blob: 9d2f407721cb0196425a37451e6e8a12bebe65e9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
|
Shader "Hidden/DiffuseAndSpecularFromMetallicNode"
{
Properties
{
_A ("_A", 2D) = "white" {}
_B ("_B", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#include "UnityStandardUtils.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
float4 frag( v2f_img i ) : SV_Target
{
float4 albedo = tex2D( _A, i.uv );
float metallic = tex2D( _A, i.uv ).r;
float3 specColor = 0;
float oneMinusReflectivity;
float3 albedoFinal = DiffuseAndSpecularFromMetallic(albedo,metallic,specColor,oneMinusReflectivity);
return float4( albedoFinal , 1 );
}
ENDCG
}
}
}
|