1D: + case WirePortDataType.SAMPLER2D: + case WirePortDataType.SAMPLER3D: + case WirePortDataType.SAMPLERCUBE: + default: return false; + } + } + } + + //public RenderTexture InputPreviewTexture + //{ + // get + // { + // if( IsConnected ) + // return GetOutputConnection( 0 ).OutputPreviewTexture; + // else + // return m_inputPreviewTexture; + // } + //} + + public RenderTexture InputPreviewTexture( ParentGraph container ) + { + if( IsConnected ) + { + if( m_externalReferences.Count > 0 ) + return container.GetNode( m_externalReferences[ 0 ].NodeId ).GetOutputPortByUniqueId( m_externalReferences[ 0 ].PortId ).OutputPreviewTexture; + else + return null; + } + else + { + return m_inputPreviewTexture; + } + } + + public string ExternalLinkId + { + get { return m_externalLinkId; } + set + { + m_externalLinkId = value; + if( string.IsNullOrEmpty( value ) ) + { + m_externalNodeLink = -1; + m_externalPortLink = -1; + } + } + } + + public bool HasOwnOrLinkConnection { get { return IsConnected || HasConnectedExternalLink; } } + public bool HasExternalLink { get { return m_externalNodeLink > -1 && m_externalPortLink > -1; } } + + public bool HasConnectedExternalLink + { + get + { + InputPort link = ExternalLink; + return ( link != null && link.IsConnected ); + } + } + + public InputPort ExternalLink + { + get + { + if( HasExternalLink ) + { + ParentNode linkNode = UIUtils.GetNode( m_externalNodeLink ); + if( linkNode != null ) + { + return linkNode.GetInputPortByUniqueId( m_externalPortLink ); + } + } + return null; + } + } + + public ParentNode ExternalLinkNode + { + get + { + if( HasExternalLink ) + { + return UIUtils.GetNode( m_externalNodeLink ); + } + return null; + } + } + } +} diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs.meta new file mode 100644 index 00000000..421ab30b --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/InputPort.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e8199169aaf7f404492a0f2353fb52f9 +timeCreated: 1481126960 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/OutputPort.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/OutputPort.cs new file mode 100644 index 00000000..3050aa85 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/OutputPort.cs @@ -0,0 +1,306 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using UnityEditor; +using UnityEngine; + +namespace AmplifyShaderEditor +{ + [System.Serializable] + public sealed class OutputPort : WirePort + { + public delegate void OnNewPreviewRTCreated(); + public OnNewPreviewRTCreated OnNewPreviewRTCreatedEvent; + + [SerializeField] + private bool m_connectedToMasterNode; + + [SerializeField] + private bool[] m_isLocalValue = { false, false}; + + [SerializeField] + private string[] m_localOutputValue = { string.Empty,string.Empty}; + + //[SerializeField] + //private int m_isLocalWithPortType = 0; + + private RenderTexture m_outputPreview = null; + private Material m_outputMaskMaterial = null; + + private int m_indexPreviewOffset = 0; + + public OutputPort( ParentNode owner, int nodeId, int portId, WirePortDataType dataType, string name ) : base( nodeId, portId, dataType, name ) + { + LabelSize = Vector2.zero; + OnNewPreviewRTCreatedEvent += owner.SetPreviewDirtyFromOutputs; + } + + public string ErrorValue + { + get + { + string value = string.Empty; + switch( m_dataType ) + { + default: + case WirePortDataType.OBJECT: + case WirePortDataType.INT: + case WirePortDataType.FLOAT: value = "(0)"; break; + case WirePortDataType.FLOAT2: value = "half2(0,0)"; break; + case WirePortDataType.FLOAT3: value = "half3(0,0,0)"; break; + case WirePortDataType.COLOR: + case WirePortDataType.FLOAT4: value = "half4(0,0,0,0)"; break; + case