diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader new file mode 100644 index 00000000..0bcf7794 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader @@ -0,0 +1,43 @@ +Shader "Hidden/LinearDepthNode" +{ + Properties + { + _A ("_A", 2D) = "white" {} + } + SubShader + { + Pass + { + CGPROGRAM + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + sampler2D _A; + + float4 frag(v2f_img i) : SV_Target + { + float depthValue = tex2D( _A, i.uv ).r; + return LinearEyeDepth( depthValue ); + } + ENDCG + } + + Pass + { + CGPROGRAM + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + sampler2D _A; + + float4 frag(v2f_img i) : SV_Target + { + float depthValue = tex2D( _A, i.uv ).r; + return Linear01Depth( depthValue ); + } + ENDCG + } + } +} |