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-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/IndirectSpecularPreview.exrbin0 -> 164430 bytes
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/IndirectSpecularPreview.exr.meta69
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader232
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader.meta11
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader29
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader36
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader31
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader601
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader73
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader33
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader35
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader24
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader19
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader48
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader62
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader47
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader47
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader29
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader30
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader27
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader27
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader26
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader27
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader26
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader34
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader32
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader29
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader27
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader135
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader27
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader27
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader27
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader19
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader29
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader75
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader19
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader358
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader39
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader27
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader.meta11
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader123
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader62
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader41
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader33
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader106
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader128
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader.meta13
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader24
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader24
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader19
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader90
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader73
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader32
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader26
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader56
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader43
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader27
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader.meta11
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader26
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader55
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader267
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader22
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader22
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader36
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader28
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader29
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader19
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader40
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader44
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader35
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader21
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader22
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader35
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader29
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader19
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader19
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader37
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RadiansOpNode.shader25
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RadiansOpNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader24
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-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader85
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader29
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader59
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader.meta9
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader3103
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-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader25
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-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader.meta9
380 files changed, 13550 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/IndirectSpecularPreview.exr b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/IndirectSpecularPreview.exr
new file mode 100644
index 00000000..90154e84
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/IndirectSpecularPreview.exr
Binary files differ
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/IndirectSpecularPreview.exr.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/IndirectSpecularPreview.exr.meta
new file mode 100644
index 00000000..fd585500
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/IndirectSpecularPreview.exr.meta
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diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader
new file mode 100644
index 00000000..077ef3a9
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader
@@ -0,0 +1,232 @@
+Shader "Hidden/LinearMaterial"
+{
+ Properties
+ {
+ _MainTex( "Texture", any ) = "" {}
+ _BackGround( "Back", 2D) = "white" {}
+ }
+
+ SubShader
+ {
+ Lighting Off
+ Blend SrcAlpha OneMinusSrcAlpha
+ Cull Off
+ ZWrite Off
+ ZTest Always
+
+
+ Pass {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma target 2.0
+
+ #include "UnityCG.cginc"
+
+ sampler2D _MainTex;
+ uniform float4 _MainTex_ST;
+ float4 _Mask;
+
+ uniform float4x4 unity_GUIClipTextureMatrix;
+ sampler2D _GUIClipTexture;
+
+ struct appdata_t {
+ float4 vertex : POSITION;
+ float2 texcoord : TEXCOORD0;
+ };
+
+ struct v2f {
+ float4 vertex : SV_POSITION;
+ float2 texcoord : TEXCOORD0;
+ float2 clipUV : TEXCOORD1;
+ };
+
+ v2f vert( appdata_t v )
+ {
+ v2f o;
+ o.vertex = UnityObjectToClipPos( v.vertex );
+ o.texcoord = TRANSFORM_TEX( v.texcoord.xy, _MainTex );
+ float3 eyePos = UnityObjectToViewPos( v.vertex );
+ o.clipUV = mul( unity_GUIClipTextureMatrix, float4( eyePos.xy, 0, 1.0 ) );
+ return o;
+ }
+
+ fixed4 frag( v2f i ) : SV_Target
+ {
+ float4 c = tex2D( _MainTex, i.texcoord );
+ c.rgb *= _Mask.rgb;
+
+ c.a = tex2D( _GUIClipTexture, i.clipUV ).a;
+ return c;
+ }
+ ENDCG
+ }
+
+ Pass { // sphere preview = true, alpha mask = false
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma target 2.0
+
+ #include "UnityCG.cginc"
+
+ sampler2D _MainTex;
+ uniform float4 _MainTex_ST;
+ float _InvertedZoom;
+ float4 _Mask;
+
+ uniform float4x4 unity_GUIClipTextureMatrix;
+ sampler2D _GUIClipTexture;
+
+ struct appdata_t {
+ float4 vertex : POSITION;
+ float2 texcoord : TEXCOORD0;
+ };
+
+ struct v2f {
+ float4 vertex : SV_POSITION;
+ float2 texcoord : TEXCOORD0;
+ float2 clipUV : TEXCOORD1;
+ };
+
+ v2f vert( appdata_t v )
+ {
+ v2f o;
+ o.vertex = UnityObjectToClipPos( v.vertex );
+ o.texcoord = TRANSFORM_TEX( v.texcoord.xy, _MainTex );
+ float3 eyePos = UnityObjectToViewPos( v.vertex );
+ o.clipUV = mul( unity_GUIClipTextureMatrix, float4( eyePos.xy, 0, 1.0 ) );
+ return o;
+ }
+
+ fixed4 frag( v2f i ) : SV_Target
+ {
+ float2 p = 2 * i.texcoord - 1;
+ float r = sqrt( dot( p,p ) );
+
+ float alpha = saturate( ( 1 - r )*( 45 * _InvertedZoom + 5 ) );
+
+ float4 c = tex2D( _MainTex, i.texcoord );
+ c.rgb *= _Mask.rgb;
+
+ c.rgb *= alpha;
+
+ c.a = tex2D( _GUIClipTexture, i.clipUV ).a;
+ return c;
+ }
+ ENDCG
+ }
+
+ Pass {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma target 2.0
+
+ #include "UnityCG.cginc"
+
+ sampler2D _MainTex;
+ sampler2D _BackGround;
+ uniform float4 _MainTex_ST;
+ uniform float4 _BackGround_ST;
+ float _InvertedZoom;
+ float4 _Mask;
+
+ uniform float4x4 unity_GUIClipTextureMatrix;
+ sampler2D _GUIClipTexture;
+
+ struct appdata_t {
+ float4 vertex : POSITION;
+ float2 texcoord : TEXCOORD0;
+ };
+
+ struct v2f {
+ float4 vertex : SV_POSITION;
+ float2 texcoord : TEXCOORD0;
+ float2 clipUV : TEXCOORD1;
+ };
+
+ v2f vert( appdata_t v )
+ {
+ v2f o;
+ o.vertex = UnityObjectToClipPos( v.vertex );
+ o.texcoord = TRANSFORM_TEX( v.texcoord.xy, _MainTex );
+ float3 eyePos = UnityObjectToViewPos( v.vertex );
+ o.clipUV = mul( unity_GUIClipTextureMatrix, float4( eyePos.xy, 0, 1.0 ) );
+ return o;
+ }
+
+ fixed4 frag( v2f i ) : SV_Target
+ {
+ float3 back = tex2D( _BackGround, ( i.texcoord * 2 - 1 ) * _InvertedZoom).b;
+
+ float4 c = tex2D( _MainTex, i.texcoord );
+ c.rgb *= _Mask.rgb;
+ c.rgb = lerp( back, c.rgb, c.a );
+
+ c.a = tex2D( _GUIClipTexture, i.clipUV ).a;
+ return c;
+ }
+ ENDCG
+ }
+
+ Pass {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma target 2.0
+
+ #include "UnityCG.cginc"
+
+ sampler2D _MainTex;
+ sampler2D _BackGround;
+ uniform float4 _MainTex_ST;
+ uniform float4 _BackGround_ST;
+ float _InvertedZoom;
+ float4 _Mask;
+
+ uniform float4x4 unity_GUIClipTextureMatrix;
+ sampler2D _GUIClipTexture;
+
+ struct appdata_t {
+ float4 vertex : POSITION;
+ float2 texcoord : TEXCOORD0;
+ };
+
+ struct v2f {
+ float4 vertex : SV_POSITION;
+ float2 texcoord : TEXCOORD0;
+ float2 clipUV : TEXCOORD1;
+ };
+
+ v2f vert( appdata_t v )
+ {
+ v2f o;
+ o.vertex = UnityObjectToClipPos( v.vertex );
+ o.texcoord = TRANSFORM_TEX( v.texcoord.xy, _MainTex );
+ float3 eyePos = UnityObjectToViewPos( v.vertex );
+ o.clipUV = mul( unity_GUIClipTextureMatrix, float4( eyePos.xy, 0, 1.0 ) );
+ return o;
+ }
+
+ fixed4 frag( v2f i ) : SV_Target
+ {
+ float2 p = 2 * i.texcoord - 1;
+ float3 back = tex2D( _BackGround, p * _InvertedZoom).b;
+ float r = sqrt( dot( p,p ) );
+
+ float alpha = saturate( ( 1 - r )*( 45 * _InvertedZoom + 5 ) );
+
+ float4 c = 0;
+ c = tex2D( _MainTex, i.texcoord );
+ c.rgb *= _Mask.rgb;
+ c.rgb = lerp( back, c.rgb, c.a * alpha);
+
+ c.a = tex2D( _GUIClipTexture, i.clipUV ).a;
+ return c;
+ }
+ ENDCG
+ }
+ }
+ Fallback Off
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader.meta
new file mode 100644
index 00000000..03bf6e56
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e90ef6ea05743b84baf9549874c52e47
+timeCreated: 1489078120
+licenseType: Store
+ShaderImporter:
+ defaultTextures:
+ - _MainTex: {instanceID: 0}
+ - _BackGround: {fileID: 2800000, guid: 750b1bd7ba8bd28489650de6d0a95cc5, type: 3}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader
new file mode 100644
index 00000000..a06859d0
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/ACosOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return acos(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader.meta
new file mode 100644
index 00000000..8cb6d6a6
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 710f3c0bbd7ba0c4aada6d7dfadd49c2
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader
new file mode 100644
index 00000000..8273b040
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/ASinOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return asin(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader.meta
new file mode 100644
index 00000000..69d34bac
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2b016c135284add4cb3364d4a0bd0638
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader
new file mode 100644
index 00000000..f15dbcd1
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader
@@ -0,0 +1,29 @@
+Shader "Hidden/ATan2OpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 b = tex2D( _B, i.uv );
+ return atan2(a, b);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader.meta
new file mode 100644
index 00000000..fc57c1ad
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 02e3ff61784e38840af6313936b6a730
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader
new file mode 100644
index 00000000..acc5cdba
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/ATanOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return atan(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader.meta
new file mode 100644
index 00000000..178006ab
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 7d7f3331a98831241b017364e80625ea
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader
new file mode 100644
index 00000000..ecff53d0
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/AbsOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return abs(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader.meta
new file mode 100644
index 00000000..43b75957
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: cd6d6dfa3df214a479f68a490e177db6
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader
new file mode 100644
index 00000000..f91228b2
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader
@@ -0,0 +1,36 @@
+Shader "Hidden/AppendNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ _C ("_C", 2D) = "white" {}
+ _D ("_D", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float x = tex2D(_A, i.uv).x;
+ float y = tex2D(_B, i.uv).y;
+ float z = tex2D(_C, i.uv).z;
+ float w = tex2D(_D, i.uv).w;
+
+ return float4(x,y,z,w);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader.meta
new file mode 100644
index 00000000..fc3d21e6
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d80ac81aabf643848a4eaa76f2f88d65
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader
new file mode 100644
index 00000000..0d1c0182
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader
@@ -0,0 +1,31 @@
+Shader "Hidden/BlendNormalsNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #pragma target 3.0
+ #include "UnityCG.cginc"
+ #include "UnityStandardUtils.cginc"
+
+ sampler2D _A;
+ sampler2D _B;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float3 a = tex2D( _A, i.uv ).rgb;
+ float3 b = tex2D( _B, i.uv ).rgb;
+ return float4(BlendNormals(a, b), 0);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader.meta
new file mode 100644
index 00000000..fac57de2
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: bcdf750ff5f70444f98b8a3efa50dc6f
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader
new file mode 100644
index 00000000..80665118
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader
@@ -0,0 +1,601 @@
+Shader "Hidden/BlendOpsNode"
+{
+ Properties
+ {
+ _A ("_Source", 2D) = "white" {}
+ _B ("_Destiny", 2D) = "white" {}
+ _C ("_Alpha", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass //colorburn
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ int _Sat;
+ int _Lerp;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 src = tex2D( _A, i.uv );
+ float4 des = tex2D( _B, i.uv );
+
+ float4 c = ( ( 1.0 - ( ( 1.0 - des) / max( src,0.00001)) ) );
+ if (_Lerp == 1)
+ {
+ float alpha = tex2D (_C, i.uv).r;
+ c = lerp(des, c, alpha);
+ }
+
+ if( _Sat == 1 )
+ c = saturate( c );
+ return c;
+ }
+ ENDCG
+ }
+
+ Pass //colordodge
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ int _Sat;
+ int _Lerp;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 src = tex2D( _A, i.uv );
+ float4 des = tex2D( _B, i.uv );
+
+ float4 c = ( ( des/ max( 1.0 - src,0.00001 ) ) );
+ if (_Lerp == 1)
+ {
+ float alpha = tex2D (_C, i.uv).r;
+ c = lerp (des, c, alpha);
+ }
+ if( _Sat == 1 )
+ c = saturate( c );
+ return c;
+ }
+ ENDCG
+ }
+
+ Pass //darken
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ int _Sat;
+ int _Lerp;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 src = tex2D( _A, i.uv );
+ float4 des = tex2D( _B, i.uv );
+
+ float4 c = ( min( src , des ) );
+ if (_Lerp == 1)
+ {
+ float alpha = tex2D (_C, i.uv).r;
+ c = lerp (des, c, alpha);
+ }
+ if( _Sat == 1 )
+ c = saturate( c );
+ return c;
+ }
+ ENDCG
+ }
+
+ Pass //divide
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ int _Sat;
+ int _Lerp;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 src = tex2D( _A, i.uv );
+ float4 des = tex2D( _B, i.uv );
+
+ float4 c = ( ( des / max( src,0.00001) ) );
+ if (_Lerp == 1)
+ {
+ float alpha = tex2D (_C, i.uv).r;
+ c = lerp (des, c, alpha);
+ }
+ if( _Sat == 1 )
+ c = saturate( c );
+ return c;
+ }
+ ENDCG
+ }
+
+ Pass //difference
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ int _Sat;
+ int _Lerp;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 src = tex2D( _A, i.uv );
+ float4 des = tex2D( _B, i.uv );
+
+ float4 c = ( abs( src - des ) );
+ if (_Lerp == 1)
+ {
+ float alpha = tex2D (_C, i.uv).r;
+ c = lerp (des, c, alpha);
+ }
+ if( _Sat == 1 )
+ c = saturate( c );
+ return c;
+ }
+ ENDCG
+ }
+
+ Pass //exclusion
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ int _Sat;
+ int _Lerp;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 src = tex2D( _A, i.uv );
+ float4 des = tex2D( _B, i.uv );
+
+ float4 c = ( ( 0.5 - 2.0 * ( src - 0.5 ) * ( des - 0.5 ) ) );
+ if (_Lerp == 1)
+ {
+ float alpha = tex2D (_C, i.uv).r;
+ c = lerp (des, c, alpha);
+ }
+ if( _Sat == 1 )
+ c = saturate( c );
+ return c;
+ }
+ ENDCG
+ }
+
+ Pass //softlight
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ int _Sat;
+ int _Lerp;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 src = tex2D( _A, i.uv );
+ float4 des = tex2D( _B, i.uv );
+
+ float4 c = ( 2.0f*src*des + des*des*(1.0f - 2.0f*src) );
+ if (_Lerp == 1)
+ {
+ float alpha = tex2D (_C, i.uv).r;
+ c = lerp (des, c, alpha);
+ }
+ if( _Sat == 1 )
+ c = saturate( c );
+ return c;
+ }
+ ENDCG
+ }
+
+ Pass //hardlight
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ int _Sat;
+ int _Lerp;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 src = tex2D( _A, i.uv );
+ float4 des = tex2D( _B, i.uv );
+
+ float4 c = ( ( src > 0.5 ? ( 1.0 - ( 1.0 - 2.0 * ( src - 0.5 ) ) * ( 1.0 - des ) ) : ( 2.0 * src * des ) ) );
+ if (_Lerp == 1)
+ {
+ float alpha = tex2D (_C, i.uv).r;
+ c = lerp (des, c, alpha);
+ }
+ if( _Sat == 1 )
+ c = saturate( c );
+ return c;
+ }
+ ENDCG
+ }
+
+ Pass //hardmix
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ int _Sat;
+ int _Lerp;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 src = tex2D( _A, i.uv );
+ float4 des = tex2D( _B, i.uv );
+
+ float4 c = ( round( 0.5 * ( src + des ) ) );
+ if (_Lerp == 1)
+ {
+ float alpha = tex2D (_C, i.uv).r;
+ c = lerp (des, c, alpha);
+ }
+ if( _Sat == 1 )
+ c = saturate( c );
+ return c;
+ }
+ ENDCG
+ }
+
+ Pass //lighten
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ int _Sat;
+ int _Lerp;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 src = tex2D( _A, i.uv );
+ float4 des = tex2D( _B, i.uv );
+
+ float4 c = ( max( src, des ) );
+ if (_Lerp == 1)
+ {
+ float alpha = tex2D (_C, i.uv).r;
+ c = lerp (des, c, alpha);
+ }
+ if( _Sat == 1 )
+ c = saturate( c );
+ return c;
+ }
+ ENDCG
+ }
+
+ Pass //linearburn
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ int _Sat;
+ int _Lerp;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 src = tex2D( _A, i.uv );
+ float4 des = tex2D( _B, i.uv );
+
+ float4 c = ( ( src + des - 1.0 ) );
+ if (_Lerp == 1)
+ {
+ float alpha = tex2D (_C, i.uv).r;
+ c = lerp (des, c, alpha);
+ }
+ if( _Sat == 1 )
+ c = saturate( c );
+ return c;
+ }
+ ENDCG
+ }
+
+ Pass //lineardodge
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ int _Sat;
+ int _Lerp;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 src = tex2D( _A, i.uv );
+ float4 des = tex2D( _B, i.uv );
+
+ float4 c = ( ( src + des ) );
+ if (_Lerp == 1)
+ {
+ float alpha = tex2D (_C, i.uv).r;
+ c = lerp (des, c, alpha);
+ }
+ if( _Sat == 1 )
+ c = saturate( c );
+ return c;
+ }
+ ENDCG
+ }
+
+ Pass //linearlight
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ int _Sat;
+ int _Lerp;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 src = tex2D( _A, i.uv );
+ float4 des = tex2D( _B, i.uv );
+
+ float4 c = ( ( src > 0.5 ? ( des + 2.0 * src - 1.0 ) : ( des + 2.0 * ( src - 0.5 ) ) ) );
+ if (_Lerp == 1)
+ {
+ float alpha = tex2D (_C, i.uv).r;
+ c = lerp (des, c, alpha);
+ }
+ if( _Sat == 1 )
+ c = saturate( c );
+ return c;
+ }
+ ENDCG
+ }
+
+ Pass //multiply
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ int _Sat;
+ int _Lerp;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 src = tex2D( _A, i.uv );
+ float4 des = tex2D( _B, i.uv );
+
+ float4 c = ( ( src * des ) );
+ if (_Lerp == 1)
+ {
+ float alpha = tex2D (_C, i.uv).r;
+ c = lerp (des, c, alpha);
+ }
+ if( _Sat == 1 )
+ c = saturate( c );
+ return c;
+ }
+ ENDCG
+ }
+
+ Pass //overlay
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ int _Sat;
+ int _Lerp;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 src = tex2D( _A, i.uv );
+ float4 des = tex2D( _B, i.uv );
+
+ float4 c = ( ( des > 0.5 ? ( 1.0 - 2.0 * ( 1.0 - des ) * ( 1.0 - src ) ) : ( 2.0 * des * src ) ) );
+ if (_Lerp == 1)
+ {
+ float alpha = tex2D (_C, i.uv).r;
+ c = lerp (des, c, alpha);
+ }
+ if( _Sat == 1 )
+ c = saturate( c );
+ return c;
+ }
+ ENDCG
+ }
+
+ Pass //pinlight
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ int _Sat;
+ int _Lerp;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 src = tex2D( _A, i.uv );
+ float4 des = tex2D( _B, i.uv );
+
+ float4 c = ( ( src > 0.5 ? max( des, 2.0 * ( src - 0.5 ) ) : min( des, 2.0 * src ) ) );
+ if (_Lerp == 1)
+ {
+ float alpha = tex2D (_C, i.uv).r;
+ c = lerp (des, c, alpha);
+ }
+ if( _Sat == 1 )
+ c = saturate( c );
+ return c;
+ }
+ ENDCG
+ }
+
+ Pass //subtract
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ int _Sat;
+ int _Lerp;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 src = tex2D( _A, i.uv );
+ float4 des = tex2D( _B, i.uv );
+
+ float4 c = ( ( des - src ) );
+ if (_Lerp == 1)
+ {
+ float alpha = tex2D (_C, i.uv).r;
+ c = lerp (des, c, alpha);
+ }
+ if( _Sat == 1 )
+ c = saturate( c );
+ return c;
+ }
+ ENDCG
+ }
+
+ Pass //screen
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ int _Sat;
+ int _Lerp;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 src = tex2D( _A, i.uv );
+ float4 des = tex2D( _B, i.uv );
+
+ float4 c = ( ( 1.0 - ( 1.0 - src ) * ( 1.0 - des ) ) );
+ if (_Lerp == 1)
+ {
+ float alpha = tex2D (_C, i.uv).r;
+ c = lerp (des, c, alpha);
+ }
+ if( _Sat == 1 )
+ c = saturate( c );
+ return c;
+ }
+ ENDCG
+ }
+
+ Pass //vividlight
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ int _Sat;
+ int _Lerp;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 src = tex2D( _A, i.uv );
+ float4 des = tex2D( _B, i.uv );
+
+ float4 c = ( ( src > 0.5 ? ( des / max( ( 1.0 - src ) * 2.0 ,0.00001) ) : ( 1.0 - ( ( ( 1.0 - des ) * 0.5 ) / max(src,0.00001) ) ) ) );
+ if (_Lerp == 1)
+ {
+ float alpha = tex2D (_C, i.uv).r;
+ c = lerp (des, c, alpha);
+ }
+ if( _Sat == 1 )
+ c = saturate( c );
+ return c;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader.meta
new file mode 100644
index 00000000..37d0722b
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6d6b3518705b3ba49acdc6e18e480257
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader
new file mode 100644
index 00000000..e6306b59
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader
@@ -0,0 +1,73 @@
+Shader "Hidden/BreakToComponentsNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return tex2D( _A, i.uv ).x;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return tex2D( _A, i.uv ).y;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return tex2D( _A, i.uv ).z;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return tex2D( _A, i.uv ).w;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader.meta
new file mode 100644
index 00000000..05a23744
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5f58f74a202ba804daddec838b75207d
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader
new file mode 100644
index 00000000..7065d1e4
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/CeilOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return ceil(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader.meta
new file mode 100644
index 00000000..e278da28
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ce0588227a766a245a85291977c1f222
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader
new file mode 100644
index 00000000..df9318ec
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader
@@ -0,0 +1,33 @@
+Shader "Hidden/ClampOpNode"
+{
+ Properties
+ {
+ _A ("_Value", 2D) = "white" {}
+ _B ("_Min", 2D) = "white" {}
+ _C ("_Max", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 value = tex2D( _A, i.uv );
+ float4 min = tex2D( _B, i.uv );
+ float4 max = tex2D( _C, i.uv );
+
+ return clamp(value, min, max);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader.meta
new file mode 100644
index 00000000..aedd754d
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ab6163c4b10bfc84da8e3c486520490a
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader
new file mode 100644
index 00000000..47bd6e09
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader
@@ -0,0 +1,35 @@
+Shader "Hidden/Clip"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ _C ("_C", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 b = tex2D( _B, i.uv );
+ float4 c = tex2D( _C, i.uv );
+
+ clip(b - c);
+
+ return a;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader.meta
new file mode 100644
index 00000000..637c32a4
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 1fca7774f364aee4d8c64e8634ef4be4
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader
new file mode 100644
index 00000000..59f55435
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/ClipPlanes"
+{
+ Properties
+ {
+ _PlaneId ("_PlaneId", Int) = 0
+ }
+
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ int _PlaneId;
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ return unity_CameraWorldClipPlanes[_PlaneId];
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader.meta
new file mode 100644
index 00000000..7de7975e
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6afe5a4ad7bbd0e4ab352c758f543a09