WirePortDataType.FLOAT3x3: value = "half3x3(0,0,0,0,0,0,0,0,0)"; break; + case WirePortDataType.FLOAT4x4: value = "half4x4(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)"; break; + } + return value; + } + } + + public bool ConnectedToMasterNode + { + get { return m_connectedToMasterNode; } + set { m_connectedToMasterNode = value; } + } + + public override void FullDeleteConnections() + { + UIUtils.DeleteConnection( false, m_nodeId, m_portId, true, true ); + } + + public bool HasConnectedNode + { + get + { + int count = m_externalReferences.Count; + for( int i = 0; i < count; i++ ) + { + if( UIUtils.GetNode( m_externalReferences[ i ].NodeId ).IsConnected ) + return true; + } + return false; + } + } + public InputPort GetInputConnection( int connID = 0 ) + { + if( connID < m_externalReferences.Count ) + { + return UIUtils.GetNode( m_externalReferences[ connID ].NodeId ).GetInputPortByUniqueId( m_externalReferences[ connID ].PortId ); + } + return null; + } + + public ParentNode GetInputNode( int connID = 0 ) + { + if( connID < m_externalReferences.Count ) + { + return UIUtils.GetNode( m_externalReferences[ connID ].NodeId ); + } + return null; + } + + public override void NotifyExternalRefencesOnChange() + { + for( int i = 0; i < m_externalReferences.Count; i++ ) + { + ParentNode node = UIUtils.GetNode( m_externalReferences[ i ].NodeId ); + if( node ) + { + node.CheckSpherePreview(); + InputPort port = node.GetInputPortByUniqueId( m_externalReferences[ i ].PortId ); + port.UpdateInfoOnExternalConn( m_nodeId, m_portId, m_dataType ); + node.OnConnectedOutputNodeChanges( m_externalReferences[ i ].PortId, m_nodeId, m_portId, m_name, m_dataType ); + } + } + } + + public void ChangeTypeWithRestrictions( WirePortDataType newType, int restrictions ) + { + if( m_dataType != newType ) + { + DataType = newType; + for( int i = 0; i < m_externalReferences.Count; i++ ) + { + ParentNode inNode = UIUtils.GetNode( m_externalReferences[ i ].NodeId ); + InputPort inputPort = inNode.GetInputPortByUniqueId( m_externalReferences[ i ].PortId ); + + bool valid = false; + if( restrictions == 0 ) + { + valid = true; + } + else + { + valid = ( restrictions & (int)inputPort.DataType ) != 0; + } + + if( valid ) + { + inNode.CheckSpherePreview(); + inputPort.UpdateInfoOnExternalConn( m_nodeId, m_portId, m_dataType ); + inNode.OnConnectedOutputNodeChanges( m_externalReferences[ i ].PortId, m_nodeId, m_portId, m_name, m_dataType ); + } + else + { + InvalidateConnection( m_externalReferences[ i ].NodeId, m_externalReferences[ i ].PortId ); + inputPort.InvalidateConnection( NodeId, PortId ); + i--; + } + } + } + } + + public override void ChangePortId( int newPortId ) + { + if( IsConnected ) + { + int count = ExternalReferences.Count; + for( int connIdx = 0; connIdx < count; connIdx++ ) + { + int nodeId = ExternalReferences[ connIdx ].NodeId; + int portId = ExternalReferences[ connIdx ].PortId; + ParentNode node = UIUtils.GetNode( nodeId ); + if( node != null ) + { + InputPort inputPort = node.GetInputPortByUniqueId( portId ); + int inputCount = inputPort.ExternalReferences.Count; + for( int j = 0; j < inputCount; j++ ) + { + if( inputPort.ExternalReferences[ j ].NodeId == NodeId && + inputPort.ExternalReferences[ j ].PortId == PortId ) + { + inputPort.ExternalReferences[ j ].PortId = newPortId; + } + } + } + } + } + + PortId = newPortId; + } + + public string ConfigOutputLocalValue( PrecisionType precisionType, string value, string customName, MasterNodePortCategory category ) + { + int idx = UIUtils.PortCategorytoAttayIdx( category ); + ParentGraph currentGraph = UIUtils.GetNode( NodeId ).ContainerGraph; + string