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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader55
1 files changed, 55 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader
new file mode 100644
index 00000000..b129cccb
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader
@@ -0,0 +1,55 @@
+Shader "Hidden/NodeMasking"
+{
+ Properties {
+ _Ports ("_Ports", Vector) = (0,0,0,0)
+ _MainTex("_MainTex", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _MainTex;
+ float4 _Ports;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _MainTex, i.uv );
+ return a * _Ports;
+ }
+ ENDCG
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _MaskTex;
+ float _Port;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 a = tex2D( _MaskTex, i.uv );
+ float4 c = 0;
+ if ( _Port == 1 )
+ c = a.x;
+ else if ( _Port == 2 )
+ c = a.y;
+ else if ( _Port == 3 )
+ c = a.z;
+ else if ( _Port == 4 )
+ c = a.w;
+
+ return c;
+ }
+ ENDCG
+ }
+ }
+}