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path: root/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader
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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader31
1 files changed, 31 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader
new file mode 100644
index 00000000..3769192e
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader
@@ -0,0 +1,31 @@
+Shader "Hidden/VertexTangentNode"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ float2 tp = 2 * i.uv - 1;
+ float tr = sqrt( dot(tp,tp) );
+ tr = saturate( tr );
+ //if ( tr < 1 ) {
+ float2 tuvs;
+ float f = ( 1 - sqrt( 1 - tr ) ) / tr;
+
+ float3 tangent = normalize(float3( (1-f)*2, tp.y*0.01, tp.x ));
+ return float4((tangent), 1);
+ //}
+ //else {
+ // return 0;
+ //}
+ }
+ ENDCG
+ }
+ }
+}