autoGraphId = currentGraph.GraphId > 0 ? "_g" + currentGraph.GraphId : string.Empty; + m_localOutputValue[idx] = string.IsNullOrEmpty( customName ) ? ( "temp_output_" + m_nodeId + "_" + PortId + autoGraphId ) : customName; + m_isLocalValue[idx] = true; + //m_isLocalWithPortType |= (int)category; + return string.Format( Constants.LocalValueDecWithoutIdent, UIUtils.PrecisionWirePortToCgType( precisionType, DataType ), m_localOutputValue[idx], value ); + } + + public void SetLocalValue( string value, MasterNodePortCategory category ) + { + int idx = UIUtils.PortCategorytoAttayIdx( category ); + m_isLocalValue[idx] = true; + m_localOutputValue[ idx ] = value; + //m_isLocalWithPortType |= (int)category; + } + + public void ResetLocalValue() + { + for( int i = 0; i < m_localOutputValue.Length; i++ ) + { + m_localOutputValue[ i ] = string.Empty; + m_isLocalValue[i] = false; + } + //m_isLocalWithPortType = 0; + } + + public void ResetLocalValueIfNot( MasterNodePortCategory category ) + { + int idx = UIUtils.PortCategorytoAttayIdx( category ); + for( int i = 0; i < m_localOutputValue.Length; i++ ) + { + if( i != idx ) + { + m_localOutputValue[ i ] = string.Empty; + m_isLocalValue[ i ] = false; + } + } + } + + public void ResetLocalValueOnCategory( MasterNodePortCategory category ) + { + int idx = UIUtils.PortCategorytoAttayIdx( category ); + m_localOutputValue[ idx ] = string.Empty; + m_isLocalValue[ idx ] = false; + } + + public bool IsLocalOnCategory( MasterNodePortCategory category ) + { + int idx = UIUtils.PortCategorytoAttayIdx( category ); + return m_isLocalValue[ idx ]; + //return ( m_isLocalWithPortType & (int)category ) != 0; ; + } + + public override void ForceClearConnection() + { + UIUtils.DeleteConnection( false, m_nodeId, m_portId, false, true ); + } + + public bool IsLocalValue( MasterNodePortCategory category ) + { + int idx = UIUtils.PortCategorytoAttayIdx( category ); + return m_isLocalValue[ idx ]; + } + + public string LocalValue(MasterNodePortCategory category) + { + int idx = UIUtils.PortCategorytoAttayIdx( category ); + return m_localOutputValue[idx]; + } + + public RenderTexture OutputPreviewTexture + { + get + { + if( m_outputPreview == null ) + { + m_outputPreview = new RenderTexture( 128, 128, 0, RenderTextureFormat.ARGBFloat, RenderTextureReadWrite.Linear ); + m_outputPreview.wrapMode = TextureWrapMode.Repeat; + if( OnNewPreviewRTCreatedEvent != null ) + OnNewPreviewRTCreatedEvent(); + } + + return m_outputPreview; + } + set { m_outputPreview = value; } + } + + public int IndexPreviewOffset + { + get { return m_indexPreviewOffset; } + set { m_indexPreviewOffset = value; } + } + + public override void Destroy() + { + base.Destroy(); + if( m_outputPreview != null ) + UnityEngine.ScriptableObject.DestroyImmediate( m_outputPreview ); + m_outputPreview = null; + + if( m_outputMaskMaterial != null ) + UnityEngine.ScriptableObject.DestroyImmediate( m_outputMaskMaterial ); + m_outputMaskMaterial = null; + + OnNewPreviewRTCreatedEvent = null; + } + + public Material MaskingMaterial + { + get + { + if( m_outputMaskMaterial == null ) + { + //m_outputMaskMaterial = new Material( AssetDatabase.LoadAssetAtPath<Shader>( AssetDatabase.GUIDToAssetPath( "9c34f18ebe2be3e48b201b748c73dec0" ) ) ); + m_outputMaskMaterial = new Material( UIUtils.MaskingShader ); + } + return m_outputMaskMaterial; + } + //set { m_outputMaskMaterial = value; } + } + } +} diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/OutputPort.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/OutputPort.cs.meta new file mode 100644 index 00000000..9825de10 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/OutputPort.