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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader135
1 files changed, 135 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader
new file mode 100644
index 00000000..d7e7b160
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader
@@ -0,0 +1,135 @@
+Shader "Hidden/DynamicAppendNode"
+{
+ Properties
+ {
+ _A ("_A", 2D) = "white" {}
+ _B ("_B", 2D) = "white" {}
+ _C ("_C", 2D) = "white" {}
+ _D ("_D", 2D) = "white" {}
+ _Mask("_Mask", Vector) = (0,0,0,0)
+ }
+ SubShader
+ {
+ CGINCLUDE
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+ sampler2D _B;
+ sampler2D _C;
+ sampler2D _D;
+
+ float4 _Mask;
+ ENDCG
+
+ Pass //0
+ {
+ Name "1111"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ float4 b = tex2D(_B, i.uv);
+ float4 c = tex2D(_C, i.uv);
+ float4 d = tex2D(_D, i.uv);
+ return float4(a.x,b.x,c.x,d.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass //1
+ {
+ Name "1120"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ float4 b = tex2D(_B, i.uv);
+ float4 c = tex2D(_C, i.uv);
+
+ return float4(a.x,b.x,c.xy)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass //2
+ {
+ Name "1201"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ float4 b = tex2D(_B, i.uv);
+ float4 d = tex2D(_D, i.uv);
+ return float4(a.x,b.xy,d.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass //3
+ {
+ Name "1300"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ float4 b = tex2D(_B, i.uv);
+ return float4(a.x,b.xyz)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass //4
+ {
+ Name "2011"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ float4 c = tex2D(_C, i.uv);
+ float4 d = tex2D(_D, i.uv);
+ return float4(a.xy,c.x,d.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass //5
+ {
+ Name "2020"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ float4 c = tex2D(_C, i.uv);
+ return float4(a.xy,c.xy)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass //6
+ {
+ Name "3001"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ float4 d = tex2D(_D, i.uv);
+ return float4(a.xyz,d.x)*_Mask;
+ }
+ ENDCG
+ }
+
+ Pass //7
+ {
+ Name "4000"
+ CGPROGRAM
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float4 a = tex2D(_A, i.uv);
+ return a*_Mask;
+ }
+ ENDCG
+ }
+ }
+}