blob: 2f6046070edfa90400afa4d921f100c98753c4d6 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
|
Shader "Hidden/GrayscaleNode"
{
Properties
{
_A ("_RGB", 2D) = "white" {}
}
SubShader
{
Pass //Luminance
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
float4 frag(v2f_img i) : SV_Target
{
float lum = Luminance( tex2D( _A, i.uv ) );
return float4( lum.xxx, 1);
}
ENDCG
}
Pass //Natural Classic
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
float4 frag ( v2f_img i ) : SV_Target
{
float lum = dot ( tex2D ( _A, i.uv ), float3( 0.299,0.587,0.114 ) );
return float4( lum.xxx, 1 );
}
ENDCG
}
Pass //Old School
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
float4 frag ( v2f_img i ) : SV_Target
{
float3 rgbValue = tex2D ( _A, i.uv ).rgb;
float lum = ( rgbValue.r + rgbValue.g + rgbValue.b ) / 3;
return float4( lum.xxx, 1 );
}
ENDCG
}
}
}
|