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 82722ce1ba0df314490a9362e503727c +timeCreated: 1481126957 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/WireBezierReference.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/WireBezierReference.cs new file mode 100644 index 00000000..6753ff02 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/WireBezierReference.cs @@ -0,0 +1,58 @@ +using UnityEngine; + +namespace AmplifyShaderEditor +{ + [System.Serializable] + public class WireBezierReference + { + private Rect m_boundingBox; + private int m_inNodeId; + private int m_inPortId; + private int m_outNodeId; + private int m_outPortId; + + public WireBezierReference() + { + m_boundingBox = new Rect(); + m_inNodeId = -1; + m_inPortId = -1; + m_outNodeId = -1; + m_outPortId = -1; + } + + public WireBezierReference( ref Rect area, int inNodeId, int inPortId, int outNodeId, int outPortId ) + { + UpdateInfo( ref area, inNodeId, inPortId, outNodeId, outPortId ); + } + + public void UpdateInfo( ref Rect area, int inNodeId, int inPortId, int outNodeId, int outPortId ) + { + m_boundingBox = area; + m_inNodeId = inNodeId; + m_inPortId = inPortId; + m_outNodeId = outNodeId; + m_outPortId = outPortId; + } + + public bool Contains( Vector2 position ) + { + return m_boundingBox.Contains( position ); + } + + public void DebugDraw() + { + GUI.Label( m_boundingBox, string.Empty, UIUtils.GetCustomStyle( CustomStyle.MainCanvasTitle )); + } + + public override string ToString() + { + return string.Format( "In node: {0} port: {1} -> Out node: {2} port: {3}", m_inNodeId, m_inPortId, m_outNodeId, m_outPortId ); + } + + public Rect BoundingBox { get { return m_boundingBox; } } + public int InNodeId { get { return m_inNodeId; } } + public int InPortId { get { return m_inPortId; } } + public int OutNodeId { get { return m_outNodeId; } } + public int OutPortId { get { return m_outPortId; } } + } +} diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/WireBezierReference.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/WireBezierReference.cs.meta new file mode 100644 index 00000000..df5640c3 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/WireBezierReference.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 499682ec40529f44480d58747ad7ab44 +timeCreated: 1481126955 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs new file mode 100644 index 00000000..326bc871 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs @@ -0,0 +1,597 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using UnityEngine; +using UnityEditor; + +using System.Collections.Generic; + +namespace AmplifyShaderEditor +{ + public enum WirePortDataType + { + OBJECT = 1 << 1, + FLOAT = 1 << 2, + FLOAT2 = 1 << 3, + FLOAT3 = 1 << 4, + FLOAT4 = 1 << 5, + FLOAT3x3 = 1 << 6, + FLOAT4x4 = 1 << 7, + COLOR = 1 << 8, + INT = 1 << 9, + SAMPLER1D = 1 << 10, + SAMPLER2D = 1 << 11, + SAMPLER3D = 1 << 12, + SAMPLERCUBE = 1 << 13, + UINT = 1 << 14 + } + + public enum VariableQualifiers + { + In = 0, + Out, + InOut + } + + public struct WirePortDataTypeComparer : IEqualityComparer<WirePortDataType> + { + public bool Equals( WirePortDataType x, WirePortDataType y ) + { + return x == y; + } + + public int GetHashCode( WirePortDataType obj ) + { + // you need to do some thinking here, + return (int)obj; + } + } + + [System.Serializable] + public class WirePort + { + private const double PortClickTime = 0.2; + + private double m_lastTimeClicked = -1; + + private Vector2 m_labelSize; + private Vector2 m_unscaledLabelSize; + protected bool m_dirtyLabelSize = true; + + private bool m_isEditable = false; + private bool m_editingName = false; + + protected int m_portRestrictions = 0; + + private bool m_repeatButtonState = false; + + [SerializeField] + private Rect m_position; + + [SerializeField] + private Rect m_labelPosition; + + [SerializeField] + protected int m_nodeId = -1; + + [SerializeField] + protected int m_portId = -1; + + [SerializeField] + protected int m_orderId = -1; + + [SerializeField] + protected WirePortDataType m_dataType = WirePortDataType.FLOAT; + + [SerializeField] + protected string m_name; + + [SerializeField] + protected List<WireReference> m_externalReferences; + + [SerializeField] + protected bool m_locked = false; + + [SerializeField] + protected bool m_visible = true; + + [SerializeField] + protected bool m_isDummy = false; + + [SerializeField] + protected bool m_hasCustomColor = false; + + [SerializeField] + protected Color m_customColor = Color.white; + + [SerializeField] + protected Rect m_activePortArea; + + public WirePort( int nodeId, int portId, WirePortDataType dataType, string name, int orderId = -1 ) + { + m_nodeId = nodeId; + m_portId = portId; + m_orderId = orderId; + m_dataType = dataType; + m_name = name; + m_externalReferences = new List<WireReference>(); + } + + public virtual void Destroy() + { + m_externalReferences.Clear(); + m_externalReferences = null; + } + + public void AddPortForbiddenTypes( params WirePortDataType[] forbiddenTypes ) + { + if( forbiddenTypes != null ) + { + if( m_portRestrictions == 0 ) + { + //if no previous restrictions are detected then we set up the bit array so we can set is bit correctly + m_portRestrictions = int.MaxValue; + } + + for( int i = 0; i < forbiddenTypes.Length; i++ ) + { + m_portRestrictions = m_portRestrictions & ( int.MaxValue - (int)forbiddenTypes[ i ] ); + } + } + } + + public void AddPortRestrictions( params WirePortDataType[] validTypes ) + { + if( validTypes != null ) + { + for( int i = 0; i < validTypes.Length; i++ ) + { + m_portRestrictions = m_portRestrictions | (int)validTypes[ i ]; + } + } + } + + public void CreatePortRestrictions( params WirePortDataType[] validTypes ) + { + m_portRestrictions = 0; + if( validTypes != null ) + { + for( int i = 0; i < validTypes.Length; i++ ) + { + m_portRestrictions = m_portRestrictions | (int)validTypes[ i ]; + } + } + } + + public virtual bool CheckValidType( WirePortDataType dataType ) + { + if( m_portRestrictions == 0 ) + { + return true; + } + + return ( m_portRestrictions & (int)dataType ) != 0; + } + + public bool ConnectTo( WireReference port ) + { + if( m_locked ) + return false; + + if( m_externalReferences.Contains( port ) ) + return false; + + m_externalReferences.Add( port ); + return true; + } + + public bool ConnectTo( int nodeId, int portId ) + { + if( m_locked ) + return false; + + + foreach( WireReference reference in m_externalReferences ) + { + if( reference.NodeId == nodeId && reference.PortId == portId ) + { + return false; + } + } + m_externalReferences.Add( new WireReference( nodeId, portId, m_dataType, false ) ); + return true; + } + + public bool ConnectTo( int nodeId, int portId, WirePortDataType dataType, bool typeLocked ) + { + if( m_locked ) + return false; + + foreach( WireReference reference in m_externalReferences ) + { + if( reference.NodeId == nodeId && reference.PortId == portId ) + { + return false; + } + } + m_externalReferences.Add( new WireReference( nodeId, portId, dataType, typeLocked ) ); + return true; + } + + public void DummyAdd( int nodeId, int portId ) + { + m_externalReferences.Insert( 0, new WireReference( nodeId, portId, WirePortDataType.OBJECT, false ) ); + m_isDummy = true; + } + + public void DummyRemove() + { + m_externalReferences.RemoveAt( 0 ); + m_isDummy = false; + } + + public