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader
new file mode 100644
index 00000000..4663c496
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader
@@ -0,0 +1,24 @@
+Shader "Hidden/ColorNode"
+{
+ Properties {
+ _InputColor ("_InputColor", Color) = (0,0,0,0)
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ float4 _InputColor;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ return _InputColor;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader.meta
new file mode 100644
index 00000000..27cfeaf0
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6cf365ccc7ae776488ae8960d6d134c3
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader
new file mode 100644
index 00000000..c27833a2
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader
@@ -0,0 +1,19 @@
+Shader "Hidden/ColorSpaceDouble"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ return unity_ColorSpaceDouble;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader.meta
new file mode 100644
index 00000000..66ba194e
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ac680a8772bb97c46851a7f075fd04e3
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader
new file mode 100644
index 00000000..7a3009bb
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader
@@ -0,0 +1,48 @@
+Shader "Hidden/TFHCCompareEqual"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ _C ("_True", 2D) = "white" {}
+ _D ( "_False", 2D ) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ int _Operator;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float A = tex2D( _A, i.uv ).x;
+ float B = tex2D( _B, i.uv ).x;
+ float4 True = tex2D( _C, i.uv );
+ float4 False = tex2D ( _D, i.uv );
+
+ if( _Operator == 0 )
+ return ( ( A == B ) ? True : False );
+ else if( _Operator == 1 )
+ return ( ( A != B ) ? True : False );
+ else if( _Operator == 2 )
+ return ( ( A > B ) ? True : False );
+ else if( _Operator == 3 )
+ return ( ( A >= B ) ? True : False );
+ else if( _Operator == 4 )
+ return ( ( A < B ) ? True : False );
+ else
+ return ( ( A <= B ) ? True : False );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader.meta
new file mode 100644
index 00000000..9e2ee0ea
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 381937898f0c15747af1da09a751890c
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader
new file mode 100644
index 00000000..b607639b
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader
@@ -0,0 +1,62 @@
+Shader "Hidden/ComponentMaskNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ float _Singular;
+ float4 _Order;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 r = 0;
+ if(_Singular == 0)
+ r = a.x;
+ else if(_Singular == 1)
+ r = a.y;
+ else if(_Singular == 2)
+ r = a.z;
+ else if(_Singular == 3)
+ r = a.w;
+
+ if ( _Order.x == 0 )
+ r.x = a.x;
+ else if(_Order.y == 0)
+ r.x = a.y;
+ else if(_Order.z == 0)
+ r.x = a.z;
+ else if(_Order.w == 0)
+ r.x = a.w;
+
+ if(_Order.y == 1)
+ r.y = a.y;
+ else if(_Order.z == 1)
+ r.y = a.z;
+ else if(_Order.w == 1)
+ r.y = a.w;
+
+ if(_Order.z == 2)
+ r.z = a.z;
+ else if(_Order.w == 2)
+ r.z = a.w;
+
+ if(_Order.w == 3)
+ r.w = a.w;
+
+ return r;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader.meta
new file mode 100644
index 00000000..a019f585
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b78e2b295c265cd439c80d218fb3e88e
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader
new file mode 100644
index 00000000..175ae3ba
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader
@@ -0,0 +1,47 @@
+Shader "Hidden/ComputeScreenPos"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 screenPos = ComputeScreenPos(a);
+ return screenPos;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ float4 screenPos = ComputeScreenPos(a);
+ screenPos = screenPos / screenPos.w;
+ screenPos.z = (UNITY_NEAR_CLIP_VALUE >= 0) ? screenPos.z : screenPos.z* 0.5 + 0.5;
+ return screenPos;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader.meta
new file mode 100644
index 00000000..983e7e46
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 97bd4895d847d764eb21d2bf7aa13671
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader
new file mode 100644
index 00000000..1121f0d0
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader
@@ -0,0 +1,47 @@
+Shader "Hidden/Preview_ConditionalIfNode"
+{
+ Properties
+ {
+ _A ( "_A", 2D) = "white" {}
+ _B ( "_B", 2D ) = "white" {}
+ _C ( "_AGreaterThanB", 2D ) = "white" {}
+ _D ( "_AEqualToB", 2D ) = "white" {}
+ _E ( "_ALessThanB", 2D ) = "white" {}
+ }
+
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ uniform sampler2D _A;
+ uniform sampler2D _B;
+ uniform sampler2D _C;
+ uniform sampler2D _D;
+ uniform sampler2D _E;
+
+ float4 frag ( v2f_img i ) : SV_Target
+ {
+ float aVal = tex2D ( _A, i.uv ).r;
+ float bVal = tex2D ( _B, i.uv ).r;
+ float4 aGreaterbVal = tex2D ( _C, i.uv );
+ float4 aEqualbVal = tex2D ( _D, i.uv );
+ float4 aLessbVal = tex2D ( _E, i.uv );
+
+ if ( aVal > bVal )
+ return aGreaterbVal;
+
+ if ( aVal == bVal )
+ return aEqualbVal;
+
+ return aLessbVal;
+
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader.meta
new file mode 100644
index 00000000..2a79ade7
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f6fb4d46bddf29e45a8a3ddfed75d0c0
+timeCreated: 1515424552
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader
new file mode 100644
index 00000000..7db02403
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/CosOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return cos(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader.meta
new file mode 100644
index 00000000..85cde2f1
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3dde9e80389196f459eb94137268de4a
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader
new file mode 100644
index 00000000..8e591b68
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/CosTime"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float _EditorTime;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 t = _EditorTime;
+ t.x = _EditorTime / 8;
+ t.y = _EditorTime / 4;
+ t.z = _EditorTime / 2;
+ return cos(t);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader.meta
new file mode 100644
index 00000000..4a17551b
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3093999b42c3c0940a71799511d7781c
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader
new file mode 100644
index 00000000..8bdcf409
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/CoshOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return cosh(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader.meta
new file mode 100644
index 00000000..cb2b2fe8
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 154a4c85fe88657489a54a02416402c0
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader
new file mode 100644
index 00000000..6b50b149
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader
@@ -0,0 +1,29 @@
+Shader "Hidden/CrossProductOpNode"
+{
+ Properties
+ {
+ _A ("_Lhs", 2D) = "white" {}
+ _B ("_Rhs", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 b = tex2D( _B, i.uv );
+ return float4(cross(a.rgb, b.rgb),0);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader.meta
new file mode 100644
index 00000000..8a06c644
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 65a9be5cc7037654db8e148d669f03ee
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader
new file mode 100644
index 00000000..d6fd37ba
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/DdxOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return ddx(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader.meta
new file mode 100644
index 00000000..80e1431a
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b54ea73d5568b3540977557813eb9c3c
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader
new file mode 100644
index 00000000..cfffd11c
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/DdyOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return ddy(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader.meta
new file mode 100644
index 00000000..ec2c4efd
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 197dcc7f05339da47b6b0e681c475c5e
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader
new file mode 100644
index 00000000..41ee539c
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader
@@ -0,0 +1,30 @@
+Shader "Hidden/DecodeDepthNormalNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float depthValue = 0;
+ float3 normalValue = 0;
+ DecodeDepthNormal( a , depthValue, normalValue );
+ return float4( depthValue,normalValue );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader.meta
new file mode 100644
index 00000000..6f6d8ac8
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: dbf37c4d3ce0f0b41822584d6c9ba203
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader
new file mode 100644
index 00000000..e7494660
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader
@@ -0,0 +1,27 @@
+Shader "Hidden/DecodeFloatRGBAHlpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ return DecodeFloatRGBA( a );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader.meta
new file mode 100644
index 00000000..a1237f67
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f71b31b15ff3f2042bafbed40acd29f4
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader
new file mode 100644
index 00000000..e60788ce
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader
@@ -0,0 +1,27 @@
+Shader "Hidden/DecodeFloatRGHlpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float2 a = tex2D( _A, i.uv ).rg;
+ return DecodeFloatRG( a );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader.meta
new file mode 100644
index 00000000..c6e62f26
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 1fb3121b1c8febb4dbcc2a507a2df2db
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader
new file mode 100644
index 00000000..b0629e6e
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader
@@ -0,0 +1,26 @@
+Shader "Hidden/DecodeLighmapHlpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ return float4(DecodeLightmap ( a ),0);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader.meta
new file mode 100644
index 00000000..e0806a2d
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c2d3bee1aee183343b31b9208cb402e9
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader
new file mode 100644
index 00000000..cf7c62fd
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader
@@ -0,0 +1,27 @@
+Shader "Hidden/DecodeViewNormalStereoHlpNode"
+{
+ Properties
+ {
+ _A ( "_A", 2D ) = "white" {}
+ }
+
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag ( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D ( _A, i.uv );
+ return float4( DecodeViewNormalStereo ( a ),0 );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader.meta
new file mode 100644
index 00000000..409d139d
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e996db1cc4510c84185cb9f933f916bb
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader
new file mode 100644
index 00000000..9e91f8c8
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/DegreesOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return degrees(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader.meta
new file mode 100644
index 00000000..67fd1f3b
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2a8eebb5566830c4a9d7c4b9021bb743
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader
new file mode 100644
index 00000000..092d1f9b
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader
@@ -0,0 +1,26 @@
+Shader "Hidden/DeltaTime"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float _EditorDeltaTime;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 t = _EditorDeltaTime;
+ t.y = 1 / _EditorDeltaTime;
+ t.z = _EditorDeltaTime;
+ t.w = 1 / _EditorDeltaTime;
+ return cos(t);
+ }
+ ENDCG
+ }
+
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader.meta
new file mode 100644
index 00000000..c39cf8da
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 9d69a693042c443498f96d6da60535eb
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader
new file mode 100644
index 00000000..1bc967fa
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader
@@ -0,0 +1,34 @@
+Shader "Hidden/DesaturateNode"
+{
+ Properties
+ {
+ _A ( "_RBG", 2D ) = "white" {}
+ _B ( "_Fraction", 2D ) = "white" {}
+ }
+
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ uniform sampler2D _A;
+ uniform sampler2D _B;
+
+ float4 frag ( v2f_img i ) : SV_Target
+ {
+ float3 rgb = tex2D ( _A, i.uv ).rgb;
+ float fraction = tex2D ( _B, i.uv ).r;
+
+ float dotResult = dot ( rgb, float3( 0.299, 0.587, 0.114 ) );
+ float3 finalColor = lerp ( rgb, dotResult.xxx, fraction );
+
+ return float4( finalColor, 1 );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader.meta
new file mode 100644
index 00000000..97fe8c09
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: faabe9efdf44b9648a523f1742abdfd3
+timeCreated: 1515421907
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader
new file mode 100644
index 00000000..9d2f4077
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader
@@ -0,0 +1,32 @@
+Shader "Hidden/DiffuseAndSpecularFromMetallicNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #include "UnityStandardUtils.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 albedo = tex2D( _A, i.uv );
+ float metallic = tex2D( _A, i.uv ).r;
+ float3 specColor = 0;
+ float oneMinusReflectivity;
+ float3 albedoFinal = DiffuseAndSpecularFromMetallic(albedo,metallic,specColor,oneMinusReflectivity);
+ return float4( albedoFinal , 1 );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader.meta
new file mode 100644
index 00000000..46286ed7
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c7c4485750948a045b5dab0985896e17
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader
new file mode 100644
index 00000000..0ba2dfdf
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader
@@ -0,0 +1,29 @@
+Shader "Hidden/DistanceOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 b = tex2D( _B, i.uv );
+ return distance( a, b );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader.meta
new file mode 100644
index 00000000..6ca677b7
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3be9a95031c0cb740ae982e465dfc242
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader
new file mode 100644
index 00000000..a467eed3
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader
@@ -0,0 +1,27 @@
+Shader "Hidden/DotProductOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return dot(tex2D(_A, i.uv).rgb, tex2D(_B, i.uv).rgb);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader.meta
new file mode 100644
index 00000000..d506912f
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 85f11fd5cb9bb954c8615a45c57a3784
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader
new file mode 100644
index 00000000..d7e7b160
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader
@@ -0,0 +1,135 @@
+Shader "Hidden/DynamicAppendNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ _C ("_C", 2D) = "white" {}
+ _D ("_D", 2D) = "white" {}
+ _Mask("_Mask", Vector) = (0,0,0,0)
+ }
+ SubShader
+ {
+ CGINCLUDE
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+
+ float4 _Mask;
+ ENDCG
+
+ Pass //0
+ {
+ Name "1111"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ float4 b = tex2D(_B, i.uv);
+ float4 c = tex2D(_C, i.uv);
+ float4 d = tex2D(_D, i.uv);
+ return float4(a.x,b.x,c.x,d.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass //1
+ {
+ Name "1120"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ float4 b = tex2D(_B, i.uv);
+ float4 c = tex2D(_C, i.uv);
+
+ return float4(a.x,b.x,c.xy)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass //2
+ {
+ Name "1201"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ float4 b = tex2D(_B, i.uv);
+ float4 d = tex2D(_D, i.uv);
+ return float4(a.x,b.xy,d.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass //3
+ {
+ Name "1300"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ float4 b = tex2D(_B, i.uv);
+ return float4(a.x,b.xyz)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass //4
+ {
+ Name "2011"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ float4 c = tex2D(_C, i.uv);
+ float4 d = tex2D(_D, i.uv);
+ return float4(a.xy,c.x,d.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass //5
+ {
+ Name "2020"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ float4 c = tex2D(_C, i.uv);
+ return float4(a.xy,c.xy)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass //6
+ {
+ Name "3001"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ float4 d = tex2D(_D, i.uv);
+ return float4(a.xyz,d.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass //7
+ {
+ Name "4000"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return a*_Mask;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader.meta
new file mode 100644
index 00000000..ebe42e4d
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: bfcd2919fe75bbf428fbbe583f463a9e
+timeCreated: 1510580676
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader
new file mode 100644
index 00000000..80e3070f
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader
@@ -0,0 +1,27 @@
+Shader "Hidden/EncodeFloatRGBAHlpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float a = tex2D( _A, i.uv ).r;
+ return EncodeFloatRGBA( a );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader.meta
new file mode 100644
index 00000000..416d650e
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c21569bf5b9371b4ca13c0c00abd5562
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader
new file mode 100644
index 00000000..f3b8ff14
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader
@@ -0,0 +1,27 @@
+Shader "Hidden/EncodeFloatRGNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float a = tex2D( _A, i.uv ).r;
+ return float4( EncodeFloatRG( a ), 0,0);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader.meta
new file mode 100644
index 00000000..8b064ebd
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a44b520baa5c39e41bc69a22ea46f24d
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader
new file mode 100644
index 00000000..d23d09fa
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader
@@ -0,0 +1,27 @@
+Shader "Hidden/EncodeViewNormalStereoHlpNode"
+{
+ Properties
+ {
+ _A ( "_A", 2D ) = "white" {}
+ }
+
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag ( v2f_img i ) : SV_Target
+ {
+ float3 a = tex2D ( _A, i.uv ).rgb;
+ return float4( EncodeViewNormalStereo( a ),0,0);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader.meta
new file mode 100644
index 00000000..1db2cbf3
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3d0b3d482b7246c4cb60fa73e6ceac6c
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader
new file mode 100644
index 00000000..36ab7114
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/Exp2OpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return exp2(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader.meta
new file mode 100644
index 00000000..b5c6d567
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ceb70ed5423a36647a504a41de7dbfe6
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader
new file mode 100644
index 00000000..83afb73c
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/ExpOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return exp(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader.meta
new file mode 100644
index 00000000..53b5e1ef
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6416ff506137d97479a7ebde790b45e5
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader
new file mode 100644
index 00000000..d7116473
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/FWidthOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return fwidth(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader.meta
new file mode 100644
index 00000000..c251ea4f
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 81ea481faaef9c8459a555479ba64df7
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader
new file mode 100644
index 00000000..9cb44282
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader
@@ -0,0 +1,19 @@
+Shader "Hidden/FaceVariableNode"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ float4 frag( v2f_img i, half ase_vface : VFACE ) : SV_Target
+ {
+ return ase_vface;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader.meta
new file mode 100644
index 00000000..9239bc98
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4b0b5b9f16353b840a5f5ad2baab3c3c
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader
new file mode 100644
index 00000000..ad11b597
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/FloorOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return floor(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader.meta
new file mode 100644
index 00000000..11687b4f
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 46ae4a72a9a38de40a2d8f20cfccc67d
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader
new file mode 100644
index 00000000..2149b14d
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader
@@ -0,0 +1,29 @@
+Shader "Hidden/FmodOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 b = tex2D( _B, i.uv );
+ return fmod(a, b);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader.meta
new file mode 100644
index 00000000..8bbfee68
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 65083930f9d7812479fd6ff203ad2992
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader
new file mode 100644
index 00000000..b2b5b937
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader
@@ -0,0 +1,75 @@
+Shader "Hidden/FogAndAmbientColors"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ return UNITY_LIGHTMODEL_AMBIENT;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ return unity_AmbientSky;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ return unity_AmbientEquator;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ return unity_AmbientGround;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ return unity_FogColor;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader.meta
new file mode 100644
index 00000000..40a27fe2
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 937c7bde062f0f942b600d9950d2ebb2
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader
new file mode 100644
index 00000000..c2914ce9
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader
@@ -0,0 +1,19 @@
+Shader "Hidden/FogParams"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ return unity_FogParams;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader.meta
new file mode 100644
index 00000000..bef96887
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 42abde3281b1848438c3b53443c91a1e
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader
new file mode 100644
index 00000000..d85eaf69
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/FractNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return frac(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader.meta
new file mode 100644
index 00000000..4de2ceeb
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 53a335f8f18d4694b8d94e8aee21fdca
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader
new file mode 100644
index 00000000..256a4d66
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader
@@ -0,0 +1,358 @@
+Shader "Hidden/FresnelNode"
+{
+ Properties
+ {
+ _A ("_Normal", 2D) = "white" {}
+ _B ("_Bias", 2D) = "white" {}
+ _C ("_Scale", 2D) = "white" {}
+ _D ("_Power", 2D) = "white" {}
+ _E ("_View", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass //not connected world
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ //sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ int _FresnelType;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float b = tex2D( _B, i.uv ).r;
+ float s = tex2D( _C, i.uv ).r;
+ float pw = tex2D( _D, i.uv ).r;
+
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-saturate(dot(xy,xy)));
+ float3 vertexPos = float3(xy, z);
+ float3 worldNormal = normalize(float3(xy, z));
+ float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
+
+ float fresnel = 0;
+ if(_FresnelType == 0)
+ fresnel = (b + s*pow(1 - dot( worldNormal, worldViewDir ) , pw));
+ else if(_FresnelType == 1)
+ fresnel = (b + (1-b) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
+ else if(_FresnelType == 2)
+ {
+ float f0 = pow((1-s)/(1+s),2);
+ fresnel = (f0 + (1-f0) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
+ }
+ return fresnel;
+ }
+ ENDCG
+ }
+
+ Pass //connected world
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ int _FresnelType;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float b = tex2D( _B, i.uv ).r;
+ float s = tex2D( _C, i.uv ).r;
+ float pw = tex2D( _D, i.uv ).r;
+
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-saturate(dot(xy,xy)));
+ float3 vertexPos = float3(xy, z);
+ float3 worldNormal = tex2D( _A, i.uv );
+ float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
+
+ float fresnel = 0;
+ if(_FresnelType == 0)
+ fresnel = (b + s*pow(1 - dot( worldNormal, worldViewDir ) , pw));
+ else if(_FresnelType == 1)
+ fresnel = (b + (1-b) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
+ else if(_FresnelType == 2)
+ {
+ float f0 = pow((1-s)/(1+s),2);
+ fresnel = (f0 + (1-f0) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
+ }
+ return fresnel;
+ }
+ ENDCG
+ }
+
+ Pass //connected tangent
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ int _FresnelType;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float b = tex2D( _B, i.uv ).r;
+ float s = tex2D( _C, i.uv ).r;
+ float pw = tex2D( _D, i.uv ).r;
+
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-saturate(dot(xy,xy)));
+ float3 vertexPos = float3(xy, z);
+ float3 worldNormal = normalize(float3(xy, z));
+
+ float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
+ float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz;
+ float3 worldTangent = UnityObjectToWorldDir(tangent);
+ float tangentSign = -1;
+ float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign);
+ float4 tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x);
+ float4 tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y);
+ float4 tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z);
+
+ float2 sphereUVs = i.uv;
+
+ sphereUVs.x = (atan2(vertexPos.x, -vertexPos.z) / (UNITY_PI) + 0.5);
+ float3 tangentNormal = tex2D(_A, sphereUVs).xyz;
+
+ worldNormal = fixed3( dot( tSpace0.xyz, tangentNormal ), dot( tSpace1.xyz, tangentNormal ), dot( tSpace2.xyz, tangentNormal ) );
+
+ float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
+
+ float fresnel = 0;
+ if(_FresnelType == 0)
+ fresnel = (b + s*pow(1 - dot( worldNormal, worldViewDir ) , pw));
+ else if(_FresnelType == 1)
+ fresnel = (b + (1-b) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
+ else if(_FresnelType == 2)
+ {
+ float f0 = pow((1-s)/(1+s),2);
+ fresnel = (f0 + (1-f0) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
+ }
+ return fresnel;
+ }
+ ENDCG
+ }
+
+ Pass //not connected half vector
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ //sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ int _FresnelType;
+ float4 _EditorWorldLightPos;
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float b = tex2D( _B, i.uv ).r;
+ float s = tex2D( _C, i.uv ).r;
+ float pw = tex2D( _D, i.uv ).r;
+
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-(dot(xy,xy)));
+ float3 vertexPos = normalize(float3(xy, z));
+ float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
+ float3 lightDir = normalize( _EditorWorldLightPos.xyz );
+ float3 halfVector = normalize(worldViewDir+lightDir);
+
+ float fresnel = 0;
+ if(_FresnelType == 0)
+ fresnel = (b + s*pow(1 - dot( halfVector, worldViewDir ) , pw));
+ else if(_FresnelType == 1)
+ fresnel = (b + (1-b) * pow(1 - dot( halfVector, worldViewDir ) , 5));
+ else if(_FresnelType == 2)
+ {
+ float f0 = pow((1-s)/(1+s),2);
+ fresnel = (f0 + (1-f0) * pow(1 - dot( halfVector, worldViewDir ) , 5));
+ }
+ return fresnel;
+ }
+ ENDCG
+ }
+
+ Pass //connected both
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ sampler2D _E;
+ int _FresnelType;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float b = tex2D( _B, i.uv ).r;
+ float s = tex2D( _C, i.uv ).r;
+ float pw = tex2D( _D, i.uv ).r;
+
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-saturate(dot(xy,xy)));
+ float3 vertexPos = float3(xy, z);
+ float3 worldNormal = tex2D( _A, i.uv );
+ float3 worldViewDir = tex2D( _E, i.uv );;
+
+ float fresnel = 0;
+ if(_FresnelType == 0)
+ fresnel = (b + s*pow(1 - dot( worldNormal, worldViewDir ) , pw));
+ else if(_FresnelType == 1)
+ fresnel = (b + (1-b) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
+ else if(_FresnelType == 2)
+ {
+ float f0 = pow((1-s)/(1+s),2);
+ fresnel = (f0 + (1-f0) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
+ }
+ return fresnel;
+ }
+ ENDCG
+ }
+
+ Pass //not connected world and light
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ //sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ int _FresnelType;
+ float4 _EditorWorldLightPos;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float b = tex2D( _B, i.uv ).r;
+ float s = tex2D( _C, i.uv ).r;
+ float pw = tex2D( _D, i.uv ).r;
+
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-(dot(xy,xy)));
+ float3 vertexPos = normalize(float3(xy, z));
+ float3 normal = normalize(vertexPos);
+ float3 worldNormal = UnityObjectToWorldNormal(normal);
+ float3 lightDir = normalize( _EditorWorldLightPos.xyz );
+
+ float fresnel = 0;
+ if(_FresnelType == 0)
+ fresnel = (b + s*pow(1 - dot( worldNormal, lightDir ) , pw));
+ else if(_FresnelType == 1)
+ fresnel = (b + (1-b) * pow(1 - dot( worldNormal, lightDir ) , 5));
+ else if(_FresnelType == 2)
+ {
+ float f0 = pow((1-s)/(1+s),2);
+ fresnel = (f0 + (1-f0) * pow(1 - dot( worldNormal, lightDir ) , 5));
+ }
+ return fresnel;
+ }
+ ENDCG
+ }
+
+ Pass //connected view
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ sampler2D _E;
+ int _FresnelType;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float b = tex2D( _B, i.uv ).r;
+ float s = tex2D( _C, i.uv ).r;
+ float pw = tex2D( _D, i.uv ).r;
+
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-saturate(dot(xy,xy)));
+ float3 vertexPos = float3(xy, z);
+ float3 normal = normalize(vertexPos);
+ float3 worldNormal = UnityObjectToWorldNormal(normal);
+ float3 worldViewDir = tex2D( _E, i.uv );
+
+ float fresnel = 0;
+ if(_FresnelType == 0)
+ fresnel = (b + s*pow(1 - dot( worldNormal, worldViewDir ) , pw));
+ else if(_FresnelType == 1)
+ fresnel = (b + (1-b) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
+ else if(_FresnelType == 2)
+ {
+ float f0 = pow((1-s)/(1+s),2);
+ fresnel = (f0 + (1-f0) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
+ }
+ return fresnel;
+ }
+ ENDCG
+ }
+
+ Pass //not connected half vector with connected view
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ //sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ sampler2D _E;
+ int _FresnelType;
+ float4 _EditorWorldLightPos;
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float b = tex2D( _B, i.uv ).r;
+ float s = tex2D( _C, i.uv ).r;
+ float pw = tex2D( _D, i.uv ).r;
+
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-(dot(xy,xy)));
+ float3 vertexPos = normalize(float3(xy, z));
+ float3 worldViewDir = tex2D( _E, i.uv );
+ float3 lightDir = normalize( _EditorWorldLightPos.xyz );
+ float3 halfVector = normalize(worldViewDir+lightDir);
+
+ float fresnel = 0;
+ if(_FresnelType == 0)
+ fresnel = (b + s*pow(1 - dot( halfVector, worldViewDir ) , pw));
+ else if(_FresnelType == 1)
+ fresnel = (b + (1-b) * pow(1 - dot( halfVector, worldViewDir ) , 5));
+ else if(_FresnelType == 2)
+ {
+ float f0 = pow((1-s)/(1+s),2);
+ fresnel = (f0 + (1-f0) * pow(1 - dot( halfVector, worldViewDir ) , 5));
+ }
+ return fresnel;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader.meta
new file mode 100644
index 00000000..c98c0fe3
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 240145eb70cf79f428015012559f4e7d
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader
new file mode 100644
index 00000000..898706af
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader
@@ -0,0 +1,39 @@
+Shader "Hidden/FunctionInputNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ int _Type;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ if( _Type == 1 )
+ {
+ return tex2D( _A, i.uv ).r;
+ } else if( _Type == 2 )
+ {
+ return float4(tex2D( _A, i.uv ).rg,0,0);
+ } else if( _Type == 3 )
+ {
+ return float4(tex2D( _A, i.uv ).rgb,0);
+ }
+ else
+ {
+ return tex2D( _A, i.uv );
+ }
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader.meta
new file mode 100644
index 00000000..e2cf164b
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 04bc8e7b317dccb4d8da601680dd8140
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader
new file mode 100644
index 00000000..e8b7c4a8
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/FunctionNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return tex2D( _A, i.uv );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader.meta
new file mode 100644
index 00000000..7209bcd2
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: aca70c900c50c004e8ef0b47c4fac4d4
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader
new file mode 100644
index 00000000..5fa7d2d1
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/FunctionOutputNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return tex2D( _A, i.uv );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader.meta
new file mode 100644
index 00000000..689efb66
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e6d5f64114b18e24f99dc65290c0fe98
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader
new file mode 100644
index 00000000..585f4038
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader
@@ -0,0 +1,27 @@
+Shader "Hidden/GammaToLinearNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 c = tex2D( _A, i.uv );
+ c.rgb = GammaToLinearSpace( c.rgb );
+ return c;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader.meta
new file mode 100644
index 00000000..9ebe8def
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e82a888a6ebdb1443823aafceaa051b9
+timeCreated: 1489078120
+licenseType: Store
+ShaderImporter:
+ defaultTextures:
+ - _MainTex: {instanceID: 0}
+ - _BackGround: {fileID: 2800000, guid: 750b1bd7ba8bd28489650de6d0a95cc5, type: 3}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader
new file mode 100644
index 00000000..f9398ac0
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/GetLocalVarNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return tex2D( _A, i.uv );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader.meta
new file mode 100644
index 00000000..513bcad1
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f21a6e44c7d7b8543afacd19751d24c6
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader
new file mode 100644
index 00000000..28aebf55
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader
@@ -0,0 +1,123 @@
+Shader "Hidden/GradientSample"
+{
+ Properties
+ {
+ _GTime( "_Time", 2D ) = "white" {}
+ _GType( "_GType", Int ) = 0
+ _GColorNum( "_GColorNum", Int ) = 0
+ _GAlphaNum( "_GAlphaNum", Int ) = 0
+ _Col0( "_Col0", Vector ) = ( 0, 0, 0, 0 )
+ _Col1( "_Col1", Vector ) = ( 0, 0, 0, 0 )
+ _Col2( "_Col2", Vector ) = ( 0, 0, 0, 0 )
+ _Col3( "_Col3", Vector ) = ( 0, 0, 0, 0 )
+ _Col4( "_Col4", Vector ) = ( 0, 0, 0, 0 )
+ _Col5( "_Col5", Vector ) = ( 0, 0, 0, 0 )
+ _Col6( "_Col6", Vector ) = ( 0, 0, 0, 0 )
+ _Col7( "_Col7", Vector ) = ( 0, 0, 0, 0 )
+ _Alp0( "_Alp0", Vector ) = ( 0, 0, 0, 0 )
+ _Alp1( "_Alp1", Vector ) = ( 0, 0, 0, 0 )
+ _Alp2( "_Alp2", Vector ) = ( 0, 0, 0, 0 )
+ _Alp3( "_Alp3", Vector ) = ( 0, 0, 0, 0 )
+ _Alp4( "_Alp4", Vector ) = ( 0, 0, 0, 0 )
+ _Alp5( "_Alp5", Vector ) = ( 0, 0, 0, 0 )
+ _Alp6( "_Alp6", Vector ) = ( 0, 0, 0, 0 )
+ _Alp7( "_Alp7", Vector ) = ( 0, 0, 0, 0 )
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ sampler2D _GTime;
+ int _GType;
+ int _GColorNum;
+ int _GAlphaNum;
+ float4 _Col0;
+ float4 _Col1;
+ float4 _Col2;
+ float4 _Col3;
+ float4 _Col4;
+ float4 _Col5;
+ float4 _Col6;
+ float4 _Col7;
+ float4 _Alp0;
+ float4 _Alp1;
+ float4 _Alp2;
+ float4 _Alp3;
+ float4 _Alp4;
+ float4 _Alp5;
+ float4 _Alp6;
+ float4 _Alp7;
+
+ struct Gradient
+ {
+ int type;
+ int colorsLength;
+ int alphasLength;
+ float4 colors[ 8 ];
+ float2 alphas[ 8 ];
+ };
+
+ Gradient NewGradient( int type, int colorsLength, int alphasLength,
+ float4 colors0, float4 colors1, float4 colors2, float4 colors3, float4 colors4, float4 colors5, float4 colors6, float4 colors7,
+ float2 alphas0, float2 alphas1, float2 alphas2, float2 alphas3, float2 alphas4, float2 alphas5, float2 alphas6, float2 alphas7 )
+ {
+ Gradient g;
+ g.type = type;
+ g.colorsLength = colorsLength;
+ g.alphasLength = alphasLength;
+ g.colors[ 0 ] = colors0;
+ g.colors[ 1 ] = colors1;
+ g.colors[ 2 ] = colors2;
+ g.colors[ 3 ] = colors3;
+ g.colors[ 4 ] = colors4;
+ g.colors[ 5 ] = colors5;
+ g.colors[ 6 ] = colors6;
+ g.colors[ 7 ] = colors7;
+ g.alphas[ 0 ] = alphas0;
+ g.alphas[ 1 ] = alphas1;
+ g.alphas[ 2 ] = alphas2;
+ g.alphas[ 3 ] = alphas3;
+ g.alphas[ 4 ] = alphas4;
+ g.alphas[ 5 ] = alphas5;
+ g.alphas[ 6 ] = alphas6;
+ g.alphas[ 7 ] = alphas7;
+ return g;
+ }
+
+ float4 SampleGradient( Gradient gradient, float time )
+ {
+ float3 color = gradient.colors[ 0 ].rgb;
+ UNITY_UNROLL
+ for( int c = 1; c < 8; c++ )
+ {
+ float colorPos = saturate( ( time - gradient.colors[ c - 1 ].w ) / ( gradient.colors[ c ].w - gradient.colors[ c - 1 ].w ) ) * step( c, (float)gradient.colorsLength - 1 );
+ color = lerp( color, gradient.colors[ c ].rgb, lerp( colorPos, step( 0.01, colorPos ), gradient.type ) );
+ }
+ #ifndef UNITY_COLORSPACE_GAMMA
+ color = GammaToLinearSpace( color );
+ #endif
+ float alpha = gradient.alphas[ 0 ].x;
+ UNITY_UNROLL
+ for( int a = 1; a < 8; a++ )
+ {
+ float alphaPos = saturate( ( time - gradient.alphas[ a - 1 ].y ) / ( gradient.alphas[ a ].y - gradient.alphas[ a - 1 ].y ) ) * step( a, (float)gradient.alphasLength - 1 );
+ alpha = lerp( alpha, gradient.alphas[ a ].x, lerp( alphaPos, step( 0.01, alphaPos ), gradient.type ) );
+ }
+ return float4( color, alpha );
+ }
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ Gradient gradient = NewGradient( _GType, _GColorNum, _GAlphaNum, _Col0, _Col1, _Col2, _Col3, _Col4, _Col5, _Col6, _Col7, _Alp0.xy, _Alp1.xy, _Alp2.xy, _Alp3.xy, _Alp4.xy, _Alp5.xy, _Alp6.xy, _Alp7.xy );
+ float time = tex2D( _GTime, i.uv ).r;
+ return SampleGradient( gradient, time );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader.meta
new file mode 100644
index 00000000..5082a60c
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8a09124cd6e4aa54a996e7487ec16b90
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader
new file mode 100644
index 00000000..2f604607
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader
@@ -0,0 +1,62 @@
+Shader "Hidden/GrayscaleNode"
+{
+ Properties
+ {
+ _A ("_RGB", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass //Luminance
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float lum = Luminance( tex2D( _A, i.uv ) );
+ return float4( lum.xxx, 1);
+ }
+ ENDCG
+ }
+
+ Pass //Natural Classic
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag ( v2f_img i ) : SV_Target
+ {
+ float lum = dot ( tex2D ( _A, i.uv ), float3( 0.299,0.587,0.114 ) );
+ return float4( lum.xxx, 1 );
+ }
+ ENDCG
+ }
+
+ Pass //Old School
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag ( v2f_img i ) : SV_Target
+ {
+ float3 rgbValue = tex2D ( _A, i.uv ).rgb;
+ float lum = ( rgbValue.r + rgbValue.g + rgbValue.b ) / 3;
+ return float4( lum.xxx, 1 );
+ }
+ ENDCG
+ }
+
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader.meta
new file mode 100644
index 00000000..329b7091
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 56781cd022be9124597f0f396a46a35f
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader
new file mode 100644
index 00000000..3bb972a6
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader
@@ -0,0 +1,41 @@
+Shader "Hidden/HSVToRGBNode"
+{
+ Properties
+ {
+ _A ( "_Hue", 2D ) = "white" {}
+ _B ( "_Saturation", 2D ) = "white" {}
+ _C ( "_Value", 2D ) = "white" {}
+ }
+
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ uniform sampler2D _A;
+ uniform sampler2D _B;
+ uniform sampler2D _C;
+
+ float3 HSVToRGB( float3 c )
+ {
+ float4 K = float4( 1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0 );
+ float3 p = abs( frac( c.xxx + K.xyz ) * 6.0 - K.www );
+ return c.z * lerp( K.xxx, saturate( p - K.xxx ), c.y );
+ }
+
+ float4 frag ( v2f_img i ) : SV_Target
+ {
+ float h = tex2D ( _A, i.uv ).r;
+ float s = tex2D ( _B, i.uv ).r;
+ float v = tex2D ( _C, i.uv ).r;
+
+ return float4( HSVToRGB(float3(h,s,v)), 1 );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader.meta
new file mode 100644
index 00000000..952938e0
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: fab445eb945d63047822a7a6b81b959d
+timeCreated: 1515421907
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader
new file mode 100644
index 00000000..f15f92e6
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader
@@ -0,0 +1,33 @@
+Shader "Hidden/HeightMapTextureBlend"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ _C ("_C", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float heightmap = tex2D( _A, i.uv ).x;
+ float splatMask = tex2D( _B, i.uv ).x;
+ float blendStrength = tex2D( _C, i.uv ).x;
+ float result = saturate( pow((( heightmap*splatMask ) * 4 ) + ( splatMask * 2 ), blendStrength ));
+ return float4( result.x , 0, 0, 1 );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader.meta
new file mode 100644
index 00000000..35ffff5c
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b2ac23d6d5dcb334982b6f31c2e7a734
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader
new file mode 100644
index 00000000..65695576
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader
@@ -0,0 +1,106 @@
+Shader "Hidden/IndirectDiffuseLight"
+{
+ Properties
+ {
+ _Intensity ("Intensity", Float) = 1
+ }
+
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+
+ float _Intensity;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-saturate(dot(xy,xy)));
+ float3 worldNormal = normalize(float3(xy, z));
+ float3 vertexPos = float3(xy, z);
+ float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz;
+ float4 back = lerp(float4(0.4117,0.3843,0.3647,1),float4(0.4117,0.5059,0.6470,1),worldPos.y * 0.5 + 0.5);
+ return float4(GammaToLinearSpace(back.rgb * _Intensity),1);
+ }
+ ENDCG
+ }
+
+ Pass // connected tangent
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+
+ float _Intensity;
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-saturate(dot(xy,xy)));
+ float3 vertexPos = float3(xy, z);
+ float3 normal = normalize(vertexPos);
+ float3 worldNormal = UnityObjectToWorldNormal(normal);
+
+ float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
+ float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz;
+ float3 worldTangent = UnityObjectToWorldDir(tangent);
+ float tangentSign = -1;
+ float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign);
+ float4 tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x);
+ float4 tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y);
+ float4 tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z);
+
+ float2 sphereUVs = i.uv;
+
+ sphereUVs.x = (atan2(vertexPos.x, -vertexPos.z) / (UNITY_PI) + 0.5);
+ // Needs further checking
+ //float3 tangentNormal = tex2Dlod(_A, float4(sphereUVs,0,0)).xyz;
+ float3 tangentNormal = tex2D(_A, sphereUVs).xyz;
+
+ worldNormal = fixed3( dot( tSpace0.xyz, tangentNormal ), dot( tSpace1.xyz, tangentNormal ), dot( tSpace2.xyz, tangentNormal ) );
+
+ float4 back = lerp(float4(0.4117,0.3843,0.3647,1),float4(0.4117,0.5059,0.6470,1),worldNormal.y * 0.5 + 0.5);
+
+ return float4(GammaToLinearSpace(back.rgb * _Intensity),1);
+ }
+ ENDCG
+ }
+
+ Pass // connected world
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+
+ float _Intensity;
+ sampler2D _A;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt( 1 - saturate( dot( xy,xy ) ) );
+ float3 vertexPos = float3( xy, z );
+ float3 normal = normalize( vertexPos );
+ float3 worldNormal = tex2D( _A, i.uv );
+
+ float4 back = lerp( float4( 0.4117,0.3843,0.3647,1 ),float4( 0.4117,0.5059,0.6470,1 ),worldNormal.y * 0.5 + 0.5 );
+
+ return float4( GammaToLinearSpace( back.rgb * _Intensity ),1 );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader.meta
new file mode 100644
index 00000000..59f74619
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b45d57fa606c1ea438fe9a2c08426bc7
+timeCreated: 1512043114
+licenseType: Store
+ShaderImporter:
+ defaultTextures:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader
new file mode 100644
index 00000000..6c48d9e6
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader
@@ -0,0 +1,128 @@
+Shader "Hidden/IndirectSpecularLight"
+{
+ Properties
+ {
+ _Skybox("_Skybox", CUBE) = "white" {}
+ _A ("Normal", 2D) = "white" {}
+ _B ("Smoothness", 2D) = "white" {}
+ _C ("Occlusion", 2D) = "white" {}
+ }
+
+ SubShader
+ {
+ Pass // not connected
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+
+ uniform samplerCUBE _Skybox;
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-saturate(dot(xy,xy)));
+ float3 worldNormal = normalize(float3(xy, z));
+ float3 vertexPos = float3(xy, z);
+ float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
+
+ float3 worldRefl = -worldViewDir;
+ worldRefl = normalize(reflect( worldRefl, worldNormal ));
+
+ float3 sky = texCUBElod( _Skybox, float4(worldRefl, (1-saturate(tex2D(_B,i.uv).r)) * 6) ).rgb;
+
+ return float4(sky * tex2D(_C,i.uv).r, 1);
+ }
+ ENDCG
+ }
+
+ Pass // connected tangent
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+
+ uniform samplerCUBE _Skybox;
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-saturate(dot(xy,xy)));
+ float3 vertexPos = float3(xy, z);
+ float3 normal = normalize(vertexPos);
+ float3 worldNormal = UnityObjectToWorldNormal(normal);
+
+ float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
+ float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz;
+ float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
+
+ float3 worldTangent = UnityObjectToWorldDir(tangent);
+ float tangentSign = -1;
+ float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign);
+ float4 tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x);
+ float4 tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y);
+ float4 tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z);
+
+ float3 worldRefl = -worldViewDir;
+
+ float2 sphereUVs = i.uv;
+ sphereUVs.x = atan2(vertexPos.x, -vertexPos.z) / (UNITY_PI) + 0.5;
+
+ // Needs further checking
+ //float3 tangentNormal = tex2Dlod(_A, float4(sphereUVs,0,0)).xyz;
+ float3 tangentNormal = tex2D(_A, sphereUVs).xyz;
+
+ worldRefl = reflect( worldRefl, half3( dot( tSpace0.xyz, tangentNormal ), dot( tSpace1.xyz, tangentNormal ), dot( tSpace2.xyz, tangentNormal ) ) );
+
+ float3 sky = texCUBElod( _Skybox, float4(worldRefl, (1-saturate(tex2D(_B,i.uv).r)) * 6) ).rgb;
+
+ return float4(sky * tex2D(_C,i.uv).r, 1);
+ }
+ ENDCG
+ }
+
+ Pass // connected world
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+
+ uniform samplerCUBE _Skybox;
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-saturate(dot(xy,xy)));
+ float3 vertexPos = float3(xy, z);
+ float3 normal = normalize(vertexPos);
+ float3 worldNormal = tex2D( _A, i.uv );
+ float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
+
+ float3 worldRefl = reflect( -worldViewDir, worldNormal );
+
+ float3 sky = texCUBElod( _Skybox, float4(worldRefl, (1-saturate(tex2D(_B,i.uv).r)) * 6) ).rgb;
+
+ return float4(sky * tex2D(_C,i.uv).r, 1);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader.meta
new file mode 100644
index 00000000..44a99df2
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: d6e441d0a8608954c97fa347d3735e92
+timeCreated: 1512052132
+licenseType: Store
+ShaderImporter:
+ defaultTextures:
+ - _Skybox: {fileID: 8900000, guid: ef7513b54a0670140b9b967af7620563, type: 3}
+ - _A: {instanceID: 0}
+ - _B: {instanceID: 0}
+ - _C: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader
new file mode 100644
index 00000000..828da9fa
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader
@@ -0,0 +1,24 @@
+Shader "Hidden/InstanceIDNode"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ uint currInstanceId = 0;
+ #ifdef UNITY_INSTANCING_ENABLED
+ currInstanceId = unity_InstanceID;
+ #endif
+
+ return currInstanceId;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader.meta
new file mode 100644
index 00000000..acd68c49
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 03febce56a8cf354b90e7d5180c1dbd7
+timeCreated: 1542641929
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader
new file mode 100644
index 00000000..5e1b367d
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader
@@ -0,0 +1,24 @@
+Shader "Hidden/IntNode"
+{
+ Properties {
+ _InputInt ("_InputInt", Int) = 0
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ int _InputInt;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ return _InputInt;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader.meta
new file mode 100644
index 00000000..6854db4a
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 0f64d695b6ffacc469f2dd31432a232a
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader
new file mode 100644
index 00000000..b855246b
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader
@@ -0,0 +1,19 @@
+Shader "Hidden/LODFadeNode"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ return unity_LODFade;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader.meta
new file mode 100644
index 00000000..9fee1f6c
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: fcd4d93f57ffc51458d4ade10df2fdb4
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader
new file mode 100644
index 00000000..bf562c30
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader
@@ -0,0 +1,90 @@
+Shader "Hidden/LayeredBlendNode"
+{
+ Properties
+ {
+ _A ( "_Weights", 2D) = "white" {}
+ _B ( "_LayerBase", 2D) = "white" {}
+ _C ( "_Layer1", 2D) = "white" {}
+ _D ( "_Layer2", 2D ) = "white" {}
+ _E ( "_Layer3", 2D ) = "white" {}
+ _F ( "_Layer4", 2D ) = "white" {}
+ }
+ SubShader
+ {
+
+ CGINCLUDE
+
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+
+ ENDCG
+
+ Pass
+ {
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 Weights = tex2D( _A, i.uv );
+ float4 LayerBase = tex2D( _B, i.uv );
+ float4 Layer1 = tex2D( _C, i.uv );
+ return lerp ( LayerBase, Layer1, Weights.x );
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ sampler2D _D;
+ float4 frag ( v2f_img i ) : SV_Target
+ {
+ float4 Weights = tex2D ( _A, i.uv );
+ float4 LayerBase = tex2D ( _B, i.uv );
+ float4 Layer1 = tex2D ( _C, i.uv );
+ float4 Layer2 = tex2D ( _D, i.uv );
+ return lerp ( lerp ( LayerBase, Layer1, Weights.x ), Layer2, Weights.y );
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ sampler2D _D;
+ sampler2D _E;
+ float4 frag ( v2f_img i ) : SV_Target
+ {
+ float4 Weights = tex2D ( _A, i.uv );
+ float4 LayerBase = tex2D ( _B, i.uv );
+ float4 Layer1 = tex2D ( _C, i.uv );
+ float4 Layer2 = tex2D ( _D, i.uv );
+ float4 Layer3 = tex2D ( _E, i.uv );
+ return lerp ( lerp ( lerp ( LayerBase, Layer1, Weights.x ), Layer2, Weights.y ), Layer3, Weights.z );
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ sampler2D _D;
+ sampler2D _E;
+ sampler2D _F;
+ float4 frag ( v2f_img i ) : SV_Target
+ {
+ float4 Weights = tex2D ( _A, i.uv );
+ float4 LayerBase = tex2D ( _B, i.uv );
+ float4 Layer1 = tex2D ( _C, i.uv );
+ float4 Layer2 = tex2D ( _D, i.uv );
+ float4 Layer3 = tex2D ( _E, i.uv );
+ float4 Layer4 = tex2D ( _F, i.uv );
+ return lerp ( lerp ( lerp ( lerp ( LayerBase, Layer1, Weights.x ), Layer2, Weights.y ), Layer3, Weights.z ), Layer4, Weights.w );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader.meta
new file mode 100644
index 00000000..81f601e3
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 48faca2f6506fc44c97adb1e2b79c37d
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader
new file mode 100644
index 00000000..213607da
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader
@@ -0,0 +1,73 @@
+Shader "Hidden/LengthOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ return length( tex2D (_A, i.uv).x );
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ return length( tex2D(_A, i.uv).xy );
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ return length( tex2D(_A, i.uv).xyz );
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ return length( tex2D(_A, i.uv));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader.meta
new file mode 100644
index 00000000..641415af
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 1c1f6d6512b758942a8b9dd1bea12f34
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader
new file mode 100644
index 00000000..3b95b837
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader
@@ -0,0 +1,32 @@
+Shader "Hidden/LerpOp"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ _C ("_Alpha", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 b = tex2D( _B, i.uv );
+ float4 alpha = tex2D( _C, i.uv );
+ return lerp(a,b,alpha);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader.meta
new file mode 100644
index 00000000..07b4fbcc
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 34d9c4cdcf1fadb49af2de3f90bbc57d
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader
new file mode 100644
index 00000000..a3fc3842
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader
@@ -0,0 +1,26 @@
+Shader "Hidden/LightAttenuation"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+
