diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader new file mode 100644 index 00000000..fb605cb2 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader @@ -0,0 +1,41 @@ +Shader "Hidden/TFHCIf" +{ + Properties + { + _A ("_A", 2D) = "white" {} + _B ("_B", 2D) = "white" {} + _C ("_AGreaterB", 2D) = "white" {} + _D ( "_AEqualsB", 2D ) = "white" {} + _E ( "_ALessB", 2D ) = "white" {} + _F ( "_EqualThreshold", 2D ) = "white" {} + } + SubShader + { + Pass + { + CGPROGRAM + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + sampler2D _A; + sampler2D _B; + sampler2D _C; + sampler2D _D; + sampler2D _E; + sampler2D _F; + + float4 frag(v2f_img i) : SV_Target + { + float4 A = tex2D( _A, i.uv ).x; + float4 B = tex2D( _B, i.uv ).x; + float4 AGreaterB = tex2D( _C, i.uv ); + float4 AEqualsB = tex2D ( _D, i.uv ); + float4 ALessB = tex2D ( _E, i.uv ); + float4 EqualThreshold = tex2D ( _F, i.uv ); + return ( A - EqualThreshold > B ? AGreaterB : A - EqualThreshold <= B && A + EqualThreshold >= B ? AEqualsB : ALessB ); + } + ENDCG + } + } +} |