void DummyClear() + { + m_externalReferences.Clear(); + m_isDummy = false; + } + + public WireReference GetConnection( int connID = 0 ) + { + if( connID < m_externalReferences.Count ) + return m_externalReferences[ connID ]; + return null; + } + + public void ChangeProperties( string newName, WirePortDataType newType, bool invalidateConnections ) + { + Name = newName; + ChangeType( newType, invalidateConnections ); + //if ( m_dataType != newType ) + //{ + // DataType = newType; + // if ( invalidateConnections ) + // { + // InvalidateAllConnections(); + // } + // else + // { + // NotifyExternalRefencesOnChange(); + // } + //} + } + + public void ChangeType( WirePortDataType newType, bool invalidateConnections ) + { + if( m_dataType != newType ) + { + //ParentNode node = UIUtils.GetNode( m_nodeId ); + //if ( node ) + //{ + // Undo.RegisterCompleteObjectUndo( node.ContainerGraph.ParentWindow, Constants.UndoChangeTypeNodesId ); + // Undo.RecordObject( node, Constants.UndoChangeTypeNodesId ); + //} + DataType = newType; + if( invalidateConnections ) + { + InvalidateAllConnections(); + } + else + { + NotifyExternalRefencesOnChange(); + } + } + } + + public virtual void ChangePortId( int newId ) { } + public virtual void NotifyExternalRefencesOnChange() { } + + public void UpdateInfoOnExternalConn( int nodeId, int portId, WirePortDataType type ) + { + for( int i = 0; i < m_externalReferences.Count; i++ ) + { + if( m_externalReferences[ i ].NodeId == nodeId && m_externalReferences[ i ].PortId == portId ) + { + m_externalReferences[ i ].DataType = type; + } + } + } + + public void InvalidateConnection( int nodeId, int portId ) + { + int id = -1; + for( int i = 0; i < m_externalReferences.Count; i++ ) + { + if( m_externalReferences[ i ].NodeId == nodeId && m_externalReferences[ i ].PortId == portId ) + { + id = i; + break; + } + } + + if( id > -1 ) + m_externalReferences.RemoveAt( id ); + } + + public void RemoveInvalidConnections() + { + Debug.Log( "Cleaning invalid connections" ); + List<WireReference> validConnections = new List<WireReference>(); + for( int i = 0; i < m_externalReferences.Count; i++ ) + { + if( m_externalReferences[ i ].IsValid ) + { + validConnections.Add( m_externalReferences[ i ] ); + } + else + { + Debug.Log( "Detected invalid connection on node " + m_nodeId + " port " + m_portId ); + } + } + m_externalReferences.Clear(); + m_externalReferences = validConnections; + } + + public void InvalidateAllConnections() + { + m_externalReferences.Clear(); + } + + public virtual void FullDeleteConnections() { } + + public bool IsConnectedTo( int nodeId, int portId ) + { + if( m_locked ) + return false; + + for( int i = 0; i < m_externalReferences.Count; i++ ) + { + if( m_externalReferences[ i ].NodeId == nodeId && m_externalReferences[ i ].PortId == portId ) + return true; + } + return false; + } + + public WirePortDataType ConnectionType( int id = 0 ) + { + return ( id < m_externalReferences.Count ) ? m_externalReferences[ id ].DataType : DataType; + } + + public bool CheckMatchConnectionType( int id = 0 ) + { + if( id < m_externalReferences.Count ) + return m_externalReferences[ id ].DataType == DataType; + + return false; + } + + public void MatchPortToConnection( int id = 0 ) + { + if( id < m_externalReferences.Count ) + { + DataType = m_externalReferences[ id ].DataType; + } + } + + public void ResetWireReferenceStatus() + { + for( int i = 0; i < m_externalReferences.Count; i++ ) + { + m_externalReferences[ i ].WireStatus = WireStatus.Default; + } + } + + public bool InsideActiveArea( Vector2 pos ) + { + return m_activePortArea.Contains( pos ); + } + + public void Click() + { + if( m_isEditable ) + { + if( ( EditorApplication.timeSinceStartup - m_lastTimeClicked ) < PortClickTime ) + { + m_editingName = true; + GUI.FocusControl( "port" + m_nodeId.ToString() + m_portId.ToString() ); + TextEditor te = (TextEditor)GUIUtility.GetStateObject( typeof( TextEditor ), GUIUtility.keyboardControl ); + if( te != null ) + { + te.SelectAll(); + } + } + + m_lastTimeClicked = EditorApplication.timeSinceStartup; + } + } + + public bool Draw( Rect textPos, GUIStyle style ) + { + bool changeFlag = false; + if( m_isEditable && m_editingName ) + { + textPos.width = m_labelSize.x; + EditorGUI.BeginChangeCheck(); + GUI.SetNextControlName( "port" + m_nodeId.ToString() + m_portId.ToString() ); + m_name = GUI.TextField( textPos, m_name, style ); + if( EditorGUI.EndChangeCheck() ) + { + m_dirtyLabelSize = true; + changeFlag = true; + } + + if( Event.current.isKey && ( Event.current.keyCode == KeyCode.Return || Event.current.keyCode == KeyCode.KeypadEnter ) ) + { + m_editingName = false; + GUIUtility.keyboardControl = 0; + } + } + else + { + GUI.Label( textPos, m_name, style ); + } + //GUI.Label( textPos, string.Empty ); + return changeFlag; + } + + public void ResetEditing() + { + m_editingName = false; + } + + public virtual void ForceClearConnection() { } + + public bool IsConnected + { + get { return ( m_externalReferences.Count > 0 && !m_locked ); } + } + + public List<WireReference> ExternalReferences + { + get { return m_externalReferences; } + } + + public int ConnectionCount + { + get { return m_externalReferences.Count; } + } + + public Rect Position + { + get { return m_position; } + set { m_position = value; } + } + + public Rect LabelPosition + { + get { return m_labelPosition; } + set { m_labelPosition = value; } + } + + public int PortId + { + get { return m_portId; } + set { m_portId = value; } + } + + public int OrderId + { + get { return m_orderId; } + set { m_orderId = value; } + } + + + public int NodeId + { + get { return m_nodeId; } + set { m_nodeId = value; } + } + + public virtual WirePortDataType DataType + { + get { return m_dataType; } + set { m_dataType = value; } + } + + public bool Visible + { + get { return m_visible; } + set + { + m_visible = value; + if( !m_visible && IsConnected ) + { + ForceClearConnection(); + } + } + } + + public bool Locked + { + get { return m_locked; } + set + { + //if ( m_locked && IsConnected ) + //{ + // ForceClearConnection(); + //} + m_locked = value; + } + } + + public virtual string Name + { + get { return m_name; } + set { m_name = value; m_dirtyLabelSize = true; } + } + + public bool DirtyLabelSize + { + get { return m_dirtyLabelSize; } + set { m_dirtyLabelSize = value; } + } + + public bool HasCustomColor + { + get { return m_hasCustomColor; } + } + + public Color CustomColor + { + get { return m_customColor; } + set + { + m_hasCustomColor = true; + m_customColor = value; + } + } + + public Rect ActivePortArea + { + get { return m_activePortArea; } + set { m_activePortArea = value; } + } + + public Vector2 LabelSize + { + get { return m_labelSize; } + set { m_labelSize = value; } + } + + public Vector2 UnscaledLabelSize + { + get { return m_unscaledLabelSize; } + set { m_unscaledLabelSize = value; } + } + + public bool IsEditable + { + get { return m_isEditable; } + set { m_isEditable = value; } + } + + public bool Available { get { return m_visible && !m_locked; } } + public override string ToString() + { + string dump = ""; + dump += "Order: " + m_orderId + "\n"; + dump += "Name: " + m_name + "\n"; + dump += " Type: " + m_dataType; + dump += " NodeId : " + m_nodeId; + dump += " PortId : " + m_portId; + dump += "\nConnections:\n"; + foreach( WireReference wirePort in m_externalReferences ) + { + dump += wirePort + "\n"; + } + return dump; + } + + public bool RepeatButtonState + { + get { return m_repeatButtonState; } + set { m_repeatButtonState = value; } + } + public bool IsDummy { get { return m_isDummy; } } + } +} diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs.meta new file mode 100644 index 00000000..d70ad881 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 4709687a4844c9545a254c2ddbf3ca63 +timeCreated: 1481126955 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/WireReference.