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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader34
1 files changed, 34 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader
new file mode 100644
index 00000000..23dc3b3f
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader
@@ -0,0 +1,34 @@
+Shader "Hidden/ShadeVertexLights"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ _LightCount( "_LightCount", Int ) = 4
+ _IsSpotlight ("_IsSpotlight", Int) = 0
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ int _LightCount;
+ int _IsSpotlight;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float4 vertexPosition = tex2D( _A, i.uv );
+ float3 vertexNormal = tex2D( _B, i.uv ).xyz;
+ float3 result = ShadeVertexLightsFull (vertexPosition, vertexNormal, _LightCount, (_IsSpotlight > 0));
+ return float4(result, 1);
+ }
+ ENDCG
+ }
+ }
+}