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path: root/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader
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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader34
1 files changed, 34 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader
new file mode 100644
index 00000000..1bc967fa
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader
@@ -0,0 +1,34 @@
+Shader "Hidden/DesaturateNode"
+{
+ Properties
+ {
+ _A ( "_RBG", 2D ) = "white" {}
+ _B ( "_Fraction", 2D ) = "white" {}
+ }
+
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ uniform sampler2D _A;
+ uniform sampler2D _B;
+
+ float4 frag ( v2f_img i ) : SV_Target
+ {
+ float3 rgb = tex2D ( _A, i.uv ).rgb;
+ float fraction = tex2D ( _B, i.uv ).r;
+
+ float dotResult = dot ( rgb, float3( 0.299, 0.587, 0.114 ) );
+ float3 finalColor = lerp ( rgb, dotResult.xxx, fraction );
+
+ return float4( finalColor, 1 );
+ }
+ ENDCG
+ }
+ }
+}