diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader new file mode 100644 index 00000000..23dc3b3f --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader @@ -0,0 +1,34 @@ +Shader "Hidden/ShadeVertexLights" +{ + Properties + { + _A ("_A", 2D) = "white" {} + _B ("_B", 2D) = "white" {} + _LightCount( "_LightCount", Int ) = 4 + _IsSpotlight ("_IsSpotlight", Int) = 0 + } + SubShader + { + Pass + { + CGPROGRAM + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + sampler2D _A; + sampler2D _B; + int _LightCount; + int _IsSpotlight; + + float4 frag( v2f_img i ) : SV_Target + { + float4 vertexPosition = tex2D( _A, i.uv ); + float3 vertexNormal = tex2D( _B, i.uv ).xyz; + float3 result = ShadeVertexLightsFull (vertexPosition, vertexNormal, _LightCount, (_IsSpotlight > 0)); + return float4(result, 1); + } + ENDCG + } + } +} |