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/WireReference.cs new file mode 100644 index 00000000..fb2b3472 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/WireReference.cs @@ -0,0 +1,126 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using System; +using UnityEngine; + +namespace AmplifyShaderEditor +{ + public enum WireStatus + { + Default = 0, + Highlighted, + Selected + } + + [Serializable] + public sealed class WireReference + { + private WireStatus m_status = WireStatus.Default; + + + + [SerializeField] + private int m_nodeId = -1; + [SerializeField] + private int m_portId = -1; + [SerializeField] + private WirePortDataType m_dataType = WirePortDataType.FLOAT; + [SerializeField] + private bool m_typeLocked = false; + + + + public WireReference() + { + m_nodeId = -1; + m_portId = -1; + m_dataType = WirePortDataType.FLOAT; + m_typeLocked = false; + m_status = WireStatus.Default; + } + + public WireReference( int nodeId, int portId, WirePortDataType dataType, bool typeLocked ) + { + m_portId = portId; + m_nodeId = nodeId; + m_dataType = dataType; + m_typeLocked = typeLocked; + m_status = WireStatus.Default; + } + + public void Invalidate() + { + m_nodeId = -1; + m_portId = -1; + m_typeLocked = false; + m_status = WireStatus.Default; + } + + public void SetReference( int nodeId, int portId, WirePortDataType dataType, bool typeLocked ) + { + m_nodeId = nodeId; + m_portId = portId; + m_dataType = dataType; + m_typeLocked = typeLocked; + } + + public void SetReference( WirePort port ) + { + m_nodeId = port.NodeId; + m_portId = port.PortId; + m_dataType = port.DataType; + } + + public bool IsValid + { + get { return ( m_nodeId != -1 && m_portId != -1 ); } + } + + public int NodeId + { + get { return m_nodeId; } + } + + public int PortId + { + get { return m_portId; } + set { m_portId = value; } + } + + public WirePortDataType DataType + { + get { return m_dataType; } + set { m_dataType = value; } + } + + public bool TypeLocked + { + get { return m_typeLocked; } + } + + public WireStatus WireStatus + { + get { return m_status; } + set { m_status = value; } + } + + public override string ToString() + { + string dump = ""; + dump += "* Wire Reference *\n"; + dump += "NodeId : " + m_nodeId + "\n"; + dump += "PortId : " + m_portId + "\n"; + dump += "DataType " + m_dataType + "\n"; ; + return dump; + } + + public void WriteToString( ref string myString ) + { + IOUtils.AddFieldToString( ref myString, "PortId", m_portId ); + IOUtils.AddFieldToString( ref myString, "NodeID", m_nodeId ); + IOUtils.AddFieldToString( ref myString, "DataType", m_dataType ); + IOUtils.AddFieldToString( ref myString, "TypeLocked", m_typeLocked ); + } + } +} diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/WireReference.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/WireReference.cs.meta new file mode 100644 index 00000000..dee7f4d9 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Wires/WireReference.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 99fb607e60678c44da002d6b694400dc +timeCreated: 1481126957 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |