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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader3103
1 files changed, 3103 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader
new file mode 100644
index 00000000..9433c797
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader
@@ -0,0 +1,3103 @@
+Shader "Hidden/SwizzleNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _Mask("_Mask", Vector) = (0,0,0,0)
+ }
+ SubShader
+ {
+ CGINCLUDE
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+
+ float4 _Mask;
+ ENDCG
+ ///////////////////////////////////////////////////////////////////////////////
+ Pass
+ {
+ Name "xxxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+
+ Pass
+ {
+ Name "xxyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxwx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxwy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxwz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xxww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.x,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xyxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xyxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xyxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xyxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xyyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xyyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xyyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xyyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xyzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xyzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xyzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xyzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xywx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xywy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xywz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xyww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.y,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzwx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzwy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzwz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xzww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.z,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+
+ Pass
+ {
+ Name "xwyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwwx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwwy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwwz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "xwww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.x,a.w,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+ ///////////////////////////////////////////////////////////////////////////////
+ Pass
+ {
+ Name "yxxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+
+ Pass
+ {
+ Name "yxyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxwx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxwy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxwz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yxww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.x,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yyxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yyxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yyxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yyxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yyyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yyyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yyyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yyyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yyzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yyzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yyzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yyzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yywx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yywy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yywz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yyww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.y,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzwx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzwy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzwz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "yzww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.z,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+
+ Pass
+ {
+ Name "ywyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywwx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywwy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywwz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "ywww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.y,a.w,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+ ///////////////////////////////////////////////////////////////////////////////
+ Pass
+ {
+ Name "zxxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+
+ Pass
+ {
+ Name "zxyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxwx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxwy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxwz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zxww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.x,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zyxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zyxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zyxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zyxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zyyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zyyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zyyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zyyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zyzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zyzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zyzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zyzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zywx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zywy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zywz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zyww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.y,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzwx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzwy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzwz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zzww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.z,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+
+ Pass
+ {
+ Name "zwyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwwx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwwy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwwz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "zwww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.z,a.w,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+ ///////////////////////////////////////////////////////////////////////////////
+ Pass
+ {
+ Name "wxxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+
+ Pass
+ {
+ Name "wxyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxwx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxwy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxwz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wxww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.x,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wyxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wyxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wyxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wyxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wyyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wyyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wyyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wyyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wyzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wyzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wyzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wyzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wywx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wywy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wywz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wyww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.y,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzwx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzwy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzwz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wzww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.z,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwxx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.x,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwxy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.x,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwxz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.x,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwxw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.x,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwyx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.y,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+
+ Pass
+ {
+ Name "wwyy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.y,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwyz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.y,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwyw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.y,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwzx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.z,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwzy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.z,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwzz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.z,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwzw"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.z,a.w)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwwx"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.w,a.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwwy"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.w,a.y)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwwz"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.w,a.z)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ Name "wwww"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return float4(a.w,a.w,a.w,a.w)*_Mask;
+ }
+ ENDCG
+ }
+ }
+}