diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader new file mode 100644 index 00000000..d7978725 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader @@ -0,0 +1,59 @@ +Shader "Hidden/SwitchNode" +{ + Properties + { + _A ("_A", 2D) = "white" {} + _B ("_B", 2D) = "white" {} + _C ("_C", 2D) = "white" {} + _D ("_D", 2D) = "white" {} + _E ("_E", 2D) = "white" {} + _F ("_F", 2D) = "white" {} + _G ("_G", 2D) = "white" {} + _H ("_H", 2D) = "white" {} + _I ("_I", 2D) = "white" {} + } + SubShader + { + Pass + { + CGPROGRAM + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + sampler2D _A; + sampler2D _B; + sampler2D _C; + sampler2D _D; + sampler2D _E; + sampler2D _F; + sampler2D _G; + sampler2D _H; + sampler2D _I; + float _Current; + + float4 frag( v2f_img i ) : SV_Target + { + if( _Current == 0 ) + return tex2D( _A, i.uv ); + else if( _Current == 1 ) + return tex2D( _B, i.uv ); + else if( _Current == 2 ) + return tex2D( _C, i.uv ); + else if( _Current == 3 ) + return tex2D( _D, i.uv ); + else if( _Current == 4 ) + return tex2D( _E, i.uv ); + else if( _Current == 5 ) + return tex2D( _F, i.uv ); + else if( _Current == 6 ) + return tex2D( _G, i.uv ); + else if( _Current == 7 ) + return tex2D( _H, i.uv ); + else + return tex2D( _I, i.uv ); + } + ENDCG + } + } +} |