+ float4 _EditorWorldLightPos;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-saturate(dot(xy,xy)));
+ float3 worldNormal = normalize(float3(xy, z));
+ float3 lightDir = normalize( _EditorWorldLightPos.xyz );
+ return saturate(dot(worldNormal ,lightDir) * 10 + 0.1);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader.meta
new file mode 100644
index 00000000..7f133af6
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4b12227498a5c8d46b6c44ea018e5b56
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader
new file mode 100644
index 00000000..ad3d5ebd
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader
@@ -0,0 +1,56 @@
+Shader "Hidden/LightColorNode"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+
+ float4 _EditorLightColor;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return _EditorLightColor;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+
+ float4 _EditorLightColor;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return float4(_EditorLightColor.rgb, 0);
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+
+ float4 _EditorLightColor;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return _EditorLightColor.a;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader.meta
new file mode 100644
index 00000000..fcd86897
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 43f5d3c033eb5044e9aeb40241358349
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader
new file mode 100644
index 00000000..0bcf7794
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader
@@ -0,0 +1,43 @@
+Shader "Hidden/LinearDepthNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float depthValue = tex2D( _A, i.uv ).r;
+ return LinearEyeDepth( depthValue );
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float depthValue = tex2D( _A, i.uv ).r;
+ return Linear01Depth( depthValue );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader.meta
new file mode 100644
index 00000000..754a2f47
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2b0785cc8b854974ab4e45419072705a
+timeCreated: 1546440865
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader
new file mode 100644
index 00000000..b2468804
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader
@@ -0,0 +1,27 @@
+Shader "Hidden/LinearToGammaNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 c = tex2D( _A, i.uv );
+ c.rgb = LinearToGammaSpace( c.rgb );
+ return c;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader.meta
new file mode 100644
index 00000000..2c413a8e
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 9027c408b928c5c4d8b450712049d541
+timeCreated: 1489078120
+licenseType: Store
+ShaderImporter:
+ defaultTextures:
+ - _MainTex: {instanceID: 0}
+ - _BackGround: {fileID: 2800000, guid: 750b1bd7ba8bd28489650de6d0a95cc5, type: 3}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader
new file mode 100644
index 00000000..6259c6cc
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/Log10OpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return log10(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader.meta
new file mode 100644
index 00000000..981dbc50
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 9e7cfa357dd261f499d0ba8637ff2614
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader
new file mode 100644
index 00000000..44dabdb9
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/Log2OpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return log2(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader.meta
new file mode 100644
index 00000000..a8a3888d
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5975a154432d4c64cacd78d015ed08ba
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader
new file mode 100644
index 00000000..b95abb03
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/LogOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return log(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader.meta
new file mode 100644
index 00000000..317db1f7
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a3293e0a73834b24682775f5d8ee1e7c
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader
new file mode 100644
index 00000000..a56bbe32
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader
@@ -0,0 +1,26 @@
+Shader "Hidden/LuminanceNode"
+{
+ Properties
+ {
+ _A ("_RGB", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass //Luminance
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float lum = Luminance( tex2D( _A, i.uv ) );
+ return float4( lum.xxx, 1);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader.meta
new file mode 100644
index 00000000..a3039712
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 81e1d8ffeec8a4b4cabb1094bc981048
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader
new file mode 100644
index 00000000..9d94ffbc
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/NegateNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return -(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader.meta
new file mode 100644
index 00000000..8cff94e0
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b035bc40da1ac7c4eafad4116382ec79
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader
new file mode 100644
index 00000000..b129cccb
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader
@@ -0,0 +1,55 @@
+Shader "Hidden/NodeMasking"
+{
+ Properties {
+ _Ports ("_Ports", Vector) = (0,0,0,0)
+ _MainTex("_MainTex", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _MainTex;
+ float4 _Ports;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _MainTex, i.uv );
+ return a * _Ports;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _MaskTex;
+ float _Port;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _MaskTex, i.uv );
+ float4 c = 0;
+ if ( _Port == 1 )
+ c = a.x;
+ else if ( _Port == 2 )
+ c = a.y;
+ else if ( _Port == 3 )
+ c = a.z;
+ else if ( _Port == 4 )
+ c = a.w;
+
+ return c;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader.meta
new file mode 100644
index 00000000..4a020c31
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 9c34f18ebe2be3e48b201b748c73dec0
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader
new file mode 100644
index 00000000..a8b92866
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader
@@ -0,0 +1,267 @@
+Shader "Hidden/NoiseGeneratorNode"
+{
+ Properties
+ {
+ _A ("_RGB", 2D) = "white" {}
+ _B ("_RGB", 2D) = "white" {}
+ _To01Range ("_To01Range", Float) = 0
+ }
+
+ SubShader
+ {
+ CGINCLUDE
+ sampler2D _A;
+ sampler2D _B;
+ float _To01Range;
+ ENDCG
+
+ Pass //Simplex2D
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+
+ float3 mod2D289 ( float3 x ) { return x - floor ( x * ( 1.0 / 289.0 ) ) * 289.0; }
+ float2 mod2D289 ( float2 x ) { return x - floor ( x * ( 1.0 / 289.0 ) ) * 289.0; }
+ float3 permute ( float3 x ) { return mod2D289 ( ( ( x * 34.0 ) + 1.0 ) * x ); }
+
+ float snoise ( float2 v )
+ {
+ const float4 C = float4( 0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439 );
+ float2 i = floor ( v + dot ( v, C.yy ) );
+ float2 x0 = v - i + dot ( i, C.xx );
+ float2 i1;
+ i1 = ( x0.x > x0.y ) ? float2( 1.0, 0.0 ) : float2( 0.0, 1.0 );
+ float4 x12 = x0.xyxy + C.xxzz;
+ x12.xy -= i1;
+ i = mod2D289 ( i );
+ float3 p = permute ( permute ( i.y + float3( 0.0, i1.y, 1.0 ) ) + i.x + float3( 0.0, i1.x, 1.0 ) );
+ float3 m = max ( 0.5 - float3( dot ( x0, x0 ), dot ( x12.xy, x12.xy ), dot ( x12.zw, x12.zw ) ), 0.0 );
+ m = m * m;
+ m = m * m;
+ float3 x = 2.0 * frac ( p * C.www ) - 1.0;
+ float3 h = abs ( x ) - 0.5;
+ float3 ox = floor ( x + 0.5 );
+ float3 a0 = x - ox;
+ m *= 1.79284291400159 - 0.85373472095314 * ( a0 * a0 + h * h );
+ float3 g;
+ g.x = a0.x * x0.x + h.x * x0.y;
+ g.yz = a0.yz * x12.xz + h.yz * x12.yw;
+ return 130.0 * dot ( m, g );
+ }
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float2 size = tex2D( _A, i.uv ).rg;
+ float scale = tex2D (_B, i.uv).r;
+ float noiseVal = snoise ( size * scale );
+ noiseVal = (_To01Range > 0) ? noiseVal * 0.5 + 0.5 : noiseVal;
+ return float4( noiseVal.xxx, 1);
+ }
+ ENDCG
+ }
+
+ Pass //Simplex3D
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ float3 mod3D289 ( float3 x ) { return x - floor ( x / 289.0 ) * 289.0; }
+
+ float4 mod3D289 ( float4 x ) { return x - floor ( x / 289.0 ) * 289.0; }
+
+ float4 permute ( float4 x ) { return mod3D289 ( ( x * 34.0 + 1.0 ) * x ); }
+
+ float4 taylorInvSqrt ( float4 r ) { return 1.79284291400159 - r * 0.85373472095314; }
+
+ float snoise ( float3 v )
+ {
+ const float2 C = float2( 1.0 / 6.0, 1.0 / 3.0 );
+ float3 i = floor ( v + dot ( v, C.yyy ) );
+ float3 x0 = v - i + dot ( i, C.xxx );
+ float3 g = step ( x0.yzx, x0.xyz );
+ float3 l = 1.0 - g;
+ float3 i1 = min ( g.xyz, l.zxy );
+ float3 i2 = max ( g.xyz, l.zxy );
+ float3 x1 = x0 - i1 + C.xxx;
+ float3 x2 = x0 - i2 + C.yyy;
+ float3 x3 = x0 - 0.5;
+ i = mod3D289 ( i );
+ float4 p = permute ( permute ( permute ( i.z + float4( 0.0, i1.z, i2.z, 1.0 ) ) + i.y + float4( 0.0, i1.y, i2.y, 1.0 ) ) + i.x + float4( 0.0, i1.x, i2.x, 1.0 ) );
+ float4 j = p - 49.0 * floor ( p / 49.0 ); // mod(p,7*7)
+ float4 x_ = floor ( j / 7.0 );
+ float4 y_ = floor ( j - 7.0 * x_ ); // mod(j,N)
+ float4 x = ( x_ * 2.0 + 0.5 ) / 7.0 - 1.0;
+ float4 y = ( y_ * 2.0 + 0.5 ) / 7.0 - 1.0;
+ float4 h = 1.0 - abs ( x ) - abs ( y );
+ float4 b0 = float4( x.xy, y.xy );
+ float4 b1 = float4( x.zw, y.zw );
+ float4 s0 = floor ( b0 ) * 2.0 + 1.0;
+ float4 s1 = floor ( b1 ) * 2.0 + 1.0;
+ float4 sh = -step ( h, 0.0 );
+ float4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;
+ float4 a1 = b1.xzyw + s1.xzyw * sh.zzww;
+ float3 g0 = float3( a0.xy, h.x );
+ float3 g1 = float3( a0.zw, h.y );
+ float3 g2 = float3( a1.xy, h.z );
+ float3 g3 = float3( a1.zw, h.w );
+ float4 norm = taylorInvSqrt ( float4( dot ( g0, g0 ), dot ( g1, g1 ), dot ( g2, g2 ), dot ( g3, g3 ) ) );
+ g0 *= norm.x;
+ g1 *= norm.y;
+ g2 *= norm.z;
+ g3 *= norm.w;
+ float4 m = max ( 0.6 - float4( dot ( x0, x0 ), dot ( x1, x1 ), dot ( x2, x2 ), dot ( x3, x3 ) ), 0.0 );
+ m = m* m;
+ m = m* m;
+ float4 px = float4( dot ( x0, g0 ), dot ( x1, g1 ), dot ( x2, g2 ), dot ( x3, g3 ) );
+ return 42.0 * dot ( m, px );
+ }
+
+ float4 frag ( v2f_img i ) : SV_Target
+ {
+ float3 size = tex2D ( _A, i.uv ).rgb;
+ float scale = tex2D (_B, i.uv).r;
+ float noiseVal = snoise ( size * scale );
+ noiseVal = (_To01Range > 0) ? noiseVal * 0.5 + 0.5 : noiseVal;
+ return float4( noiseVal.xxx, 1 );
+ }
+ ENDCG
+ }
+
+ Pass // Gradient - Shader Toy
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ //https://www.shadertoy.com/view/XdXGW8
+ float2 GradientNoiseDir (float2 x)
+ {
+ const float2 k = float2(0.3183099, 0.3678794);
+ x = x * k + k.yx;
+ return -1.0 + 2.0 * frac (16.0 * k * frac (x.x * x.y * (x.x + x.y)));
+ }
+
+ float GradientNoise (float2 UV, float Scale)
+ {
+ float2 p = UV * Scale;
+ float2 i = floor (p);
+ float2 f = frac (p);
+ float2 u = f * f * (3.0 - 2.0 * f);
+ return lerp (lerp (dot (GradientNoiseDir (i + float2(0.0, 0.0)), f - float2(0.0, 0.0)),
+ dot (GradientNoiseDir (i + float2(1.0, 0.0)), f - float2(1.0, 0.0)), u.x),
+ lerp (dot (GradientNoiseDir (i + float2(0.0, 1.0)), f - float2(0.0, 1.0)),
+ dot (GradientNoiseDir (i + float2(1.0, 1.0)), f - float2(1.0, 1.0)), u.x), u.y);
+ }
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ float3 size = tex2D (_A, i.uv).rgb;
+ float scale = tex2D (_B, i.uv).r;
+ float noiseVal = GradientNoise (size , scale);
+ noiseVal = (_To01Range > 0) ? noiseVal * 0.5 + 0.5 : noiseVal;
+ return float4(noiseVal.xxx, 1);
+ }
+ ENDCG
+ }
+
+ Pass // Gradient - Unity
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ float2 UnityGradientNoiseDir (float2 p)
+ {
+ p = fmod (p , 289);
+ float x = fmod ((34 * p.x + 1) * p.x , 289) + p.y;
+ x = fmod ((34 * x + 1) * x , 289);
+ x = frac (x / 41) * 2 - 1;
+ return normalize (float2(x - floor (x + 0.5), abs (x) - 0.5));
+ }
+
+ float UnityGradientNoise (float2 UV, float Scale)
+ {
+ float2 p = UV * Scale;
+ float2 ip = floor (p);
+ float2 fp = frac (p);
+ float d00 = dot (UnityGradientNoiseDir (ip), fp);
+ float d01 = dot (UnityGradientNoiseDir (ip + float2(0, 1)), fp - float2(0, 1));
+ float d10 = dot (UnityGradientNoiseDir (ip + float2(1, 0)), fp - float2(1, 0));
+ float d11 = dot (UnityGradientNoiseDir (ip + float2(1, 1)), fp - float2(1, 1));
+ fp = fp * fp * fp * (fp * (fp * 6 - 15) + 10);
+ return lerp (lerp (d00, d01, fp.y), lerp (d10, d11, fp.y), fp.x) + 0.5;
+ }
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ float3 size = tex2D (_A, i.uv).rgb;
+ float scale = tex2D (_B, i.uv).r;
+ float noiseVal = UnityGradientNoise(size , scale);
+ noiseVal = (_To01Range > 0) ? noiseVal * 0.5 + 0.5 : noiseVal;
+ return float4(noiseVal.xxx, 1);
+ }
+ ENDCG
+ }
+
+ Pass // Simple
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ inline float noise_randomValue (float2 uv) { return frac(sin(dot(uv, float2(12.9898, 78.233)))*43758.5453); }
+ inline float noise_interpolate (float a, float b, float t) { return (1.0-t)*a + (t*b); }
+ inline float valueNoise (float2 uv)
+ {
+ float2 i = floor(uv);
+ float2 f = frac( uv );
+ f = f* f * (3.0 - 2.0 * f);
+ uv = abs( frac(uv) - 0.5);
+ float2 c0 = i + float2( 0.0, 0.0 );
+ float2 c1 = i + float2( 1.0, 0.0 );
+ float2 c2 = i + float2( 0.0, 1.0 );
+ float2 c3 = i + float2( 1.0, 1.0 );
+ float r0 = noise_randomValue( c0 );
+ float r1 = noise_randomValue( c1 );
+ float r2 = noise_randomValue( c2 );
+ float r3 = noise_randomValue( c3 );
+ float bottomOfGrid = noise_interpolate( r0, r1, f.x );
+ float topOfGrid = noise_interpolate( r2, r3, f.x );
+ float t = noise_interpolate( bottomOfGrid, topOfGrid, f.y );
+ return t;
+ }
+
+ float SimpleNoise(float2 UV)
+ {
+ float t = 0.0;
+ float freq = pow( 2.0, float( 0 ) );
+ float amp = pow( 0.5, float( 3 - 0 ) );
+ t += valueNoise( UV/freq )*amp;
+ freq = pow(2.0, float(1));
+ amp = pow(0.5, float(3-1));
+ t += valueNoise( UV/freq )*amp;
+ freq = pow(2.0, float(2));
+ amp = pow(0.5, float(3-2));
+ t += valueNoise( UV/freq )*amp;
+ return t;
+ }
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ float3 size = tex2D (_A, i.uv).rgb;
+ float scale = tex2D (_B, i.uv).r;
+ float noiseVal = SimpleNoise(size * scale);
+ noiseVal = (_To01Range == 0) ? noiseVal * 2 - 1 : noiseVal;
+ return float4(noiseVal.xxx, 1);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader.meta
new file mode 100644
index 00000000..d92bbfc3
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: cd2d37ef5da190b42a91a5a690ba2a7d
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader
new file mode 100644
index 00000000..8fce5f63
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader
@@ -0,0 +1,22 @@
+Shader "Hidden/NormalVertexDataNode"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-saturate(dot(xy,xy)));
+ float3 normal = normalize(float3(xy, z));
+ return float4(normal, 1);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader.meta
new file mode 100644
index 00000000..9ec1526f
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6b24b06c33f9fe84c8a2393f13ab5406
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader
new file mode 100644
index 00000000..fdcc64f1
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/NormalizeNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return normalize(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader.meta
new file mode 100644
index 00000000..98ea8d36
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a51b11dfb6b32884e930595e5f9defa8
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader
new file mode 100644
index 00000000..4aa3e889
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader
@@ -0,0 +1,22 @@
+Shader "Hidden/ObjSpaceLightDirHlpNode"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 _EditorWorldLightPos;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float3 lightDir = mul(unity_WorldToObject, normalize( _EditorWorldLightPos.xyz ) );
+ return float4 ( lightDir, 1);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader.meta
new file mode 100644
index 00000000..a1d64ecc
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c7852de24cec4a744b5358921e23feee
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader
new file mode 100644
index 00000000..3535052d
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/ObjSpaceViewDirHlpNode"
+{
+Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ sampler2D _A;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ return float4(ObjSpaceViewDir(tex2D( _A, i.uv )),0);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader.meta
new file mode 100644
index 00000000..4c8fc971
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b6b985e165d0dd44c96a05b46e267e64
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader
new file mode 100644
index 00000000..445c6274
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader
@@ -0,0 +1,36 @@
+Shader "Hidden/ObjectScaleNode"
+{
+ SubShader
+ {
+
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float3 objectScale = float3( length( unity_ObjectToWorld[ 0 ].xyz ), length( unity_ObjectToWorld[ 1 ].xyz ), length( unity_ObjectToWorld[ 2 ].xyz ) );
+ return float4(objectScale, 1);
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ float3 objectScale = 1.0 / float3(length (unity_WorldToObject[0].xyz), length (unity_WorldToObject[1].xyz), length (unity_WorldToObject[2].xyz));
+ return float4(objectScale, 1);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader.meta
new file mode 100644
index 00000000..3c410d62
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5540033c6c52f51468938c1a42bd2730
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader
new file mode 100644
index 00000000..b85a4103
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader
@@ -0,0 +1,28 @@
+Shader "Hidden/ObjectToClipPos"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float3 pos = tex2D( _A, i.uv ).xyz;
+ return UnityObjectToClipPos(pos);
+ }
+ ENDCG
+ }
+
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader.meta
new file mode 100644
index 00000000..929708b9
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 14ec765a147a53340877b489e73f1c9f
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader
new file mode 100644
index 00000000..6acf81a9
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader
@@ -0,0 +1,29 @@
+Shader "Hidden/ObjectToViewPos"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float3 pos = tex2D( _A, i.uv ).xyz;
+ float3 result = UnityObjectToViewPos(pos);
+ return float4(result, 1.0);
+ }
+ ENDCG
+ }
+
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader.meta
new file mode 100644
index 00000000..94537742
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b790bc1d468a51840a9facef372b4729
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader
new file mode 100644
index 00000000..57050b8b
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/ObjectToWorldTransfNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return mul(unity_ObjectToWorld, tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader.meta
new file mode 100644
index 00000000..9aa0dd96
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a4044ee165813654486d0cecd0de478c
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader
new file mode 100644
index 00000000..6c290ee1
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/OneMinusNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return 1-tex2D(_A, i.uv);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader.meta
new file mode 100644
index 00000000..84d6766d
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: bed5300b92e7bb0419d0f4accb853312
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader
new file mode 100644
index 00000000..119867b4
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader
@@ -0,0 +1,19 @@
+Shader "Hidden/OrthoParams"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ return unity_OrthoParams;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader.meta
new file mode 100644
index 00000000..b619a3a8
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 88a910ece3dce224793e669bb1bc158d
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader
new file mode 100644
index 00000000..be63723a
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader
@@ -0,0 +1,40 @@
+Shader "Hidden/PannerNode"
+{
+ Properties
+ {
+ _A ("_UVs", 2D) = "white" {}
+ _B ("_PanTime", 2D) = "white" {}
+ _C ("_PanSpeed", 2D ) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ Name "Panner" // 14 - UV panner node
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+
+ float _UsingEditor;
+ float _EditorTime;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float multiplier = tex2D ( _B, i.uv ).r;
+ float time = _EditorTime*multiplier;
+ if ( _UsingEditor == 0 )
+ {
+ time = multiplier;
+ }
+ float2 speed = tex2D ( _C, i.uv ).rg;
+ return tex2D( _A, i.uv) + time * float4( speed, 0, 0 );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader.meta
new file mode 100644
index 00000000..d3b5057f
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6f89a5d96bdad114b9bbd0c236cac622
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader
new file mode 100644
index 00000000..5ea1a1bb
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader
@@ -0,0 +1,44 @@
+Shader "Hidden/ParallaxMappingNode"
+{
+ Properties
+ {
+ _A ("_UV", 2D) = "white" {}
+ _B ("_Height", 2D) = "white" {}
+ _C ("_Scale", 2D) = "white" {}
+ _D ("_ViewDirTan", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ float _ParallaxType;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float2 uv = tex2D( _A, i.uv ).rg;
+ float h = tex2D( _B, i.uv ).r;
+ float s = tex2D( _C, i.uv ).r;
+ float3 vt = tex2D( _D, i.uv ).xyz;
+ float2 parallaxed = uv;
+ if ( _ParallaxType == 1 ) {
+ parallaxed = ( ( h - 1 )*( vt.xy / vt.z ) * s ) + uv;
+ }
+ else {
+ parallaxed = ( ( h - 1 )*( vt.xy ) * s ) + uv;
+ }
+
+ return float4(parallaxed, 0 , 0);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader.meta
new file mode 100644
index 00000000..35dfe966
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 589f12f68e00ac74286815aa56053fcc
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader
new file mode 100644
index 00000000..0db961ad
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader
@@ -0,0 +1,35 @@
+Shader "Hidden/ParallaxOffset"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ _C ("_C", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float h = tex2D( _A, i.uv ).x;
+ float height = tex2D( _B, i.uv ).x;
+ float3 viewDir = tex2D( _C, i.uv ).xyz;
+ float2 result = ParallaxOffset (h, height, viewDir);
+ return float4(result, 0, 1);
+
+ }
+ ENDCG
+ }
+
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader.meta
new file mode 100644
index 00000000..5c74486d
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6085f804c6fbf354eac039c11feaa7cc
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader
new file mode 100644
index 00000000..000e8c04
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader
@@ -0,0 +1,21 @@
+Shader "Hidden/PiNode"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return tex2D( _A, i.uv ).r * UNITY_PI;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader.meta
new file mode 100644
index 00000000..a3cac8ce
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: bf4a65726dab3d445a69fb1d0945c33e
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader
new file mode 100644
index 00000000..15f3ad94
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader
@@ -0,0 +1,22 @@
+Shader "Hidden/PosVertexDataNode"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-saturate(dot(xy,xy)));
+ float3 vertexPos = float3(xy, z);
+ return float4(vertexPos, 1);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader.meta
new file mode 100644
index 00000000..b86aa1a6
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a5c14f759dd021b4b8d4b6eeb85ac227
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader
new file mode 100644
index 00000000..099d105c
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader
@@ -0,0 +1,35 @@
+Shader "Hidden/PosterizeNode"
+{
+ Properties
+ {
+ _A ( "_RGBA", 2D ) = "white" {}
+ _B ( "_Power", 2D ) = "white" {}
+ }
+
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ uniform sampler2D _A;
+ uniform sampler2D _B;
+
+ float4 frag ( v2f_img i ) : SV_Target
+ {
+ float4 rgba = tex2D ( _B, i.uv );
+ float power = tex2D ( _A, i.uv ).r;
+ if ( power < 1 )
+ return float4(0,0,0,0);
+ float divideOp = 256.0 / float ( (int)power );
+ float4 finalColor = ( floor ( rgba * divideOp ) / divideOp );
+
+ return finalColor;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader.meta
new file mode 100644
index 00000000..e652f83e
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ecb3048ef0eec1645bad1d72a98d8279
+timeCreated: 1515421907
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader
new file mode 100644
index 00000000..721fe1d1
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader
@@ -0,0 +1,29 @@
+Shader "Hidden/PowerNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 b = tex2D( _B, i.uv );
+ return pow(a, b);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader.meta
new file mode 100644
index 00000000..205e0379
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 758cc2f8b537b4e4b93d9833075d138c
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader
new file mode 100644
index 00000000..30dc0ca9
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader
@@ -0,0 +1,19 @@
+Shader "Hidden/PrimitiveIDVariableNode"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ float4 frag( v2f_img i, uint ase_primitiveId : SV_PrimitiveID ) : SV_Target
+ {
+ return ase_primitiveId;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader.meta
new file mode 100644
index 00000000..f2438c30
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 92c1b588d7658594cb219696f593f64b
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader
new file mode 100644
index 00000000..835f8865
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader
@@ -0,0 +1,19 @@
+Shader "Hidden/ProjectionParams"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ return _ProjectionParams;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader.meta
new file mode 100644
index 00000000..acd54338
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 97ae846cb0a6b044388fad3bc03bb4c2
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader
new file mode 100644
index 00000000..510fb753
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader
@@ -0,0 +1,37 @@
+Shader "Hidden/RGBToHSVNode"
+{
+ Properties
+ {
+ _A ( "_RGB", 2D ) = "white" {}
+ }
+
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ uniform sampler2D _A;
+
+ float3 RGBToHSV(float3 c)
+ {
+ float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
+ float4 p = lerp( float4( c.bg, K.wz ), float4( c.gb, K.xy ), step( c.b, c.g ) );
+ float4 q = lerp( float4( p.xyw, c.r ), float4( c.r, p.yzx ), step( p.x, c.r ) );
