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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader41
1 files changed, 41 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader
new file mode 100644
index 00000000..fb605cb2
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader
@@ -0,0 +1,41 @@
+Shader "Hidden/TFHCIf"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ _C ("_AGreaterB", 2D) = "white" {}
+ _D ( "_AEqualsB", 2D ) = "white" {}
+ _E ( "_ALessB", 2D ) = "white" {}
+ _F ( "_EqualThreshold", 2D ) = "white" {}
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+ sampler2D _E;
+ sampler2D _F;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 A = tex2D( _A, i.uv ).x;
+ float4 B = tex2D( _B, i.uv ).x;
+ float4 AGreaterB = tex2D( _C, i.uv );
+ float4 AEqualsB = tex2D ( _D, i.uv );
+ float4 ALessB = tex2D ( _E, i.uv );
+ float4 EqualThreshold = tex2D ( _F, i.uv );
+ return ( A - EqualThreshold > B ? AGreaterB : A - EqualThreshold <= B && A + EqualThreshold >= B ? AEqualsB : ALessB );
+ }
+ ENDCG
+ }
+ }
+}