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path: root/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader
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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader62
1 files changed, 62 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader
new file mode 100644
index 00000000..2f604607
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader
@@ -0,0 +1,62 @@
+Shader "Hidden/GrayscaleNode"
+{
+ Properties
+ {
+ _A ("_RGB", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Pass //Luminance
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag(v2f_img i) : SV_Target
+ {
+ float lum = Luminance( tex2D( _A, i.uv ) );
+ return float4( lum.xxx, 1);
+ }
+ ENDCG
+ }
+
+ Pass //Natural Classic
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag ( v2f_img i ) : SV_Target
+ {
+ float lum = dot ( tex2D ( _A, i.uv ), float3( 0.299,0.587,0.114 ) );
+ return float4( lum.xxx, 1 );
+ }
+ ENDCG
+ }
+
+ Pass //Old School
+ {
+ CGPROGRAM
+ #include "UnityCG.cginc"
+ #pragma vertex vert_img
+ #pragma fragment frag
+
+ sampler2D _A;
+
+ float4 frag ( v2f_img i ) : SV_Target
+ {
+ float3 rgbValue = tex2D ( _A, i.uv ).rgb;
+ float lum = ( rgbValue.r + rgbValue.g + rgbValue.b ) / 3;
+ return float4( lum.xxx, 1 );
+ }
+ ENDCG
+ }
+
+ }
+}