+ float d = q.x - min( q.w, q.y );
+ float e = 1.0e-10;
+ return float3( abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
+ }
+
+ float4 frag ( v2f_img i ) : SV_Target
+ {
+ float3 rgb = tex2D ( _A, i.uv ).rgb;
+ return float4( RGBToHSV(rgb), 1 );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader.meta
new file mode 100644
index 00000000..87cdb899
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 0f2f09b49bf4954428aafa2dfe1a9a09
+timeCreated: 1515423140
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RadiansOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RadiansOpNode.shader
new file mode 100644
index 00000000..48c8343d
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RadiansOpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/RadiansOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return radians(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RadiansOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RadiansOpNode.shader.meta
new file mode 100644
index 00000000..aa740942
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RadiansOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d27d189eaf6eeb04fae9913d9617ece5
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader
new file mode 100644
index 00000000..62a378ed
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader
@@ -0,0 +1,24 @@
+Shader "Hidden/RangedFloatNode"
+{
+ Properties {
+ _InputFloat ("_InputFloat", Float) = 0
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ float _InputFloat;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ return _InputFloat;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader.meta
new file mode 100644
index 00000000..35db24d8
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d9ca47581ac157145bff6f72ac5dd73e
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ReflectOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ReflectOpNode.shader
new file mode 100644
index 00000000..c9f2a559
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ReflectOpNode.shader
@@ -0,0 +1,29 @@
+Shader "Hidden/ReflectOpNode"
+{
+ Properties
+ {
+ _A ("_Incident", 2D) = "white" {}
+ _B ("_Normal", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 b = tex2D( _B, i.uv );
+ return reflect(a, b);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ReflectOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ReflectOpNode.shader.meta
new file mode 100644
index 00000000..48ebfd45
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ReflectOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: fb520f2145c0fa0409320a9e6d720758
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RefractOpVec.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RefractOpVec.shader
new file mode 100644
index 00000000..0aee3cf1
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RefractOpVec.shader
@@ -0,0 +1,32 @@
+Shader "Hidden/RefractOpVec"
+{
+ Properties
+ {
+ _A ("_Incident", 2D) = "white" {}
+ _B ("_Normal", 2D) = "white" {}
+ _C ("_Eta", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 inc = tex2D( _A, i.uv );
+ float4 nor = tex2D( _B, i.uv );
+ float4 eta = tex2D( _C, i.uv );
+ return refract( inc, nor, eta );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RefractOpVec.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RefractOpVec.shader.meta
new file mode 100644
index 00000000..47b5f3d3
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RefractOpVec.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5ab44ca484bed8b4884b03b1c00fdc3d
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RegisterLocalVarNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RegisterLocalVarNode.shader
new file mode 100644
index 00000000..8538155e
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RegisterLocalVarNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/RegisterLocalVarNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return tex2D( _A, i.uv );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RegisterLocalVarNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RegisterLocalVarNode.shader.meta
new file mode 100644
index 00000000..af9e1bed
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RegisterLocalVarNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5aaa1d3ea9e1fa64781647e035a82334
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RelayNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RelayNode.shader
new file mode 100644
index 00000000..598f22bd
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RelayNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/RelayNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return tex2D( _A, i.uv );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RelayNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RelayNode.shader.meta
new file mode 100644
index 00000000..29421efd
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RelayNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 74e4d859fbdb2c0468de3612145f4929
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RotatorNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RotatorNode.shader
new file mode 100644
index 00000000..59c2d434
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RotatorNode.shader
@@ -0,0 +1,43 @@
+Shader "Hidden/RotatorNode"
+{
+ Properties
+ {
+ _A ("_UVs", 2D) = "white" {}
+ _B ("_Anchor", 2D) = "white" {}
+ _C ("_RotTimeTex", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ float _UsingEditor;
+ float _EditorTime;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float multiplier = tex2D ( _C, i.uv ).r;
+ float time = _EditorTime*multiplier;
+
+ if ( _UsingEditor == 0 )
+ {
+ time = multiplier;
+ }
+
+ float cosT = cos( time );
+ float sinT = sin( time );
+
+ float2 a = tex2D( _B, i.uv ).rg;
+ return float4( mul( tex2D( _A, i.uv ).xy - a, float2x2( cosT, -sinT, sinT, cosT ) ) + a, 0, 1 );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RotatorNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RotatorNode.shader.meta
new file mode 100644
index 00000000..c9a283ee
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RotatorNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e21408a1c7f12f14bbc2652f69bce1fc
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RoundOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RoundOpNode.shader
new file mode 100644
index 00000000..85226ad2
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RoundOpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/RoundOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return round(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RoundOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RoundOpNode.shader.meta
new file mode 100644
index 00000000..21a0a034
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RoundOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 554d561417b207c4bb3cd4a0c86b6907
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader
new file mode 100644
index 00000000..b15f1ebc
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/RSqrtOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return rsqrt(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader.meta
new file mode 100644
index 00000000..077ff4f7
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c58c17cb1f7f6e6429a2c7a6cdaef87d
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader
new file mode 100644
index 00000000..ca573ce4
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader
@@ -0,0 +1,141 @@
+Shader "Hidden/SamplerNode"
+{
+ Properties
+ {
+ _B ("_UVs", 2D) = "white" {}
+ _C ("_Level", 2D) = "white" {}
+ _F ("_NormalScale", 2D) = "white" {}
+ _CustomUVs ("_CustomUVs", Int) = 0
+ _Unpack ("_Unpack", Int) = 0
+ _LodType ("_LodType", Int) = 0
+
+ _Sampler ("_Sampler", 2D) = "white" {}
+ _Sampler3D ("_Sampler3D", 3D) = "white" {}
+ _Array ("_Array", 2DArray) = "white" {}
+ _Cube( "_Cube", CUBE) = "white" {}
+ _Default ("_Default", Int) = 0
+ _Type ("_Type", Int) = 0
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #pragma exclude_renderers d3d9
+ #pragma target 3.5
+ #include "UnityCG.cginc"
+ #include "UnityStandardUtils.cginc"
+
+ sampler2D _F;
+ int _CustomUVs;
+ int _Unpack;
+ int _Default;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ if( _Default == 1 )
+ {
+ return 1;
+ }
+ else if( _Default == 2 )
+ {
+ return 0;
+ }
+ else if( _Default == 3 )
+ {
+ return 0.5f;
+ }
+ else if( _Default == 4 )
+ {
+ float4 h = float4(0.5,0.5,1,1);
+ if ( _Unpack == 1 )
+ {
+ h.rgb = UnpackScaleNormal( h.xxyy, tex2D( _F, i.uv ).r );
+ }
+ return h;
+ }
+ return 1;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #pragma exclude_renderers d3d9
+ #pragma target 3.5
+ #include "UnityCG.cginc"
+ #include "UnityStandardUtils.cginc"
+
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _F;
+ int _CustomUVs;
+ int _Unpack;
+ int _LodType;
+
+ UNITY_DECLARE_TEX2DARRAY (_Array);
+ samplerCUBE _Cube;
+ sampler2D _Sampler;
+ sampler3D _Sampler3D;
+ int _Type;
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ if (_Type == 4)
+ {
+ return UNITY_SAMPLE_TEX2DARRAY (_Array, float3(i.uv, 0));
+ }
+ else if (_Type == 3)
+ {
+ float3 uvs = float3(i.uv,0);
+
+ if (_CustomUVs == 1)
+ uvs = tex2D (_B, i.uv).xyz;
+
+ return texCUBE (_Cube, uvs);
+ }
+ else if (_Type == 2)
+ {
+ return tex3D (_Sampler3D, float3(i.uv,0));
+ }
+ else
+ {
+ float2 uvs = i.uv;
+ float4 c = 0;
+
+ if (_CustomUVs == 1)
+ uvs = tex2D (_B, i.uv).xy;
+
+ if (_LodType == 1)
+ {
+ float lod = tex2D (_C, i.uv).r;
+ c = tex2Dlod (_Sampler, float4(uvs,0,lod));
+ }
+ else if (_LodType == 2)
+ {
+ float bias = tex2D (_C, i.uv).r;
+ c = tex2Dbias (_Sampler, float4(uvs,0,bias));
+ }
+ else
+ {
+ c = tex2D (_Sampler, uvs);
+ }
+
+ if (_Unpack == 1)
+ {
+ float nscale = tex2D (_F, i.uv).r;
+ c.rgb = UnpackScaleNormal (c, nscale);
+ }
+
+ return c;
+ }
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader.meta
new file mode 100644
index 00000000..c212b3bd
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 7b4e86a89b70ae64993bf422eb406422
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader
new file mode 100644
index 00000000..53af8e0a
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/SaturateNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return saturate(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader.meta
new file mode 100644
index 00000000..9dc04ea1
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d9e53418dc8b9d34fb395e3ea3c75985
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleAndOffsetNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleAndOffsetNode.shader
new file mode 100644
index 00000000..fadf9919
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleAndOffsetNode.shader
@@ -0,0 +1,33 @@
+Shader "Hidden/ScaleAndOffsetNode"
+{
+ Properties
+ {
+ _A ("_Value", 2D) = "white" {}
+ _B ("_Scale", 2D) = "white" {}
+ _C ("_Offset", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 v = tex2D( _A, i.uv );
+ float4 s = tex2D( _B, i.uv );
+ float4 o = tex2D( _C, i.uv );
+
+ return v * s + o;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleAndOffsetNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleAndOffsetNode.shader.meta
new file mode 100644
index 00000000..6bb63824
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleAndOffsetNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a1f1053d4d9c3be439e0382038b74771
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleNode.shader
new file mode 100644
index 00000000..4a8f15cb
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleNode.shader
@@ -0,0 +1,27 @@
+Shader "Hidden/ScaleNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ float _ScaleFloat;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ return a * _ScaleFloat;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleNode.shader.meta
new file mode 100644
index 00000000..1f8ba8e7
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6d8ec9d9dab62c44aa2dcc0e3987760d
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenParams.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenParams.shader
new file mode 100644
index 00000000..65e42baf
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenParams.shader
@@ -0,0 +1,19 @@
+Shader "Hidden/ScreenParams"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ return _ScreenParams;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenParams.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenParams.shader.meta
new file mode 100644
index 00000000..697cc330
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenParams.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 78173633b803de4419206191fed3d61e
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader
new file mode 100644
index 00000000..4c0338c4
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader
@@ -0,0 +1,62 @@
+Shader "Hidden/ScreenPosInputsNode"
+{
+ SubShader
+ {
+ CGINCLUDE
+ #include "UnityCG.cginc"
+ inline float4 PrevComputeNonStereoScreenPos (float4 pos) {
+ float4 o = pos * 0.5f;
+ o.xy = float2(o.x, o.y*_ProjectionParams.x) + o.w;
+ o.zw = pos.zw;
+ return o;
+ }
+
+ inline float4 CalculateScreenPos (float2 uv)
+ {
+ float2 xy = 2 * uv - 1;
+ float z = -sqrt (1 - saturate (dot (xy,xy)));
+ float3 vertexPos = float3(xy, z);
+ float4x4 P = float4x4(1,0,0,0,0,-1,0,0,0,0,1,0,0,0,0,1); //UNITY_MATRIX_P
+ float4x4 V = UNITY_MATRIX_V;//float4x4(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1); //UNITY_MATRIX_V
+ float4x4 M = unity_ObjectToWorld;//float4x4(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1); //unity_ObjectToWorld
+ float4x4 VPmatrix = mul (P, V);
+ float4 clipPos = mul (VPmatrix, mul (M, float4(vertexPos, 1.0))); //same as object to clip pos
+ float4 screenPos = ComputeScreenPos (clipPos);
+ return screenPos;
+ }
+ ENDCG
+
+ //Normalized
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ return CalculateScreenPos(i.uv);
+ }
+ ENDCG
+ }
+
+ //Screen
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ uniform float4 _ASEPreviewSize;
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ float4 screenPos = CalculateScreenPos (i.uv);
+ screenPos.xy *= _ASEPreviewSize.xy;
+ return screenPos;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader.meta
new file mode 100644
index 00000000..f6c791da
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a5e7295278a404175b732f1516fb68a6
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader
new file mode 100644
index 00000000..23dc3b3f
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader
@@ -0,0 +1,34 @@
+Shader "Hidden/ShadeVertexLights"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ _LightCount( "_LightCount", Int ) = 4
+ _IsSpotlight ("_IsSpotlight", Int) = 0
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ int _LightCount;
+ int _IsSpotlight;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 vertexPosition = tex2D( _A, i.uv );
+ float3 vertexNormal = tex2D( _B, i.uv ).xyz;
+ float3 result = ShadeVertexLightsFull (vertexPosition, vertexNormal, _LightCount, (_IsSpotlight > 0));
+ return float4(result, 1);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader.meta
new file mode 100644
index 00000000..73b03f3b
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3b6075034a85ad047be2d31dd213fb4f
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SignOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SignOpNode.shader
new file mode 100644
index 00000000..45da74aa
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SignOpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/SignOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return sign(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SignOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SignOpNode.shader.meta
new file mode 100644
index 00000000..6a6b6fdd
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SignOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3aca80b49aadf5046b7133730818e18f
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader
new file mode 100644
index 00000000..e8965d92
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader
@@ -0,0 +1,66 @@
+Shader "Hidden/SimpleAddOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ _C ("_C", 2D) = "white" {}
+ _D ("_D", 2D) = "white" {}
+ _E ("_E", 2D) = "white" {}
+ _F ("_F", 2D) = "white" {}
+ _G ("_G", 2D) = "white" {}
+ _H ("_H", 2D) = "white" {}
+ _I ("_I", 2D) = "white" {}
+ _J ("_J", 2D) = "white" {}
+ _Count ("_Count", Int) = 0
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ sampler2D _E;
+ sampler2D _F;
+ sampler2D _G;
+ sampler2D _H;
+ sampler2D _I;
+ sampler2D _J;
+ int _Count;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 b = tex2D( _B, i.uv );
+ float4 final = a + b;
+
+ if( _Count > 2 )
+ final += tex2D( _C, i.uv );
+ if( _Count > 3 )
+ final += tex2D( _D, i.uv );
+ if( _Count > 4 )
+ final += tex2D( _E, i.uv );
+ if( _Count > 5 )
+ final += tex2D( _F, i.uv );
+ if( _Count > 6 )
+ final += tex2D( _G, i.uv );
+ if( _Count > 7 )
+ final += tex2D( _H, i.uv );
+ if( _Count > 8 )
+ final += tex2D( _I, i.uv );
+ if( _Count > 9 )
+ final += tex2D( _J, i.uv );
+
+ return final;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader.meta
new file mode 100644
index 00000000..acd038b4
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 9eb150cbc752cbc458a0a37984b9934a
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader
new file mode 100644
index 00000000..96fa3b1b
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader
@@ -0,0 +1,39 @@
+Shader "Hidden/SimpleContrastNode"
+{
+ Properties
+ {
+ _A ( "_RBG", 2D ) = "white" {}
+ _B ( "_Fraction", 2D ) = "white" {}
+ }
+
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ uniform sampler2D _A;
+ uniform sampler2D _B;
+
+ float4 CalculateContrast ( float contrastValue, float4 colorTarget )
+ {
+ float t = 0.5 * ( 1.0 - contrastValue );
+ return mul ( float4x4( contrastValue, 0, 0, t, 0, contrastValue, 0, t, 0, 0, contrastValue, t, 0, 0, 0, 1 ), colorTarget );
+ }
+
+ float4 frag ( v2f_img i ) : SV_Target
+ {
+ float4 rgba = tex2D ( _B, i.uv );
+ float value = tex2D ( _A, i.uv ).r;
+
+ float4 finalColor = CalculateContrast( value , rgba );
+
+ return finalColor;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader.meta
new file mode 100644
index 00000000..5c780fe9
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8d76799413f9f0547ac9b1de7ba798f1
+timeCreated: 1515421907
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleDivideOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleDivideOpNode.shader
new file mode 100644
index 00000000..5f414cd8
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleDivideOpNode.shader
@@ -0,0 +1,29 @@
+Shader "Hidden/SimpleDivideOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 b = tex2D( _B, i.uv );
+ return a / b;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleDivideOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleDivideOpNode.shader.meta
new file mode 100644
index 00000000..582a69b2
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleDivideOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 409f06d00d1094849b0834c52791fa72
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader
new file mode 100644
index 00000000..f9739070
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader
@@ -0,0 +1,29 @@
+Shader "Hidden/SimpleMaxOp"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 b = tex2D( _B, i.uv );
+ return max( a, b );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader.meta
new file mode 100644
index 00000000..9575af56
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 79d7f2a11092ac84a95ef6823b34adf2
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMinNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMinNode.shader
new file mode 100644
index 00000000..183d0dd6
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMinNode.shader
@@ -0,0 +1,29 @@
+Shader "Hidden/SimpleMinNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 b = tex2D( _B, i.uv );
+ return min( a, b );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMinNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMinNode.shader.meta
new file mode 100644
index 00000000..0f2a2665
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMinNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d6033298044f0f14aa9932ca46e58ce6
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader
new file mode 100644
index 00000000..5bd25e3e
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader
@@ -0,0 +1,272 @@
+Shader "Hidden/SimpleMultiplyOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ _C ("_C", 2D) = "white" {}
+ _D ("_D", 2D) = "white" {}
+ _E ("_E", 2D) = "white" {}
+ _F ("_F", 2D) = "white" {}
+ _G ("_G", 2D) = "white" {}
+ _H ("_H", 2D) = "white" {}
+ _I ("_I", 2D) = "white" {}
+ _J ("_J", 2D) = "white" {}
+ _Count ("_Count", Int) = 0
+ }
+
+ SubShader
+ {
+ Pass //2
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 b = tex2D( _B, i.uv );
+
+ return a * b;
+ }
+ ENDCG
+ }
+
+ Pass //3
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 b = tex2D( _B, i.uv );
+ float4 c = tex2D( _C, i.uv );
+
+ return a * b * c;
+ }
+ ENDCG
+ }
+
+ Pass //4
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 b = tex2D( _B, i.uv );
+ float4 c = tex2D( _C, i.uv );
+ float4 d = tex2D( _D, i.uv );
+
+ return a * b * c * d;
+ }
+ ENDCG
+ }
+
+ Pass //5
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ sampler2D _E;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 b = tex2D( _B, i.uv );
+ float4 c = tex2D( _C, i.uv );
+ float4 d = tex2D( _D, i.uv );
+ float4 e = tex2D( _E, i.uv );
+
+ return a * b * c * d * e;
+ }
+ ENDCG
+ }
+
+ Pass //6
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ sampler2D _E;
+ sampler2D _F;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 b = tex2D( _B, i.uv );
+ float4 c = tex2D( _C, i.uv );
+ float4 d = tex2D( _D, i.uv );
+ float4 e = tex2D( _E, i.uv );
+ float4 f = tex2D( _F, i.uv );
+
+ return a * b * c * d * e * f;
+ }
+ ENDCG
+ }
+
+ Pass //7
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ sampler2D _E;
+ sampler2D _F;
+ sampler2D _G;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 b = tex2D( _B, i.uv );
+ float4 c = tex2D( _C, i.uv );
+ float4 d = tex2D( _D, i.uv );
+ float4 e = tex2D( _E, i.uv );
+ float4 f = tex2D( _F, i.uv );
+ float4 g = tex2D( _G, i.uv );
+
+ return a * b * c * d * e * f * g;
+ }
+ ENDCG
+ }
+
+ Pass //8
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ sampler2D _E;
+ sampler2D _F;
+ sampler2D _G;
+ sampler2D _H;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 b = tex2D( _B, i.uv );
+ float4 c = tex2D( _C, i.uv );
+ float4 d = tex2D( _D, i.uv );
+ float4 e = tex2D( _E, i.uv );
+ float4 f = tex2D( _F, i.uv );
+ float4 g = tex2D( _G, i.uv );
+ float4 h = tex2D( _H, i.uv );
+
+ return a * b * c * d * e * f * g * h;
+ }
+ ENDCG
+ }
+
+ Pass //9
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ sampler2D _E;
+ sampler2D _F;
+ sampler2D _G;
+ sampler2D _H;
+ sampler2D _I;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 b = tex2D( _B, i.uv );
+ float4 c = tex2D( _C, i.uv );
+ float4 d = tex2D( _D, i.uv );
+ float4 e = tex2D( _E, i.uv );
+ float4 f = tex2D( _F, i.uv );
+ float4 g = tex2D( _G, i.uv );
+ float4 h = tex2D( _H, i.uv );
+ float4 is = tex2D( _I, i.uv );
+
+ return a * b * c * d * e * f * g * h * is;
+ }
+ ENDCG
+ }
+
+ Pass //10
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ sampler2D _E;
+ sampler2D _F;
+ sampler2D _G;
+ sampler2D _H;
+ sampler2D _I;
+ sampler2D _J;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 b = tex2D( _B, i.uv );
+ float4 c = tex2D( _C, i.uv );
+ float4 d = tex2D( _D, i.uv );
+ float4 e = tex2D( _E, i.uv );
+ float4 f = tex2D( _F, i.uv );
+ float4 g = tex2D( _G, i.uv );
+ float4 h = tex2D( _H, i.uv );
+ float4 is = tex2D( _I, i.uv );
+ float4 j = tex2D( _J, i.uv );
+
+ return a * b * c * d * e * f * g * h * is * j;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader.meta
new file mode 100644
index 00000000..721b5dfc
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 1ba1e43e86415ff4bbdf4d81dfcf035b
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleRemainderNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleRemainderNode.shader
new file mode 100644
index 00000000..b62c655f
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleRemainderNode.shader
@@ -0,0 +1,29 @@
+Shader "Hidden/SimpleRemainderNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 b = tex2D( _B, i.uv );
+ return a % b;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleRemainderNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleRemainderNode.shader.meta
new file mode 100644
index 00000000..1cf624d8
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleRemainderNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8fdfc429d6b191c4985c9531364c1a95
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleSubtractOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleSubtractOpNode.shader
new file mode 100644
index 00000000..7282f978
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleSubtractOpNode.shader
@@ -0,0 +1,29 @@
+Shader "Hidden/SimpleSubtractOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 b = tex2D( _B, i.uv );
+ return a - b;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleSubtractOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleSubtractOpNode.shader.meta
new file mode 100644
index 00000000..89565019
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleSubtractOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5725e8300be208449973f771ab6682f2
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleTimeNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleTimeNode.shader
new file mode 100644
index 00000000..428eea6c
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleTimeNode.shader
@@ -0,0 +1,29 @@
+Shader "Hidden/SimpleTimeNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _Count ("_Count", Int) = 0
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ sampler2D _A;
+ float _EditorTime;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 t = _EditorTime;
+ return t * a.x;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleTimeNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleTimeNode.shader.meta
new file mode 100644
index 00000000..2fa56549
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleTimeNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 45b7107d5d11f124fad92bcb1fa53661
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimplifiedFModOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimplifiedFModOpNode.shader
new file mode 100644
index 00000000..8cc3d4ab
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimplifiedFModOpNode.shader
@@ -0,0 +1,29 @@
+Shader "Hidden/SimplifiedFModOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 b = tex2D( _B, i.uv );
