diff options
author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader | |
parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader new file mode 100644 index 00000000..2f604607 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader @@ -0,0 +1,62 @@ +Shader "Hidden/GrayscaleNode" +{ + Properties + { + _A ("_RGB", 2D) = "white" {} + } + SubShader + { + Pass //Luminance + { + CGPROGRAM + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + sampler2D _A; + + float4 frag(v2f_img i) : SV_Target + { + float lum = Luminance( tex2D( _A, i.uv ) ); + return float4( lum.xxx, 1); + } + ENDCG + } + + Pass //Natural Classic + { + CGPROGRAM + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + sampler2D _A; + + float4 frag ( v2f_img i ) : SV_Target + { + float lum = dot ( tex2D ( _A, i.uv ), float3( 0.299,0.587,0.114 ) ); + return float4( lum.xxx, 1 ); + } + ENDCG + } + + Pass //Old School + { + CGPROGRAM + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + sampler2D _A; + + float4 frag ( v2f_img i ) : SV_Target + { + float3 rgbValue = tex2D ( _A, i.uv ).rgb; + float lum = ( rgbValue.r + rgbValue.g + rgbValue.b ) / 3; + return float4( lum.xxx, 1 ); + } + ENDCG + } + + } +} |