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path: root/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader
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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader31
1 files changed, 31 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader
new file mode 100644
index 00000000..c84d7f2f
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader
@@ -0,0 +1,31 @@
+Shader "Hidden/TangentVertexDataNode"
+{
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ //float2 tp = 2 * i.uv - 1;
+ //float tr = sqrt( dot(tp,tp) );
+ //tr = saturate( tr );
+
+ //float2 tuvs;
+ //float f = ( 1 - sqrt( 1 - tr ) ) / tr;
+
+ //float3 tangent = normalize(float3( (1-f)*2, tp.y*0.01, tp.x ));
+
+ //float4((tangent), 1);
+
+ //TODO: needs revision at some point
+ return -1;
+ }
+ ENDCG
+ }
+ }
+}