diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader new file mode 100644 index 00000000..9d2f4077 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader @@ -0,0 +1,32 @@ +Shader "Hidden/DiffuseAndSpecularFromMetallicNode" +{ + Properties + { + _A ("_A", 2D) = "white" {} + _B ("_B", 2D) = "white" {} + } + SubShader + { + Pass + { + CGPROGRAM + #include "UnityCG.cginc" + #include "UnityStandardUtils.cginc" + #pragma vertex vert_img + #pragma fragment frag + + sampler2D _A; + + float4 frag( v2f_img i ) : SV_Target + { + float4 albedo = tex2D( _A, i.uv ); + float metallic = tex2D( _A, i.uv ).r; + float3 specColor = 0; + float oneMinusReflectivity; + float3 albedoFinal = DiffuseAndSpecularFromMetallic(albedo,metallic,specColor,oneMinusReflectivity); + return float4( albedoFinal , 1 ); + } + ENDCG + } + } +} |