+ return frac( a / b ) * b;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimplifiedFModOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimplifiedFModOpNode.shader.meta
new file mode 100644
index 00000000..29f7167c
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimplifiedFModOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2688236fb4f37ce47b81cc818c53321d
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinOpNode.shader
new file mode 100644
index 00000000..0645bf41
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinOpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/SinOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return sin(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinOpNode.shader.meta
new file mode 100644
index 00000000..bf7ab483
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: bcd9f8749ddd3ac4f94f4c2071c1d0d4
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader
new file mode 100644
index 00000000..443f807f
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/SinTimeNode"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float _EditorTime;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 t = _EditorTime;
+ t.x = _EditorTime / 8;
+ t.y = _EditorTime / 4;
+ t.z = _EditorTime / 2;
+ return sin(t);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader.meta
new file mode 100644
index 00000000..2cbb3c16
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e4ba809e0badeb94994170b2cbbbba10
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinhOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinhOpNode.shader
new file mode 100644
index 00000000..b1c09847
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinhOpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/SinhOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return sinh(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinhOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinhOpNode.shader.meta
new file mode 100644
index 00000000..e9890543
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinhOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4e9c00e6dceb4024f80d4e3d7786abad
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader
new file mode 100644
index 00000000..bcfb8763
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader
@@ -0,0 +1,32 @@
+Shader "Hidden/SmoothstepOpNode"
+{
+ Properties
+ {
+ _A ("_Alpha", 2D) = "white" {}
+ _B ("_Min", 2D) = "white" {}
+ _C ("_Max", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 alpha = tex2D( _A, i.uv );
+ float4 min = tex2D( _B, i.uv );
+ float4 max = tex2D( _C, i.uv );
+ return smoothstep(min, max, alpha);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader.meta
new file mode 100644
index 00000000..817fd470
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 954cdd40a7a528344a0a4d3ff1db5176
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SqrtOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SqrtOpNode.shader
new file mode 100644
index 00000000..b45f3251
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SqrtOpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/SqrtOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return sqrt(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SqrtOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SqrtOpNode.shader.meta
new file mode 100644
index 00000000..a5ab372b
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SqrtOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 1791e2fbf36af084da7ecfc289e89b6e
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader
new file mode 100644
index 00000000..4931a07c
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader
@@ -0,0 +1,59 @@
+Shader "Hidden/StaticSwitchNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ _C ("_C", 2D) = "white" {}
+ _D ("_D", 2D) = "white" {}
+ _E ("_E", 2D) = "white" {}
+ _F ("_F", 2D) = "white" {}
+ _G ("_G", 2D) = "white" {}
+ _H ("_H", 2D) = "white" {}
+ _I ("_I", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ sampler2D _E;
+ sampler2D _F;
+ sampler2D _G;
+ sampler2D _H;
+ sampler2D _I;
+ int _Condition;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ if( _Condition == 0)
+ return tex2D( _B, i.uv ); // A nd B are switched
+ else if( _Condition == 1 )
+ return tex2D( _A, i.uv );
+ else if( _Condition == 2 )
+ return tex2D( _C, i.uv );
+ else if( _Condition == 3 )
+ return tex2D( _D, i.uv );
+ else if( _Condition == 4 )
+ return tex2D( _E, i.uv );
+ else if( _Condition == 5 )
+ return tex2D( _F, i.uv );
+ else if( _Condition == 6 )
+ return tex2D( _G, i.uv );
+ else if( _Condition == 7 )
+ return tex2D( _H, i.uv );
+ else
+ return tex2D( _I, i.uv );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader.meta
new file mode 100644
index 00000000..306b9811
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 0b708c11c68e6a9478ac97fe3643eab1
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StepOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StepOpNode.shader
new file mode 100644
index 00000000..86fdf066
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StepOpNode.shader
@@ -0,0 +1,29 @@
+Shader "Hidden/StepOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 b = tex2D( _B, i.uv );
+ return step(a, b);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StepOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StepOpNode.shader.meta
new file mode 100644
index 00000000..a23d36dc
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StepOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2c757add7f97ecd4abd9ce6ec4659697
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader
new file mode 100644
index 00000000..86a2adcc
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader
@@ -0,0 +1,53 @@
+Shader "Hidden/SubstanceSamplerNode"
+{
+ Properties
+ {
+ _A ("_UV", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _GenTex;
+ int _CustomUVs;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float2 uvs = i.uv;
+ if( _CustomUVs == 1 )
+ uvs = tex2D( _A, i.uv ).xy;
+ float4 genTex = tex2D( _GenTex, uvs);
+ return genTex;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _GenTex;
+ int _CustomUVs;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float2 uvs = i.uv;
+ if( _CustomUVs == 1 )
+ uvs = tex2D( _A, i.uv ).xy;
+ float3 genTex = UnpackNormal( tex2D( _GenTex, uvs ) );
+ return float4( genTex, 0 );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader.meta
new file mode 100644
index 00000000..322d7848
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6f322c1da33f1e744941aafcb0ad1a2d
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader
new file mode 100644
index 00000000..4f3b670d
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader
@@ -0,0 +1,85 @@
+Shader "Hidden/SummedBlendNode"
+{
+ Properties
+ {
+ _A ( "_Weights", 2D) = "white" {}
+ _B ( "_Layer1", 2D) = "white" {}
+ _C ( "_Layer2", 2D ) = "white" {}
+ _D ( "_Layer3", 2D ) = "white" {}
+ _E ( "_Layer4", 2D ) = "white" {}
+ }
+
+ SubShader
+ {
+
+ CGINCLUDE
+
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+ sampler2D _A;
+ sampler2D _B;
+
+ ENDCG
+
+ Pass
+ {
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 Weights = tex2D ( _A, i.uv );
+ float4 Layer1 = tex2D( _B, i.uv );
+ return Weights*Layer1;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ sampler2D _C;
+ float4 frag ( v2f_img i ) : SV_Target
+ {
+ float4 Weights = tex2D ( _A, i.uv );
+ float4 Layer1 = tex2D ( _B, i.uv );
+ float4 Layer2 = tex2D ( _C, i.uv );
+ return ( Weights.x*Layer1 + Weights.y*Layer2 );
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ sampler2D _C;
+ sampler2D _D;
+ float4 frag ( v2f_img i ) : SV_Target
+ {
+ float4 Weights = tex2D( _A, i.uv );
+ float4 Layer1 = tex2D( _B, i.uv );
+ float4 Layer2 = tex2D( _C, i.uv );
+ float4 Layer3 = tex2D( _D, i.uv );
+ return ( Weights.x*Layer1 + Weights.y*Layer2 + Weights.z*Layer3 );
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ sampler2D _C;
+ sampler2D _D;
+ sampler2D _E;
+ float4 frag ( v2f_img i ) : SV_Target
+ {
+ float4 Weights = tex2D ( _A, i.uv );
+ float4 Layer1 = tex2D ( _B, i.uv );
+ float4 Layer2 = tex2D ( _C, i.uv );
+ float4 Layer3 = tex2D ( _D, i.uv );
+ float4 Layer4 = tex2D ( _E, i.uv );
+ return ( Weights.x*Layer1 + Weights.y*Layer2 + Weights.z*Layer3 + Weights.w*Layer4 );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader.meta
new file mode 100644
index 00000000..700d2e68
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: eda18b96e13f78b49bbdaa4da3fead19
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader
new file mode 100644
index 00000000..0f8176c3
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader
@@ -0,0 +1,29 @@
+Shader "Hidden/SwitchByFaceNode"
+{
+ Properties
+ {
+ _A ("_Front", 2D) = "white" {}
+ _B ("_Back", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+
+ float4 frag( v2f_img i, half ase_vface : VFACE ) : SV_Target
+ {
+ float4 front = tex2D( _A, i.uv );
+ float4 back = tex2D( _B, i.uv );
+ return ( ( ase_vface > 0 ) ? ( front ) : ( back ) );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader.meta
new file mode 100644
index 00000000..1dbf813d
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f4edf6febb54dc743b25bd5b56facea8
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader
new file mode 100644
index 00000000..d7978725
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader
@@ -0,0 +1,59 @@
+Shader "Hidden/SwitchNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ _C ("_C", 2D) = "white" {}
+ _D ("_D", 2D) = "white" {}
+ _E ("_E", 2D) = "white" {}
+ _F ("_F", 2D) = "white" {}
+ _G ("_G", 2D) = "white" {}
+ _H ("_H", 2D) = "white" {}
+ _I ("_I", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ sampler2D _E;
+ sampler2D _F;
+ sampler2D _G;
+ sampler2D _H;
+ sampler2D _I;
+ float _Current;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ if( _Current == 0 )
+ return tex2D( _A, i.uv );
+ else if( _Current == 1 )
+ return tex2D( _B, i.uv );
+ else if( _Current == 2 )
+ return tex2D( _C, i.uv );
+ else if( _Current == 3 )
+ return tex2D( _D, i.uv );
+ else if( _Current == 4 )
+ return tex2D( _E, i.uv );
+ else if( _Current == 5 )
+ return tex2D( _F, i.uv );
+ else if( _Current == 6 )
+ return tex2D( _G, i.uv );
+ else if( _Current == 7 )
+ return tex2D( _H, i.uv );
+ else
+ return tex2D( _I, i.uv );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader.meta
new file mode 100644
index 00000000..8319d2a0
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a58e46feaa5e3d14383bfeac24d008bc
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader
new file mode 100644
index 00000000..9433c797
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader
@@ -0,0 +1,3103 @@
+Shader "Hidden/SwizzleNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _Mask("_Mask", Vector) = (0,0,0,0)
+ }
+ SubShader
+ {
+ CGINCLUDE
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+
+ float4 _Mask;
+ ENDCG
+ ///////////////////////////////////////////////////////////////////////////////
+ Pass
+ {
+ Name "xxxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+
+ Pass
+ {
+ Name "xxyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxwx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxwy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxwz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xyxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xyxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xyxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xyxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xyyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xyyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xyyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xyyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xyzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xyzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xyzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xyzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xywx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xywy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xywz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xyww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzwx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzwy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzwz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+
+ Pass
+ {
+ Name "xwyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwwx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwwy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwwz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+ ///////////////////////////////////////////////////////////////////////////////
+ Pass
+ {
+ Name "yxxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+
+ Pass
+ {
+ Name "yxyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxwx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxwy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxwz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yyxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yyxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yyxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yyxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yyyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yyyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yyyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yyyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yyzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yyzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yyzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yyzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yywx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yywy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yywz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yyww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzwx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzwy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzwz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+
+ Pass
+ {
+ Name "ywyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywwx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywwy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywwz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+ ///////////////////////////////////////////////////////////////////////////////
+ Pass
+ {
+ Name "zxxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+
+ Pass
+ {
+ Name "zxyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxwx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxwy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxwz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zyxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zyxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zyxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zyxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zyyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zyyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zyyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zyyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zyzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zyzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zyzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zyzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zywx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zywy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zywz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zyww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzwx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzwy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzwz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+
+ Pass
+ {
+ Name "zwyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwwx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwwy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwwz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+ ///////////////////////////////////////////////////////////////////////////////
+ Pass
+ {
+ Name "wxxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+
+ Pass
+ {
+ Name "wxyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxwx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxwy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxwz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wyxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wyxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wyxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wyxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wyyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wyyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wyyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wyyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wyzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wyzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wyzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wyzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wywx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wywy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wywz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wyww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzwx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzwy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzwz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+
+ Pass
+ {
+ Name "wwyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwwx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwwy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwwz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader.meta
new file mode 100644
index 00000000..0fdc1114
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d20531704ce28b14bafb296f291f6608
+timeCreated: 1510580676
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareEqual.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareEqual.shader
new file mode 100644
index 00000000..83bf4a8f
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareEqual.shader
@@ -0,0 +1,35 @@
+Shader "Hidden/TFHCCompareEqual"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ _C ("_True", 2D) = "white" {}
+ _D ( "_False", 2D ) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float A = tex2D( _A, i.uv ).x;
+ float B = tex2D( _B, i.uv ).x;
+ float4 True = tex2D( _C, i.uv );
+ float4 False = tex2D ( _D, i.uv );
+ return ( ( A == B ) ? True : False );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareEqual.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareEqual.shader.meta
new file mode 100644
index 00000000..730c9a8a
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareEqual.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6904de6cf8c08e7439672390b425ab50
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreater.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreater.shader
new file mode 100644
index 00000000..3c5d9349
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreater.shader
@@ -0,0 +1,35 @@
+Shader "Hidden/TFHCCompareGreater"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ _C ("_True", 2D) = "white" {}
+ _D ( "_False", 2D ) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float A = tex2D( _A, i.uv ).x;
+ float B = tex2D( _B, i.uv ).x;
+ float4 True = tex2D( _C, i.uv );
+ float4 False = tex2D ( _D, i.uv );
+ return ( ( A > B ) ? True : False );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreater.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreater.shader.meta
new file mode 100644
index 00000000..bd60bd3a
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreater.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 363192dbd019ad2478f2fe6c277b7e48
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreaterEqual.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreaterEqual.shader
new file mode 100644
index 00000000..9da87b1f
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreaterEqual.shader
@@ -0,0 +1,35 @@
+Shader "Hidden/TFHCCompareGreaterEqual"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ _C ("_True", 2D) = "white" {}
+ _D ( "_False", 2D ) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float A = tex2D( _A, i.uv ).x;
+ float B = tex2D( _B, i.uv ).x;
+ float4 True = tex2D( _C, i.uv );
+ float4 False = tex2D ( _D, i.uv );
+ return ( ( A >= B ) ? True : False );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreaterEqual.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreaterEqual.shader.meta
new file mode 100644
index 00000000..0b28956f
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreaterEqual.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f4ff76282a117c2429a1bcd8ba3a9112
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLessNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLessNode.shader
new file mode 100644
index 00000000..e5eb1987
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLessNode.shader
@@ -0,0 +1,35 @@
+Shader "Hidden/TFHCCompareLess"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ _C ("_True", 2D) = "white" {}
+ _D ( "_False", 2D ) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float A = tex2D( _A, i.uv ).x;
+ float B = tex2D( _B, i.uv ).x;
+ float4 True = tex2D( _C, i.uv );
+ float4 False = tex2D ( _D, i.uv );
+ return ( ( A < B ) ? True : False );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLessNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLessNode.shader.meta
new file mode 100644
index 00000000..6cca1105
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLessNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8024509244392ed44b37c28473e66a8a
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLowerEqual.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLowerEqual.shader
new file mode 100644
index 00000000..be9b7f0e
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLowerEqual.shader
@@ -0,0 +1,35 @@
+Shader "Hidden/TFHCCompareLessEqual"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ _C ("_True", 2D) = "white" {}
+ _D ( "_False", 2D ) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float A = tex2D( _A, i.uv ).x;
+ float B = tex2D( _B, i.uv ).x;
+ float4 True = tex2D( _C, i.uv );
+ float4 False = tex2D ( _D, i.uv );
+ return ( ( A <= B ) ? True : False );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLowerEqual.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLowerEqual.shader.meta
new file mode 100644
index 00000000..471968d7
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLowerEqual.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 9a3e17508793b9d42b1efaaf5bcd2554
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareNotEqual.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareNotEqual.shader
new file mode 100644
index 00000000..b40f85e5
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareNotEqual.shader
@@ -0,0 +1,35 @@
+Shader "Hidden/TFHCCompareNotEqual"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ _C ("_True", 2D) = "white" {}
+ _D ( "_False", 2D ) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float A = tex2D( _A, i.uv ).x;
+ float B = tex2D( _B, i.uv ).x;
+ float4 True = tex2D( _C, i.uv );
+ float4 False = tex2D ( _D, i.uv );
+ return ( ( A != B ) ? True : False );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareNotEqual.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareNotEqual.shader.meta
new file mode 100644
index 00000000..44e64f91
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareNotEqual.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 75f433376eef1ad4a881d99124e08008
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareWithRange.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareWithRange.shader
new file mode 100644
index 00000000..516727f2
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareWithRange.shader
@@ -0,0 +1,38 @@
+Shader "Hidden/TFHCCompareWithRange"
+{
+ Properties
+ {
+ _A ("_Value", 2D) = "white" {}
+ _B ("_RangeMin", 2D) = "white" {}
+ _C ("_RangeMax", 2D) = "white" {}
+ _D ( "_True", 2D ) = "white" {}
+ _E ( "_False", 2D ) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ sampler2D _E;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 Value = tex2D( _A, i.uv ).x;
+ float4 RangeMin = tex2D( _B, i.uv ).x;
+ float4 RangeMax = tex2D( _C, i.uv );
+ float4 True = tex2D ( _D, i.uv );
+ float4 False = tex2D ( _E, i.uv );
+ return ( ( Value >= RangeMin && Value <= RangeMax ) ? True : False );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareWithRange.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareWithRange.shader.meta
new file mode 100644
index 00000000..65b4bf68
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareWithRange.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 127d114eed178d7409f900134a6c00d1
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader
new file mode 100644
index 00000000..a3778980
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader
@@ -0,0 +1,89 @@
+Shader "Hidden/TFHCFlipBookUVAnimation"
+{
+ Properties
+ {
+ _A ("_UV", 2D) = "white" {}
+ _B ("_Columns", 2D) = "white" {}
+ _C ("_Rows", 2D) = "white" {}
+ _D ("_Speed", 2D) = "white" {}
+ _E ("_StartFrame", 2D) = "white" {}
+ _F ("_Speed", 2D) = "white" {}
+ }
+ SubShader
+ {
+ CGINCLUDE
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ sampler2D _E;
+ sampler2D _F;
+ float _EditorTime;
+ ENDCG
+
+ //Time port disconnected
+ Pass
+ {
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float2 uv = tex2D( _A, i.uv ).rg;
+ float col = tex2D( _B, i.uv ).r;
+ float row = tex2D( _C, i.uv ).r;
+ float spd = tex2D( _D, i.uv ).r;
+ float str = tex2D( _E, i.uv ).r;
+
+ float fbtotaltiles = col * row;
+ float fbcolsoffset = 1.0f / col;
+ float fbrowsoffset = 1.0f / row;
+ float fbspeed = _EditorTime * spd;
+ float2 fbtiling = float2(fbcolsoffset, fbrowsoffset);
+ float fbcurrenttileindex = round( fmod( fbspeed + str, fbtotaltiles) );
+ fbcurrenttileindex += ( fbcurrenttileindex < 0) ? fbtotaltiles : 0;
+ float fblinearindextox = round ( fmod ( fbcurrenttileindex, col ) );
+ float fboffsetx = fblinearindextox * fbcolsoffset;
+ float fblinearindextoy = round( fmod( ( fbcurrenttileindex - fblinearindextox ) / col, row ) );
+ fblinearindextoy = (int)(row-1) - fblinearindextoy;
+ float fboffsety = fblinearindextoy * fbrowsoffset;
+ float2 fboffset = float2(fboffsetx, fboffsety);
+ float2 fbuv = float4( uv, 0.0 , 0.0 ) * fbtiling + fboffset;
+ return float4(fbuv, 0 , 0);
+ }
+ ENDCG
+ }
+
+ //Time port connected
+ Pass
+ {
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float2 uv = tex2D( _A, i.uv ).rg;
+ float col = tex2D( _B, i.uv ).r;
+ float row = tex2D( _C, i.uv ).r;
