blob: 0bcf77943d1c004d6dba203613b4cfb7e571ed9e (
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Shader "Hidden/LinearDepthNode"
{
Properties
{
_A ("_A", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
float4 frag(v2f_img i) : SV_Target
{
float depthValue = tex2D( _A, i.uv ).r;
return LinearEyeDepth( depthValue );
}
ENDCG
}
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
float4 frag(v2f_img i) : SV_Target
{
float depthValue = tex2D( _A, i.uv ).r;
return Linear01Depth( depthValue );
}
ENDCG
}
}
}
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