+ float spd = tex2D( _D, i.uv ).r;
+ float str = tex2D( _E, i.uv ).r;
+ float time = tex2D( _F, i.uv ).r;
+ float fbtotaltiles = col * row;
+ float fbcolsoffset = 1.0f / col;
+ float fbrowsoffset = 1.0f / row;
+ float fbspeed = time * spd;
+ float2 fbtiling = float2(fbcolsoffset, fbrowsoffset);
+ float fbcurrenttileindex = round( fmod( fbspeed + str, fbtotaltiles) );
+ fbcurrenttileindex += ( fbcurrenttileindex < 0) ? fbtotaltiles : 0;
+ float fblinearindextox = round ( fmod ( fbcurrenttileindex, col ) );
+ float fboffsetx = fblinearindextox * fbcolsoffset;
+ float fblinearindextoy = round( fmod( ( fbcurrenttileindex - fblinearindextox ) / col, row ) );
+ fblinearindextoy = (int)(row-1) - fblinearindextoy;
+ float fboffsety = fblinearindextoy * fbrowsoffset;
+ float2 fboffset = float2(fboffsetx, fboffsety);
+ float2 fbuv = float4( uv, 0.0 , 0.0 ) * fbtiling + fboffset;
+ return float4(fbuv, 0 , 0);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader.meta
new file mode 100644
index 00000000..9f796804
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 04fe24be792bfd5428b92132d7cf0f7d
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader
new file mode 100644
index 00000000..fb605cb2
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader
@@ -0,0 +1,41 @@
+Shader "Hidden/TFHCIf"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ _C ("_AGreaterB", 2D) = "white" {}
+ _D ( "_AEqualsB", 2D ) = "white" {}
+ _E ( "_ALessB", 2D ) = "white" {}
+ _F ( "_EqualThreshold", 2D ) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ sampler2D _E;
+ sampler2D _F;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 A = tex2D( _A, i.uv ).x;
+ float4 B = tex2D( _B, i.uv ).x;
+ float4 AGreaterB = tex2D( _C, i.uv );
+ float4 AEqualsB = tex2D ( _D, i.uv );
+ float4 ALessB = tex2D ( _E, i.uv );
+ float4 EqualThreshold = tex2D ( _F, i.uv );
+ return ( A - EqualThreshold > B ? AGreaterB : A - EqualThreshold <= B && A + EqualThreshold >= B ? AEqualsB : ALessB );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader.meta
new file mode 100644
index 00000000..5d187167
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5c7bc7e3cab81da499e4864ace0d86c5
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader
new file mode 100644
index 00000000..f9d3d8a6
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader
@@ -0,0 +1,35 @@
+Shader "Hidden/TFHCPixelateUV"
+{
+ Properties
+ {
+ _A ("_UV", 2D) = "white" {}
+ _B ("_PixelX", 2D) = "white" {}
+ _C ("_PixelY", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float2 uv = tex2D( _A, i.uv ).rg;
+ float pix = tex2D( _B, i.uv ).r;
+ float piy = tex2D( _C, i.uv ).r;
+
+ float2 steppedPixel = float2( pix, piy );
+ float2 pixelatedUV = floor( uv * steppedPixel ) / steppedPixel;
+ return float4(pixelatedUV, 0 , 0);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader.meta
new file mode 100644
index 00000000..bfaaa63c
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e2f7e3c513ed18340868b8cbd0d85cfb
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCRemap.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCRemap.shader
new file mode 100644
index 00000000..bf10c8a1
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCRemap.shader
@@ -0,0 +1,49 @@
+Shader "Hidden/TFHCRemap"
+{
+ Properties
+ {
+ _A ("_Value", 2D) = "white" {}
+ _B ("_MinOld", 2D) = "white" {}
+ _C ("_MaxOld", 2D) = "white" {}
+ _D ("_MinNew", 2D) = "white" {}
+ _E ("_MaxNew", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ sampler2D _E;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 value = tex2D( _A, i.uv );
+ float4 minold = tex2D( _B, i.uv );
+ float4 maxold = tex2D( _C, i.uv );
+ float4 minnew = tex2D( _D, i.uv );
+ float4 maxnew = tex2D( _E, i.uv );
+
+ float4 denom = maxold - minold;
+ if(denom.x == 0)
+ denom.x = 0.000001;
+ if(denom.y == 0)
+ denom.y = 0.000001;
+ if(denom.z == 0)
+ denom.z = 0.000001;
+ if(denom.w == 0)
+ denom.w = 0.000001;
+
+ return (minnew + (value - minold) * (maxnew - minnew) / denom);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCRemap.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCRemap.shader.meta
new file mode 100644
index 00000000..8ebceb4a
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCRemap.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 72dd1cbea889fa047b929d5191e360c0
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanOpNode.shader
new file mode 100644
index 00000000..475be371
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanOpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/TanOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return tan(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanOpNode.shader.meta
new file mode 100644
index 00000000..f7a22d2c
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 312e291832cac5749a3626547dfc8607
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader
new file mode 100644
index 00000000..c84d7f2f
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader
@@ -0,0 +1,31 @@
+Shader "Hidden/TangentVertexDataNode"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ //float2 tp = 2 * i.uv - 1;
+ //float tr = sqrt( dot(tp,tp) );
+ //tr = saturate( tr );
+
+ //float2 tuvs;
+ //float f = ( 1 - sqrt( 1 - tr ) ) / tr;
+
+ //float3 tangent = normalize(float3( (1-f)*2, tp.y*0.01, tp.x ));
+
+ //float4((tangent), 1);
+
+ //TODO: needs revision at some point
+ return -1;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader.meta
new file mode 100644
index 00000000..15b2740c
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f5466d126f4bb1f49917eac88b1cb6af
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader
new file mode 100644
index 00000000..e465eaf2
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader
@@ -0,0 +1,22 @@
+Shader "Hidden/TangentVertexDataNode"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-saturate(dot(xy,xy)));
+ float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
+ return float4((tangent), 1);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader.meta
new file mode 100644
index 00000000..f3c7c387
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 0a44bb521d06d6143a4acbc3602037f8
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanhOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanhOpNode.shader
new file mode 100644
index 00000000..f4c54f82
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanhOpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/TanhOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return tanh(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanhOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanhOpNode.shader.meta
new file mode 100644
index 00000000..b3565b6b
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanhOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 52f78d3a1c66d1c489cd63b0a9300b38
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader
new file mode 100644
index 00000000..4bd66c51
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader
@@ -0,0 +1,19 @@
+Shader "Hidden/TauNode"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return UNITY_PI * 2;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader.meta
new file mode 100644
index 00000000..e46f21a7
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 701bc295c0d75d8429eabcf45e8e008d
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader
new file mode 100644
index 00000000..9285b9b8
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader
@@ -0,0 +1,47 @@
+Shader "Hidden/TemplateShaderProperty"
+{
+ Properties
+ {
+ [HideFromInspector]_IntData ( "_IntData", Int ) = 0
+ [HideFromInspector]_FloatData ( "_FloatData", Float ) = 0
+ [HideFromInspector]_VectorData ( "_VectorData", Vector ) = ( 0,0,0,0 )
+ [HideFromInspector]_Sampler2DData ( "_Sampler2DData", 2D ) = "white" {}
+ [HideFromInspector]_Sampler3DData ( "_Sampler3DData", 3D ) = "white" {}
+ [HideFromInspector]_SamplerCubeData ( "_SamplerCubeData", Cube ) = "white" {}
+ }
+
+ CGINCLUDE
+ #include "UnityCG.cginc"
+ uniform int _IntData;
+ uniform float _FloatData;
+ uniform float4 _VectorData;
+ uniform sampler2D _Sampler2DData;
+ uniform sampler3D _Sampler3DData;
+ uniform samplerCUBE _SamplerCubeData;
+
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ float4 CalculatePreviewColor ( v2f_img i, const int dataType )
+ {
+ /*Int*/ if ( dataType == 0 ) return float4( _IntData.xxx,1);
+ /*Float*/ if ( dataType == 1 ) return float4( _FloatData.xxx, 1 );
+ /*Vector4/Color*/ if ( dataType == 2 ) return _VectorData;
+ /*Sampler 2D*/ if ( dataType == 3 ) return tex2D ( _Sampler2DData, i.uv );
+ /*Sampler 3D*/ if ( dataType == 4 ) return tex3D ( _Sampler3DData, float3( i.uv, 0.0 ) );
+ /*Sampler Cube*/ if ( dataType == 5 ) return texCUBE ( _SamplerCubeData, float3( i.uv, 0.0 ) );
+ return (0).xxxx;
+ }
+
+ ENDCG
+
+ SubShader
+ {
+ Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,0); } ENDCG }
+ Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,1); } ENDCG }
+ Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,2); } ENDCG }
+ Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,3); } ENDCG }
+ Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,4); } ENDCG }
+ Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,5); } ENDCG }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader.meta
new file mode 100644
index 00000000..4a4090d5
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4feb2016be0ece148b8bf234508f6aa4
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexCoordVertexDataNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexCoordVertexDataNode.shader
new file mode 100644
index 00000000..e03aca73
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexCoordVertexDataNode.shader
@@ -0,0 +1,19 @@
+Shader "Hidden/TexCoordVertexDataNode"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ return float4( i.uv, 0, 0 );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexCoordVertexDataNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexCoordVertexDataNode.shader.meta
new file mode 100644
index 00000000..01ddea9f
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexCoordVertexDataNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6c1bee77276896041bbb73b1b9e7f8ac
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexelSize.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexelSize.shader
new file mode 100644
index 00000000..b3e43ff4
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexelSize.shader
@@ -0,0 +1,80 @@
+Shader "Hidden/TexelSize"
+{
+ Properties
+ {
+ _Sampler ("_Sampler", 2D) = "white" {}
+ _Sampler3D ("_Sampler3D", 3D) = "white" {}
+ _Array ("_Array", 2DArray) = "white" {}
+ _Cube ("_Cube", CUBE) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _Sampler;
+ float4 _Sampler_TexelSize;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ return _Sampler_TexelSize;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler3D _Sampler3D;
+ float4 _Sampler3D_TexelSize;
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ return _Sampler3D_TexelSize;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ UNITY_DECLARE_TEX2DARRAY (_Array);
+ float4 _Array_TexelSize;
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ return _Array_TexelSize;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ samplerCUBE _Cube;
+ float4 _Cube_TexelSize;
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ return _Cube_TexelSize;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexelSize.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexelSize.shader.meta
new file mode 100644
index 00000000..b4773e81
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexelSize.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6b20226576a059443b58aa2d0b942276
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader
new file mode 100644
index 00000000..b1f48be2
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader
@@ -0,0 +1,19 @@
+Shader "Hidden/Texture2D"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ return 0;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader.meta
new file mode 100644
index 00000000..92979229
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 13bd295c44d04e1419f20f792d331e33
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader
new file mode 100644
index 00000000..9b9c8bec
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader
@@ -0,0 +1,63 @@
+Shader "Hidden/TextureArrayNode"
+{
+ Properties
+ {
+ _A ("_UVs", 2D) = "white" {}
+ _B ("_Index", 2D) = "white" {}
+ _C ("_Lod", 2D) = "white" {}
+ _D ("_NormalScale", 2D) = "white" {}
+ _G ("_Tex", 2D) = "white" {}
+ _TexConnected ("_TexConnected", Int) = 0
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #pragma target 3.5
+ #include "UnityCG.cginc"
+ #include "UnityStandardUtils.cginc"
+
+ uniform UNITY_DECLARE_TEX2DARRAY( _Sampler );
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ sampler2D _G;
+ float _CustomUVs;
+ float _LodType;
+ float _Unpack;
+ int _TexConnected;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float2 uvs = i.uv;
+ if ( _CustomUVs == 1 )
+ uvs = tex2D( _A, i.uv ).xy;
+
+ float n = tex2D( _D, i.uv ).r;
+ float4 c = 0;
+ if ( _LodType == 1 ) {
+ float lod = tex2D( _C, i.uv ).r;
+ c = UNITY_SAMPLE_TEX2DARRAY_LOD( _Sampler, float3( uvs, tex2D( _B, i.uv ).r ), lod );
+ }
+ else if( _TexConnected == 0) {
+ c = UNITY_SAMPLE_TEX2DARRAY( _Sampler, float3( uvs, tex2D( _B, i.uv ).r ) );
+ }
+ else {
+ c = tex2D( _G, uvs );
+ }
+
+ if ( _Unpack == 1 )
+ {
+ c.rgb = UnpackScaleNormal(c, n);
+ }
+
+ return c;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader.meta
new file mode 100644
index 00000000..936540b3
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2e6d093df2d289f47b827b36efb31a81
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureCoordinatesNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureCoordinatesNode.shader
new file mode 100644
index 00000000..aaa78e0b
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureCoordinatesNode.shader
@@ -0,0 +1,29 @@
+Shader "Hidden/TextureCoordinatesNode"
+{
+ Properties
+ {
+ _A ("_Tilling", 2D) = "white" {}
+ _B ("_Offset", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 t = tex2D( _A, i.uv );
+ float4 o = tex2D( _B, i.uv );
+ return float4( i.uv * t.xy + o.xy, 0, 0 );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureCoordinatesNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureCoordinatesNode.shader.meta
new file mode 100644
index 00000000..656fedd4
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureCoordinatesNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 085e462b2de441a42949be0e666cf5d2
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader
new file mode 100644
index 00000000..28079d64
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader
@@ -0,0 +1,84 @@
+Shader "Hidden/TexturePropertyNode"
+{
+ Properties
+ {
+ _Sampler ("_Sampler", 2D) = "white" {}
+ _Sampler3D ("_Sampler3D", 3D) = "white" {}
+ _Array ("_Array", 2DArray) = "white" {}
+ _Cube( "_Cube", CUBE) = "white" {}
+ _Default ("_Default", Int) = 0
+ _Type ("_Type", Int) = 0
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #pragma exclude_renderers d3d9
+ #pragma target 3.5
+ #include "UnityCG.cginc"
+ int _Default;
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ if(_Default == 1)
+ {
+ return 1;
+ }
+ else if(_Default == 2)
+ {
+ return 0;
+ }
+ else if(_Default == 3)
+ {
+ return 0.5f;
+ }
+ else if(_Default == 4)
+ {
+ return float4(0.5,0.5,1,1);
+ }
+
+ return 1;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #pragma exclude_renderers d3d9
+ #pragma target 3.5
+ #include "UnityCG.cginc"
+
+ UNITY_DECLARE_TEX2DARRAY (_Array);
+ samplerCUBE _Cube;
+ sampler2D _Sampler;
+ sampler3D _Sampler3D;
+ int _Type;
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ if (_Type == 4)
+ {
+ return UNITY_SAMPLE_TEX2DARRAY (_Array, float3(i.uv, 0));
+ }
+ else if (_Type == 3)
+ {
+ return texCUBE (_Cube, float3(i.uv,0));
+ }
+ else if (_Type == 2)
+ {
+ return tex3D (_Sampler3D, float3(i.uv,0));
+ }
+ else
+ {
+ return tex2D (_Sampler, i.uv);
+ }
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader.meta
new file mode 100644
index 00000000..c2ac2c0e
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e53988745ec6e034694ee2640cd3d372
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader
new file mode 100644
index 00000000..55adec1b
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader
@@ -0,0 +1,87 @@
+Shader "Hidden/TextureTransform"
+{
+ Properties
+ {
+ _Sampler ("_Sampler", 2D) = "white" {}
+ _Sampler3D ("_Sampler3D", 3D) = "white" {}
+ _Array ("_Array", 2DArray) = "white" {}
+ _Cube ("_Cube", CUBE) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ int _PreviewID = 0;
+ sampler2D _Sampler;
+ float4 _Sampler_ST;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ return _PreviewID == 0?float4(_Sampler_ST.xy,0,0): float4(_Sampler_ST.zw,0,0);
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ int _PreviewID = 0;
+ sampler3D _Sampler3D;
+ float4 _Sampler3D_ST;
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ return _Sampler3D_ST;
+ return _PreviewID == 0 ? float4(_Sampler3D_ST.xy, 0, 0) : float4(_Sampler3D_ST.zw, 0, 0);
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ int _PreviewID = 0;
+ UNITY_DECLARE_TEX2DARRAY (_Array);
+ float4 _Array_ST;
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ return _Array_ST;
+ return _PreviewID == 0 ? float4(_Array_ST.xy, 0, 0) : float4(_Array_ST.zw, 0, 0);
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ int _PreviewID = 0;
+ samplerCUBE _Cube;
+ float4 _Cube_ST;
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ return _Cube_ST;
+ return _PreviewID == 0 ? float4(_Cube_ST.xy, 0, 0) : float4(_Cube_ST.zw, 0, 0);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader.meta
new file mode 100644
index 00000000..6d5bc4e4
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 25ba2903568b00343ae06788994cab54
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TimeNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TimeNode.shader
new file mode 100644
index 00000000..7a5fc9ef
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TimeNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/TimeNode"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float _EditorTime;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 t = _EditorTime;
+ t.x = _EditorTime / 20;
+ t.z = _EditorTime * 2;
+ t.w = _EditorTime * 3;
+ return t;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TimeNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TimeNode.shader.meta
new file mode 100644
index 00000000..43a36984
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TimeNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 73abc10c8d1399444827a7eeb9c24c2a
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ToggleSwitchNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ToggleSwitchNode.shader
new file mode 100644
index 00000000..e9d0eec4
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ToggleSwitchNode.shader
@@ -0,0 +1,30 @@
+Shader "Hidden/ToggleSwitchNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ float _Current;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _A, i.uv );
+ float4 b = tex2D( _B, i.uv );
+ return lerp(a,b,_Current);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ToggleSwitchNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ToggleSwitchNode.shader.meta
new file mode 100644
index 00000000..a6c388c0
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ToggleSwitchNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: beeb138daeb592a4887454f81dba2b3f
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TriplanarNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TriplanarNode.shader
new file mode 100644
index 00000000..b5fc2b69
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TriplanarNode.shader
@@ -0,0 +1,103 @@
+Shader "Hidden/TriplanarNode"
+{
+ Properties
+ {
+ _A ("_TopTex", 2D) = "white" {}
+ _B ("_MidTex", 2D) = "white" {}
+ _C ("_BotTex", 2D) = "white" {}
+ _D ("_Tilling", 2D) = "white" {}
+ _E ("_Falloff", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #pragma target 3.0
+ #include "UnityCG.cginc"
+ #include "UnityStandardUtils.cginc"
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ sampler2D _E;
+ float _IsNormal;
+ float _IsSpherical;
+
+ inline float3 TriplanarSamplingCNF( sampler2D topTexMap, sampler2D midTexMap, sampler2D botTexMap, float3 worldPos, float3 worldNormal, float falloff, float tilling )
+ {
+ float3 projNormal = ( pow( abs( worldNormal ), falloff ) );
+ projNormal /= projNormal.x + projNormal.y + projNormal.z;
+ float3 nsign = sign( worldNormal );
+ float negProjNormalY = max( 0, projNormal.y * -nsign.y );
+ projNormal.y = max( 0, projNormal.y * nsign.y );
+ half4 xNorm; half4 yNorm; half4 yNormN; half4 zNorm;
+ xNorm = ( tex2D( midTexMap, tilling * worldPos.zy * float2( nsign.x, 1.0 ) ) );
+ yNorm = ( tex2D( topTexMap, tilling * worldPos.xz * float2( nsign.y, 1.0 ) ) );
+ yNormN = ( tex2D( botTexMap, tilling * worldPos.xz * float2( nsign.y, 1.0 ) ) );
+ zNorm = ( tex2D( midTexMap, tilling * worldPos.xy * float2( -nsign.z, 1.0 ) ) );
+ xNorm.xyz = half3( UnpackNormal( xNorm ).xy * float2( nsign.x, 1.0 ) + worldNormal.zy, worldNormal.x ).zyx;
+ yNorm.xyz = half3( UnpackNormal( yNorm ).xy * float2( nsign.y, 1.0 ) + worldNormal.xz, worldNormal.y ).xzy;
+ zNorm.xyz = half3( UnpackNormal( zNorm ).xy * float2( -nsign.z, 1.0 ) + worldNormal.xy, worldNormal.z ).xyz;
+ yNormN.xyz = half3( UnpackNormal( yNormN ).xy * float2( nsign.y, 1.0 ) + worldNormal.xz, worldNormal.y ).xzy;
+ return normalize( xNorm.xyz * projNormal.x + yNorm.xyz * projNormal.y + yNormN.xyz * negProjNormalY + zNorm.xyz * projNormal.z );
+ }
+
+ inline float4 TriplanarSamplingCF( sampler2D topTexMap, sampler2D midTexMap, sampler2D botTexMap, float3 worldPos, float3 worldNormal, float falloff, float tilling )
+ {
+ float3 projNormal = ( pow( abs( worldNormal ), falloff ) );
+ projNormal /= projNormal.x + projNormal.y + projNormal.z;
+ float3 nsign = sign( worldNormal );
+ float negProjNormalY = max( 0, projNormal.y * -nsign.y );
+ projNormal.y = max( 0, projNormal.y * nsign.y );
+ half4 xNorm; half4 yNorm; half4 yNormN; half4 zNorm;
+ xNorm = ( tex2D( midTexMap, tilling * worldPos.zy * float2( nsign.x, 1.0 ) ) );
+ yNorm = ( tex2D( topTexMap, tilling * worldPos.xz * float2( nsign.y, 1.0 ) ) );
+ yNormN = ( tex2D( botTexMap, tilling * worldPos.xz * float2( nsign.y, 1.0 ) ) );
+ zNorm = ( tex2D( midTexMap, tilling * worldPos.xy * float2( -nsign.z, 1.0 ) ) );
+ return xNorm * projNormal.x + yNorm * projNormal.y + yNormN * negProjNormalY + zNorm * projNormal.z;
+ }
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-saturate(dot(xy,xy)));
+ float3 vertexPos = float3(xy, z);
+ float3 normal = normalize(vertexPos);
+ float3 worldNormal = UnityObjectToWorldNormal(normal);
+ float3 worldPos = mul(unity_ObjectToWorld, vertexPos).xyz;
+
+ float falloff = tex2D( _E, xy ).r;
+ float tilling = tex2D( _D, xy ).r * 0.625;
+ float4 triplanar = 1;
+
+ if ( _IsNormal == 1 ) {
+ float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
+ float3 worldTangent = UnityObjectToWorldDir(tangent);
+ float tangentSign = -1;
+ float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign);
+ float3x3 worldToTangent = float3x3( worldTangent, worldBinormal, worldNormal );
+ if ( _IsSpherical == 1 )
+ triplanar.xyz = TriplanarSamplingCNF( _A, _A, _A, worldPos, worldNormal, falloff, tilling );
+ else
+ triplanar.xyz = TriplanarSamplingCNF( _A, _B, _C, worldPos, worldNormal, falloff, tilling );
+
+ triplanar.xyz = mul( worldToTangent, triplanar.xyz );
+ }
+ else
+ {
+ if ( _IsSpherical == 1 )
+ triplanar = TriplanarSamplingCF( _A, _A, _A, worldPos, worldNormal, falloff, tilling );
+ else
+ triplanar = TriplanarSamplingCF( _A, _B, _C, worldPos, worldNormal, falloff, tilling );
+ }
+
+ return triplanar;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TriplanarNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TriplanarNode.shader.meta
new file mode 100644
index 00000000..d990502b
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TriplanarNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8723015ec59743143aadfbe480e34391
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TruncOpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TruncOpNode.shader
new file mode 100644
index 00000000..31b23c11
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TruncOpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/TruncOpNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return trunc(tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TruncOpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TruncOpNode.shader.meta
new file mode 100644
index 00000000..40189d21
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TruncOpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: c717aaa68f4ac9e469b15763e82933e1
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_UnpackScaleNormalNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_UnpackScaleNormalNode.shader
new file mode 100644
index 00000000..72e2fcf6
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_UnpackScaleNormalNode.shader
@@ -0,0 +1,33 @@
+Shader "Hidden/UnpackScaleNormalNode"
+{
+ Properties
+ {
+ _A ("_Value", 2D) = "white" {}
+ _B ("_NormalScale", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #pragma target 3.0
+ #include "UnityCG.cginc"
+ #include "UnityStandardUtils.cginc"
+
+ sampler2D _A;
+ sampler2D _B;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 c = tex2D( _A, i.uv );
+ float n = tex2D( _B, i.uv ).r;
+ c.rgb = UnpackScaleNormal( c, n );
+
+ return float4(c.rgb, 0);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_UnpackScaleNormalNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_UnpackScaleNormalNode.shader.meta
new file mode 100644
index 00000000..7cf87f1e
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_UnpackScaleNormalNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8b0ae05e25d280c45af81ded56f8012e
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector2Node.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector2Node.shader
new file mode 100644
index 00000000..4edf77fe
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector2Node.shader
@@ -0,0 +1,24 @@
+Shader "Hidden/Vector2Node"
+{
+ Properties {
+ _InputVector ("_InputVector", Vector) = (0,0,0,0)
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ float4 _InputVector;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ return float4(_InputVector.x,_InputVector.y,0,0);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector2Node.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector2Node.shader.meta
new file mode 100644
index 00000000..b9e7d39e
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector2Node.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 88b4191eb06084d4da85d1dd2f984085
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector3Node.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector3Node.shader
new file mode 100644
index 00000000..299f3adb
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector3Node.shader
@@ -0,0 +1,24 @@
+Shader "Hidden/Vector3Node"
+{
+ Properties {
+ _InputVector ("_InputVector", Vector) = (0,0,0,0)
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ float4 _InputVector;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ return float4(_InputVector.x,_InputVector.y,_InputVector.z,0);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector3Node.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector3Node.shader.meta
new file mode 100644
index 00000000..677eadca
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector3Node.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8a44d38f06246bf48944b3f314bc7920
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader
new file mode 100644
index 00000000..044be7a4
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader
@@ -0,0 +1,24 @@
+Shader "Hidden/Vector4Node"
+{
+ Properties {
+ _InputVector ("_InputVector", Vector) = (0,0,0,0)
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ float4 _InputVector;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ return _InputVector;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader.meta
new file mode 100644
index 00000000..e90efaf2
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: aac241d0e47a5a84fbd2edcd640788dc
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader
new file mode 100644
index 00000000..f54cf44b
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader
@@ -0,0 +1,31 @@
+Shader "Hidden/VertexBinormalNode"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-saturate(dot(xy,xy)));
+ float3 vertexPos = float3(xy, z);
+ float3 normal = normalize(vertexPos);
+ float3 worldNormal = UnityObjectToWorldNormal(normal);
+
+ float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
+ float3 worldPos = mul(unity_ObjectToWorld, vertexPos).xyz;
+ float3 worldTangent = UnityObjectToWorldDir(tangent);
+ float tangentSign = -1;
+ float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign);
+
+ return float4(worldBinormal, 1);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader.meta
new file mode 100644
index 00000000..ec27e263
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 76873532ab67d2947beaf07151383cbe
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexColorNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexColorNode.shader
new file mode 100644
index 00000000..99b62ca8
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexColorNode.shader
@@ -0,0 +1,19 @@
+Shader "Hidden/VertexColorNode"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ return 1;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexColorNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexColorNode.shader.meta
new file mode 100644
index 00000000..0ac109c2
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexColorNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ca1d22db6470c5f4d9f93a9873b4f5bc
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexIdVariableNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexIdVariableNode.shader
new file mode 100644
index 00000000..a3ef76f5
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexIdVariableNode.shader
@@ -0,0 +1,39 @@
+Shader "Hidden/VertexIdVariableNode"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert
+ #pragma fragment frag
+
+ struct appdata_custom
+ {
+ float4 vertex : POSITION;
+ uint vertexId : SV_VertexID;
+ };
+
+ struct v2f_custom
+ {
+ float4 pos : SV_POSITION;
+ half vertexId : TEXCOORD0;
+ };
+
+ v2f_custom vert( appdata_custom v )
+ {
+ v2f_custom o;
+ o.pos = UnityObjectToClipPos (v.vertex);
+ o.vertexId = v.vertexId;
+ return o;
+ }
+
+ float4 frag( v2f_custom i ) : SV_Target
+ {
+ return i.vertexId;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexIdVariableNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexIdVariableNode.shader.meta
new file mode 100644
index 00000000..e7ac67a5
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexIdVariableNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5934bf2c10b127a459177a3b622cea65
+timeCreated: 1542641929
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader
new file mode 100644
index 00000000..3769192e
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader
@@ -0,0 +1,31 @@
+Shader "Hidden/VertexTangentNode"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float2 tp = 2 * i.uv - 1;
+ float tr = sqrt( dot(tp,tp) );
+ tr = saturate( tr );
+ //if ( tr < 1 ) {
+ float2 tuvs;
+ float f = ( 1 - sqrt( 1 - tr ) ) / tr;
+
+ float3 tangent = normalize(float3( (1-f)*2, tp.y*0.01, tp.x ));
+ return float4((tangent), 1);
+ //}
+ //else {
+ // return 0;
+ //}
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader.meta
new file mode 100644
index 00000000..93c49b13
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 61f0b80493c9b404d8c7bf56d59c3f81
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader
new file mode 100644
index 00000000..7bf6d619
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader
@@ -0,0 +1,57 @@
+Shader "Hidden/WorldPosInputsNode"
+{
+ SubShader
+ {
+ Pass //world space
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-saturate(dot(xy,xy)));
+ float3 vertexPos = float3(xy, z);
+ float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
+
+ return float4(worldViewDir, 1);
+ }
+ ENDCG
+ }
+
+ Pass //tangent space
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-saturate(dot(xy,xy)));
+ float3 vertexPos = float3(xy, z);
+ float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
+
+ float3 normal = normalize(vertexPos);
+ float3 worldNormal = UnityObjectToWorldNormal(normal);
+
+ float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
+ float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz;
+ float3 worldTangent = UnityObjectToWorldDir(tangent);
+ float tangentSign = -1;
+ float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign);
+ float4 tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x);
+ float4 tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y);
+ float4 tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z);
+
+ fixed3 viewDirTan = tSpace0.xyz * worldViewDir.x + tSpace1.xyz * worldViewDir.y + tSpace2.xyz * worldViewDir.z;
+
+ return float4(viewDirTan, 1);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader.meta
new file mode 100644
index 00000000..6fdc1d17
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 07b57d9823df4bd4d8fe6dcb29fca36a
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VoronoiNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VoronoiNode.shader
new file mode 100644
index 00000000..81543702
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VoronoiNode.shader
@@ -0,0 +1,251 @@
+Shader "Hidden/VoronoiNode"
+{
+ Properties
+ {
+ _A("_RGB", 2D) = "white" {}
+ _B("_RGB", 2D) = "white" {}
+ _C("_RGB", 2D) = "white" {}
+ _D ("_RGB", 2D) = "white" {}
+ _UseTileScale("_UseTileScale", Float) = 0
+ _TileScale ("_TileScale", Int) = 1
+ _MinkowskiPower("_MinkowskiPower", Float) = 0
+ _DistFunc("_DistFunc", Int) = 0
+ _MethodType("_MethodType", Int) = 0
+ _SearchQuality("_SearchQuality", Int) = 1
+ _Octaves("_Octaves", Int) = 1
+ _UseSmoothness("_UseSmoothness", Int ) = 0
+ }
+ SubShader
+ {
+ Tags { "RenderType"="Opaque" }
+ CGINCLUDE
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ float _UseTileScale = 0;
+ int _TileScale = 1;
+ float _MinkowskiPower = 1;
+ int _DistFunc = 0;
+ int _MethodType = 0;
+ int _SearchQuality = 0;
+ int _Octaves = 1;
+ int _PreviewID = 0;
+ int _UseSmoothness = 0;
+
+ float2 VoronoiHash( float2 p )
+ {
+ p = lerp( p, p - _TileScale * floor (p / _TileScale), _UseTileScale );
+ p = float2(dot (p, float2(127.1, 311.7)), dot (p, float2(269.5, 183.3)));
+ return frac (sin (p) *43758.5453);
+ }
+
+ float Voronoi( float2 v, float time, inout float2 id , float smoothness )
+ {
+ float2 n = floor(v);
+ float2 f = frac(v);
+ float F1 = 8.0;
+ float F2 = 8.0;
+ float2 mr = 0;
+ float2 mg = 0;
+ for (int j = -_SearchQuality; j <= _SearchQuality; j++)
+ {
+ for (int i = -_SearchQuality; i <= _SearchQuality; i++)
+ {
+ float2 g = float2(i, j);
+ float2 o = VoronoiHash (n + g);
+ o = (sin (time + o * 6.2831) * 0.5 + 0.5); float2 r = g - f + o;
+ float d = 0;
+ //Euclidean^2
+ if (_DistFunc == 0)
+ {
+ d = 0.5 * dot (r, r);
+ }
+ //Euclidean
+ else if (_DistFunc == 1)
+ {
+ d = 0.707 * sqrt (dot (r, r));
+ }
+ //Manhattan
+ else if (_DistFunc == 2)
+ {
+ d = 0.5 * (abs (r.x) + abs (r.y));
+ }
+ //Chebyshev
+ else if (_DistFunc == 3)
+ {
+ d = max (abs (r.x), abs (r.y));
+ }
+ //Minkowski
+ else if (_DistFunc == 4)
+ {
+ d = (1 / pow(2, 1 / _MinkowskiPower)) * pow( ( pow( abs( r.x ), _MinkowskiPower) + pow( abs( r.y ), _MinkowskiPower) ), (1 / _MinkowskiPower));
+ }
+
+ if (_MethodType == 0 && _UseSmoothness == 1)
+ {
+ float h = smoothstep (0.0, 1.0, 0.5 + 0.5 * (F1 - d) / smoothness);
+ F1 = lerp (F1, d, h) - smoothness * h * (1.0 - h);
+ mg = g; mr = r; id = o;
+ }
+ else
+ {
+ if (d < F1)
+ {
+ F2 = F1;
+ F1 = d; mg = g; mr = r; id = o;
+ }
+ else if (d < F2)
+ {
+ F2 = d;
+ }
+
+ }
+
+ }
+ }
+
+ //Cells
+ if(_MethodType == 0)
+ {
+ return F1;
+ }
+ //Crystal
+ else if (_MethodType == 1)
+ {
+ return F2;
+ }
+ //Glass
+ else if (_MethodType == 2)
+ {
+ return F2 - F1;
+ }
+ //Caustic
+ else if (_MethodType == 3)
+ {
+ return (F2 + F1) * 0.5;
+ }
+ //Distance
+ else if (_MethodType == 4)
+ {
+ F1 = 8.0;
+ for (int j = -2; j <= 2; j++)
+ {
+ for (int i = -2; i <= 2; i++)
+ {
+ float2 g = mg + float2(i, j);
+ float2 o = VoronoiHash (n + g);
+ o = ( sin (time + o * 6.2831) * 0.5 + 0.5);
+ float2 r = g - f + o;
+ float d = dot (0.5 * (mr + r), normalize (r - mr));
+ F1 = min (F1, d);
+ }
+ }
+ return F1;
+ }
+ else
+ return F1;
+ }
+
+
+ ENDCG
+
+ Pass // Voronoi - Unity
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ inline float2 UnityVoronoiRandomVector (float2 UV, float offset)
+ {
+ float2x2 m = float2x2(15.27, 47.63, 99.41, 89.98);
+ UV = frac (sin (mul (UV, m)) * 46839.32);
+ return float2(sin (UV.y* +offset) * 0.5 + 0.5, cos (UV.x* offset) * 0.5 + 0.5);
+ }
+
+ //x - Out y - Cells
+ float3 UnityVoronoi (float2 UV, float AngleOffset, float CellDensity)
+ {
+ float2 g = floor (UV * CellDensity);
+ float2 f = frac (UV * CellDensity);
+ float t = 8.0;
+ float3 res = float3(8.0, 0.0, 0.0);
+
+ for (int y = -1; y <= 1; y++)
+ {
+ for (int x = -1; x <= 1; x++)
+ {
+ float2 lattice = float2(x, y);
+ float2 offset = UnityVoronoiRandomVector (lattice + g, AngleOffset);
+ float d = distance (lattice + offset, f);
+
+ if (d < res.x)
+ {
+ res = float3(d, offset.x, offset.y);
+ }
+ }
+ }
+ return res;
+ }
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ float2 uvValue = tex2D(_A, i.uv).rg;
+ float angleOffset = tex2D(_B, i.uv).r;
+ float cellDensity = tex2D(_C, i.uv).r;
+ float3 voronoiVal = UnityVoronoi( uvValue, angleOffset , cellDensity );
+ if( _PreviewID == 1 )
+ return float4( voronoiVal.yz, 0, 1 );
+ else
+ return float4( voronoiVal.xxx, 1);
+ }
+ ENDCG
+ }
+
+ Pass // Voronoi - ASE
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ float4 frag (v2f_img i) : SV_Target
+ {
+ float2 uvValue = tex2D (_A, i.uv).rg;
+ float time = tex2D (_B, i.uv).r;
+ float scale = tex2D (_C, i.uv).r;
+ float smoothness = tex2D (_D, i.uv).r;
+
+ float2 id = 0;
+ float voronoiVal = Voronoi( uvValue*scale,time, id, smoothness );
+ if (_Octaves == 1)
+ {
+ if( _PreviewID == 1)
+ return float4( id, 0, 1 );
+ else
+ return float4(voronoiVal.xxx, 1);
+ }
+ else
+ {
+ float fade = 0.5;
+ float voroi = 0;
+ float rest = 0;
+ for (int it = 0; it < _Octaves; it++)
+ {
+ voroi += fade * Voronoi( uvValue*scale, time, id, smoothness);
+ rest += fade;
+ uvValue *= 2;
+ fade *= 0.5;
+ }
+ voroi /= rest;
+ if( _PreviewID == 1 )
+ return float4( id, 0, 1 );
+ else
+ return float4(voroi.xxx, 1);
+ }
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VoronoiNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VoronoiNode.shader.meta
new file mode 100644
index 00000000..420e71ca
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VoronoiNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: bc1498ccdade442479038b24982fc946
+timeCreated: 1566905239
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader
new file mode 100644
index 00000000..e0a46b51
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader
@@ -0,0 +1,84 @@
+Shader "Hidden/WeightedBlendNode"
+{
+ Properties
+ {
+ _A ( "_Weights", 2D) = "white" {}
+ _B ( "_Layer1", 2D) = "white" {}
+ _C ( "_Layer2", 2D ) = "white" {}
+ _D ( "_Layer3", 2D ) = "white" {}
+ _E ( "_Layer4", 2D ) = "white" {}
+ }
+
+ SubShader
+ {
+
+ CGINCLUDE
+
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+ sampler2D _A;
+ sampler2D _B;
+
+ ENDCG
+
+ Pass
+ {
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 Layer1 = tex2D( _B, i.uv );
+ return Layer1;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ sampler2D _C;
+ float4 frag ( v2f_img i ) : SV_Target
+ {
+ float4 Weights = tex2D ( _A, i.uv );
+ float4 Layer1 = tex2D ( _B, i.uv );
+ float4 Layer2 = tex2D ( _C, i.uv );
+ return ( Weights.x*Layer1 + Weights.y*Layer2 ) / ( Weights.x + Weights.y );
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ sampler2D _C;
+ sampler2D _D;
+ float4 frag ( v2f_img i ) : SV_Target
+ {
+ float4 Weights = tex2D( _A, i.uv );
+ float4 Layer1 = tex2D( _B, i.uv );
+ float4 Layer2 = tex2D( _C, i.uv );
+ float4 Layer3 = tex2D( _D, i.uv );
+ return ( Weights.x*Layer1 + Weights.y*Layer2 + Weights.z*Layer3 ) / ( Weights.x + Weights.y + Weights.z );
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ sampler2D _C;
+ sampler2D _D;
+ sampler2D _E;
+ float4 frag ( v2f_img i ) : SV_Target
+ {
+ float4 Weights = tex2D ( _A, i.uv );
+ float4 Layer1 = tex2D ( _B, i.uv );
+ float4 Layer2 = tex2D ( _C, i.uv );
+ float4 Layer3 = tex2D ( _D, i.uv );
+ float4 Layer4 = tex2D ( _E, i.uv );
+ return ( Weights.x*Layer1 + Weights.y*Layer2 + Weights.z*Layer3 + Weights.w*Layer4 ) / ( Weights.x + Weights.y + Weights.z + Weights.w );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader.meta
new file mode 100644
index 00000000..9738a46c
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6076cbeaa41ebb14c85ff81b58df7d88
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WireNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WireNode.shader
new file mode 100644
index 00000000..7d040599
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WireNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/WireNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return tex2D( _A, i.uv );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WireNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WireNode.shader.meta
new file mode 100644
index 00000000..255c3362
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WireNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: fa1e3e404e6b3c243b5527b82739d682
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldNormalVector.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldNormalVector.shader
new file mode 100644
index 00000000..7a6983b8
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldNormalVector.shader
@@ -0,0 +1,66 @@
+Shader "Hidden/WorldNormalVector"
+{
+ Properties
+ {
+ _A ("_WorldNormal", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass //not connected
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-saturate(dot(xy,xy)));
+ float3 worldNormal = normalize(float3(xy, z));
+ return float4(worldNormal, 1);
+ }
+ ENDCG
+ }
+
+ Pass //connected
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-saturate(dot(xy,xy)));
+ float3 vertexPos = float3(xy, z);
+ float3 normal = normalize(vertexPos);
+ float3 worldNormal = UnityObjectToWorldNormal(normal);
+
+ float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
+ float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz;
+ float3 worldTangent = UnityObjectToWorldDir(tangent);
+ float tangentSign = -1;
+ float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign);
+ float4 tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x);
+ float4 tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y);
+ float4 tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z);
+
+ float2 sphereUVs = i.uv;
+
+ sphereUVs.x = (atan2(vertexPos.x, -vertexPos.z) / (UNITY_PI) + 0.5);
+ // Needs further checking
+ //float3 tangentNormal = tex2Dlod(_A, float4(sphereUVs,0,0)).xyz;
+ float3 tangentNormal = tex2D(_A, sphereUVs).xyz;
+
+ worldNormal = fixed3( dot( tSpace0.xyz, tangentNormal ), dot( tSpace1.xyz, tangentNormal ), dot( tSpace2.xyz, tangentNormal ) );
+
+ return float4(worldNormal, 1);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldNormalVector.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldNormalVector.shader.meta
new file mode 100644
index 00000000..dfc9ffac
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldNormalVector.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5f55f4841abb61e45967957788593a9d
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader
new file mode 100644
index 00000000..c36df0f5
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader
@@ -0,0 +1,23 @@
+Shader "Hidden/WorldPosInputsNode"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-saturate(dot(xy,xy)));
+ float4 vertexPos = float4(xy, z,1);
+ float4 worldPos = mul(unity_ObjectToWorld, vertexPos);
+ return float4 (worldPos.xyz, 1);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader.meta
new file mode 100644
index 00000000..713d2ac0
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 70d5405009b31a349a4d8285f30cf5d9
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldReflectionVector.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldReflectionVector.shader
new file mode 100644
index 00000000..e3cfb4e2
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldReflectionVector.shader
@@ -0,0 +1,77 @@
+Shader "Hidden/WorldReflectionVector"
+{
+ Properties
+ {
+ _A ("_TangentNormal", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass //not connected
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-saturate(dot(xy,xy)));
+ float3 vertexPos = float3(xy, z);
+ float3 normal = normalize(vertexPos);
+ float3 worldNormal = UnityObjectToWorldNormal(normal);
+
+ float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
+ float3 worldRefl = -worldViewDir;
+ worldRefl = reflect( worldRefl, worldNormal );
+
+ return float4((worldRefl), 1);
+ }
+ ENDCG
+ }
+
+ Pass //connected
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float2 xy = 2 * i.uv - 1;
+ float z = -sqrt(1-saturate(dot(xy,xy)));
+ float3 vertexPos = float3(xy, z);
+ float3 normal = normalize(vertexPos);
+ float3 worldNormal = UnityObjectToWorldNormal(normal);
+
+ float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
+ float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz;
+ float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
+
+ float3 worldTangent = UnityObjectToWorldDir(tangent);
+ float tangentSign = -1;
+ float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign);
+ float4 tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x);
+ float4 tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y);
+ float4 tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z);
+
+ float3 worldRefl = -worldViewDir;
+
+ float2 sphereUVs = i.uv;
+ sphereUVs.x = atan2(vertexPos.x, -vertexPos.z) / (UNITY_PI) + 0.5;
+
+ // Needs further checking
+ //float3 tangentNormal = tex2Dlod(_A, float4(sphereUVs,0,0)).xyz;
+ float3 tangentNormal = tex2D(_A, sphereUVs).xyz;
+
+ worldRefl = reflect( worldRefl, half3( dot( tSpace0.xyz, tangentNormal ), dot( tSpace1.xyz, tangentNormal ), dot( tSpace2.xyz, tangentNormal ) ) );
+
+ return float4((worldRefl), 1);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldReflectionVector.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldReflectionVector.shader.meta
new file mode 100644
index 00000000..44034b50
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldReflectionVector.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8e267e9aa545eeb418585a730f50273e
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceCameraPos.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceCameraPos.shader
new file mode 100644
index 00000000..9f04ac18
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceCameraPos.shader
@@ -0,0 +1,20 @@
+Shader "Hidden/WorldSpaceCameraPos"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ //_WorldSpaceCameraPos
+ return float4(float3(0,0,-5),0);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceCameraPos.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceCameraPos.shader.meta
new file mode 100644
index 00000000..78177cec
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceCameraPos.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6b0c78411043dd24dac1152c84bb63ba
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightDirHlpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightDirHlpNode.shader
new file mode 100644
index 00000000..742e4928
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightDirHlpNode.shader
@@ -0,0 +1,22 @@
+Shader "Hidden/WorldSpaceLightDirHlpNode"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 _EditorWorldLightPos;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float3 lightDir = normalize( _EditorWorldLightPos.xyz );
+ return float4 ( lightDir, 1);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightDirHlpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightDirHlpNode.shader.meta
new file mode 100644
index 00000000..10ed2757
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightDirHlpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2e8dc46eb6fb2124d9f0007caf9567e3
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightPosNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightPosNode.shader
new file mode 100644
index 00000000..3bb5ef16
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightPosNode.shader
@@ -0,0 +1,33 @@
+Shader "Hidden/WorldSpaceLightPosNode"
+{
+ SubShader
+ {
+ CGINCLUDE
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+ ENDCG
+
+ Pass
+ {
+ CGPROGRAM
+ float4 _EditorWorldLightPos;
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float3 lightDir = normalize( _EditorWorldLightPos.xyz );
+ return float4 ( lightDir, 0);
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ return (0).xxxx;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightPosNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightPosNode.shader.meta
new file mode 100644
index 00000000..f9fa58c7
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightPosNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2292a614672283c41a367b22cdde4620
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader
new file mode 100644
index 00000000..e90bacb6
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/WorldSpaceViewDirHlpNode"
+{
+Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ sampler2D _A;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ return float4( float3( 0,0,-5 ) - tex2D( _A, i.uv ).rgb,1);
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader.meta
new file mode 100644
index 00000000..edeada69
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: fe0e09756a8a0ba408015b43e66cb8a6
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldToObjectTransfNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldToObjectTransfNode.shader
new file mode 100644
index 00000000..d3ff2a76
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldToObjectTransfNode.shader
@@ -0,0 +1,25 @@
+Shader "Hidden/WorldToObjectTransfNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ return mul(unity_WorldToObject, tex2D( _A, i.uv ));
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldToObjectTransfNode.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldToObjectTransfNode.shader.meta
new file mode 100644
index 00000000..069ac0b0
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldToObjectTransfNode.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 79a5efd1e3309f54d8ba3e7fdf5e459b
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldTransformParams.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldTransformParams.shader
new file mode 100644
index 00000000..92726760
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldTransformParams.shader
@@ -0,0 +1,20 @@
+Shader "Hidden/WorldTransformParams"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ return unity_WorldTransformParams;
+ }
+ ENDCG
+ }
+
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldTransformParams.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldTransformParams.shader.meta
new file mode 100644
index 00000000..b6b2479d
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldTransformParams.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5a2642605f085da458d6e03ade47b87a
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ZBufferParams.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ZBufferParams.shader
new file mode 100644
index 00000000..9f817b1e
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ZBufferParams.shader
@@ -0,0 +1,19 @@
+Shader "Hidden/ZBufferParams"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ return _ZBufferParams;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ZBufferParams.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ZBufferParams.shader.meta
new file mode 100644
index 00000000..c7caf5ec
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ZBufferParams.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 56c42c106bcb497439187f5bb6b6f94d
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader
new file mode 100644
index 00000000..408050d1
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader
@@ -0,0 +1,30 @@
+Shader "Hidden/TextureArrayEditor"
+{
+ Properties
+ {
+ _MainTex ("_MainTex", 2DArray) = "white" {}
+ _Index ("_Index", Int) = 0
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #pragma target 3.5
+ #include "UnityCG.cginc"
+ #include "UnityStandardUtils.cginc"
+
+ uniform UNITY_DECLARE_TEX2DARRAY( _MainTex );
+ int _Index;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ //return UNITY_SAMPLE_TEX2DARRAY_LOD( _MainTex, float3( i.uv, _Index), 0 );
+ return UNITY_SAMPLE_TEX2DARRAY( _MainTex, float3( i.uv, _Index) );
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader.meta
new file mode 100644
index 00000000..8f6ce0ae
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 610c24aad350fba4583068c6c22fa428
+timeCreated: 1488289785
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant: